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  1. - Top - End - #1
    Bugbear in the Playground
     
    Kiren's Avatar

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    Default Rail Riders, Steampunk DnD sport

    Rail Riding, A high speed, High Danger sport.

    A Rail Rider is a cross between a motorcycle and a train, A medium sized high speed railed motorcycle.

    *Rails are made of a material depending on the area, and are usually special materials*

    Driving a Rail rider is a move action every turn rode.


    Base Rail rider
    *rail riders can be built with special materials*

    Size: Medium
    Seats:0
    speed 100 *20 squares*
    Power Source:None
    Weaponry: None
    Armory:None
    Gadgets: None
    Enhancements:
    Hardness 10
    Ac:10
    Hit points:30
    Last edited by Kiren; 2008-09-06 at 10:09 PM.

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    Default Re: Rail Riders, Steampunk DnD sport

    Base
    The base for the Rail rider costs 200 gp and comes with all the above. Buying the base rail rider allows parts to be added. At the Basic state, the rail rider can do little more then sit on a rail. Rail riders only come in medium.

    Seats

    Driver Seat: Cost 10 gp
    The seat in which the driver can be seated. add 5 or deduct five for a large or small seats, seats can not be made bigger or smaller. The driver also controls the gadgets.

    Gunner seat Cost:50 gp
    The gunner seat is a revolving turret with a weapon attached.
    Turning a direction is a move action, using the weapon depends on the weapon as is reloading.

    Passanger seat Cost:10 gp
    The passanger seat can hold 1 passanger which can attack a enemy with weapons he or she has or take the seat of a fallen comrade.

    Power source

    Coal:100 gp for engine. 2 gp per race for coal.
    Runs on coal pieces.

    Magic:40 gp for engine. 3 spell slots per race.
    Runs on spell slots.

    Psionic:60 gp for engine.10 power points per race.
    Runs on power points.
    Last edited by Kiren; 2008-09-06 at 03:36 PM.

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    Default Re: Rail Riders, Steampunk DnD sport

    Weapons

    Weapons deal double damage on crits.


    Flamethrower


    The flamethrower takes 40 gp to refuel at 40 charges per fueling
    The flamethrower costs 200 gp and spews 1d20 fire damage at the opponent.

    The flamethrower can be added to a turret seat and be used on a driver seat as long as the enemy is on the same rail.

    Flamethrower has a ac of 10, and 10 hitpoints.
    Repair cost is:30 gp.

    Range: 6 squares

    Ram The ram is a unlimited use weapon that deals 1d12 damage blunt
    Cost:70 gp
    Ac:10 with 15 hitpoints
    Repair costs:15 gp

    The Ram can be added to a turret seat and be used on a driver seat as long as the enemy is on the same rail.

    Range:2 squares


    Sabre The Sabre is a unlimited use weapon that deals 1d12 damage Piercing
    Cost:70 gp
    Ac:10 with 15 hitpoints
    Repair costs:15 gp

    The sabre can be added to a turret seat and be used on a driver seat as long as the enemy is on the same rail.

    Range:2 squares

    Needle cannon The needle cannon fires Large needles that deal 3d10
    damage piercing.

    Cost:200 gp
    Needle cost: 20gp per needle.

    Ac:10 with 10 hitpoints
    Repair costs:20 gp

    The Needle can be added to a turret seat.

    Range:10 squares

    Spell Cannon
    Special: If the gunner seat pilot is a spell caster or a psionic user, the cannon can channel the spell at most 10 squares.

    Psiblade can be Fired through the spell cannon

    Ac:10 with 15 hitpoints
    Repair costs:20 gp

    The cannon costs 310 gp and can be added to turret seat.

    *special*
    Without the spell cannon, casting spells that effect outside the rail rider need a dc20 concentration check.

    Drill

    Special: The drill allows tunneling through material walls.

