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  1. - Top - End - #1
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    Default Spells that benefit from really high CL

    What are some spells where 30 or 40 CL make them really good?
    Word of Chaos, Blasphemy, Dictum, and Holy Word are obvious choices.

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    Ogre in the Playground
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    Default Re: Spells that benefit from really high CL

    Gate's calling function, as you are limited to controlling things with HD under twice your caster level.

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    Titan in the Playground
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    Default Re: Spells that benefit from really high CL

    Enlarged fireball.

    No, seriously. A CL 30 enlarged fireball has a range of 3200'. That's 3/5ths of a mile. With no range increment or attack roll, so it has 100% accuracy too. All kinds of explosion there. Couple with invisible spell from Cityscape for untrackable, invisible explosions from half-miles away with unerring accuracy. For more fun, add explosive spell.

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    Default Re: Spells that benefit from really high CL

    Dispel Magic
    Destroying an Artifact or an Antimagic Field with Disjunction (Doesn't make it "really good" per se, but it does increase the chance of it working)
    Last edited by Telonius; 2008-10-16 at 03:32 PM.

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    Ettin in the Playground
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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Fax_Celestis View Post
    Enlarged fireball.

    No, seriously. A CL 30 enlarged fireball has a range of 3200'. That's 3/5ths of a mile. With no range increment or attack roll, so it has 100% accuracy too. All kinds of explosion there. Couple with invisible spell from Cityscape for untrackable, invisible explosions from half-miles away with unerring accuracy. For more fun, add explosive spell.
    I.... think I love you Fax.

    Also.. Missile mage. Dig it.

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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Fax_Celestis View Post
    Enlarged fireball.

    No, seriously. A CL 30 enlarged fireball has a range of 3200'. That's 3/5ths of a mile. With no range increment or attack roll, so it has 100% accuracy too. All kinds of explosion there. Couple with invisible spell from Cityscape for untrackable, invisible explosions from half-miles away with unerring accuracy. For more fun, add explosive spell.
    Oooh, delightful. Use Substitute Energy: Acid for demolishing things from very far away.

    Quote Originally Posted by Telonius View Post
    Dispel Magic
    Destroying an Artifact or an Antimagic Field with Disjunction (Doesn't make it "really good" per se, but it does increase the chance of it working)

    But Dispel Magic caps at +10.

    The best dispeller is a Psion. Level 8 with Psychic Mastery and Overchannel gets you a dispel check of 40.
    Last edited by Cuddly; 2008-10-16 at 03:34 PM.

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    Colossus in the Playground
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    Default Re: Spells that benefit from really high CL

    Disjunction. Get to 50% to blow up artifacts or anti-magic fields.

    Wings of Flurry. And any uncapped damage spells for that matter (e.g. Maw of Chaos). Gate is probably the most important one though.
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    Lizardfolk

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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Cuddly View Post
    The best dispeller is a Psion. Level 8 with Psychic Mastery and Overchannel gets you a dispel check of 40.
    I think by the RAW psionic dispel doesn't work that way as you can only get a maximum of +20 to CL on dispell psionics.


    BTT: Getting a high enough manifester level is also powerfull. And with a high enough CL those 1h/CL buffs will last you a few days (add extend ofc). High enough even extended 10min/CL will last the whole day.

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    MindFlayer

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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Fax_Celestis View Post
    Enlarged fireball.

    No, seriously. A CL 30 enlarged fireball has a range of 3200'. That's 3/5ths of a mile. With no range increment or attack roll, so it has 100% accuracy too. All kinds of explosion there. Couple with invisible spell from Cityscape for untrackable, invisible explosions from half-miles away with unerring accuracy. For more fun, add explosive spell.
    Gods... I think my heart stopped there for a second when my thought followed; What if you use this together with an Archmages High Arcana "Mastery of Shaping"?

    Walking into the middle of town and dropping it at your feet... What Joy..
    Boats are like nuts, the outside is hard but the inside is usually good to eat.


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    Troll in the Playground
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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Asheram View Post
    Gods... I think my heart stopped there for a second when my thought followed; What if you use this together with an Archmages High Arcana "Mastery of Shaping"?

    Walking into the middle of town and dropping it at your feet... What Joy..
    Doesn't that defeat the purpose of being able to cast it from half a mile away?

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    Ettin in the Playground
     
    RedSorcererGirl

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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Asheram View Post
    Gods... I think my heart stopped there for a second when my thought followed; What if you use this together with an Archmages High Arcana "Mastery of Shaping"?

    Walking into the middle of town and dropping it at your feet... What Joy..
    Did you mistake range for radius?

  12. - Top - End - #12
    Ogre in the Playground
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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Talya View Post
    Did you mistake range for radius?
    I'm getting flashbacks to the Nuclear Winter Fireball from Hackmaster. Several mile radius, 40' range.

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    Troll in the Playground
     
    Zombie

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    Default Re: Spells that benefit from really high CL

    Dictum and holy word spring to mind.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

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    Bugbear in the Playground
     
    MindFlayer

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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Talya View Post
    Did you mistake range for radius?
    Yes. Yes I did.
    I'll go hide in a corner now.
    Boats are like nuts, the outside is hard but the inside is usually good to eat.


    And remember, things can always get worse.

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    Default Re: Spells that benefit from really high CL

    Dare I say Locate City?

    Double Dare I say Widened Snowcasting Flash Frost Energy Admixtured (Lightning) Born of Three Thunders Explosive Locate City?

    Why settle for a medium sized space devoid of 19/20 life forms not inside of a building atm, when you can clear TEXAS?

    Just curious, how exactly are you getting to CL so high? Greater Consumptive Field abuse, I'd wager, but ScMs can hit CL30 pretty easily as well, and Clerics are notorious for jacking up CL (combine a Bead of Karma with Divine Spell Power for +8 easy).
    Quote Originally Posted by Fax Celestis View Post
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    Default Re: Spells that benefit from really high CL

    Why not Wish?

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    Ettin in the Playground
     
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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Charl View Post
    Why not Wish?
    No CL-based effects. Whereas the correct unlimited CL effect can be cheesed no matter what it is. I like Fabricate.
    [/sarcasm]
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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Tehnar View Post
    I think by the RAW psionic dispel doesn't work that way as you can only get a maximum of +20 to CL on dispell psionics.
    Why do people insist on saying "I think the RAW say...."? It's either as written, or it's not written.

    But don't take my word for it! Look it up on your own!

    http://www.d20srd.org/srd/psionic/po...elPsionics.htm

    The bonus from ML and the bonus from augmenting are pretty explicitly different, btw.

    And with a high enough CL those 1h/CL buffs will last you a few days (add extend ofc). High enough even extended 10min/CL will last the whole day.
    Ooh, very good point.

    Quote Originally Posted by Yukitsu View Post
    Dictum and holy word spring to mind.
    Mine to.


    Quote Originally Posted by lussmanj View Post
    Dare I say Locate City?
    DM's said nothing that can destroy nations until I get epic casting.

    Just curious, how exactly are you getting to CL so high?
    Beholder Mage/Ur Priest/ MT with DMM corrupt spell and theurgic casting (or whatever the feat from Dragon is that allows you to add arcane and divine spells for an aligned spell).

    BM gives me 2 CL per level, which then gives 1 CL of Ur Priest. MT gives 2 levels BM & 2 levels Ur-Priest. That's 4 CL/level for a corrupted spell.

    I'm using a feat from a 3rd party splatbook (Bastards & Bloodlines) that lets me count as "any race" for pretty much anything, including PrCs. Pouring all my resources into grafted beholder eyestalks from FF, which are crafted by an artificer cohort. With enough 3rd party books, I've gotten their cost down to 0.15. Course, that's still 30k per stalk.

    [edit]
    Also, to prevent Gate abuse, it only summons things that are willing. Which isn't so bad, since I can't get Gate-ganked, either.
    Last edited by Cuddly; 2008-10-16 at 07:13 PM.

  19. - Top - End - #19
    Bugbear in the Playground
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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Cuddly View Post
    [edit]
    Also, to prevent Gate abuse, it only summons things that are willing. Which isn't so bad, since I can't get Gate-ganked, either.
    Interesting. He lets you play a Beholder Mage/Ur-Priest/Mystic Theurge and have an artificer cohort... And then worries about you abusing Gate?
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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by lussmanj View Post
    Why settle for a medium sized space devoid of 19/20 life forms not inside of a building atm, when you can clear TEXAS?
    Look, pi*300^2 does not equal Texas. Could probably level New England, though.

  21. - Top - End - #21
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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Swooper View Post
    Interesting. He lets you play a Beholder Mage/Ur-Priest/Mystic Theurge and have an artificer cohort... And then worries about you abusing Gate?
    Gate abuse is so, so much worse. Basically I can summon ANYTHING I want, and it is obligated to obey me.

    1. Gate Solar
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    3. Free Wishes
    4. Repeat.

  22. - Top - End - #22
    Troll in the Playground
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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Pie Guy View Post
    Look, pi*300^2 does not equal Texas. Could probably level New England, though.
    Texas = (N+1)^2

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    Titan in the Playground
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    Default Re: Spells that benefit from really high CL

    The Locate City bomb is overrated. It allows two different saving throws, both fairly easy to make (since the base spell is only level 1), and even if you fail both saves, you're only sent flying until you reach an obstacle, which for anyone inside a building is probably less than 10 feet, not enough to take any explosive damage. Really, anything that's likely to be affected by the explosiveness is probably going to be killed just by the two points from the Snowcasting Flashfrost Locate City, before you add on the Three Thunders, etc.
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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Pie Guy View Post
    Look, pi*300^2 does not equal Texas. Could probably level New England, though.
    Interesting. While solving the following:

    Quote Originally Posted by Collin152 View Post
    Texas = (N+1)^2
    where N=517 and some stuff after the decimal,

    that pi*(300^2) takes out Texas, and then some. Of course, Texas is no Alaska....

  25. - Top - End - #25
    Barbarian in the Playground
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    Default Re: Spells that benefit from really high CL

    Yeah! Go Alaska!...sorry....rooting for my state...



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    Default Re: Spells that benefit from really high CL

    Hey, mine too.

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    Ettin in the Playground
     
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    Default Re: Spells that benefit from really high CL

    If you didn't count ice, we'd still be bigger.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  28. - Top - End - #28
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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Sstoopidtallkid View Post
    If you didn't count ice, we'd still be bigger.
    Keep telling yourself that. I know how important size is to you Texans.

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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Collin152 View Post
    Texas = (N+1)^2
    Can i sig that?

  30. - Top - End - #30
    Troll in the Playground
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    Default Re: Spells that benefit from really high CL

    Quote Originally Posted by Pie Guy View Post
    Can i sig that?
    If you want, sure.

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