New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 46

Thread: [4e] Alchemy

  1. - Top - End - #1
    Ettin in the Playground
     
    Crow's Avatar

    Join Date
    Aug 2007
    Gender
    Male

    Default [4e] Alchemy

    Alchemy Preview

    Look at the cost for alchemist's fire at level 26...and what do you get? Once.
    Avatar by Aedilred

    GitP Blood Bowl Manager Cup Record
    Styx Rivermen, Feets Reloaded, and Selene's Seductive Strut
    Record: 42-17-13
    3-time Division Champ, Cup Champion

  2. - Top - End - #2
    Titan in the Playground
     
    Oracle_Hunter's Avatar

    Join Date
    Oct 2007
    Location
    Chicago, IL
    Gender
    Male

    Default Re: [4e] Alchemy

    Well, it's a pretty Epic flask - +29 to hit

    Seriously though, these look pretty good for low levels. Nothing says you have to spend the 45K gold even at level 30 - you can probably get some very nice fire with just the 9K flasks.

    But this looks like how they're going to deal with Crafting rules in the future. Take a feat, and spend the gold.
    Lead Designer for Oracle Hunter Games
    Today a Blog, Tomorrow a Business!


    ~ Awesome Avatar by the phantastic Phase ~
    Spoiler
    Show

    Elflad

  3. - Top - End - #3
    Ettin in the Playground
     
    Crow's Avatar

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: [4e] Alchemy

    Quote Originally Posted by Oracle_Hunter View Post
    Well, it's a pretty Epic flask - +29 to hit

    Seriously though, these look pretty good for low levels. Nothing says you have to spend the 45K gold even at level 30 - you can probably get some very nice fire with just the 9K flasks.

    But this looks like how they're going to deal with Crafting rules in the future. Take a feat, and spend the gold.
    Yeah, the 9k is a much better deal. The lower level ones are actually pretty cost effective once you're way higher level...use them on your arrows for extra damage. I'd probably skip them until then. The money epic characters have makes the lowest level alchemist fire look like it costs only pennies.
    Last edited by Crow; 2008-08-14 at 01:05 AM.
    Avatar by Aedilred

    GitP Blood Bowl Manager Cup Record
    Styx Rivermen, Feets Reloaded, and Selene's Seductive Strut
    Record: 42-17-13
    3-time Division Champ, Cup Champion

  4. - Top - End - #4
    Titan in the Playground
     
    Oracle_Hunter's Avatar

    Join Date
    Oct 2007
    Location
    Chicago, IL
    Gender
    Male

    Default Re: [4e] Alchemy

    Quote Originally Posted by Crow View Post
    Yeah, the 9k is a much better deal. The lower level ones are actually pretty cost effective once you're way higher level...use them on your arrows for extra damage. I'd probably skip them until then. The money epic characters have makes the lowest level alchemist fire look like it costs only pennies.
    I didn't even notice that! Man, that'll be nasty with ranger powers:

    "Why yes, I did just send out two burst 1 blasts with my Longbow in one round. It seemed like a good way to take out the block of minions right there"

    Hmm... and +4 v. Reflex is pretty good for levels 1-3. Ranger-Rogues can make Alchemist Fire for themselves at that...

    EDIT: hey, a lot of those had Thievery as their trained skill. Interesting... so these are rituals for thieves then?
    Last edited by Oracle_Hunter; 2008-08-14 at 01:13 AM.
    Lead Designer for Oracle Hunter Games
    Today a Blog, Tomorrow a Business!


