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2008-06-02, 03:16 PM (ISO 8601)
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The Destruction of the 'RP' in 'RPG'
With the advent of 4th ed., I hear the same argument said over and over again by its detractors: 'It aint D&D, it's a boardgame'. I'm wondering what the new edition does to eliminate a group's ability to RP or interact with the world. I'm not trolling or anything, I'm genuinely curious, and somewhat concerned.
I've been DMing a group (group A) for a few years now, who treat 3.5 as just that: a Diablo style hack'n'slash'to'hell'with'the'story'gimme'more'xp game. I also have a secondary group (group B), which I usually PC with (though not often enough for me to retain my sanity). That group has a more 'balanced' (BUT BALANCE SUX!) approach, focusing on things like character immersion and controversial things like 'talking' to NPCs, as well as combat. Which group do I more enjoy playing with? The latter one.
Now I'm hearing that 4th ed. removed aspects of the game that allow for me to play a 'Group B' style game, and all I'll be able to do is a 'Group A' game (making it an overblow 'Minis' game). Are the miniatures used outside of combat (like, do you always have to use a battlemap), or does the majority of the non-combat game go on descriptively? And if minis are used all the time, who the HELL do they get to playtest it... Final Fantasy Tactics fans?
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2008-06-02, 03:21 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
Quite so; I enjoy the strategy aspects and minitatures a lot, but would not find them satisfying if there wasn't a good story with interesting personalities involved. Ideally, the two aspects support each other, which happens rarely but is awesome.
I can comfortably say that my style will remain the same in any edition, be it 1E, Baldur's Gate, 3.5 or 4E ($E). The only difference that 4E will bring will to me will (hopefully) be wasting less time on irrelevant number-crunching, being able to better support the roleplaying aspects with less material involved and having less walls that impede roleplaying to bump into (say, alignments, color coded dragons, good vs. evil spells etc.).There is no good and evil. There is only more and less.
- Khorn'Tal
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Kalar Eshanti
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2008-06-02, 03:27 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
I'd love to hear that argument myself; I just don't see it. If 'what powers my character has' defined 'how I play my character in roleplaying terms,' then there was only one type of personality for fighters in 1E, one for each weapon specialization in 2E, and one for each feat chain in 3E. No one defines themselves by their combat powers, except in the most general of terms. I can be playing a grizzled former roman centurion or a self-taught fifth-century bandit/mercenary or a noble medieval knight or a Greek city-states-era hoplite with the same skills, techniques and power sets. There's no limitation on social rank, background, source of education, personality quirks, appearance, ethnic characteristics, or any of the other thousand-million things that make people unique built into the system.
EDIT: Exactly HOW has it done, that Tippy? Cite a specific example that limits your ability to play the personality you want to play.Last edited by Lapak; 2008-06-02 at 03:28 PM.
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2008-06-02, 03:27 PM (ISO 8601)
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- Oct 2005
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- Earth
Re: The Destruction of the 'RP' in 'RPG'
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2008-06-02, 03:30 PM (ISO 8601)
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- Dec 2006
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2008-06-02, 03:31 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
Truly wonderful avatar made by Cuthalion
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2008-06-02, 03:33 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
What sort of aspects are you thinking of? I don't know how a game could prevent you from talking to NPCs and developing your character.
They seem to be emphasizing miniature-based combat more, but that just means miniatures are needed in combat and/or that it's harder to get away with just describing a combat encounter. Again, I have a hard time seeing how a game could be structured to require miniatures outside of combat (or dungeon crawls with various traps, or in general situations where the positioning of characters relative to one another and their environment is important to track closely).
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2008-06-02, 03:34 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
AKA_Bait, just stop. You may need a book to tell you how to roleplay, but some of us only need the rules when they are truly needed. 4e is not a tactical war game. It still is an RPG and we were able to do an entire session of nothing but RP without rolling a single die... in fact, we didnt need the books at all... the same way you don't need the books in 3e for an extended roleplay session... or in 2e... or in 1e... or in exalted.
The rules are there for the combat and the combat is much more streamlined. If all you see is the combat, that's because they aren't telling you how to roleplay... the book shouldn't have to hold your hand.
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2008-06-02, 03:38 PM (ISO 8601)
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- Sep 2007
Re: The Destruction of the 'RP' in 'RPG'
I'll be short on this: {Scrubbed}
Last edited by Roland St. Jude; 2008-06-03 at 08:25 AM.
