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Thread: Large Dice
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2008-09-22, 06:18 AM (ISO 8601)
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- Aug 2006
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- Warren, Michigan
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Large Dice
Hi all,
So I have several sets of large dice. They are perhaps between 2 and 3 times the size of standard dice. They are very easy to read, and hard to lose.
However, one of my players recently said that because they are larger, when you roll them they get less rotations, and as such you're more likely to roll the same thing you rolled the previous time.
This made no sense to me, but I was wondering if there was any truth to this. I rolled like 4 twenties out of 8 rolls last session, which brought this discussion up.
Anyone know?
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2008-09-22, 06:22 AM (ISO 8601)
- Join Date
- Oct 2007
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2008-09-22, 06:50 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Koth
- Gender
Re: Large Dice
The amount of rotations would not affect the randomness of how they turn out. You can already "drop" dice of any size to get the number you're holding in your hand (your player also seems to assume that the dice are not, in fact, rolled in your hand).
Even four 20s in a row is not so unlikely as to be impossible.
The only thing you might have to consider is whether you're dropping the dice or not - do you roll them in your hand, and do they roll when they fall? If they do roll, the size isn't actually affecting anything significantly.
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2008-09-22, 07:03 AM (ISO 8601)
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- Apr 2008
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- Queensland, Australia
- Gender
Re: Large Dice
I would just try to argue it is the "pimp factor" innate to all large dice that causes them to roll those 20's. 20's are "how they roll." In politically correct circles, substitute "crunk factor."
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2008-09-22, 07:09 AM (ISO 8601)
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- Nov 2007
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- Texas...for now
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Re: Large Dice
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-09-22, 07:11 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Large Dice
For the last time, it stands for Shadow of Darkness!
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2008-09-22, 11:17 AM (ISO 8601)
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- Mar 2007
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- Rome, Italy
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Re: Large Dice
I guess that having the guy next to you roll four 20s would make people suspicious of whatever dice they were using.
Dice size is not relevant as long as they roll enough. They would be slightly easier to set on a given number if you were actively trying to do so though.Knowledge, logic, reason, and common sense serve better than a dozen rule books.
E. G. Gygax
Lawful member of the Hinjo fanclub
Treegrappler of the Durkon fanclub
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2008-09-22, 11:23 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Large Dice
I roll sideways, rather than dropping it after shaking it, so the die rolls visibly on the ground. I also use a cupped hand to block runaway dice. This combination ensures randomness while keeping the die under control.
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2008-09-22, 11:23 AM (ISO 8601)
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- Oct 2007
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2008-09-22, 11:40 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Somerville, MA
- Gender
Re: Large Dice
I have one oversized d20. It's somewhere between golf ball and tennis ball sized. I haven't noticed it rolling any differently than any other die, but I only use it for big important rolls. Not because I'm superstitious, but because the giant die makes things that much more dramatic.
If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2008-09-22, 11:46 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Knoxville, TN
- Gender
Re: Large Dice
I hate giant dice, because while normal dice go: "ClickRollrollrollrollrollrollroll"
Giant dice go: "CLONKTHUDAThudathudathuda."I am continuing to have a social life. Sorry for the inconvenience.
Serious-Jedi-Me-Avatar by RTG0922. Thanks. Cat-assassin-avatar by onasuma, who I was too dumb to thank. Thanks for that too!
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2008-09-22, 11:46 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: Large Dice
Its not the size of the dice that matters anyways...its how much you Power Attack with it!
Sorry, I just had to...
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2008-09-22, 02:47 PM (ISO 8601)
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- Jul 2004
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2008-09-22, 02:49 PM (ISO 8601)
- Join Date
- Jul 2006
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Re: Large Dice
The dice is random, you can assure your player thus. If he/she thinks that he knows something about physics and probability, remind him/her of a couple things whenever he/she cries foul:
- The Law of Large Numbers, that overtime things average out to be fair.
- The "Other Law of Large Numbers" namely, that is, unlikely things happen if you give it enough chances. It may be a 1 out of 400 chance to roll two 20s (or two 1s) in a row, but players roll 400 times.
- Double Blindness. You may throw the die the same way every time, but it is a different random value every time you pick it up, you will get perfectly random results.
- The pattern-finding tendencies of humans. We identify false positives. We remember unusual responses more than ordinary ones especially if (rather than despite the fact that) we are looking for it.
This skeptic is skeptical of your skeptic.Last edited by Prometheus; 2008-09-22 at 02:49 PM.
Homebrew Magic Items you might enjoy:
Coins Tokens of Fortune
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Also, its time to think about Yeth Hounds in a whole new way
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2008-09-22, 03:08 PM (ISO 8601)
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- Mar 2007
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- Wit's End
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2008-09-22, 03:31 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- In Denial
- Gender
Re: Large Dice
I have a golf-ball sized D20, and my roommate has one slightly smaller than a clenched fist. I use both for dramatic rolls, depending on the level of dramatism called for.
Head of a band of bandits who have waylaid the party, rolling to see if he makes his reflex save to catch himself before he tumbles off a cliff, said tumble being PC-inflicted? Roll the golf ball.
BBEG needs to make a saving throw against Disintegration? KATHUNKATHUNKATHUNKATHUNKATHUNKATHUNKATHUNKATHUNKATHUNKATHUN... I use the giant d20.
I also roll sideways.Current D&D characters: None
Currently GMing: "The Last War of Outremer", Pathfinder/D&D 3.5
The Crown and the Ring: Blog where I ramble and muse about elements of gaming culture, game mechanics, the philosophy of Dungeon Mastery (at least as it applies to me), and chronicle, step by step, the creation of a campaign world.