    ~ Awesome Avatar by the phantastic Phase ~
    Spoiler
    Show

    Elflad

  5. - Top - End - #5
    Ettin in the Playground
     
    Crow's Avatar

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: [4e] Alchemy

    Nevermind, it still uses the flask's attack bonus. All it says is that it uses the weapon's range. I'm not even sure if you get the weapon's damage. No proficiency bonus. No enhancement bonus to hit either, so who knows if you get it with damage. It's a little expensive at the levels where it'd be useful.
    Last edited by Crow; 2008-08-14 at 01:16 AM.
    Avatar by Aedilred

    GitP Blood Bowl Manager Cup Record
    Styx Rivermen, Feets Reloaded, and Selene's Seductive Strut
    Record: 42-17-13
    3-time Division Champ, Cup Champion

  6. - Top - End - #6
    Titan in the Playground
     
    Oracle_Hunter's Avatar

    Join Date
    Oct 2007
    Location
    Chicago, IL
    Gender
    Male

    Default Re: [4e] Alchemy

    Quote Originally Posted by Crow View Post
    Nevermind, it still uses the flask's attack bonus. It's a little expensive at the levels where it'd be useful.
    I dunno. Really, at level 2, you'll be hitting on +5 v. Reflex (if the 1/2 level bonus still applies) which is as good as an 18 INT Wizard. Sure, it doesn't make much sense to start massing LV 2 Fire Arrows at LV 11, but they can do a real job on minions in the right hands (that is to say, rangers... or Rogues with Blinding Barrage!).

    But they'll probably update to say you can't actually use these with powers. Oh well.
    Lead Designer for Oracle Hunter Games
    Today a Blog, Tomorrow a Business!


    ~ Awesome Avatar by the phantastic Phase ~
    Spoiler
    Show

    Elflad

  7. - Top - End - #7
    Ettin in the Playground
     
    Crow's Avatar

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: [4e] Alchemy

    If you get 1/2 level with the flask, then the +29 at level 26 will be outstanding. +42!
    Avatar by Aedilred

    GitP Blood Bowl Manager Cup Record
    Styx Rivermen, Feets Reloaded, and Selene's Seductive Strut
    Record: 42-17-13
    3-time Division Champ, Cup Champion

  8. - Top - End - #8
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: [4e] Alchemy

    Again, way too expensive. Although at least you don't have to spend ten minutes to use them...

    At level 25+, 45k should be a sizeable amount of money, still. And you can't really use the 9k variant at that point because your chances to hit with it are abysmal.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  9. - Top - End - #9
    Ogre in the Playground
    Join Date
    Jan 2006
    Gender
    Male

    Default Re: [4e] Alchemy

    Quote Originally Posted by Crow View Post
    If you get 1/2 level with the flask, then the +29 at level 26 will be outstanding. +42!
    I'm virtually certain you do not get any such bonus. If you did, it would say something like "Dexterity vs Reflex."

  10. - Top - End - #10
    Troll in the Playground
     
    SamuraiGuy

    Join Date
    Apr 2007
    Location
    Boston
    Gender
    Male

    Default Re: [4e] Alchemy

    Looks cool. I like the rules and how they are consistent with ritual casting. I like that anyone can make alchemical items if they have the feat. And I like the fact that you can make high level alchemical items.

    But 450gp for a smoke stick? wtf?

    And why shouldn't you get half your level? You get half your level to everything.
    Last edited by Human Paragon 3; 2008-08-14 at 10:01 AM.
    Click the spoiler to see all the great games I design:
    Spoiler
    Show


    Who Beats Who? the hilariously geeky game of hypothetical battles.

    Who has two thumbs (up) and a board game coming out from Rio Grande? This guy. Gladiators (Rio Grande)

    PIZZA IN SPAAAAACE! Cambridge Games Facotry and Spoiled Flush Games Cosmic Pizza coming soon.

    Matrix Solitaire, likely the best Solitaire game you will ever play.
    Spoiled Flush Games

    Twitter... where I talk about game design and beer.

  11. - Top - End - #11
    Titan in the Playground
     
    Tengu_temp's Avatar

    Join Date
    Jul 2008
    Location
    Poland
    Gender
    Male

    Default Re: [4e] Alchemy

    Tanglefoot Bags are awesomer than ever before. The other stuff is a waste of money. And I'm quite sure that these weapons have a fixed attack bonus, you don't add anything to it, ever.

