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Thread: Inevitables
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2008-09-15, 06:45 PM (ISO 8601)
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Inevitables
The 3.5 Monster Manual supplied the first three Inevitables:
Zelekhut: Hunts those who flee punishment
Kolyarut: Hunts those who breach contracts
Marut: Hunts those who cheat death
The Fiend Folio added two more:
Quarut: Hunts those who threaten time and space with powerful magic.
Varakhut: Hunts those who assault the gods.
(And no, I will not count that damn sandstorm one)
I'm trying to think of additional Inevitables to design, but I'm stuck on what crimes they could be dedicated to. Any ideas on what sort of things would warrant an Inevitable?
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2008-09-15, 06:53 PM (ISO 8601)
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Re: Inevitables
Well, we in our hombebrew setting, we have an inevitable for those who preform dramatic alteration to living creatures, and one that goes after people who want to largely alter the Good-evil axis.
Those are some ideas.
@V heh...?Last edited by Inhuman Bot; 2008-09-15 at 07:03 PM.
trill in da playground
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2008-09-15, 06:54 PM (ISO 8601)
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Re: Inevitables
Bookut: Hunts child molesters and people who talk at the theater.
"It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."
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2008-09-15, 07:08 PM (ISO 8601)
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Re: Inevitables
Minor Inevitables...
Cheating in relationships, Threatening lawfully appointed rulers (toppling kings, etc.)
Major Inevitables...
Threatening Law on a planar level (unleashing demons en masse on a particular plane, etc.)
Really, Really Major Inevitables...
Threatening Law on a multiversal level (Like attacking the Great Modron March, pissing off the DM, etc.).Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
Playing Rivers in Welcome to Thorns [Exalted 3E]
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2008-09-15, 07:09 PM (ISO 8601)
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2008-09-15, 07:20 PM (ISO 8601)
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Re: Inevitables
And knows more than he should for a preacher.
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2008-09-15, 07:22 PM (ISO 8601)
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- Sydney, Australia
Re: Inevitables
Hunting those who try to apply...
- Physics to magic
- Economics to magic (flesh to salt et all)
EDIT: Obviously the inevitable is a catgirl.Last edited by Patashu; 2008-09-15 at 07:22 PM.
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2008-09-15, 07:34 PM (ISO 8601)
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2008-09-15, 07:45 PM (ISO 8601)
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2008-09-15, 07:52 PM (ISO 8601)
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Re: Inevitables
The most powerful variety of inevitable would presumably be devoted to thwarting attempts to destroy the multiverse or otherwise fundamentally disrupt the cosmic order.
For example, I can't imagine that Mechanus would just stand by as someone moved a layer of Celestia to the Abyss, or vice versa. Hey, sufficiently epic magic could probably do that. I'm pretty sure that sufficiently epic magic can do anything. So obviously epic inevitables would be required to stop such things.
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2008-09-15, 07:56 PM (ISO 8601)
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Re: Inevitables
I read that wrong and thought you were suggesting that Mechanus itself should be the most epic Inevitable. Though that's not what you were saying, it's an awesome thought, so I'll say it. If you're in an Epic campaign and your party is trying to disrupt the entire multiverse, send MECHANUS ITSELF after them. All the floating gears? They mesh together to form a plane-sized Inevitable.
Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
Playing Rivers in Welcome to Thorns [Exalted 3E]
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2008-09-15, 07:59 PM (ISO 8601)
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Re: Inevitables
If you want to go classic there, think of ancient taboos. Incest, kin-slaying, slaying a guest who has slept under your roof and/or eaten at your table, breaking solemn oaths, cannibalism (especially if you eat your children)... someone should hunt you for that sort of thing.
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2008-09-15, 08:01 PM (ISO 8601)
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Re: Inevitables
So, Mechanus is Unicron?
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2008-09-15, 08:01 PM (ISO 8601)
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Re: Inevitables
It tracks down people who try to make deserts fertile. Because nature is self-destructive that way.
I don't think the average Inevitable goes for "Go beyond the impossible, and kick reason to the curb!", but that is a very Tengen Toppa-esque idea.
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2008-09-15, 08:04 PM (ISO 8601)
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Re: Inevitables
Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
Playing Rivers in Welcome to Thorns [Exalted 3E]
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2008-09-15, 08:27 PM (ISO 8601)
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Re: Inevitables
I think there was some supplement somewhere that statted out a lot of the lesser beings of mechanus. Anybody?
