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Thread: Moon colony?
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2008-05-22, 10:18 PM (ISO 8601)
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- Apr 2008
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Moon colony?
Can zombies and/or constructs survive on the moon (or some other similar environment)? No real reason, I've just had this idea stuck in my head for a while now about a bunch of PCs traveling to the moon (for some reason...) and finding it full of zombies. The perfect Phylactery hiding place for the aspiring young lich.
Of course, for that matter, the moon or an orbiting asteroid would make the best Evil Castle O'Doom ever. Imagine: A demilich uses constructs to build a citadel of death on the moon and uses some kind of infinite-range spell to rain death on the planet below. A vampire clan makes a base of operations in space (Dracula's Space Palace!), utilizing thralls equipped with some kind of items of baleful teleportation (or whatever equivalent spell exists, I don't know...) to fetch prospective meals from the surface. Or even something less necessarily evil, like a tribe of warforged or intelligent undead that somehow got themselves stuck on the moon umpteen centuries ago and (out of boredom, mostly) discovered interplanetary travel on their own...
Dang, now I've got to find a DM to do this stuff. XD
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2008-05-22, 10:22 PM (ISO 8601)
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- Jan 2007
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- *stab*
Re: Moon colony?
There is no reason why you couldn't construct your Fortress of Oppression on a moon, perhaps also placing a massive weapon there as well, turning the moon into a "death star".
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2008-05-22, 10:23 PM (ISO 8601)
- Join Date
- Oct 2005
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- Earth
Re: Moon colony?
Sure.
Space travel is easy. Polymorph into something not bothered by the environment, look at about where you want to go, and cast Greater Teleport. Repeat until your at your destination. Now that you have visited it you can travel their with 1 Greater Teleport whenever you want to.
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2008-05-22, 10:24 PM (ISO 8601)
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- Dec 2007
Re: Moon colony?
This is a great idea! And I'm not just saying that because I'm already using it in my own campaign The world I created has two moons, representing the tides of life and death. One moon is covered in forests, meadows, small lakes, etc. and is inhabited mostly by nature-themed creatures and fey. The other moon is barren, rocky, ugly, and inhospitable. It is swarming with negative-material types, like wights and vampires, as well as their many zombie minions. It's great to have laying in wait, in case I ever want to spring a "Every 1000 years the moons come into alignment" kind of an apocalypse, with skeletons literally raining down from the skies.
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2008-05-22, 10:28 PM (ISO 8601)
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- Jan 2007
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- *stab*
Re: Moon colony?
Get a commoner/cleric 13 with a spell component pouch, the Chicken infested feat, fell animate, DMM(Fell Animate), and the spell Greater Consumptive Field.
1. Draw chicken
2. Chicken dies, giving you Str and HP
3. Chicken animated as a zombie chickent.
4. Repeat.
5. ???
6. Profit.
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2008-05-22, 10:36 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Moon colony?
GIGANTIC BALLS OF AWESOME
...
Personally, I've been thinking for a while about giving the Githzerai (or Dromites) an ancient Illithid space station--not some crazy science-fiction stuff, but an actual easily-breakable somewhat realistic one (augmented with psionics, perhaps). Some space shuttles, too.Diamond Mind avatar provided by Abardam.
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2008-05-22, 10:37 PM (ISO 8601)
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- Apr 2008
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Re: Moon colony?
Even ignoring the infinite Str/HP bonus... Zombie moon chickens? That is too awesome to not exist.
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2008-05-22, 10:43 PM (ISO 8601)
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- Feb 2008
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- Conquering Monochromia!
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Re: Moon colony?
I could'nt understand anything of what solo said. So you have a mix of dracula's space castle and the death star (austin powers version) right in a D&D campaign? I have to steal this idea, wait, it does'nt work this way. Anyway I like this idea for a lich to hide his filactery, much better than having a base in the positive energy plane (it just, it cant work!).
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2008-05-22, 10:47 PM (ISO 8601)
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- Jan 2007
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- *stab*
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2008-05-22, 10:48 PM (ISO 8601)
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- May 2007
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- Department of Smiting
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2008-05-22, 10:50 PM (ISO 8601)
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- Jan 2008
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Re: Moon colony?
I was thinking of Atropus when I read that first post...
It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )
Wanna see what all this Exalted stuff is about? Here's a primer!
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2008-05-22, 10:51 PM (ISO 8601)
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- Feb 2008
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- Conquering Monochromia!
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Re: Moon colony?
Last edited by Coplantor; 2008-05-22 at 10:52 PM.
I WAS THERELife is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen
Now I haz deviant!
The DnD Logic
Now I haz Blog!
avatar by Me!
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2008-05-22, 10:55 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Moon colony?
Wow, that's eerily similar to my campaign world, except there were three moons. One was a jungle moon inhabited by homebrewed blues (psychic goblins), where everything was poisonous and hostile. There were also dinosaurs, which made the druid very, very happy. He got a megaraptor for a pet. The other was a moon full of fey creatures and giant mushrooms, underground labyrinths, oily black seas, and strange star spawn. The fey moon caused crazy growth whenever it rose every 3 to 6 years, with fungus raining down from above onto the planet, the astral plane becoming wonky causing problems with teleport spells, and fey absconding with children and unwary travelers.
Unfortunately for party, the third moon, more a projection of the negative energy plane than an actual heavenly body, was rising in a once in a 10,000 year event. Every 1,000 years, the dead moon would rise and bolster the undead. This time though, when the moon finally rose, it created a portal powerful enough to attract Atropus. Incidentally, this also caused the dead to return to life.
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2008-05-22, 11:14 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Moon colony?