    Siela Tempo by the talented Kasanip. Tengu by myself.
    Spoiler
    Show





  12. - Top - End - #12
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default Re: [4e] Alchemy

    The half-the-level is already factored into the to-hit bonus. You can see the bonus is (Level+3), which is the target number for monster to-hit (which includes all bonuses) against Reflex.

    And yes, they are set up to be a significant cost. This prevents you from spamming them at any level.

  13. - Top - End - #13
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Jun 2005
    Location

    Default Re: [4e] Alchemy

    As Yak said the half level is built in, and its the Items level, not yours. The item is making the attack, not you. You're just getting it to the target, you can't make it 'more splashy' or 'More tangly' by throwing it better or something.
    Chaos is the friend of those who make no enemies and form no alliances.

  14. - Top - End - #14
    Orc in the Playground
    Join Date
    Aug 2007

    Default Re: [4e] Alchemy

    About the pricing. 45000 GP might be a lot of gold but it not really that much at level 25. I feel the forum is a bit stuck in the 3.5 mentality. In 3.5 items where priced on a quadratic scale (spell level * caster level, +n weapon costs 2000*n^2, WBL is quadratic) while in 4e items are priced on an exponential scale. When you create a character at lvl 26 you get magic items worth 3.375.000 GP and 625.000 GP in cash. At level 6 you get 4500 and 1000 respectivly.

    Now a level 26 flask of alchemist fire will cost 45.000 or about 7.2% of your 62500 cash. While at level 6 a flask costs a mere 75 GP but that's still 7.5% of that 1000 GP cash.

    The same goes for rituals. Yes the high level scrying rituals are insanly expansive when you're low level but at the levels you're supposed to get them they cost about as much as a lvl 3 ritual cost at lvl 3.

  15. - Top - End - #15
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default Re: [4e] Alchemy

    1 a.d. = 10,000 gp.

    So ... the flask of level 26 fire is only 7.5 ad. Cheap!

    But 450gp for a smoke stick? wtf?
    Using ancient technology, you try to make a light-weight, reliable device that generates smoke that spreads that far and lasts that long!

    Kids these days!

  16. - Top - End - #16
    Ettin in the Playground
     
    Crow's Avatar

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: [4e] Alchemy

    Quote Originally Posted by fractic View Post
    About the pricing. 45000 GP might be a lot of gold but it not really that much at level 25. I feel the forum is a bit stuck in the 3.5 mentality. In 3.5 items where priced on a quadratic scale (spell level * caster level, +n weapon costs 2000*n^2, WBL is quadratic) while in 4e items are priced on an exponential scale. When you create a character at lvl 26 you get magic items worth 3.375.000 GP and 625.000 GP in cash. At level 6 you get 4500 and 1000 respectivly.

    Now a level 26 flask of alchemist fire will cost 45.000 or about 7.2% of your 62500 cash. While at level 6 a flask costs a mere 75 GP but that's still 7.5% of that 1000 GP cash.

    The same goes for rituals. Yes the high level scrying rituals are insanly expansive when you're low level but at the levels you're supposed to get them they cost about as much as a lvl 3 ritual cost at lvl 3.
    The price would be reasonable if it wasn't a one-time use item that did lackluster damage at that level.

    I actually like the smokesticks though.
    Last edited by Crow; 2008-08-14 at 12:50 PM.
    Avatar by Aedilred

    GitP Blood Bowl Manager Cup Record
    Styx Rivermen, Feets Reloaded, and Selene's Seductive Strut
    Record: 42-17-13
    3-time Division Champ, Cup Champion

  17. - Top - End - #17
    Titan in the Playground
     
    Oracle_Hunter's Avatar

    Join Date
    Oct 2007
    Location
    Chicago, IL
    Gender
    Male

    Default Re: [4e] Alchemy

    Quote Originally Posted by fractic View Post
    About the pricing. 45000 GP might be a lot of gold but it not really that much at level 25. I feel the forum is a bit stuck in the 3.5 mentality. In 3.5 items where priced on a quadratic scale (spell level * caster level, +n weapon costs 2000*n^2, WBL is quadratic) while in 4e items are priced on an exponential scale. When you create a character at lvl 26 you get magic items worth 3.375.000 GP and 625.000 GP in cash. At level 6 you get 4500 and 1000 respectivly.