As for design, what is the focus of your campaign? For example, if your players are trying to find a necromancer, you could make an inevitable who hunts creators of the undead. Something to that effect.Halbert's Cubicle - Wherein I write about gaming and . . . you know . . . stuff.
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2008-09-15, 08:29 PM (ISO 8601)
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2008-09-15, 08:34 PM (ISO 8601)
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Re: Inevitables
What about a different section of Inevitables that work in a slightly different way? Ones that bend fate the way they see is best for existence, like the Sidereals from Exalted.
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2008-09-15, 08:42 PM (ISO 8601)
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Re: Inevitables
I don't think you guys are seeing the important part here. What Shhhh! said was sheer and utter genius/awesome.
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2008-09-15, 08:55 PM (ISO 8601)
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Re: Inevitables
Planar travel is a big one. I had one haul the PCs off to extraplanar court when they killed someone who was responsible for maintaining a portal to the planes. They got off the hook because someone else opened a portal that wasn't authorized. This is just jaunts and shifts mind you, but gates, circles, and portals.
Homebrew Magic Items you might enjoy:
Coins Tokens of Fortune
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Also, its time to think about Yeth Hounds in a whole new way
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2008-09-15, 09:03 PM (ISO 8601)
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Re: Inevitables
For a modern setting my I suggest an Inevitable who hunts down people who call after 10PM on weeknights?
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2008-09-15, 09:24 PM (ISO 8601)
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Re: Inevitables
I would wonder if there's an inevitable who hunts tax evaders. Maybe that's the job of the kolyarut, but if not, there should be an inevitable for that. After all, death and taxes are inevitable.
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2008-09-15, 10:11 PM (ISO 8601)
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Re: Inevitables
How about an inevitable that hunts down powerful clerics and favored souls because they disrupt the balance of positive and negative ambient energies on non +/- dominant planes? For example, one would hunt down good clerics in times of peace because they're offsetting the negative energy of the material plane which is necessary to ensure entropy. The opposite would be true in times of Armageddon and utter oblivion. Obviously, good clerics are in the cross-hairs more often.
This could also easily apply to all other elemental and aligned energies, except maybe law. Then again, an inevitable that hunts down people because they're too orderly and disrupt the flow of the universe would be self-defeatingly awesome. Purpose-of-existence-fail.
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2008-09-15, 10:11 PM (ISO 8601)
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- Jul 2007
Re: Inevitables
Fica: He always gets his cut of your loot.
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2008-09-15, 10:13 PM (ISO 8601)
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Re: Inevitables
You need to make a CR 1/2 one for people who remove the tags from mattresses.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
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Current Homebrew: 5th edition psionics
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2008-09-16, 12:20 AM (ISO 8601)
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Re: Inevitables
There should also be ones for those insects and animals that break free of the swarm and do their own thing. Make a swarm of inevitables intent on tracking down swarm fugitives and kill them in an ironic fashion. Then replace that member with one of the inevitable swarm's units. To replace the lost inevitable, have the swarm constantly making more from dust particles, specs of dirt, magical energy and the corpses of slain swarm-foes.
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2008-09-16, 12:27 AM (ISO 8601)
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2008-09-16, 12:36 AM (ISO 8601)
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- Apr 2008
Re: Inevitables
Yes. Of course, I suggested it months ago.
Not that I'm bitter. Not that he said it better than I did or anything.
And the second key point is forcing everyone to watch Firefly.
(Oh, and statting out the mattress tag guy)
How about one who follows adventurers around on general principle. I mean, they're behind 90 percent of this stuff anyway.Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
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2008-09-16, 12:55 AM (ISO 8601)
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Re: Inevitables
A CR 1/16th one for people who cheat while playing Rock, Paper, Scissors (sp?)?
...
Nah, that's just rediculous. But, I had to say it.But... but... You can't Wake Up Dead
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2008-09-16, 01:34 AM (ISO 8601)
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Re: Inevitables
I don't think the Inevitables should be those who try to maintain the balance between positive/negative, good/evil, the elements or law/chaos. This is after all the Rilmanis job.
They should hunt down those who go against the law. At the moment, I'm thinking of Sandman. The Kindly Ones weren't really Inevitables in the DnD sense, but an Inevitable of Filicide would make sense. Ditto Patricide.Resident Vancian Apologist