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2008-06-02, 03:40 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
Thanks for the big picture view. Sometimes we need that.
4e will no more be the death of RP than any game out there. RPGs are popular that they're sticking around for the time being."Everything is better on fire."
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2008-06-02, 03:40 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
Last edited by AKA_Bait; 2008-06-02 at 03:43 PM.
[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
Truly wonderful avatar made by Cuthalion
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2008-06-02, 03:43 PM (ISO 8601)
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2008-06-02, 03:46 PM (ISO 8601)
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- Jan 2007
Re: The Destruction of the 'RP' in 'RPG'
Well, I can honestly say a lot of my disappointment has to do with my expectations.
I thought 4'th edition was going to have a highly modular, level-based racial system which would allow for easy play of exotic races. Instead, they put a few race entries in the back of the Monster Manual and made the actual monster entries harder to reverse-engineer than they were in 3.x.
I thought 4'th edition might have had something like a stunt system - it doesn't have anything more than 3.x in that respect.
Overall, I thought 4'th edition was going to be an improvement in the game's ability to facilitate roleplaying, when at best, it's no change.
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2008-06-02, 03:50 PM (ISO 8601)
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- Sep 2007
Re: The Destruction of the 'RP' in 'RPG'
Aaah...so you wanna play Vrocks, Balors, and other overpowered stuff? Because all of the races that could, concievably, be used from level 1 or the like, have been statted.
Oh, and did they promise a stunt system? No. Did they mention it when they talked about big changes in the mechanics? No. Where'd you get the idea that it was coming with 4th?
Did they say 4th was going to be like Spirit of the Century when talking about RP and not like, oh, every D&D edition beforehand? No.
Where did I leave that Facepalm.Jpg again?Last edited by Azerian Kelimon; 2008-06-02 at 03:55 PM.
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2008-06-02, 03:53 PM (ISO 8601)
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- Jan 2007
Re: The Destruction of the 'RP' in 'RPG'
Run a campaign in a universe like this one, or this one, perhaps.
Or maybe play anthropomorphic or semi-anthropomorphic adventurers in a universe such as this one - or perhaps you think 4'th edition can sucessfully balance a mouse with, say, a bear, in terms of racial abilities?
Yeah. You know how 3'rd edition had something called level adjustment to give players access to a wider range of possible race choices? Well, I thought 4'th edition was going to take a feature of third edition and make it better, instead of scrapping it entirely. My bad.
And not even necessarily a Balor. Maybe I'd just like my character to be a werewolf or something.
The trap article.Last edited by Indon; 2008-06-02 at 04:02 PM.
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2008-06-02, 03:59 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
Truly wonderful avatar made by Cuthalion
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2008-06-02, 04:00 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
Just to make this clear:
4e does not make roleplaying more difficult in my opinion. It has just changed the roles that your can roleplay in the system from what you could do in 3.5
If, for example, one wanted to roleplay a caster who would always have others doing his fighting for him, usually through summons or mind affecting magic, in 3.5 core it was down right simple. If you wanted to roleplay the exact same character in 4e it is currently impossible.
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2008-06-02, 04:00 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
OK, I'll bite. How specifically does 3.5 handle Amber better than 4e? Or the multiverse of Moorcock? (Off the top of my head, it seems like 4E would model Elric specifically a lot more easily than 3.x would.)
Or (non)anthropomorphic animal characters? What rule structure does the 3.5 core bring to them that the 4 does not have an equal or better structure for?
EDIT to Azerian: It's even more basic than that; I don't buy the argument that 3.5 handles those specific cases better than 4.Last edited by Lapak; 2008-06-02 at 04:03 PM.
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2008-06-02, 04:00 PM (ISO 8601)
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2008-06-02, 04:05 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
Doesn't Amber have it's own system anyway? Seems like a lot of extra trouble to convert it to D&D.
Last edited by Dark Tira; 2008-06-02 at 04:05 PM.
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2008-06-02, 04:05 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
*shrug*
I know that I have homebrew worlds that can not be updated to 4e, they just won't work (that being what happens when the rules of the universe change). Running an interplanetary empire that uses magic items to provide most of its food doesn't transfer so well.
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2008-06-02, 04:10 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
Oh, it does. Healthy doses of handwavium and a basis in the rules (There's a ritual for Create Food and Water, I believe, just make it so someone found a way to condense that into an item) will do the trick. It just requires being able to talk faster/be a better liar/be willing to throw around some homebrews.
