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Thread: Warhammer Fantasy Roleplay
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2008-06-04, 08:57 AM (ISO 8601)
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- Jan 2007
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- Olympia, Washington
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Warhammer Fantasy Roleplay
Hey I recently picked up WHFR and after trying to find people who wanted to play I was overwhelmed with players. I was hoping for around 4 or 5 now I have 10 or so players. I am fairly new at the whole GMing thing and so I am asking for some help on ideas for running these people through this fantasy realm setting.
Another thing specifically I want to know; Is there an area for my to get some character sheets that do not have the intricate background? Or if printing off of adobe reader can ignore that?
Thanks
-SquishyStoneAvatar by Starwoof
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2008-06-04, 09:01 AM (ISO 8601)
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- Oct 2005
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- NJ
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Re: Warhammer Fantasy Roleplay
It doesn't matter what game you're playing as long as you're having fun.
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2008-06-04, 09:01 AM (ISO 8601)
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- Feb 2006
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- uk
Re: Warhammer Fantasy Roleplay
10 players!
amazing. the thing to realise is tht it is not a combat happy system, if your group like hack n slash then avoid! i love the system for its ruthless slaughter of silly rambo-esque players, but if this is not the groups style then warn them before hand.
as for the other queries i don't know i'm afraid78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
if this thread is a 4e thread then play 3.5
if this thread is a 3.5 thread then play 4e
devils advocacy by signature
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2008-06-04, 09:11 AM (ISO 8601)
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- Feb 2006
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- Pacific NW
Re: Warhammer Fantasy Roleplay
Ten players is a lot. I only have two players at this point. I am so jealous. I've never run a game with so many. I've played in large groups, tho'. Best to try to move between players to spread out the action. In a small group, I've found my players don't mind if one guy seems to be getting more NPC attention. In a large group, it can get boring for players who aren't doing anything.
The combat rules can look complicated at first, but once you're used to them you get into a flow. Much like any game, I like to keep scratch paper around so I can crunch numbers on the fly.
Are you running a pre-made game or making your own campaign?"Everything is better on fire."
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2008-06-04, 09:23 AM (ISO 8601)
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- Mar 2008
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- Scotland
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Re: Warhammer Fantasy Roleplay
With a group that big, I'd love to run a Children of the Horned Rat campaign. Think of the group dynamics!
Like Hamlet says, there's a lot of good stuff available free on the Black Industries website.
Given the career system of WFRP, though, I can see why so many characters might be interesting, especially if you're going for an average-Johannes feel. Have you considered running the 10 as two seperate groups of 5?
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2008-06-04, 10:05 AM (ISO 8601)
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- Nov 2005
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- Flawse Fell, Geordieland
Re: Warhammer Fantasy Roleplay
You ever seen "Blackadder"? The PCs in WFRP start out as Baldrick in the most crapsack of crapsack worlds. Truly it is an evil GM's dream-world.
"Warhammer. You don't live a miserable life and die; you live a pointless, painful life soaking in excrement until you're killed horribly by some monster." - from tvtropes.orgLast edited by bosssmiley; 2008-06-04 at 01:15 PM.
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2008-06-04, 01:01 PM (ISO 8601)
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- May 2008
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Re: Warhammer Fantasy Roleplay
Congrats! I have been in love with WFRP since the first edition came out back in - well, let's not go there
There's also a lot good stuff to download at
the Encroachment of Chaos
Worth checking out.
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2008-06-04, 01:16 PM (ISO 8601)
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- Mar 2008
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- Koth
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2008-06-04, 01:46 PM (ISO 8601)
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- Oct 2005
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- NJ
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Re: Warhammer Fantasy Roleplay
It doesn't matter what game you're playing as long as you're having fun.
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2008-06-05, 11:33 AM (ISO 8601)
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- Jan 2007
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- Olympia, Washington
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Re: Warhammer Fantasy Roleplay
Thanks you guys. Hopefully on sunday I will have all of my players with their characters made. I am going to run them in one party. Though I am planning on having them all start being captured by cultists.
