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  1. - Top - End - #1
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Ninja/Ranger multiclass viable?(3.5)

    I've been re-imagining one of my favorite characters (Cassius Lazy Moon) as an Urban Ranger/Ninja multiclass. I've never seen a ninja in action before though, so I'm not sure that would be terribly viable. Is there any synergy there?

    I don't recall how the swift invisibility thing works exactly. Does it synergize at all with 2WF? Are you greater invisibilty'd for a round, or just regular invisibility?
    Last edited by Skjaldbakka; 2008-07-30 at 09:48 AM.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  2. - Top - End - #2
    Ogre in the Playground
     
    Imp

    Join Date
    Dec 2007
    Location
    Manchester NH
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    Male

    Default Re: Ninja/Ranger multiclass viable?(3.5)

    I know the ninja just gets basic invis. They seem to be more a one strike one kill type. I'm not a huge fan of the ninja class I prefer to see people who want to play ninjas play rogues or rogue/monks depending.
    It is viable i guess probably better going ranged combat rather then 2 weapon fighting. As a ninjas Sudden strike isn't useful when flanking(doesn't apply). A rogue ranger would work as a 2 weapon fighter. Find a flanking buddy and your good.
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  3. - Top - End - #3
    Titan in the Playground
     
    Frosty's Avatar

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    Nov 2006

    Default Re: Ninja/Ranger multiclass viable?(3.5)

    If you want, you can instead try Ranger/swordsage/shadow sun ninja. Maybe get some Tiger Claw maneuvers for two-weapon goodness.

  4. - Top - End - #4
    Ogre in the Playground
     
    GnomePirate

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    May 2005
    Location
    Appalachian Mountains

    Default Re: Ninja/Ranger multiclass viable?(3.5)

    Not really wanting to rely on ToB for the build. Also, I kinda want to get the swift invisibility from the ninja. Say, can I get that with a dip? The uses/per day are derived from wisdom, right?

    Not that I don't like ToB, mind you. I would absolutely love Sudden Leap with this character.
    Last edited by Skjaldbakka; 2008-07-30 at 10:59 AM.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  5. - Top - End - #5
    Ettin in the Playground
     
    Spiryt's Avatar

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    Poland
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    Default Re: Ninja/Ranger multiclass viable?(3.5)

    It looks fun. There is certain Wisdom usefulness in both classes. Won't archery tree (with maybe some throwing weapon) be more interesting though?
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  6. - Top - End - #6
    Bugbear in the Playground
     
    Ossian's Avatar

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    Default Re: Ninja/Ranger multiclass viable?(3.5)

    As a side consideration the idea of an Urban Ranger - Ninja with some martial arts proficiency reminds me a lot of Snake Eyes, an awesome G I Joe character (son to be portrayed by ray park in an upcoming movie). All in all a very cool idea. Look at that.


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  7. - Top - End - #7
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
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    Appalachian Mountains

    Default Re: Ninja/Ranger multiclass viable?(3.5)

    It looks fun. There is certain Wisdom usefulness in both classes. Won't archery tree (with maybe some throwing weapon) be more interesting though?
    I don't like the archery tree, because it makes you either waste a feat on Precise Shot, or not take Precise Shot, since you get IPS for free at 12th level. Of course, that wouldn't matter with an even multiclass.

    I typically get the 2WF for free, and just take archery feats. Works even better with thrown weapons. Which I might focus on. 2WF + Rapid Shot + free shuriken prof from Ninja.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  8. - Top - End - #8
    Titan in the Playground
    Join Date
    May 2007
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    The Land of Cleves
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    Male

    Default Re: Ninja/Ranger multiclass viable?(3.5)

    The ninja's invisibility ability doesn't say "as the spell", so it's not broken by attacking. You still get a full round's worth of invisibility, even with a full attack.

    As for synergy, in combat you'll be making Sudden Strike attacks with two weapons, and out of combat, they both have plenty of skill points. You could do a lot worse.
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