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2008-06-02, 04:12 PM (ISO 8601)
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2008-06-02, 04:14 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
So it is a matter of fluff/character concept?
I can do that with 4th just from the previews.
Player cast Magic Missile: summons as free action Jippy, my minion (not a real minion as he is invincible but takes no actions unless commanded).
He shoots Magic Missile at them. Samithen the Wizard, just stands there looking good while Jippy does all the work.
Now, unless by let others do fighting for him you meant: in addition to you doing he fighting. That won't work as of yet. No true summons.
But there are can be summons for the purposes of this character concept.
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2008-06-02, 04:15 PM (ISO 8601)
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2008-06-02, 04:15 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
Merlin casts Polymorph in book 6. Do you think you'll ever see Polymorph in 4'th edition?
What are the alignments of the lords of chaos and law? Or the Balance and (some of) its' champions?
Oh, is Awaken not core, then? My bad. I guess they'll make a ritual for it later. It's not overpowered or anything, after all.
It's diceless, and I'm pretty sure it's not in print anymore.
Though to be honest, I'd use a White Wolf system to run Amber over any edition of D&D - but then I'd use an edition of D&D with a law-chaos axis before one without it.
Okay. How about any universe in which a wizard can petrify (Flesh to Stone), transform (Polymorph - or did the Wizard had transformation spells that I missed?), bend others to his will (Admittedly, Geas might be there, I didn't look, but it definitely seems a bit overpowered for 4'th edition, don't you think?).
But I guess you'll never run into those in fiction, right? It's not like 4'th edition's quest for balance has restricted itself from a laundry list of fantasy tropes.Last edited by Indon; 2008-06-02 at 04:21 PM.
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2008-06-02, 04:16 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
Actually, I agree with Tippy here. Some settings won't translate well into the new rules, just as running a gritty-realism 19th-century-mercenaries campaign would not have worked well in 3e. That's part of the cost of changing editions, and one reason why I expect 3E to continue alive and well for quite some time to come. I played in a 1E campaign a couple of years ago, for pete's sake. There will definitely be things that are either lost from the get-go but brought in later (enchanters and summoners, as Tippy also pointed out) and some things that will go for good (some kinds of settings won't work so well.)
But to claim that this means that 4e damages the roleplaying part of the game is silly. It doesn't. You can't play an all-powerful wizard any more, either, which is a limitation on character type. But it's not a limitation on roleplaying. You can't play a cyborg in 3.x core, you can't play a god, you can't play a cyberhacker Shadowrun-style, you can't play a huge number of things. But that doesn't mean you can't roleplay in 3.x, and it doesn't mean you can't roleplay in 4.
EDIT moved to separate post.Last edited by Lapak; 2008-06-02 at 04:34 PM.
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2008-06-02, 04:17 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
I do believe this is a "3.5 had the law/chaos axis which has now been discarded" complaint.
Yes. It seems entirely likely to me that the ability to shapeshift into animals will appear in the game in a later book, since it's apparently what the druid will be built around; and it's entirely plausible to me that this will be a power that can be used by a wizard, obtained via multiclassing or human/half-elf/whoever shenanigans, or in the worst case nicked directly as a special case.
edit: \/ Azerian, come on man, lay off that same image will ya?Last edited by kamikasei; 2008-06-02 at 04:21 PM.
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2008-06-02, 04:17 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
{Scrubbed}
Last edited by Roland St. Jude; 2008-06-03 at 08:35 AM.
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2008-06-02, 04:24 PM (ISO 8601)
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Re: The Destruction of the 'RP' in 'RPG'
To be honest, I'm not sure. At first it seemed like overexaggeration, but right now the most common 4th ed. complaint I'm hearing is that it's no longer an RPG so much as it's a board game based off of their minis line -> if this is trumping the 'OMG D&D IZ NOW WoW' argument, I'd hope it would have some sort of basis. I guess one way they could turn it into that would be to emphasize in the DMG or whatever that whenever players aren't in combat, the DM railroads them to the next encounter. It sounds like this is the kind game most of the detractors see when they read/play 4th ed. - the developers removed the non-skill/non-encounter 'interacting with the world' aspects of the game.
They seem to be emphasizing miniature-based combat more, but that just means miniatures are needed in combat and/or that it's harder to get away with just describing a combat encounter. Again, I have a hard time seeing how a game could be structured to require miniatures outside of combat (or dungeon crawls with various traps, or in general situations where the positioning of characters relative to one another and their environment is important to track closely).
Originally Posted by Emperor Tippy