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  1. - Top - End - #1
    Ettin in the Playground
     
    Another_Poet's Avatar

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    [Part II up!] You are the Character: Survive, Part I

    Edit: AREA 3 IS NOW UP! Head on over, Areas 1 and 2 are done!

    Edit: Part II is now up! Check it out here.

    For this what-if, you have only your own real-life skills. You do not have the skills of your D&D character. This is your chance to put your honed gamer mind to work in a real-world environment :)

    You are the Character, Area 1

    You wake up in the board room of the history museum where you work. You're seated in one of the chairs and had been asleep with your head down on the table.

    You get up and try to leave, but find both doors locked. Because this conference room is built to impress donors, the doors are made of thick hardwood (and so is the conference table). The doors have metal frames and are currently secured with magnet-locks, presumably turned on by building security. The museum must be closed.

    You have access to everything in the room, which includes a white board, cabinets with place mats and coasters, two shelves of books, the conference table and 20 luxururious rolling chairs upholstered with real leather.

    You also have your keys (which include your house keys and the keys to your office door, but no keys to this room), a pen, your wallet and ID tag, and your cell phone with dead batteries.

    Adjoined to the conference room is a small side-room which is unlocked. It has cabinets with disposable plates, cups, and plastic silverware. It also has a refrigerator, which contains frozen meals and a tray of ice cubes (top) and lots of sandwiches, leftovers, juices and sodas (bottom). Beside the fridge is a small push-cart (the kind that people use to move projectors, TVs, etc.) and a disassembled metal easel.

    The conference room has a row of windows that are not meant to be opened. They overlook the museum patio more than four floors below. You on the top floor of a smooth-sided building.

    Get out of the room. :)

    About this game:
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    I thought it would be fun. I don't think it quite qualifies as a "silly message board game"; that makes me think of tick-tack-toe-by-post. I hope it's okay I posted it in this forum.

    If the game is popular I will keep it going.

    Be realistic, and ask questions if you're unsure about something. I'll do my best to answer. I'm currently at work at the History Museum where I'm setting this little game, so if I don't know an answer I can probably go check the room and find out. If I take a while to respond it means my work load went up, but I'll be back.
    Last edited by Another_Poet; 2008-10-30 at 12:48 PM.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  2. - Top - End - #2
    Firbolg in the Playground
     
    AstralFire's Avatar

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    Default Re: You are the Character: Survive, Part I

    Are the magnet locks internal to the room, external, or internal to the frame?


    a steampunk fantasy ♦ the novelthe album

  3. - Top - End - #3
    Troll in the Playground
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    Default Re: You are the Character: Survive, Part I

    Either trigger an alarm to get cops there, or have a nice snack, read some, go to sleep, and wait until other people come in the following day.

  4. - Top - End - #4
    Firbolg in the Playground
     
    sonofzeal's Avatar

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    Default Re: You are the Character: Survive, Part I

    Quote Originally Posted by Adumbration View Post
    Either trigger an alarm to get cops there, or have a nice snack, read some, go to sleep, and wait until other people come in the following day.
    +1


    Just to clarify - there's frozen dinners, but no microwave?
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    sonofzeal, you're like a megazord of awesome and win.
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  5. - Top - End - #5
    Ettin in the Playground
     
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    Default Re: You are the Character: Survive, Part I

    They're embedded into the door frames. There is a single door and a double door. The single door's magnet lock is presumably on the side of the frame at door-knob height. The double door's ae presumably on the top of the frame, near the centre, to hold the door shut in the middle.

    Both doors open outwards and the hinges are on the outside. Both doors' frames extend a half-inch past the start of the door, so you can't directly see the hinges or magnet locks (and preventing any attempted "card swipe" moves).
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  6. - Top - End - #6
    Ettin in the Playground
     
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    Default Re: You are the Character: Survive, Part I

    Sonofzeal: You are correct. The fridge is used by staff to store their lunches, but it was originally put in to accomodate snacks for the board room. There is a coffee room, which is not connected to this room, out in the hall. Way down on the first floor of the building is the staff lounge which has microwaves, toasters, and more fridges.

    Also, if your name is a Chrono Trigger reference, you is roxxorz.

    Adumbration: do you really want to spend an extra 12-16 hours at work, with no bathroom?
    Last edited by Another_Poet; 2008-10-07 at 11:35 AM.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  7. - Top - End - #7
    Firbolg in the Playground
     
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    Default Re: You are the Character: Survive, Part I

    Are there any screws in the frame?


    a steampunk fantasy ♦ the novelthe album

  8. - Top - End - #8
    Ettin in the Playground
     
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    Default Re: You are the Character: Survive, Part I

    None visible.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  9. - Top - End - #9
    Bugbear in the Playground
     
    Dr Bwaa's Avatar

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    Default Re: You are the Character: Survive, Part I

    This looks very fun. What about the ceiling? Lighting? Switches inside the room I hope, or are we using the fridge light?
    For people who enjoy reading or writing.