I don't see any reason why Golems wouldn't survive any more than any other hunk of rock or iron in space. Same with liches, neither the old nor the lack of pressure is going to do much to bones. Not so sure how zombies work with explosive decompression but a quick Google search indicates that the threat of explosive decompression is a bit overrated. Can't see why a properly prepared zombie couldn't survive either.
Greater Teleport has no range limit so getting there you're really just limited by how far you can see. Once you're there set up a few Teleportation Circles and you're set for transportation.
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2008-05-22, 11:21 PM (ISO 8601)
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- Jan 2007
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- Singapore
Re: Moon colony?
Doesn't it depend on your campaign setting? In some places, the moon is a large planetoid that can be landed on and visited, Apollo 11-style.
In others, it's a disk about twenty meters across, or a giant silver wolf, or a goddess, or a flower someone set up there, or a gate to the positive energy plane, or... well, you get the idea. Although it would be funny to have the players try to reach it in a campaign where it turns out to be one of those... Having the stars turn out to be tiny fist-sized glowing rocks that can be grabbed and stolen could be fun, too.
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2008-05-22, 11:43 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Moon colony?
"Extra! Extra! Lich steals stars and sells them to pawn shop!"
"It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."
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2008-05-23, 05:14 AM (ISO 8601)
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- Mar 2008
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- Koth
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Re: Moon colony?
Doesn't breathe, immune or resistant to cold? It can survive in the vacuum of space. Or on a moon with no atmosphere, or a trace atmosphere.
But like Aquillion says, you'll want to check with your local cosmology first. I doubt Selûne would appreciate anyone walking on her, for instance.
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2008-05-23, 05:21 AM (ISO 8601)
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- Jan 2007
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- *stab*
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2008-05-23, 06:18 AM (ISO 8601)
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- Oct 2007
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2008-05-23, 07:40 AM (ISO 8601)
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- Jan 2008
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Re: Moon colony?
It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )
Wanna see what all this Exalted stuff is about? Here's a primer!
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2008-05-23, 10:17 AM (ISO 8601)
- Join Date
- Apr 2005
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- Back in the USSR
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Re: Moon colony?
There are four things in space that will kill you, in approximately this order:
1) Lack of air (obviously)
2) Fluids boiling out of your body and into the vacuum (this is defined as "taking damage from the vacuum" in an example Epic Spell)
3) Either cold or heat eventually, depending where you are within a solar system (also mentioned in that above spell)
4) Radiation (no ozone layer)
Oh, and 5) objects moving at insane velocities punching holes through you, but those are reasonably uncommon.
Now, the moon, if it's like Earth's moon, does have a thin atmosphere, so you will freeze to death eventually, but don't have to worry as much about depressurization. I think no breathing and Cold Immunity (and Fire Immunity, now that I look up the moon's daytime temperature) should be fine for game purposes, maybe with Radiation Immunity if the GM feels like worrying about that. I'd also recommend a fairly "dry" creature like a Stone or Iron Golem or skeletal/mummified/very old zombie undead, so you don't have to worry as much about the lack of atmospheric pressure keeping your blood inside you.Last edited by Nerd-o-rama; 2008-05-23 at 10:31 AM.
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2008-05-23, 10:20 AM (ISO 8601)
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- Sep 2006
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Re: Moon colony?
Our moon has a mean daytime temperature of 107 Deg C and a mean nighttime temperature of -153 Deg C. Thats gotta effect anything that is (or was) flesh. Sunlight on the moon is brighter than on earth, so would it effect undead more? Would they freeze during the night?
But why bring physics into DnD? If the idea fits, go with it.
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2008-05-23, 10:34 AM (ISO 8601)
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- Mar 2008
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- Koth
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Re: Moon colony?
Yeah, this is all assuming the Earth and it's Moon.
On my favorite Moon - the Red one - conditions are already hospitable to humans. Well, Lunar worshipers, anyway.
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2008-05-23, 02:01 PM (ISO 8601)
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- Mar 2007
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- Reykjavík, Iceland
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2008-05-23, 02:07 PM (ISO 8601)
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- Feb 2008
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- Conquering Monochromia!
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Re: Moon colony?
I WAS THERELife is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen
Now I haz deviant!
The DnD Logic
Now I haz Blog!
avatar by Me!
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2008-05-23, 02:07 PM (ISO 8601)
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- Apr 2008
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- Vancouver WA
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Re: Moon colony?
Isn't this sort of conversation how Spelljammer got started in the first place... if you start out with lunar travel it's only a matter of time before other worlds open up... then you have stellar empires and space related quests... soon it's up to cosmology and what the stars are made of... or how the universe works (crystal spheres or gallaxies).
To anyone seriously interested I'd suggest the old 2nd Edition SpellJammer boxed set(s) (or at least read about them) it's great for these kind of things, at least for ideas on how your universe could work. (Besides how cool is the idea of becoming a space pirate?)
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2008-05-23, 02:13 PM (ISO 8601)
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- Feb 2008
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- Conquering Monochromia!
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Re: Moon colony?
Was'nt spelljammer the one with the mechanical gnomes?
Any way, I always liked the idea of playing spelljammer, specially since i found an adventure designed for spelljammer that i really liked. And also, by knowing more about different settings, the more crazy things i'll be able to do in Planescape.I WAS THERELife is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen
Now I haz deviant!
The DnD Logic
Now I haz Blog!
avatar by Me!
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2008-05-23, 02:32 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Dat Shoggoth
Re: Moon colony?
Bah! Why have a moon colony when you can have nested demiplanes?
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2008-05-23, 02:43 PM (ISO 8601)
- Join Date
- May 2008
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2008-05-23, 03:53 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Moon colony?
I prefer warforged warlocks. Because they can fly to the moon at level six.
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