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2008-10-13, 04:05 PM (ISO 8601)
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How Would You Stat Grand Admiral Thrawn in 4E?
Well...Look at the title.
I want to know how you would stat that most devious of art connisieurs, Thrawn, were he to be picked out of Star Wars and unceremoniously dropped in a D&D setting.
Why? No reason. No reason at all.My Homestuck role is Thane of Space of the Land of Insanity and Frogs.
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2008-10-13, 04:09 PM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
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2008-10-13, 04:10 PM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
Hellishly intelligent Tactical Warlord.
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2008-10-13, 04:11 PM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
Admiral Thrawn is hard to represent in 4E terms, as he really doesn't fit any of the Player's Handbook classes.
3E, though? Easy.
He's an Factotum or Expert X with: Str 10, Dex 14, Con 12, Int 30, Wis 30, Cha 26.
EDIT: Or Tactical Warlord makes sense, for 4E.Last edited by Mr.Bookworm; 2008-10-13 at 04:12 PM.
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2008-10-13, 04:12 PM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
Short answer: you can't.
Long answer: 4E is not suitable for statting complex characters or importing characters from other places for 2 reasons; it so far has little avialable material and as an edition it focuses too much on balance that loses flexibility and complexity.
Admiral Thrawn might have been a Warlord/Rogue IF the warlord abilities worked on more than a couple of people or from more than a few feet away-which very few of them do.
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2008-10-13, 04:15 PM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
As a PC or an NPC? Because as a PC, it would indeed be pretty difficult (at best) to find a fit for him. However, as the BBEG, you aren't constrained by character classes the way you are in 3e, so you can make a more perfect fit than 3e could imagine.
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2008-10-13, 04:16 PM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
Hmm...
I agree with the Tactical Warlord being the go-to class. Skill focus in... knowledge (history) I'd think.
But, that's if you want him as a standard PC/NPC... looking for something else Leliel? Btw, that last 'stat out a guy from fiction' thread get you what you desired? (I ask only for my own ego's sake )
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2008-10-13, 04:18 PM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
Better Answer: All editions of D&D I've seen have been piss-poor at mechanically representing war at the strategic and grand strategic level, possibly because it's not a wargame and most of those focus at the tactical/strategy level anyway.
Because Thrawn would have to be high level to represent the amount of power in his tactics, but on the other hand, I don't think he's going to survive a round in lava like most mid to high characters in 3.x.
So I think the real answer is just to try to stat up a character that most closely evokes the feel of Thrawn rather than trying to go for his exact capabilities, and a Warlord/Wizard with Rituals makes sense to me here, especially due to his almost supernatural (cough plotsense/willoftheauthor cough) intuition.
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2008-10-13, 04:21 PM (ISO 8601)
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2008-10-13, 04:21 PM (ISO 8601)
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- Jan 2006
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- Protecting my Horde (yes, I mean that kind)
Re: How Would You Stat Grand Admiral Thrawn in 4E?
I'd honestly build the guy as a customer creature then with appropriate abilities.
True dat. He'd be easy to use, a reasonable intelligence score, knowledge skills, and you can't forget the Master Plan feat. Yay!
In fact I think he might lookw something like this: LinkyLast edited by Beleriphon; 2008-10-13 at 04:27 PM.
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2008-10-13, 04:35 PM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
Actually, as I said, I have no reason for throwing this out.
This is a "just for fun" exercise in mental jockeying.My Homestuck role is Thane of Space of the Land of Insanity and Frogs.
The Malkavians would be proud.
***
Thanks to Mokipi for the Exalted avatar!
For avatars of your own, he's on White Wolf.
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2008-10-13, 04:40 PM (ISO 8601)
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- Jul 2008
Re: How Would You Stat Grand Admiral Thrawn in 4E?
Well, as others have said, it'd be rough if you try to stick exactly to what he is. As a BBEG, I'd turn him into an Elite Solider (Leader) or Controller (Leader) give him powers as appropriate, and make sure he's a hard encounter so I can put as many minions/standards in with him as possible.
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2008-10-13, 05:08 PM (ISO 8601)
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- Jun 2007
Re: How Would You Stat Grand Admiral Thrawn in 4E?
He can't be a TacLord, because of the short range on commander's strike (and indeed, any other power in 4E).
This really needs a different system. I recommend TORG, it's quite good at uber-scaling things.Guide to the Magus, the Pathfinder Gish class.
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2008-10-13, 05:31 PM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
Make him a Controller-role monster with the Tactical Warlord template. Very high Intelligence and Wisdom, and an ability that replicates the Skill Focus (Insight) feat.
He's a very mediocre warrior in personal combat, so he wouldn't be all that high-level. Perhaps Level 10, since it's the highest he can get before being Paragon Tier?
Then, either:
- homebrew some Monster Powers (appropriate to his Controller role) that give his allies nasty bonuses or abilities over unlimited distance as long as he has electronic communication with them
- just roleplay all of his minions as ridiculously clever in tactical situations (requires a lot of skill from the DM)
- make all encounters with his minions bigger than they would otherwise be -- bigger than the recommended standard encounter for the protagonists' party -- to represent Thrawn's skill in always allocating his troops in a fiendishly clever way
- some combination of the above
The third bullet point in the above list is a pretty intriguing idea. Perhaps to simulate strategic warfare, there could be a system where the strategic commanders of each faction have a Skill Challenge before each battle, using Insight and perhaps a new Tactics skill and occaisionally Bluff. Depending on the results of the skill challenge, the Encounter would be built differently. For example, if the party is about to encounter some Thrawn minions and doesn't have any orders coming down the chain, so they are responsible for their own actions (Karde's crew of smugglers?), they use their own stats to do this skill challenge, with their Bluff or Tactics checks opposing Thrawn's Insight skill. If they fail abyssmally, for example, they could have to face 2 standard level-appropriate Encounters at the same time -- and even if they win, they only get XP for one standard encounter.
Another issue is that, since skill bonuses are dependent on level, high-level characters would be able to beat Thrawn's Insight bonus all the time. To combat this, I guess his Wisdom would just have to scale at the same rate as the characters' level.You can call me Draz.
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2008-10-13, 06:48 PM (ISO 8601)
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- Jan 2006
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- Protecting my Horde (yes, I mean that kind)
Re: How Would You Stat Grand Admiral Thrawn in 4E?
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2008-10-13, 06:55 PM (ISO 8601)
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- Nov 2007
Re: How Would You Stat Grand Admiral Thrawn in 4E?
Very badly.
What? He is a strategic character and trying to fit him into a tactical game is kind of nonsensical. I'd almost say a high level NPC class with extreme intelligence and some insightful abilities. Fact is he would (And books never show him doing much at a tactical level) probably be a pushover in hand to hand combat but Thrawns real skill is being good enough to make sure it never comes to that.
The man is an artist and a general, not a ground pounder. D&D just does not have the mechanics to support that as a PC.
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2008-10-13, 10:56 PM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
Id make him a tac warlord, but with the additional ability that all his powers have range: Line of sight.
Then give him probably 50 int, 50 wis and 40 cha.
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2008-10-13, 11:56 PM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
He's not a PC.
He is a very highly intelligent Controller type monster, that the PCs never really fight. Super BBEG.
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2008-10-14, 12:03 AM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
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2008-10-14, 12:04 AM (ISO 8601)
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2008-10-14, 12:54 AM (ISO 8601)
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2008-10-14, 01:13 AM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
He has to have rogue levels, as he can obviously detect traps.
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2008-10-14, 01:45 AM (ISO 8601)
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2008-10-14, 04:04 AM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
I've read all the Thrawn books, I'm a big fan of Thrawn's tactical abilities. But still I gotta say it's a matter of putting a good player/DM behind him to make use of his abilities (and people) as well as possible. There are no rules for tactics on a grand scale, (heck the command rules in SW pick an edition don't come close to having rules for the stuff thrawn pulls) but from some of the stories Thrawn is moderatley competant at combat of a more personal scale as well so I'd stat him as follows.
Tactical Warlord level 18
Either some rogue multiclass or some wizard multiclass feats/powers depending if he somehow picks up magic along the way.
Not sure what paragon path to take (away from book) but probably the most marshall like (from3.5) for group leadership powers.
Stat wise give him a 20 starting Int (18 plus racial +2) and have it topped off
So total I'd say Str 14 Con 12 Int 24 Dex 16 Wis 18 Cha 20 or so after mods for level and race.
Keep his powers focused on helping/leading/inspiring troops as opposed to a@@kicking himself... throw in a few rogue surprises to unbalance/finish off the enemy (or wizard ones if he somehow learns magic).
The most important thing would of course be running him intelligently(not the stats). He'd try to be with a competant group of people, get support from some powerful group to get himself some pull in the local area/kingdom and generally act like a brilliant bastard. He has a sense of honor, so even if the PC's run afoul of him he'd be reasonable and offer them an out (or recruit them) unless there's no way around it (or the PC's start something) in which case he'll be well prepared. Kind of the hope for the best but plan for the worst scenario.
But yeah to get the feel of Thrawn you'd really need a player/DM with a bit of game to pull it off. Not easy but a fun challenge.
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2008-10-14, 07:18 AM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
For 3.5, a Monster Entry
Chiss Singularity - there is only one of these. Ever.
Traits
+20 racial bonus to intelligence
+100 racial bonus to Sense Motive
+100 racial bonus to Knowledge (art)
+100 racial bonus to Profession (Grand Admiral)
Level Adjustment +19
That ought to do it.Last edited by Telonius; 2008-10-14 at 07:19 AM.
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2008-10-14, 07:27 AM (ISO 8601)
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- Feb 2007
Re: How Would You Stat Grand Admiral Thrawn in 4E?
He's been statted out (Admiral Thrawn, not yet Grand Admiral) in The Force Unleashed campaign setting. Most of his startegic acumen is't built into his statline: Chiss Noble/3/Soldier/4/Officer/1.
He does have talents like Battle Analysis and Born Leader.
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2008-10-14, 10:34 AM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
Well, personally I don't think D&D as a system is truly capable of defining me very well.
I'd much prefer you assisting me in stopping such an attempt than having to turn your planet to slag with turbolaser fire. It would be so wasteful.Last edited by Thrawn183; 2008-10-14 at 10:36 AM.
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2008-10-14, 10:38 AM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
Last edited by Talya; 2008-10-14 at 10:38 AM.
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2008-10-14, 10:47 AM (ISO 8601)
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2008-10-14, 11:03 AM (ISO 8601)
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Re: How Would You Stat Grand Admiral Thrawn in 4E?
Have read, but not got, several SWd20 books. Have got Saga Edition books. Its like 4th eds brother: both are descended from d20, in slightly different directions.