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    Formerly known as lordhenry4000

  10. - Top - End - #10
    Firbolg in the Playground
     
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    Default Re: You are the Character: Survive, Part I

    Is there a fusebox in the room?


    a steampunk fantasy ♦ the novelthe album

  11. - Top - End - #11
    Titan in the Playground
     
    Kurald Galain's Avatar

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    Default Re: You are the Character: Survive, Part I

    Surely the office contains a regular phone?
    Guide to the Magus, the Pathfinder Gish class.

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  12. - Top - End - #12
    Ogre in the Playground
     
    monty's Avatar

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    Default Re: You are the Character: Survive, Part I

    Climb into the refrigerator and then wait for a nuclear explosion.
    My characters:
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    Sarah, human gestalt druid/totemist
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    Calypso, half-nymph human gestalt druid/miscellaneous


  13. - Top - End - #13
    Ettin in the Playground
     
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    Default Re: You are the Character: Survive, Part I

    There is sunlight coming through the windows. There is also a large, fancy-upscale-looking wooden platform in the centre of the ceiling above the conference table, which hides the light bulbs so the room has nice 'soft" light. You can turn on the switches to that, and to the normal overhead light in the side-room. (There's even a dimmer switch for the main lighting. Romantic!)

    The rest of the ceiling around the light platform is panelling, albeit a bit nicer looking than your standard office ceiling panels. The ceiling is extra tall, 10' instead of the usual 8'.

    Astralfire: no fusebox.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  14. - Top - End - #14
    Troll in the Playground
     
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    Default Re: You are the Character: Survive, Part I

    How big are the windows? How easy to break are they? Could you run the cart into them to break them? If so, could you conceivably climb out?

    Are there any markers for the white board?

  15. - Top - End - #15
    Firbolg in the Playground
     
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    Default Re: You are the Character: Survive, Part I

    I upturn the pushcart and place it atop the refridgerator, then put the combination atop the table. Then I climb them to the top. I'm 6'3". Do I reach the ceiling?


    a steampunk fantasy ♦ the novelthe album

  16. - Top - End - #16
    Ettin in the Playground
     
    Another_Poet's Avatar

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    Default Re: You are the Character: Survive, Part I

    Windows: Teh windows are quite large. They could be broken with enough pumelling (although the lught plastic cart would not be your best bet). However, explaining a broken 4th floor window to the boss might be bad for your career.

    Phones: By going through the cabinets you find a phone which is used for conference calls. You plug it into the jack and get a dial tone.

    When you try your coworkers' extensions they ring a few times and go to voicemail. When you try the front desk it rings a few times and goes to the automated system.

    When you try the security desk, it rings four times, no answer, then clicks as if it is going to transfer you somewhere and you get an error message.

    If you try to dial out to any any number, including 911, you get the same error message.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  17. - Top - End - #17
    Ettin in the Playground
     
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    Default Re: You are the Character: Survive, Part I

    Astralfire: Moving the refrigerator onto the table would be super-heavy, plus it would scratch the fancy table :)

    However, by standing on top of the refrigerator in its normal position, yes, you can reach the ceiling.

    I assume you're thinking of removing ceiling panels, which is fine. Just be aware that they're fragile and a wrecked ceiling would be equally bad to explain to the boss.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  18. - Top - End - #18
    Titan in the Playground
     
    AssassinGuy

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    Default Re: You are the Character: Survive, Part I

    You've got shoes. Kick the door down. It's surprising how easy it is to do this. Just make repeated snap kicks (where you lift your knee straight up, and then kick forward) at the latch area. In no more than a few dozen kicks you'll tear the screws loose from the hardwood and the door will come unlatched.

    EDIT: It's against the law to detain someone against their will. If you're stuck in a locked room you have a right to get out, and breakage is the responsibility of those who failed to provide emergency exit capability.
    Last edited by Curmudgeon; 2008-10-07 at 11:52 AM.

  19. - Top - End - #19
    Bugbear in the Playground
     
    Dr Bwaa's Avatar

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    Default Re: You are the Character: Survive, Part I

    Quote Originally Posted by AstralFire View Post
    I upturn the pushcart and place it atop the refridgerator, then put the combination atop the table. Then I climb them to the top. I'm 6'3". Do I reach the ceiling?
    Bear in mind that, in my experience anyway, those metal crossbars are made only for holding tiles, and do not hold up to a person's body weight :p

    Quote Originally Posted by Curmudgeon View Post
    You've got shoes. Kick the door down. It's surprising how easy it is to do this. Just make repeated snap kicks (where you lift your knee straight up, and then kick forward) at the latch area. In no more than a few dozen kicks you'll tear the screws loose from the hardwood and the doors will come unlatched.
    Okay, but you're paying for the new doors.

    ---

    Do I know how the door would normally be opened/unlocked from the other side? Where are the locks activated?

