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Thread: [4e] Parcels

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    Halfling in the Playground
     
    GlordFunkelhand's Avatar

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    Dec 2004
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    Germany

    Default [4e] Parcels

    I don't think I understand how parcels are supposed to work correctly.

    They list a number of parcels per level. Is that the total reward the group should get for the level? So I need to keep track of the parcels they already got?
    Do I simply pick one of the parcels as soon as I need a treasure?

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    Dwarf in the Playground
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    Nov 2005
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    Default Re: [4e] Parcels

    I think so. Just be careful not to duplicate parcels.

    And before anyone gets snippy, the parcels are just suggestions so busy DMs don't have to count up individual GPs.
    "Four exclamation points; the true sign of a Mad Man." -Terry Pratchett

    Avatar-less since 2005

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    Dwarf in the Playground
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    May 2006
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    The Bandit Kingdoms
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    Default Re: [4e] Parcels

    Do they have a rewards per encounter table in the DMG somewhere?
    78% of DM's started their first campaign in a tavern.
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    Orc in the Playground
     
    RedKnightGirl

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    Dec 2006

    Default Re: [4e] Parcels

    Quote Originally Posted by Tough_Tonka View Post
    Do they have a rewards per encounter table in the DMG somewhere?
    Nope, which actually makes sense since character wealth is determined by level.

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    Dwarf in the Playground
     
    RukiTanuki's Avatar

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    Jan 2008

    Default Re: [4e] Parcels

    Quote Originally Posted by Dark Tira View Post
    Nope, which actually makes sense since character wealth is determined by level.
    Huh? What's page 126, then? Isn't that the topic at hand?

    I plan to just write down the numbers 1-10 on my scratch pad, and as the PCs find treasure, check off the number correlating to a parcel that fits the situation. It's a nice shortcut to have; I always disliked trying to spend the few preparation hours I had sprinkling treasure in logical areas, while trying to follow WBL. Now I've got prepackaged parcels I can quickly use and make subtle variations upon.

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    Ettin in the Playground
     
    Yakk's Avatar

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    Nov 2006

    Default Re: [4e] Parcels

    Under standard XP rules, 6 to 8 encounters and one major quest, and each character getting an individual minor quest, produces a level roughly.

    The treasure-by-level table, broken up into parcels, gives you a way to divvy up the treasure that a party is expected to get over a single level. They are then expected to spend the majority of their cash-treasure buying or making magic items to fill in gaps, I presume.

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