But anyways I am going to post who is in the party probably on monday.Avatar by Starwoof
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2008-06-05, 02:42 PM (ISO 8601)
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- Feb 2006
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- Pacific NW
Re: Warhammer Fantasy Roleplay
Best of luck! Warhammer remains an old favorite of mine. My friends and I played 1st Edition for some time, and we like 2nd Edition as well. Some things you and your players will want to do:
Combat goes fast, and trying to figure out what you can do before you decide what you will do can drag things down, especially with 10 people. Get to know the concept of Half-Action and Full-Actions well. Especially figure out rules for Parrying and Dodging Blows. Warhammer has a high lethality -- which is why each character has a number of Get-Out-of-Death-(relatively)-Free cards called "Fate Points." Being able to Parry or avoid damage altogether is important.
For regular monsters and antagonist NPCs, don't do a lot of fancy stuff. It just makes it complicated for the GM. If they are taking on a major NPC or monster, then start getting fancy."Everything is better on fire."
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2008-06-05, 02:47 PM (ISO 8601)
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- Mar 2008
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- Scotland
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Re: Warhammer Fantasy Roleplay
I agree with the post above and I also recommend (if you're not planning this already) not using the critical tables for standard monsters or 'minions'. Having to roll on that for every beastman can get frustrating, to say the least.
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2008-06-05, 03:05 PM (ISO 8601)
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- Mar 2008
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- Koth
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Re: Warhammer Fantasy Roleplay
Use combat cheat sheets. Write a one-page document or spreadsheet that lists combat actions and their types (maybe with a short description of the effect), and the most important stages of combat (attack, damage, parry). Hand one out to everyone. Makes things much easier for new players.
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2008-06-05, 05:47 PM (ISO 8601)
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- Feb 2006
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- Pacific NW
Re: Warhammer Fantasy Roleplay
Good stuff. Also, if you can find it, I do recommend the GM's screen for Warhammer. It's one of the few I've found nowadays that has the best information there and handy. Or, make your own! A cheat sheet as mentioned above is a great idea!
If you have never run before, I recommend against using the hit-location. My friends and I love it, but it will complicate the game if you haven't run before. Get used to the combat system first, then add it in if the players think it's a good idea.
By the way, I fully approve of diabolical chuckling whenever your spellcasters roll doubles on their casting rolls. If you can get Realms of Sorcery and Tome of Salvation, do so. The charts are expanded and fun. My Journeyman Wizard's player already tried to ban me from using those charts. I informed him that since he took spells from that book, I get to use the charts. Muahaha."Everything is better on fire."
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2008-06-05, 06:00 PM (ISO 8601)
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- Jan 2007
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- Olympia, Washington
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Re: Warhammer Fantasy Roleplay
Heh, alright I will dumb down to basic rules for the first few sessions. I am going to be picking up some supplements pretty soon, which ones would you all recommend?
Avatar by Starwoof
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2008-06-06, 05:11 AM (ISO 8601)
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- Apr 2007
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- New Zealand
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Re: Warhammer Fantasy Roleplay
I got the 1st Edition rules some years back, but several things prevented me from giving WHFRP a proper go - No players, high lethality, and horribly expensive books (about NZ$20 more expensive per book then any other system I might have been interested in).
If you think we're kidding about the lethality, players can die from a single hit. Wizards can go mad and attack random people, or their spells backfire and summon some demon who wreaks havoc. Recovering from wounds is slow and painful.
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2008-06-06, 05:27 AM (ISO 8601)
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- Mar 2008
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Re: Warhammer Fantasy Roleplay
Well, if you don't have it, the Bestiary is a must. After that, Realms of Sorcery has some good stuff. The Tome of Salvation and the WFRP Compendium are supposed to be good, but I've not had a chance to look at them.
Last edited by Myshlaevsky; 2008-06-06 at 05:27 AM.
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2008-06-06, 07:06 AM (ISO 8601)
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- Mar 2008
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Re: Warhammer Fantasy Roleplay
This is why the game has a great magic system.
Yep, spellcasters are more powerful than non-spellcasters. They're supposed to be. But magic has a horrible price.
You end up with Middle-earth style spellcasting, where the wizard beats things with sword and staff until there's no way to survive a melee against the enemy, at which point he begins unleashing magic and blasting everything to bits (or turning himself into a fiery messenger of death or whatever). With luck, the magic won't get out of control and kill everyone...
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2008-06-06, 02:55 PM (ISO 8601)
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- Feb 2006
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- Pacific NW
Re: Warhammer Fantasy Roleplay
Realms of Sorcery, Tome of Salvation, and the Old World Armory all add more for both Gamemaster and Players. I recommend them all. With 10 players, I can easily imagine a Priest and Mage in the group.
"Everything is better on fire."