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Thread: "Price" of slaves in FR?
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2008-09-12, 11:17 AM (ISO 8601)
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"Price" of slaves in FR?
My party is hitting a group of slavers to free the slaves they've taken, and I'm looking at having the "value" of the slaves count against the total loot (I've been pretty generous w/ loot so far, and I want to throttle things a bit). My question is, what would your generic unskilled human slave be "worth"?
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2008-09-12, 11:19 AM (ISO 8601)
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Re: "Price" of slaves in FR?
200-300 gp each? Dangerous work, expenses, worth a lot if put to good use...
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2008-09-12, 11:26 AM (ISO 8601)
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Re: "Price" of slaves in FR?
I'd say about 1-5 gp, so a level 1 aristocrat can own a half dozen or so.
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2008-09-12, 11:37 AM (ISO 8601)
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Re: "Price" of slaves in FR?
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2008-09-12, 11:39 AM (ISO 8601)
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Re: "Price" of slaves in FR?
Generally the cost should be about what a peasant would earn in five to seven years, but it's highly dependent on supply and demand at the time. If there's been a war recently the prices will be much cheaper and if it's been a long dry spell of peace it'll be more. Exotic, extremely talented (or let's face it, very charismatic) slaves could costs thousands of times more as well.
50-100 gp sounds fair for Forgotten Realms, but keep in mind that slaves are usually auctioned. If the PC's start buying up a lot, then the auctioneers will have a few plants in the audience start bidding up the prices because the PC's seem willing to pay almost any price.
It also might make them unpopular with the slavers if they learn that the slaves they captured are going to be freed. Others might take the chance and recapture the slaves after they're freed and put them right back up on the block. We're not talking about the world's most ethical breed of people, after all.Last edited by Tokiko Mima; 2008-09-12 at 11:44 AM.
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2008-09-12, 11:53 AM (ISO 8601)
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Re: "Price" of slaves in FR?
He did technically allready answer that question. He's been dishing out too much loot, and is using a logical way to scale it back (the logic being, if the slavers have 100gp worth of 'stuff' in their caravan, to the slavers, the slaves are part of that stuff).
Also, take geography into consideration when determining the value of a slave. Slaves are probably much cheaper near, say, Thay, where they're more common.
Also, who has the slaves, and what they're for, might make a big difference. Are the slaves ultimately going to wind up as Mindflayer fodder? Someone buying a slave (even an unskilled one) would probably be willing to invest more if they expected to have them for years. A slave who's going to wind up as dinner is probably worth a lot less, because who cares what their talents are and how capable they are? They're a brain in a jar that's not going to exist at the end of the month.
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2008-09-12, 11:54 AM (ISO 8601)
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Re: "Price" of slaves in FR?
I'm taking the "price" of the slaves out of the slavers' loot for two reasons:
1) I tend to get careless with loot, and the party tends to end up with unbalancingly large amounts of money. It's generally a bad thing to give a party the equivalent value of a treasure twice their level.
2) It's an exalted (alignment, not system) party, and such an uber-good group needs to face additional difficulties for choosing the high road on occasion."I wonder how he's doing?"
<shout from other room>"QUICK DRAW, WHIRLWIND ATTACK!"
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2008-09-12, 12:01 PM (ISO 8601)
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Re: "Price" of slaves in FR?
Won't answer your question about price, directly, but read Joel Rosenberg's "The Sword and the Chain" and "The Silver Crown" for the effects of freeing slaves (The first book in the series, The Sleeping Dragon, is available free on-line from Baen Books).
For cost, I think the suggestion of what a person of similar skills could earn in 5-7 years is pretty reasonable. I did a fair amount of research for my article on slavery in Palladium Fantasy (in Rifter #38); a healthy adult slave was usually one of the most valuable things on a plantation... before any of the workhorses, and sometimes ahead of a well-trained riding horse. Most 2nd level, trained slaves (attribute of about 14, 5 in their profession or craft) will be worth about 220-310gp a piece. That puts it in a reasonable range, based on the research I did. Absolutely useless slaves (no useful skills, no applicable attributes) would figure at 180-255gp... they're still backs.* Of course, this assumes they're otherwise healthy.
*Take 10 check is 17, so about 17sp per two weeks. Multiply by 26 for SP per year, so 442sp/year. 5 years gives a lower range of 221, 7 years gives an upper range of 309.4. For the useless ones, we take 365sp/year, times five (182.5gp) or seven (255.5gp).Last edited by LibraryOgre; 2008-09-12 at 12:09 PM.
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2008-09-12, 12:27 PM (ISO 8601)
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Re: "Price" of slaves in FR?
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2008-09-12, 12:43 PM (ISO 8601)
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Re: "Price" of slaves in FR?
Also, for further moral dillemma, you might also want to consider the price of setting those freed slaves up with a new life.
If it really a good (exalted) act to free slaves and leave them with nothing but their freedom? Maybe the PCs should also have to spend their hard-earned loot on buying these slaves food, clothes, and lodging long enough for them to get honest work.
