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Thread: Iron Heroes - Races
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2008-05-16, 07:51 AM (ISO 8601)
- Join Date
- Dec 2005
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Iron Heroes - Races
So, I've been reading a little about Iron Heroes and it sounds like a lot of fun. Gritty, low magic adventuring. However, I've found no mention of races... Is it a human only thing? Can you import other races from D&D without too much effort?
Does this carry over to the IH world as a whole - i.e. it is supposed to be more 'realistic', with no goblins, orcs, dragons, etc?
I've found lots of book reviews, but not much in the way of a discussion of the 'setting'.
Thoughts?
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2008-05-16, 08:21 AM (ISO 8601)
- Join Date
- Aug 2007
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- Fishtown, Germany
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Re: Iron Heroes - Races
There are no races in Iron Heroes. You just chose two background traits and that's it. If you want to play an elf, you take background feats like forest born and Perceptive and claims that you are an elf. If you want to play an Orc, you take traits like savage appearance and bloodthirsty and you are an Orc.
Because there are no races, you can also just introduce the normal PHB races and add them to the normal character creation process. The characters will become a bit more powerful (because they gain racial abilities which they didn't have before), but it is really no problem.
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2008-05-16, 08:47 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
Re: Iron Heroes - Races
ahhh, that makes sense.
So even though there are no explicit races, there's nothing to stop you from implement them?
Also, does this lack of races extend beyond character creation? i.e. there are (or can be) goblins in the forest and lizardmen in the swamp that need conquering, right?
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2008-05-16, 09:14 AM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Black Forest, Germany
Re: Iron Heroes - Races
Correct. Iron Heroes tries to reduce the excessive amount of magical equipment and spellcraft present in everyday life in mainstream D&D. It attempts to make magic more mysterious, more dangerous, more magical. This however does not at all mean that Iron Heroes attempts to remove classical fantasy elements from the game. You can have as many dwarves, goblins and trolls in your game as you want (and the Iron Heroes Bestiary is full of fantastical creatures) - the only difference is that they don't come with loads of magical equipment ready to be looted by adventurers.
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2008-05-16, 09:18 AM (ISO 8601)
- Join Date
- Aug 2007
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- Fishtown, Germany
- Gender
Re: Iron Heroes - Races
So even though there are no explicit races, there's nothing to stop you from implement them?
Also, does this lack of races extend beyond character creation? i.e. there are (or can be) goblins in the forest and lizardmen in the swamp that need conquering, right?Last edited by Satyr; 2008-05-16 at 09:20 AM.
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2008-05-16, 11:59 AM (ISO 8601)
- Join Date
- Feb 2006
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- California
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Re: Iron Heroes - Races
I am making an assumation that no one here has the sourcebook "Mastering the Iron Heroes".
First of all, you can allow any race with a LA +0 to be playable as long as they do not have any magical/spelllike abilities that may upset the IH balance.
Second, you need to keep in mind that their own racial abilities are their traits, the '2 traits' is the IH human's schtick. Alternatively, the MtIH suggest you could bring back the bonus skill points and bonus feat for the human instead of the traits if that is what you want as the GM.
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2008-05-16, 02:11 PM (ISO 8601)
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- Aug 2007
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- Fishtown, Germany
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Re: Iron Heroes - Races
Second, you need to keep in mind that their own racial abilities are their traits, the '2 traits' is the IH human's schtick. Alternatively, the MtIH suggest you could bring back the bonus skill points and bonus feat for the human instead of the traits if that is what you want as the GM.
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2008-05-16, 03:26 PM (ISO 8601)
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- Feb 2006
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- California
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Re: Iron Heroes - Races
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2008-05-16, 04:28 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Fishtown, Germany
- Gender
Re: Iron Heroes - Races
I really don't see any problem with a half-orc with a lot of strength. I may have problems with a tall dwarf or a mighty built halfling, though.
Not because this would be esspecially powerful combinations but because they are ... stupid.
If you are sceptic about certain combinations than make lists which traits are available for which race, but I don't think that this isn't necessary when there is something ike basic communication between gamemaster and players.