    Also, how long is the phone cord?
    Last edited by Dr Bwaa; 2008-10-07 at 11:51 AM.
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    Formerly known as lordhenry4000

  20. - Top - End - #20
    Ettin in the Playground
     
    Another_Poet's Avatar

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    Default Re: You are the Character: Survive, Part I

    Curmudgeon: A disabled door would probably be less embarassing than shattered windows or a collapsed ceiling, but still not a great thing to have on your personnel record. Also, magnet-locked doors are going to be a pain to batter down. After a half-dozen tries you find your leg a bit door but the door isn't loose. Maybe if you had a better method?
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  21. - Top - End - #21
    Troll in the Playground
     
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    Default Re: You are the Character: Survive, Part I

    Quote Originally Posted by Another_Poet View Post
    Windows: Teh windows are quite large. They could be broken with enough pumelling (although the lught plastic cart would not be your best bet). However, explaining a broken 4th floor window to the boss might be bad for your career.
    I don't see why that should matter. My goal is obviously to get out, not to keep my job. Besides, I've been locked in by him.
    I'd break the windows. If that starts an alarm, then I'll wait for 911, otherwise, I'll start using my keys (Or a sharp knife, if I can find one), to start dissecting the chairs leather to make myself a rope.

  22. - Top - End - #22
    Firbolg in the Playground
     
    AstralFire's Avatar

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    Default Re: You are the Character: Survive, Part I

    Quote Originally Posted by lordhenry4000 View Post
    Bear in mind that, in my experience anyway, those metal crossbars are made only for holding tiles, and do not hold up to a person's body weight :p
    Ah, but the pipes in them will.


    a steampunk fantasy ♦ the novelthe album

  23. - Top - End - #23
    Ettin in the Playground
     
    Another_Poet's Avatar

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    Default Re: You are the Character: Survive, Part I

    Quote Originally Posted by lordhenry4000 View Post
    Do I know how the door would normally be opened/unlocked from the other side? Where are the locks activated?

    Also, how long is the phone cord?
    You've only ever seen the doors locked when you've stayed late at work. They're probably on a timer, or else done manually by security. You haven't seen anything obvious, like a "Magnet Lock Activation" button or anything.

    The cord from wall to phone is longer than normal (so it can reach the middle of the conference table); let's say 12'. The cord from phone to receiver is normall, 3'.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  24. - Top - End - #24
    Titan in the Playground
     
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    Default Re: You are the Character: Survive, Part I

    Quote Originally Posted by Curmudgeon View Post
    You've got shoes. Kick the door down. It's surprising how easy it is to do this. Just make repeated snap kicks (where you lift your knee straight up, and then kick forward) at the latch area. In no more than a few dozen kicks you'll tear the screws loose from the hardwood and the door will come unlatched.

    EDIT: It's against the law to detain someone against their will. If you're stuck in a locked room you have a right to get out, and breakage is the responsibility of those who failed to provide emergency exit capability.
    Remember, you work there. Your boss might be upset I'm assuming.

    OP: Describe the "a disassembled metal easel". What does it do normally? (I'm not up on that term)

  25. - Top - End - #25
    Titan in the Playground
     
    AssassinGuy

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    Default Re: You are the Character: Survive, Part I

    Quote Originally Posted by Another_Poet View Post
    Curmudgeon: A disabled door would probably be less embarassing than shattered windows or a collapsed ceiling, but still not a great thing to have on your personnel record.
    As I mentioned in my edit, it's against the law to detain you. It would be against labor laws to in any way have your lawful exit -- even with breakage -- impair your future employment or compensation.

  26. - Top - End - #26
    Dwarf in the Playground
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    Default Re: You are the Character: Survive, Part I

    How hard is the ironwood door (I'm no wood expert)? I'm putting either the refrigerator or the shelf (after removing the books) on the cart, make room in the main room and use my sprint skills to accelerate the cart into the door. (I suck at these games)
    Last edited by Flashlight; 2008-10-07 at 11:57 AM.
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  27. - Top - End - #27
    Bugbear in the Playground
     
    Dr Bwaa's Avatar

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    Default Re: You are the Character: Survive, Part I

    Quote Originally Posted by AstralFire View Post
    Ah, but the pipes in them will.
    Good call, though finding pipes in the ceiling above the top floor might be unlikely-- what do you say, AP, are there pipes in the ceiling here?

    EDIT: Also I second a request for a description of the easel. metal tube legs/bars, or what? Does it have paper?
    Last edited by Dr Bwaa; 2008-10-07 at 12:00 PM.
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    Formerly known as lordhenry4000

  28. - Top - End - #28
    Barbarian in the Playground
     
    Kobold

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    Default Re: You are the Character: Survive, Part I

    Do I have money in my wallet?
    Morituri nolumus morit - We who are about to die... don't want to

    "BUT, LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPERMAN." - Death, "Reaperman"

  29. - Top - End - #29
    Bugbear in the Playground
     
    Dr Bwaa's Avatar

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    Default Re: You are the Character: Survive, Part I

    How far is it from the door to the wall directly across from it?
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    Formerly known as lordhenry4000

  30. - Top - End - #30
    Titan in the Playground
     
    Starbuck_II's Avatar

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    Default Re: You are the Character: Survive, Part I

    Are there any electrical devices in the room like lamps, etc that are mobile?
    If so do any of them have power?

    If I am able to do it right I can jury rig the circuits to create a EMP (it worked in Toy Soldiers with a power line...just need a big enough one). All hypothetical, but still maybe could shock the door with the electrical stuff.

    Magnets would be affected if it is a magnetic lock. If it fails, I'll keep looking.

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