If not, I might even have the PCs run into these slaves again later--having either turned to crime and prostitution due to being completely destitute after being freed, or having become voluntairily reenslaved to avoid starving to death with no skills and no job.
For turly exalted characters, freeing slaves shouldn't be enough unless they have homes and jobs waiting for them--and an easy way to get back to them.
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2008-09-12, 12:51 PM (ISO 8601)
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Re: "Price" of slaves in FR?
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2008-09-12, 01:19 PM (ISO 8601)
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Re: "Price" of slaves in FR?
If it costs 1 cp to feed/clothe a slave per day, then that's 3.65 less GP per year, or over 5 to 7 years 18.25 to 25.55 less gp per slave.
I'd expect "extra skilled" slaves to require higher quality/quantity food/clothing/etc.
This happens to equal 10% of the money you make off of the slave for a low-quality one. I'll presume a similar scaling up for higher quality slaves.
So we get:
Average Stat Slave: ~160 gp - 230 gp
High Quality Slave: ~200 gp - 280 gp
Now, this is their value to an end-buyer in a good marketplace.
Let's assume moving that slave costs 1 sp per day per slave, they move at 20 miles per day, and there is a 1% chance per day of loss.
If you are 200 miles away from your destination, that's 1 gp and a 10% markup just from travel.
Add in the auctioneers fee of 10%, and you are down to:
Standard: 130 to 190 gp
Good: 160 to 230 gp
Or, to be quick about it, 150 gp for a Standard slave, and 200 gp for a Good quality slave, to a slaver, with price-to-customer expected to be 30% to 50% higher than this.Last edited by Yakk; 2008-09-12 at 01:20 PM.
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2008-09-12, 01:33 PM (ISO 8601)
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Re: "Price" of slaves in FR?
Last edited by Jayabalard; 2008-09-12 at 01:34 PM.
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2008-09-12, 02:15 PM (ISO 8601)
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Re: "Price" of slaves in FR?
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2008-09-12, 02:40 PM (ISO 8601)
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Re: "Price" of slaves in FR?
I've always said that a slave should cost ~10-20 times the cost of hiring a person to do their job for a day. So, an unskilled slave used for labor would cost 1-2gp, whereas an artisan or a tailor would cost much more.
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2008-09-12, 03:20 PM (ISO 8601)
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Re: "Price" of slaves in FR?
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2008-09-12, 03:45 PM (ISO 8601)
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Re: "Price" of slaves in FR?
Mark Hall has it about right. His numbers are close to what slaves cost in the United States around 1700. The price of slaves when up. Slaves have been sold for over 1,000 dollars. If you want a good read about American history, slavery and the transition from indentured servents to slaves. I recomend Edmond Morgen's American Freedom American Slavery. When westerners think about slavery thay usualy think of two different kinds. Slavery in the Americas (yes plural not exclusive to the U.S.) and the Jewish inslavment by Egyptians.
For D&D replace pounds stirling, or dollars, with GP. I honestly think the poster who suggested 1-3 GP for a slave, are being obsurd. A light horse is 75gp, a heavy horse is 200gp. A good work horse would be a heavy horse 200gp. A bit and bridle is 2gp. How can you claim a slave is 1-3gp? That doesnt even come close to paying for the costs of capture, care, and transportation of the slave. Slaves are expencive. IF it wasnt there would be no profit in slave traiding or having them. The OPs idea of making the value of the slaves apart of the cost of the loot is right. Slaves are property. They are a commodity. The slaver would have their value listed right next to the other items he had for sale.
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2008-09-12, 03:52 PM (ISO 8601)
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Re: "Price" of slaves in FR?
([Profession skill+10+Wis mod]/2-.7)*52*5, for the value in GP, give or take.
Generally a slave is worth what they can earn in 7 years, minus what it will cost to keep them alive, house them, and pay someone to watch them. Expensive slaves, courtesans, mages, and the like, are worth far more, but also have to have the costs of keeping them factored in, which will be higher.Last edited by Sstoopidtallkid; 2008-09-12 at 03:52 PM.
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2008-09-12, 03:57 PM (ISO 8601)
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Re: "Price" of slaves in FR?
Well, the poster mentioned the Biblical price. Real-world currencies and prices have pretty much never looked anything like D&D price charts, because D&D gps are ludicrously large bits of gold (at least as coinage; they're a lot more like trading in pure bullion.) 3 gp is an ounce of one of the world's most valued metals; that seems like a reasonably fair price for a slave to me in the real world (if somewhat cheap, probably unskilled, and in a generally low-priced society.) The only reason it's massively undervalued in D&D is that GPs themselves have no practical relationship to value. That heavy horse is valued at a full four pounds of gold. I doubt there has ever been a horse that was actually worth that much. Treating GPs as money rather than essentially an arbitrary score-keeping unit is doomed to nonsense from the start.
Last edited by tyckspoon; 2008-09-12 at 03:59 PM.
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2008-09-12, 04:02 PM (ISO 8601)
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Re: "Price" of slaves in FR?
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2008-09-12, 04:11 PM (ISO 8601)
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Re: "Price" of slaves in FR?
Two problems with your math: Slaves aren't nearly as productive as freemen and you're also not factoring in the cost of keeping the slave; I'd say cut the productivity by half or more (maybe they get to "Take 1" instead of "take 10") and then factor in money at least for food, and you should probably factor in something to cover the cost of the space that they are using.
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2008-09-12, 04:16 PM (ISO 8601)
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Re: "Price" of slaves in FR?
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2008-09-12, 04:21 PM (ISO 8601)
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2008-09-12, 04:53 PM (ISO 8601)
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Re: "Price" of slaves in FR?
Last edited by Jayabalard; 2008-09-12 at 04:53 PM.
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2008-09-12, 04:55 PM (ISO 8601)
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Re: "Price" of slaves in FR?
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2008-09-12, 05:09 PM (ISO 8601)
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Re: "Price" of slaves in FR?
What magic would you suggest be used? Low-level spells would be the most practical (especially since by the time you can try to apply Dominate or stronger effects, you probably have more efficient ways than humanoid slaves to get things done), but they don't really work for it. Try Charming all your slaves every day, because it only lasts an hour/level: They get a will save. If they fail, they now consider you their best friend.. and the spell either breaks or offers another save if you ask them to do anything inconsistent with being their friend. Like.. doing slave labor. Or whipping them. That's threatening them, right there; spell ends.
Maybe Suggestion; you can try casting that at the start of the day's labor and Suggest they perform whatever task you need done. That also lasts an hour/level.. say you get a level 10 or so casting level on it to give you a decent work-day. Still gets that will save in, and it's a level 3 Wiz spell/level 2 Bard. For hired casting, that's going to completely destroy your profits. Charged magic item? Considering how many times you're going to have to cast it, still not worth the price. The only way using magic is economically feasible is abusing the trap rules.. or casting the spell yourself on a very low number of slaves. But if you're a spellcaster, again, you can probably get better servants without going through the hassle of slavery.
Although if you *can* get away with using the trap rules, you could make your slave operation much more efficient. Use traps of Bull's Strength/Bear's Endurance to make your slaves work better.. or, nonsensically but in accordance with the skill rules, Owl's Wisdom to improve their Profession checks.
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2008-09-12, 11:13 PM (ISO 8601)
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Re: "Price" of slaves in FR?
Ah -- keeping a commoner in food/clothing is 1 sp a day? Then I underpriced the cost of keeping the slave. I'd say half a commoner, or 5 cp per day, or about about 18 gp per year per slave to keep them fed/etc.
Using Mark Hall's numbers:
Trained slaves: 220-310gp, minus 5-7 years of upkeep.
Poor slaves: 180-255 gp, minus 5-7 years of upkeep.
Now, you don't keep a trained slave at half commoner upkeep and expect full return. So we'll assume that the trained slave upkeep costs scale.
7 years = 140 gp, reducing the value of a poor slave to 90 to 120 gp, or about 50% of the income. Do the same for a trained slave, and we get:
110 gp to 155 gp.
Cut another 20% off the price of untrained slaves to factor in overseer costs, giving us 70 gp to 100 gp.
Use the upper limit for both cases.
Purchase Price of Untrained Slave in FR: ~100 gp each (level 1, no profitable skills)
Purchase Price of a Trained Slave in FR: ~150 gp each (level 2, with profession skills)
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2008-09-12, 11:20 PM (ISO 8601)
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Re: "Price" of slaves in FR?
The thing is, it depends on the culture in question your selling too. American slavery was quite profitable, because slaves were needed on teh large plantations (true in teh West Indies as well). However, if this is more like the American north pre abolition, or all of america pre Cottin Gin, then it is different, there isn't nearly as much demand, but those who do want slaves will pay a lot for them (like in England during that time period). If your thinking more Roman slavery, then it is very much based upon their skills, qualities, and the set prices at the time. What kind of slavery are we talking here?
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2008-09-12, 11:47 PM (ISO 8601)
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Re: "Price" of slaves in FR?
If 99% of a D&D world is level 1, then a single gold piece is years of hard work for the average person. Aristocrats get, what 4d4 x 10 gp at level 1?
After level 1, wealth levels just get obscene. A horse costing 200 gp is absurd in an agriculture-based society when you consider what commoners and experts make. D&D has little in the way of consistency on this matter, with half of the material contradicting the other half.Paragon Badger (14 HP)
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2008-09-13, 06:21 PM (ISO 8601)
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Re: "Price" of slaves in FR?
Actually, horses were very expensive in some ancient societies. Being able to own a horse essentially marked one as being upper-class. For example, the Equestrian Order in ancient Rome. The average land-holding farmer wouldn't be able to afford a horse and instead served as infantry in the miltia (e.g. legionarre or hoplite).