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2008-10-16, 03:14 PM (ISO 8601)
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- Nov 2007
Spells that benefit from really high CL
What are some spells where 30 or 40 CL make them really good?
Word of Chaos, Blasphemy, Dictum, and Holy Word are obvious choices.
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2008-10-16, 03:22 PM (ISO 8601)
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- Sep 2006
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- DC area
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Re: Spells that benefit from really high CL
Gate's calling function, as you are limited to controlling things with HD under twice your caster level.
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2008-10-16, 03:27 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: Spells that benefit from really high CL
Enlarged fireball.
No, seriously. A CL 30 enlarged fireball has a range of 3200'. That's 3/5ths of a mile. With no range increment or attack roll, so it has 100% accuracy too. All kinds of explosion there. Couple with invisible spell from Cityscape for untrackable, invisible explosions from half-miles away with unerring accuracy. For more fun, add explosive spell.Wiki - Q&A - FB - LIn - Tw
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-10-16, 03:30 PM (ISO 8601)
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- May 2006
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- Wandering in Harrekh
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Re: Spells that benefit from really high CL
Dispel Magic
Destroying an Artifact or an Antimagic Field with Disjunction (Doesn't make it "really good" per se, but it does increase the chance of it working)Last edited by Telonius; 2008-10-16 at 03:32 PM.
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2008-10-16, 03:31 PM (ISO 8601)
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- Oct 2007
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2008-10-16, 03:33 PM (ISO 8601)
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- Nov 2007
Re: Spells that benefit from really high CL
Last edited by Cuddly; 2008-10-16 at 03:34 PM.
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2008-10-16, 04:55 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Spells that benefit from really high CL
Disjunction. Get to 50% to blow up artifacts or anti-magic fields.
Wings of Flurry. And any uncapped damage spells for that matter (e.g. Maw of Chaos). Gate is probably the most important one though.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2008-10-16, 05:28 PM (ISO 8601)
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- Jun 2005
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- Zagreb
Re: Spells that benefit from really high CL
I think by the RAW psionic dispel doesn't work that way as you can only get a maximum of +20 to CL on dispell psionics.
BTT: Getting a high enough manifester level is also powerfull. And with a high enough CL those 1h/CL buffs will last you a few days (add extend ofc). High enough even extended 10min/CL will last the whole day.
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2008-10-16, 05:40 PM (ISO 8601)
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- Aug 2008
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- Scandinavia
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Re: Spells that benefit from really high CL
Boats are like nuts, the outside is hard but the inside is usually good to eat.
And remember, things can always get worse.
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2008-10-16, 05:47 PM (ISO 8601)
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- Jul 2005
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2008-10-16, 05:47 PM (ISO 8601)
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- Jan 2007
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- Icy Evil Canadia
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Re: Spells that benefit from really high CL
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2008-10-16, 05:52 PM (ISO 8601)
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- Aug 2008
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- Midwest, not Middle East
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2008-10-16, 05:55 PM (ISO 8601)
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- Sep 2008
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- The great state of denial
Re: Spells that benefit from really high CL
Dictum and holy word spring to mind.
Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
Me: Yeah, a knight in shining armour might just bring her over the edge.
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2008-10-16, 06:05 PM (ISO 8601)
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- Aug 2008
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- Scandinavia
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2008-10-16, 06:47 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: Spells that benefit from really high CL
Dare I say Locate City?
Double Dare I say Widened Snowcasting Flash Frost Energy Admixtured (Lightning) Born of Three Thunders Explosive Locate City?
Why settle for a medium sized space devoid of 19/20 life forms not inside of a building atm, when you can clear TEXAS?
Just curious, how exactly are you getting to CL so high? Greater Consumptive Field abuse, I'd wager, but ScMs can hit CL30 pretty easily as well, and Clerics are notorious for jacking up CL (combine a Bead of Karma with Divine Spell Power for +8 easy).
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2008-10-16, 06:52 PM (ISO 8601)
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- Sep 2008
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- Uppsala, Sweden, Europe
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Re: Spells that benefit from really high CL
Why not Wish?
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2008-10-16, 06:55 PM (ISO 8601)
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- Nov 2007
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- Texas...for now
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Re: Spells that benefit from really high CL
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-10-16, 07:12 PM (ISO 8601)
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- Nov 2007
Re: Spells that benefit from really high CL
Why do people insist on saying "I think the RAW say...."? It's either as written, or it's not written.
But don't take my word for it! Look it up on your own!
http://www.d20srd.org/srd/psionic/po...elPsionics.htm
The bonus from ML and the bonus from augmenting are pretty explicitly different, btw.
And with a high enough CL those 1h/CL buffs will last you a few days (add extend ofc). High enough even extended 10min/CL will last the whole day.
Mine to.
DM's said nothing that can destroy nations until I get epic casting.
Just curious, how exactly are you getting to CL so high?
BM gives me 2 CL per level, which then gives 1 CL of Ur Priest. MT gives 2 levels BM & 2 levels Ur-Priest. That's 4 CL/level for a corrupted spell.
I'm using a feat from a 3rd party splatbook (Bastards & Bloodlines) that lets me count as "any race" for pretty much anything, including PrCs. Pouring all my resources into grafted beholder eyestalks from FF, which are crafted by an artificer cohort. With enough 3rd party books, I've gotten their cost down to 0.15. Course, that's still 30k per stalk.
[edit]
Also, to prevent Gate abuse, it only summons things that are willing. Which isn't so bad, since I can't get Gate-ganked, either.Last edited by Cuddly; 2008-10-16 at 07:13 PM.
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2008-10-16, 07:34 PM (ISO 8601)
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- Mar 2007
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- Reykjavík, Iceland
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2008-10-16, 07:41 PM (ISO 8601)
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- Feb 2008
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- center of earth
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2008-10-16, 07:47 PM (ISO 8601)
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- Nov 2007
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2008-10-16, 07:48 PM (ISO 8601)
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- Jul 2005
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2008-10-16, 07:58 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Spells that benefit from really high CL
The Locate City bomb is overrated. It allows two different saving throws, both fairly easy to make (since the base spell is only level 1), and even if you fail both saves, you're only sent flying until you reach an obstacle, which for anyone inside a building is probably less than 10 feet, not enough to take any explosive damage. Really, anything that's likely to be affected by the explosiveness is probably going to be killed just by the two points from the Snowcasting Flashfrost Locate City, before you add on the Three Thunders, etc.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-10-16, 07:59 PM (ISO 8601)
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- Nov 2007
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2008-10-16, 08:06 PM (ISO 8601)
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- Oct 2007
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- Alaska
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Re: Spells that benefit from really high CL
Yeah! Go Alaska!...sorry....rooting for my state...
-SuzuroTeach me, Please
I need the abilities to live
Silly me, I tried to measure it by what I could give
"There are nights when the wolves are silent, And only the moon howls...."
-George Carlin
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2008-10-16, 08:13 PM (ISO 8601)
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- Nov 2007
Re: Spells that benefit from really high CL
Hey, mine too.
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2008-10-16, 08:15 PM (ISO 8601)
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- Nov 2007
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- Texas...for now
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Re: Spells that benefit from really high CL
If you didn't count ice, we'd still be bigger.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-10-16, 08:32 PM (ISO 8601)
- Join Date
- Nov 2007
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2008-10-16, 09:02 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- center of earth
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2008-10-16, 09:47 PM (ISO 8601)
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- Jul 2005
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