    Now a level 26 flask of alchemist fire will cost 45.000 or about 7.2% of your 62500 cash. While at level 6 a flask costs a mere 75 GP but that's still 7.5% of that 1000 GP cash.

    The same goes for rituals. Yes the high level scrying rituals are insanly expansive when you're low level but at the levels you're supposed to get them they cost about as much as a lvl 3 ritual cost at lvl 3.
    Well said, though I still think it's kind of funny imagining the following scene:
    Spoiler
    Show
    Alchemist: "It is done! Here is your epic jar of Alchemist Fire."
    Fighter: *looks it over* "That little thing? What does it do?"
    Alchemist: "It is a mighty weapon! It does 4d6 points of fire damage in a 15 x 15 foot square. Quite deadly!"
    Fighter: "4d6 damage? I did more than that with a first level encounter power! How much does it cost?"
    Alchemist: "A real bargain! Only 45,000 gold!"
    Fighter: *stunned silence*
    Wizard: "Well, it is a really nice jar."


    EDIT:
    Quote Originally Posted by Yakk View Post
    Using ancient technology, you try to make a light-weight, reliable device that generates smoke that spreads that far and lasts that long!
    It creates a 15 x 15 foot zone of Light Obscuring smoke, that lasts until the end of your next turn... and takes a Standard Action to set off. Why would anyone use such a thing, if it costs 150 gold (450 on the market!). I guess a Rogue could spend an Action Point to use Bluff and then run into it, remaining hidden for a turn
    Last edited by Oracle_Hunter; 2008-08-14 at 12:57 PM.
    Lead Designer for Oracle Hunter Games
    Today a Blog, Tomorrow a Business!


    ~ Awesome Avatar by the phantastic Phase ~
    Spoiler
    Show

    Elflad

  18. - Top - End - #18
    Orc in the Playground
    Join Date
    Aug 2007

    Default Re: [4e] Alchemy

    Quote Originally Posted by Crow View Post
    The price would be reasonable if it wasn't a one-time use item that did lackluster damage at that level.

    I actually like the smokesticks though.
    I'll admid that the lvl 26 alchemist fire is unimpressive but that's more because the item doesn't do enough damage rather than being to expensive. My post was ment a bit more general because I've seen a bunch of post complaining about scrying being so expensive.

  19. - Top - End - #19
    Banned
     
    SwashbucklerGuy

    Join Date
    Nov 2005
    Location
    Flawse Fell, Geordieland

    Default Re: [4e] Alchemy

    Ick! And I thought the epic poisons web enhancement for the 3.0 ELH was an ugly mechanic.
    • Smokestick: create a lightly obscured effect in 1 square radius for 150gp. I presume that "lightly obscured" = 3E "partial concealment"?
    • Antivenom So-so. Flat +2 bonus though? Surely that should scale by tier?
    • Tanglefoot bags Ok; but I'd not be keen to pay the asking price for the higher tier ones (even if the price is a fixed %age of WBL).
    • Epic Alchemist's Fire?
      Lvl 26 minimum level to craft and 45,000 gp gets you a one-shot +29 vs. Reflex; burst 1; 4d6 (2d6 on miss) fire damage item.
      4d6 at 26th level? I hope that's a typo.

    Broccoli dog at Alchemy as previewed.

    The showcased items seem to be nothing but scale-by-level versions of 3E alchemical items. WOTC writers should go and look up what epic actually means. Epic != same %age chance to affect enemy, but more expensive.
    Last edited by bosssmiley; 2008-08-14 at 01:29 PM.

  20. - Top - End - #20
    Troll in the Playground
     
    Flumph

    Join Date
    Oct 2007

    Default Re: [4e] Alchemy

    The key is to use the arrow version to supplement your normal attacks at high levels, and not even try to hit with it. Think of it this way:

    Alchemist's Fire Arrows:
    Does an extra 3d6/2 (avg 5.25) damage in a burst 1 on every shot. For the price of a single L26 flask, you get 90 of them.

    That's not bad, most damage bonuses being as low as they are in 4E.

  21. - Top - End - #21
    Ogre in the Playground
    Join Date
    Dec 2007
    Location
    California, USA

    Default Re: [4e] Alchemy

    I'm going to have to agree with everyone else so far. The Alchemy items are lackluster. First off, why the fixed attack bonuses? They don't do anything you can already do (and likely better) with powers, so why make them deal less damage, be less accurate, and way more expensive? Alchemical items did too little in 3.5, and it seems like the trend is continuing.

    At this rate, I'm caring less and less about the upcoming new MIC (Adventurer's Vault?)

    Quote Originally Posted by icefractal View Post
    The key is to use the arrow version to supplement your normal attacks at high levels, and not even try to hit with it. Think of it this way:

    Alchemist's Fire Arrows:
    Does an extra 3d6/2 (avg 5.25) damage in a burst 1 on every shot. For the price of a single L26 flask, you get 90 of them.

    That's not bad, most damage bonuses being as low as they are in 4E.
    Except that it's not extra damage. As I understand it, this item replaces any weapon damage (and all the modifiers that go with it) and you can't use it in conjunction with any powers.
    Last edited by MammonAzrael; 2008-08-14 at 01:30 PM.

  22. - Top - End - #22
    Orc in the Playground
    Join Date
    Aug 2007

    Default Re: [4e] Alchemy

    Quote Originally Posted by icefractal View Post
    The key is to use the arrow version to supplement your normal attacks at high levels, and not even try to hit with it. Think of it this way:

    Alchemist's Fire Arrows:
    Does an extra 3d6/2 (avg 5.25) damage in a burst 1 on every shot. For the price of a single L26 flask, you get 90 of them.

    That's not bad, most damage bonuses being as low as they are in 4E.
    I don't think it works like that. I got the idea that you create individual arrows imbued with alchemist fire and you can only use those arrows to make the alchmist fire style attacks. I don't think you can use them in combination with other powers at all.

  23. - Top - End - #23
    Ettin in the Playground
     
    Crow's Avatar

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: [4e] Alchemy

    Quote Originally Posted by icefractal View Post
    The key is to use the arrow version to supplement your normal attacks at high levels, and not even try to hit with it. Think of it this way:

    Alchemist's Fire Arrows:
    Does an extra 3d6/2 (avg 5.25) damage in a burst 1 on every shot. For the price of a single L26 flask, you get 90 of them.

    That's not bad, most damage bonuses being as low as they are in 4E.
    Nope. All the enhanced ammunition gets is the range of whatever weapon you're firing it from. You still use the flask's to-hit. No proficiency or enhancement bonus to hit. You don't even get whatever damage you would normally get from the weapon as it is written right now.
    Avatar by Aedilred

    GitP Blood Bowl Manager Cup Record
    Styx Rivermen, Feets Reloaded, and Selene's Seductive Strut
    Record: 42-17-13
    3-time Division Champ, Cup Champion

  24. - Top - End - #24
    Dwarf in the Playground
     
    PirateGuy

    Join Date
    Jun 2008

    Default Re: [4e] Alchemy

    I think the problem might be the way magic items all have the same price at the same level.

    Then again, Alchemy is the art of turning gold into less gold, so...

  25. - Top - End - #25
    Dwarf in the Playground
    Join Date
    Jun 2005
    Location

    Default Re: [4e] Alchemy

    I've just read it, and I like it except the aforementioned issue with the flasks of alchemist's fire.

