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Thread: Optimising Truenamer (level 3)
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2008-09-13, 08:55 AM (ISO 8601)
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Optimising Truenamer (level 3)
Here's what I have so far:
http://www.thetangledweb.net/forums/....php?cid=17539
This is for a level 3 apocalypse game, described as "meatgrinder with zombies." This will be my first Truenamer, so I would appreciate some help with it.
What feats should I pick? What utterances are good?
1 trait and flaw allowed.Last edited by Adumbration; 2008-09-13 at 08:56 AM.
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2008-09-13, 09:02 AM (ISO 8601)
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Re: Optimising Truenamer (level 3)
Erm, I'm not an expert or anything, but wasn't truenamer the class that really, really sucks?
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2008-09-13, 09:05 AM (ISO 8601)
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2008-09-13, 09:06 AM (ISO 8601)
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Re: Optimising Truenamer (level 3)
I am aware. That's why I want to give it a shot, and came to humbly ask for thy aid at making a decent build out of it at level 3.
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2008-09-13, 09:06 AM (ISO 8601)
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Re: Optimising Truenamer (level 3)
A Truenamer will be difficult in a post-apocalyptic game, as magic items will be harder to come by and the Truenamer NEEDS them to keep competitive.
That said, you'll want to see if the DM will change the DC to be 15+CR rather than 15+CRx2, otherwise you'll never pull anything off.
Also, you can't really have an illiterate Truenamer...reading/writing are sort of ingrained into the class...but that's a matter of flavor, I'm assuming, so I'll let it slide.
There's really not that much optimizing that can be done, actually. Looks like you've got it decent so far.Last edited by Djinn_in_Tonic; 2008-09-13 at 09:07 AM.
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2008-09-13, 09:08 AM (ISO 8601)
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- Sep 2007
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Re: Optimising Truenamer (level 3)
Actually, he is literate. I got the trait for +1 to Truespeak, and then got rid of it with two skill points. Now, I doubt that in this case the DM will be lenient, since it's supposed to be gritty.
So, any feats or utterances that are particularly worth it?
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2008-09-13, 09:39 AM (ISO 8601)
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- Feb 2008
Re: Optimising Truenamer (level 3)
Sig'd
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2008-09-13, 10:33 AM (ISO 8601)
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2008-09-13, 11:03 AM (ISO 8601)
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2008-09-13, 11:47 AM (ISO 8601)
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Re: Optimising Truenamer (level 3)
So now I have chosen my utterances.
Inertia surge - Freedom of movement on allies, or stop your enemy. Duration, 1 round. No saving throw.
Word of Nurturing, Minor - Fast healing 1 for 5 rounds, or 1d6 damage that repeats next round if you concentrate. No saving throw.
Speed of the Zephyr - 20 feet to speed and you can walk up walls, or the speed of your enemy decreases by 10 feet. Duration, 5 rounds. No saving throw.
Any thoughts?
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2008-09-13, 11:49 AM (ISO 8601)
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- Feb 2008