    The drill costs 200 gp and deals 4d12 damage when rammed into a enemy

    Ac:14 with 10 hitpoints
    Repair costs:50 gp

    The drill can be added to the Rail rider not the turret
    Last edited by Kiren; 2008-09-06 at 10:05 PM.

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    Default Re: Rail Riders, Steampunk DnD sport

    Armor
    TBA since this is a work in progress
    Last edited by Kiren; 2008-09-06 at 05:53 PM.

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    Default Re: Rail Riders, Steampunk DnD sport

    Gadgets

    Grappling hook
    The grappling hook costs 100 gold

    When fired the grappling hook attaches to the enemy, using their speed instead of your own.

    The rope had a ac of 10 and 3 hitpoints.

    with a dc20 balance check the rope can be crossed to hijack the enemy, leaving the gunner or a passanger to the wheel. Failing the check the person falls off and is teleported to safety and is out of this race.

    To hijack the enemy roll a grapple check and if succeded, enemy is thrown out, or defeat the enemy in combat.


    Rail Switcher The Rail switcher costs 150 gold.
    Rails can be switched as a standard action.

    Booster 200 gold
    Allows jump checks to be made against broken parts of the track.

    Oil Slicker 100 gold, 20 gold for 10 charges
    When a charge is expended, the rail is lubricated adding 10 speed for 2 rounds for you and the next 2 riders who pass thought it.
    Last edited by Kiren; 2008-09-06 at 10:11 PM.

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    Default Re: Rail Riders, Steampunk DnD sport

    You mention the rail riding and you mention weapons. So do two rail-rider come towards each other parallel and attack each other like jousters? Or do you take on a train with this firepower? Or just do drive-bys in area in which there happens to be people?
    Homebrew Magic Items you might enjoy:
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    Also, its time to think about Yeth Hounds in a whole new way

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    Kiren's Avatar

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    Default Re: Rail Riders, Steampunk DnD sport

    Quote Originally Posted by Prometheus View Post
    You mention the rail riding and you mention weapons. So do two rail-rider come towards each other parallel and attack each other like jousters? Or do you take on a train with this firepower? Or just do drive-bys in area in which there happens to be people?
    Ok heres how it goes

    Their are multiple rails in a circle with a number of rail riders of each depending on the number of contestents *Their could be like 5 or 10 rails with not everyone filled or they could have more then one on each.

    you go around in a circle at high speed, now Im going to put in a Number of laps to win, but you can attack your enemies with your turret seat or by your driver weapons. Turret weapons can face any way but driver weapons can only fire in a straight line.

    The object is to survive, and win, Winning can be acheived by destruction of enemies, winning the race in first place.

    Gadgets add new functionality to the Rail riders such as my favorite, the grappling hook.

    Spells can effect the game, so can feats and class abilitys.

    Enhancements enhance weapons, gadgets and armor, everything show is in its most basic form.

    This game is done in areas built for rail riders, The rail is basically a square shaped rod hovering above the ground a little.

    Although depending on the campaign that could be the standard rail setup, allowing them to run through city areas and destruction, though that should be up to dm.

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    Default Re: Rail Riders, Steampunk DnD sport

    Enhancements:
    Flamethrower:
    Blue Flames:Cost 800Gp

    The Flamethrower Gains 1 dice

    White Flames: Cost 1000 *requires Blue flames*

    The flamethrower Passes by Fire resistance and Immunity
    Last edited by Kiren; 2008-09-06 at 10:08 PM.

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    Pixie in the Playground
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    Default Re: Rail Riders, Steampunk DnD sport

    cool song xD

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    Default Re: Rail Riders, Steampunk DnD sport

    Veritable Necromancy! Kill the Zombie thread: Kill it with Fire!

    Ye must not comment on a thread which has not seen action in over a month that is not on the front page, for that is an abomination unto the forum gods.
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    My motto: Repensum Est Canicula.

    Quote Originally Posted by turkishproverb View Post
    I am not getting into a shootout with Golentan. Too many gun-arms.
    Leiningen will win, even if he must lose in the attempt.

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