Results 1 to 17 of 17
Thread: Racial Stuff [4E]
-
2008-08-03, 02:16 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Racial Stuff [4E]
so, I understand that 4E tries to make race more significant? How does it go about this? Racial Feats? Alternate Class powers for different races?
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
-
2008-08-03, 02:19 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Toronto, Canada
- Gender
Re: Racial Stuff [4E]
Every race has two feats in the heroic tier, and one feaet in the pargon tier taht only they can take. The exception is half-elf.
There are no longer penalties to ability scores.
Most races have racial powers, humans can select additional powers from their list. Half-Elves can learn a power from another class.
Dwarves don't have a power, yet they have great bonuses.
-
2008-08-03, 02:32 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Racial Stuff [4E]
To elaborate
All races now gain a +2 bonus to two pre-set ability scores(save human who gets a +2 bonus to one ability score of their choice). No races have ability penalties. As ability bonuses are much harder to get now(your race and level bonuses are about the only way to increase your scores) this is very relevant.
All races get some type of skill bonus as well as some other assorted bonuses (tieflings get a +1 to attack bloodied foes, humans get a bonus feat, elves ignore difficult terrain while shifting, ect.) All races also have racial feats that can only be selected by them(half-elves are an exception, they can take human, elven, or half-elf feats). Many of the racial feats are quite good, they are usually better then other feats of their tier.
Perhaps most importantly all races get a new power specific to them. For most races this is a good encounter power that scales well with level(or doesn't need to scale to be good), but humans get an extra at-will power from their class, and half-elves get an at-will power from another class usable as an encounter power. Dwarve's don't have a power per say, but they can take a second wind(healing) as a minor action rather then a standard like everyone else, which essentially gives them an extra standard action during most combats."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
-
2008-08-03, 02:37 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: Racial Stuff [4E]
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
-
2008-08-03, 03:48 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Ireland
Re: Racial Stuff [4E]
While the choice of race can be important to your concept, it's also worthwhile to note that the limitation of a race being bad for a class due to penalties is no longer a problem. No more of 'I can't be race X because the penalty to stat Y would cripple me'.
Dub Club in the Playground
I need a new signature.
-
2008-08-03, 04:44 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Toronto
- Gender
Re: Racial Stuff [4E]
Step 1: Get workers to make goods for you.
Step 2: Sell the goods for a higher amount than what you pay the workers.
Step 3: ???
Step 4: Profit!
Thanks to Mortugg for my current avatar, and for this steampunk version:
Spoiler
-
2008-08-03, 05:09 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Illinois
Re: Racial Stuff [4E]
Second wind as a minor action is kind of a power, I guess?
Also, for the one who couldn't find the Warforged: here you go.Merlin the Tuna
-
2008-08-03, 05:19 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Toronto
- Gender
Re: Racial Stuff [4E]
Thanks a ton. It's going to be very useful to me in an upcoming campaign,
Step 1: Get workers to make goods for you.
Step 2: Sell the goods for a higher amount than what you pay the workers.
Step 3: ???
Step 4: Profit!
Thanks to Mortugg for my current avatar, and for this steampunk version:
Spoiler
-
2008-08-03, 05:33 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: Racial Stuff [4E]
Ah, sorry - apparently it WASN'T an Ecology article - it was just a random article about Warforged that had feats and whatnot for them.
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
-
2008-08-03, 05:48 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
-
2008-08-03, 08:10 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Ireland
Re: Racial Stuff [4E]
It's a picture of a comic-based shirt from the Dinosaur Comics webcomic.
www.qwantz.comLast edited by Jimp; 2008-08-03 at 08:10 PM.
Dub Club in the Playground
I need a new signature.
-
2008-08-03, 09:26 PM (ISO 8601)
- Join Date
- Mar 2006
Re: Racial Stuff [4E]
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2008-08-03, 11:31 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Racial Stuff [4E]
It's still a problem, because the way the game is set up not having a useful bonus almost like having a penalty. For example, a dragonborn makes a fairly poor wizard, strength and charisma are more often then not dump stats, and their power encourages them to get up close to their foes(wizards are fairly squishy still in 4e).
It should be noted, however, that any races can be played with any class and be good, but you do gain a decent benefit for playing to type."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
-
2008-08-03, 11:46 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Racial Stuff [4E]
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
-
2008-08-04, 12:11 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Unfriend Zone
-
2008-08-04, 12:41 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Here and there.
- Gender
Re: Racial Stuff [4E]
And Dragonborn get 3 + 1 (Dragonborn Senses, Dragonborn Fury and Enlarged Dragon Breath) + (Empowered Dragon Breath) - not even counting the extras in the Dragon article.
Hide Armor - if you're willing to pony the Str 13 - is nice. If you can swing the Con 15 by 11th level, Hide specialization makes it even better by increasing the AC and ditching the skill check penalty.Last edited by Helgraf; 2008-08-04 at 12:42 AM.
Catatar made for me many years ago ... pretty sure by banjo1985
Werewolf Awards: 'Best Narration: Helgraf'
Rabbit says stuff that makes me blush.
-
2008-08-04, 12:44 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Racial Stuff [4E]
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist