Results 1 to 23 of 23
Thread: Coupe de Grace
-
2008-08-03, 02:13 AM (ISO 8601)
- Join Date
- Dec 2007
-
2008-08-03, 02:20 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Finland
- Gender
Re: Coupe de Grace
-
2008-08-03, 06:31 AM (ISO 8601)
- Join Date
- May 2007
Re: Coupe de Grace
Originally Posted by The SRDOn DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
-
2008-08-03, 06:37 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Coupe de Grace
-
2008-08-03, 06:39 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Coupe de Grace
Oh yeah, and a Coupe de Grace is an automatic critical hit. Meaning that they are paralyzed again, whether or not they make their fortitude save (which is unlikely).
-
2008-08-03, 09:04 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Finland
- Gender
Re: Coupe de Grace
Does anyone know how to make a proper build focused on coup de grace?
-
2008-08-03, 10:09 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- In the shadows
- Gender
Re: Coupe de Grace
basically the weapon says,
"if you score a critical, you can keep scoring critical until they die"
so a DC:27 will save stands between you and getting out of the coup de grace loop....SpoilerA Fighter/Paladin will just hack you to bits
A Wizard/Sorcerer will just blow you up with a spell
A Rogue/Ranger/Monk will just kill you in your sleep
A Cleric/Druid will just squash you after buffing himself
A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.
-
2008-08-03, 11:48 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Earth... sort of.
- Gender
Re: Coupe de Grace
Avatar by K penguin. Sash by Damned1rishman.
MOVIE NIGHTS AND LETS PLAYS LIVESTREAMED
-
2008-08-03, 12:01 PM (ISO 8601)
- Join Date
- Apr 2006
- Gender
Re: Coupe de Grace
The problem is that you have to score a critical to actually get it going. Not worth it unless you've entirely focused on criticals.
-
2008-08-03, 12:07 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Coupe de Grace
Well, the max base save one can get would be +12. Add in a wisdom modifier of 1 to 10 and the best you can have there is +22. +5 cape of resistance later you have a +27 will save, giving you a 5% chance of doom.
However, who besides divine casters really gets their wisdom to a +10 modifier? A +4 seems more likely. So the best you have there is soemthing around a +17 or +18, leaving you with about a coin flip of success. I'd say it's useful, especially on something with a 18-20 crit range.
For the guy questioning a build for it, I'd say go rogue or ranger and take improved critical on whatever weapon you use (probably a rapier, scimitar or kukri). That way you can skip putting keen on your weapons since a +5 bonus is really expensive.The Tales of the Traveling Tactician
Part 1: Fire Emblem
Part 2: Pokemon
Part 3: Final Fantasy 5
Part 4: Fire Emblem
-
2008-08-03, 12:09 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Coupe de Grace
It depends. A bad will save only gives you +6 at level 20. Throw in a +5 cloak and your at +11, need a 16 or better to make it. So a Wisdom of 22+ for a 50/50 shot.
A good will save is +12. Throw in a +5 cloak and your already at a 50/50 shot.
Since its a +5 enhancement that means a +6 weapon at a minimum. That costs 72,000 GP. At a quarter of WBL on a single item your looking at level level 17.
Thats a good will save of +10.
Vorpal is the only other SRD +5 weapon enhancement and it only functions 5% of the time.
It most assuredly has a use. I just don't think it's the best use of a +5 bonus.
Paralytic Burst is a +2 enhancement from MIC that does the same thing except with a DC 17 save.
-
2008-08-03, 12:14 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Coupe de Grace
Actually, at the levels where it comes into play (17+) a melee character is most likely making 3+ attacks in a round. Even if we only go with a hit on a 20 that is one in 20 attacks, or every 7 rounds.
Get a weapon with a 19-20 critical and its even better odds. Go with a 18-20 weapon and either Keen or Improved Critical and your at 15-20. Or 1 in 4 attacks (assuming that you hit on a 15+).
A full BAB class shouldn't have much of a problem doing it.
-
2008-08-03, 01:11 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Finland
- Gender
Re: Coupe de Grace
Hmmph. Now I have an image of a fighter wielding a keen coup de grace rapier in one hand and a scythe in the other.
Too bad it's impossible.
-
2008-08-03, 01:14 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Draper, Utah
- Gender
Re: Coupe de Grace
Not really. You just need more hands than normal to pull that trick off. I recommend Dolgrim. Small, but 4 arms, DR, and no penalties for fighting with an offhand weapon. You'd even still have one arm available for a shield. Only LA +2
Last edited by Kyeudo; 2008-08-03 at 01:14 PM.
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
Avatar by Kymme
-
2008-08-03, 01:20 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Coupe de Grace
I think you used to be able to do that in 3.0, the way monkey grip used to work.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
-
2008-08-03, 01:31 PM (ISO 8601)
- Join Date
- Apr 2006
- Gender
Re: Coupe de Grace
Every seven rounds is NOT worth it for buying something that expensive. Furthermore, it doesn't work on quite a few significant creature types, and can be bypassed with a will save (which adds in more creatures that can resist).
It's a good ability if you work it right, but if you don't work it right you can buy other things that are better uses of your money (such as items that prevent your death, or kill things far more reliably by just making you deal more damage and hit more frequently EVERY TIME).
-
2008-08-03, 01:34 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Coupe de Grace
That is every 7 rounds assuming a threat range of 20.
Note the 1-in-4 attacks with an 18-20 threat range and I. critical.
Which means just about every other round.
However, we probably ought to be looking at creature Will saves at the appropriate CR, not other PCs of equal level.
I doubt you would get this to work on a dragon very often, for example.Last edited by Skjaldbakka; 2008-08-03 at 01:38 PM.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
-
2008-08-03, 02:04 PM (ISO 8601)
- Join Date
- Apr 2006
- Gender
Re: Coupe de Grace
-
2008-08-03, 02:05 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Coupe de Grace
Yeah, as I said. It could be useful, but it isn't really worth the +5 bonus. Paralytic burst could be (being only +2) but it only has a DC 17 save.
-
2008-08-03, 03:26 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Coupe de Grace
Don't forget, a coup de grace isn't just an automatic critical. If the creature is subject to critical hits, they also have to make a fort save or die. When you preform a coup de grace, I mean, not just when the weapon goes off.
Originally Posted by SRDLast edited by Moriato; 2008-08-03 at 03:26 PM.
-
2008-08-03, 07:23 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Coupe de Grace
For the guy questioning a build for it, I'd say go rogue or ranger and take improved critical on whatever weapon you use (probably a rapier, scimitar or kukri). That way you can skip putting keen on your weapons since a +5 bonus is really expensive.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
-
2008-08-06, 04:43 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Coupe de Grace
Of course the real way to exploit this is through use of dual wielding high critical range weapons. 8 attacks with 15-20 critical rapiers every turn is going to paralyze someone, at which point you find your high crit weapon, and coup de gras.
-
2008-08-06, 08:23 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Coupe de Grace
Actually, have 3 weapons.
Two wide-crit Rapiers. ~30% chance per hit that they crit. Throw lots of attacks out. Say 6 attacks, and 4 hits -- or an average of 1.2 attempts per round.
Once they crit and the target is paralyzed, you drop them and pull out your Scythe. It can have this power, or you can rely on the coup to kill the target.
Auto-crit for 4x damage, with some power attack thrown in. If the target is not immune to critical hits, they have to make a ridiculously high fort save, or die. And if they pass that, they still have to make a save against being paralyzed.