    Wouldn't it make more sense for the flask to simply take the place of the enhancement bonus from a weapon with a +1 to +6, according to tier? That way, if you're shooting cheapo arrows from a really nice bow, it hurts you, but in a reasonable way, not a totally useless way. That way, the proficiency bonus from classes that can use thrown and ranged weapons still matters, which seems desireable to me. Shouldn't rogues and artificers be better with alchemical weapons, instead of just whoever spends the most money gets the best bonus?

    I guess this is just another example of me not understanding their desire to make lower-level items and rituals completely useless to high-level players.

  26. - Top - End - #26
    Dwarf in the Playground
     
    RogueGirl

    Join Date
    Apr 2008

    Default Re: [4e] Alchemy

    Yeah, at this point, I'd be tempted to allow any applicable proficiency bonuses and magic weapon enhancements to apply to modified Ammunition.
    Or perhaps give people who take the Alchemy feat get a +2 proficiency bonus with anything alchemy-related. I dunno, just brainstorming.

  27. - Top - End - #27
    Bugbear in the Playground
    Join Date
    Aug 2006
    Location
    ATL
    Gender
    Male

    Default Re: [4e] Alchemy

    I read the alchemist fire usages this way:

    1: You coat the arrow with the alchemist fire
    2: You fire the arrow into a square surrounded by enemies (automatically hit the SQUARE, not anyone in it)
    3: Alchemist fire activates and makes its own attack against everyone in range (With a Dex of 16/17, making it a Level + 3, which is the number written).

    In essence, you're not making the attack, the fire is. That is also why your weapon damage and powers don't matter; you're attacking a square, not an enemy.

    Now, what would be fun is coming up with actually shooting someone with the arrow.

    I imagine... your normal to-hit against that person. A hit and they automatically suffer the extra damage along with yours, and then the fire makes it's normal attack against adjacent enemies. Miss and treat it as normal.

    Thus, it is always better to attack someone with it than not, unless you have a nice little ring (or almost-ring) surrounding an empty square.

  28. - Top - End - #28
    Ettin in the Playground
    Join Date
    Jul 2007

    Default Re: [4e] Alchemy

    I'm still a little fuzzy on this, but would it be out of the question to allow the alchemist's fire grant some kind of continuing damage? You know, because the fire is chemical, not magical, it doesn't burn out instantly?
    Last edited by FoE; 2008-08-14 at 02:43 PM.

  29. - Top - End - #29
    Bugbear in the Playground
     
    JackMage666's Avatar

    Join Date
    Jan 2007
    Location
    Central Texas
    Gender
    Male

    Default Re: [4e] Alchemy

    The real question is, can a Rogue hurling a Alchemist Flask from a sling or firing one from a crossbow deal sneak attack damage to everyone hit with the flask?
    If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.

    Spoiler
    Show
    - The Jack-signal. Thanks Jokes!

    Avatar created by Yeril, who made it look awesome.

  30. - Top - End - #30
    Halfling in the Playground
     
    Goblin

    Join Date
    Aug 2008

    Default Re: [4e] Alchemy

    Quote Originally Posted by Face Of Evil View Post
    I'm still a little fuzzy on this, but would it be out of the question to allow the alchemist's fire grant some kind of continuing damage? You know, because the fire is chemical, not magical, it doesn't burn out instantly?
    It seems to me that they're making alchemist's fire more explosive than burning in this edition. HE as opposed to Napalm. *shrug* I'm neither happy nor discontented about this; just a funny little change.

    Also, somewhat off topic but about material previewed for the same book, anyone notice something funny about the Airship? It's 85,000 gold. A Magic Carpet is 125,000 gold. Kinda funny that a life raft would be 1 1/2 times as expensive as the boat it was on . Granted, it's written mroe like a Plot Divice than any actual PC Tool, but still kinda funny.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •