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  1. - Top - End - #1
    Pixie in the Playground
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    Default (3.5) Need help against Dispel Magic

    Hey all,

    I need a way to make a PC/NPC (or basicly his buffs) immune to Dispel Magic. Is there any spell/feat/item that can do that?




    edit: Any book
    Last edited by BWM; 2008-10-19 at 08:06 AM.

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    Default Re: (3.5) Need help against Dispel Magic

    Well, no, cause that would be imba. The way to go about doing it is to increase Caster Level to a point past the cap of the spell.
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    Bugbear in the Playground
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    Default Re: (3.5) Need help against Dispel Magic

    If it's a PC - forget it. As a DM? Force players to burn their dispels on other things?

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    Default Re: (3.5) Need help against Dispel Magic

    Quote Originally Posted by BWM View Post
    Hey all,

    I need a way to make a PC/NPC (or basicly his buffs) immune to Dispel Magic. Is there any spell/feat/item that can do that?




    edit: Any book
    Ring of Counterspells or two will do the job - at least temporarily.

    If he's a Divine caster, a Bead of Karma before buffing (it's one of the beads on a Strand of Prayer Beads) increases caster level by 4 for 10 minutes - making buffs harder to dispel.

    An Orange Prism Ioun Stone increases caster level by 1, making buffs harder to dispel.

    The Heirophant or Archmage have the option of increasing caster level.

    There's the Dispelling Buffer power from the Expanded Psionics Handbook gives +5 to the DC to dispel stuff.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: (3.5) Need help against Dispel Magic

    If it's a PC - forget it. As a DM? Force players to burn their dispels on other things?
    Surely as a DM you just say that the NPC is immune to dispelling for some reason unknown to the players?

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    Default Re: (3.5) Need help against Dispel Magic

    Quote Originally Posted by Project_Mayhem View Post
    Surely as a DM you just say that the NPC is immune to dispelling for some reason unknown to the players?
    Indeed. Arbitration is our greatest power.
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    Default Re: (3.5) Need help against Dispel Magic

    A Ring of Enduring Arcana from Complete Mage increase your CL by 4 ONLY for dispel checks. 4 is a decent strength, making the buffs harder to dispel, especially if its an NPC who's 2-3 levels higher than the PC casting it. If its not enough, kick it up a notch, and make something like a Ring of Eternal Arcana with a +8 or +12 or something. Remember, Dispel Magic caps at 1d20+10 vs DC11+CL, so if its max level, the caster of the Dispel is rolling 1d20-1 against the casters level. That means that if you can get CL20, the owner of the spell is immune to regular Dispel Magic baring some funky shananagans like the Inquisition Domain power. GDM caps at 1d20+15, which reduces to 1d20+4 vs CL, so you need to hit CL 25 to be immune to GDM. There are some higher level Dispels (Reaving?) that cap at 20, but by that level, you have access to MDJ, which autosuceeds against ongoing spell effects, so there isn't much you can do about that.

    The only alternative is counterspelling the dispel. If you know EXACTLY which dispel you are countering, you can use a regular Ring of Counterspells from the DMG. If the caster is throwing a non-standard Dispel at your NPC, a Ring of Greater Counterspells with a GDM plugged into it has a good chance of countering anything you want, which would probably be a Dispel or GDM or any other Dispeling effect.
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    Default Re: (3.5) Need help against Dispel Magic

    Quote Originally Posted by Project_Mayhem View Post
    Surely as a DM you just say that the NPC is immune to dispelling for some reason unknown to the players?
    Persistent effects? IIRC dispel magic only suppresses those (as an anti-magic field) for 1-4 rounds or sommat.

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    Default Re: (3.5) Need help against Dispel Magic

    Quote Originally Posted by bosssmiley View Post
    Persistent effects? IIRC dispel magic only suppresses those (as an anti-magic field) for 1-4 rounds or sommat.
    What do you mean by persistant effects? If you mean spells persisted via Persist Spell metamagic, then no, those are just as vulnerable to Dispel as any other spell.

    If you mean spells granted via a continuous item, then yea, those would be supressed if targeted specifically by the Dispel. A simple area or targeted dispel on the person won't do it.
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    Default Re: (3.5) Need help against Dispel Magic

    Non-magical effects are immune to Dispel Magic. See if there is a non-magical way to get whatever is being dispelled.
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    Default Re: (3.5) Need help against Dispel Magic

    Quote Originally Posted by Project_Mayhem View Post
    Surely as a DM you just say that the NPC is immune to dispelling for some reason unknown to the players?
    And when the players ask how they can replicate that feat, what do you tell them?

    If the answer is "a bunch of magic items, specific feats, and prestige class levels," then the players may well decide not to bother with it, because they want to do other things instead.

    But if it's "because the DM said so," then the players will simply ask, "Can I be immune to dispel from now on?" And when the DM says "No," they're pretty obviously going to ask, "Why not?" And when the answer is, "Because I said so," they're pretty obviously going to be not particularly happy.

    Constructing monsters that make sense in your world is part of the job of being a DM. Unless you're just having a series of arena battles. If that's the case, then ya, you might as well deploy a goblin who is "immune to damage."

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    Ogre in the Playground
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    Default Re: (3.5) Need help against Dispel Magic

    You're doing it wrong.

    When the Bad Guy's magical effects pop back after being dispelled, and the PCs ask 'How did he do that?' have them start rolling Knowledge (Arcana) and Spellcraft checks. Tell the paladin about the rush of Negative Energy he feels right before the spells returned. Put some books in the local Archmage's library that make vague references to a dark ritual that allows a wizard to bind his magic to the world in the same way that a lich binds his soul. Set them off on a quest, tracing the Bad Guy's movements and whereabouts until they can find the hidden artifact that's powering the effect.

    It's not a DM cop-out, it's an Adventure Hook!

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    Default Re: (3.5) Need help against Dispel Magic

    There's a feat in Secrets of Xen'drik that raises the DC to dispel your spells by 2 (Mysterious Magic, I think), and another in some Faerun book that gives enemies a -2 penalty on dispel checks made against your spells (I think that one was called Spell Girding).
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    Default Re: (3.5) Need help against Dispel Magic

    A Spellblade (Player's Guide to Faerun) weapon can make you immune to one Dispel spell (pick either normal or Greater depending on level).
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    Default Re: (3.5) Need help against Dispel Magic

    Spell turning will take care of targeted dispels.

    Total concealment (of any kind) works as well. Greater invisibility is the obvious way to achieve that.

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    Default Re: (3.5) Need help against Dispel Magic

    Quote Originally Posted by Fishy View Post
    You're doing it wrong.

    When the Bad Guy's magical effects pop back after being dispelled, and the PCs ask 'How did he do that?' have them start rolling Knowledge (Arcana) and Spellcraft checks. Tell the paladin about the rush of Negative Energy he feels right before the spells returned. Put some books in the local Archmage's library that make vague references to a dark ritual that allows a wizard to bind his magic to the world in the same way that a lich binds his soul. Set them off on a quest, tracing the Bad Guy's movements and whereabouts until they can find the hidden artifact that's powering the effect.

    It's not a DM cop-out, it's an Adventure Hook!
    thread win


    plus if you're on your own turf, you could actually build a 'trap' in a certain area that automatically casts dispell magic as a counterspell if you set the spell triggers right. Although that would be pricey....
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    Default Re: (3.5) Need help against Dispel Magic

    Quote Originally Posted by Yahzi View Post
    And when the players ask how they can replicate that feat, what do you tell them?

    If the answer is "a bunch of magic items, specific feats, and prestige class levels," then the players may well decide not to bother with it, because they want to do other things instead.

    But if it's "because the DM said so," then the players will simply ask, "Can I be immune to dispel from now on?" And when the DM says "No," they're pretty obviously going to ask, "Why not?" And when the answer is, "Because I said so," they're pretty obviously going to be not particularly happy.

    Constructing monsters that make sense in your world is part of the job of being a DM. Unless you're just having a series of arena battles. If that's the case, then ya, you might as well deploy a goblin who is "immune to damage."
    You're making the assumption that the players can and should know everything there is to know about the world they live in. The DM should be allowed to keep secrets and reserve the right to use special powers that the PCs don't understand, so long as it doesn't abuse the players (too much).

    Also, the DM doesn't need to devise feats and spells for every special ability in use. He can just rule that "as long as the cultists in Castle Taron chant around the green ritual circle, Chicken-mask Steve is unaffected by magic-negating effects.

    And a goblin that's immune to damage isn't necessarily a bad idea. There are ways around damaging someone, and he's still a goblin so he can be easily grappled, tied up, and suffocated to death or ability/level drained if necessary.
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    Bugbear in the Playground
     
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    Default Re: (3.5) Need help against Dispel Magic

    And when the players ask how they can replicate that feat, what do you tell them?
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    Default Re: (3.5) Need help against Dispel Magic

    Quote Originally Posted by Project_Mayhem View Post
    Stop meta-gaming. Birds can fly, doesn't mean I can.
    Flight is possibly the worst example you could use. Think more like, The Tarrasque's regeneration. Totally unobtainable.

    But you know what almost all of the enemies whose abilities are unobtainable are? Monsters. If you've got an NPC with a PC race/PC class somehow able to use things that it can't, it kind of breaks verisimilitude for your players. It's entirely plausible for an unknown monster whose magic works in unknown ways to have unique effects. The same cannot be said for ordinary people with well-defined abilities and common (relatively speaking) skillsets.
    Last edited by FMArthur; 2008-10-19 at 05:58 PM.
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    Default Re: (3.5) Need help against Dispel Magic

    Make the buff come from a Supernatural ability. It can be suppressed via AMF or similar effects, but can't be dispelled, ignores SR, and doesn't normally provoke an AoO

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    Default Re: (3.5) Need help against Dispel Magic

    And when the players ask how they can replicate that feat, what do you tell them?
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    Default Re: (3.5) Need help against Dispel Magic

    For a psion, Dispelling Buffer can help. And you can always adapt it into an arcane version.

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    Default Re: (3.5) Need help against Dispel Magic

    You're doing it wrong.

    When the Bad Guy's magical effects pop back after being dispelled, and the PCs ask 'How did he do that?' have them start rolling Knowledge (Arcana) and Spellcraft checks. Tell the paladin about the rush of Negative Energy he feels right before the spells returned. Put some books in the local Archmage's library that make vague references to a dark ritual that allows a wizard to bind his magic to the world in the same way that a lich binds his soul. Set them off on a quest, tracing the Bad Guy's movements and whereabouts until they can find the hidden artifact that's powering the effect.

    It's not a DM cop-out, it's an Adventure Hook!
    Actually, it is a DM cop-out. Dispel Magic is a valid tactic, and if a PC is using it, they are going to be very upset if the DM arbitrarily says it doesn't work. The above would be valid once. Do it a lot and that ritual had better have been what you wanted the campaign to be centered around, because it just became centered around it. Having spells that cannot be dispelled is a huge deal.

    Think about it from the PC's POV. They spent an action and a spell slot and managed to roll well in order to dispell your villain's buffs. Odds are, they either rolled exceptionally well, that or they spent multiple spell slots and actions dispelling your villain's buffs, and you are just saying it doesn't work.

    In summary, if your response to a pc dispelling all your villain's buffs with a dispel magic is "it doesn't work in spite of your awesome roll", it would be like telling the party fighter "your maximum damage crit with a greataxe just misses arbitrarily".

    Now, I understand that it can be frustrating for your villain's buffs to get knocked out by your PC dispelling them, especially if you were not expecting it, but you shouldn't approach dealing with that by being arbitrary and heavy handed about it.

    Now, if I were going to come up with a home-brew solution to PC dispells, I would create a custom magic item that either shields spells from being dispelled, but takes the dispel (and is thus shut down for 1d4 rnds, allowing a second dispel to potentially have an effect), or have a magic item that can have buffs cast into it, and resets those spells 1d4 rnds after they are dispelled (but discharges it, so it can only do that once per spell).

    Although I would more likely take the approach of taking my PC's strategy into account when I design an encounter.
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    Default Re: (3.5) Need help against Dispel Magic

    Spellblade. It is a weapon enchantment from player's guide to Faerun. Renders the wielder immune to exactly one specific spell. He can also choose to either let the spell be cancelled or to redirect it onto a new target as a free action.
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    Ettin in the Playground
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    Default Re: (3.5) Need help against Dispel Magic

    Actually... let's ask the real question here.
    Quote Originally Posted by BWM View Post
    Hey all,

    I need a way to make a PC/NPC (or basicly his buffs) immune to Dispel Magic. Is there any spell/feat/item that can do that?
    Why do you need the villain's buffs immune to Dispel Magic? Is there one particular buff that the villain needs to survive (which would make the encounter too short if it was dispelled?) Is this a villain who relies primarily on buffs to be intimidating?

    The reason why you need this protection might factor in to exactly what sort of protection (and how heavy-handed a degree of protection) people recommend.

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    Default Re: (3.5) Need help against Dispel Magic

    Quote Originally Posted by ColonelFuster View Post
    Indeed. Arbitration is our greatest power.
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    Default Re: (3.5) Need help against Dispel Magic

    Shadow Weave Magic and Shadow Adept 1 for Tenacious Magic makes the DC to dispel your spells 15 + caster level instead of 11 + caster level. Combine that with other effects which increase your effective caster level vs dispel checks and your spells can become undispellable.

    If you have levels in Dweomerkeeper you can use the Supernatural Spell ability to convert a spell you cast into a supernatural effect, which would then completely ignore SR, counterspelling, disruption while casting, and even dispel attempts.

    Spellblade is a great suggestion. Get a set of +1 Spellblade Armor Spikes for Dispel Magic and a +1 Spellblade Gauntlet for Greater Dispel Magic. Their effects will always be active regardless of what you're doing.


    Edit: If a DM runs into players spamming Dispel Magic at the outset of every encounter, just figure out what the opponents will have when they're buffed and instead work it into their unbuffed stats, or make their buffs supernatural abilities which would then be undispellable.
    Last edited by Biffoniacus_Furiou; 2008-10-19 at 10:28 PM.

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    Default Re: (3.5) Need help against Dispel Magic

    Quote Originally Posted by mabriss lethe View Post
    Make the buff come from a Supernatural ability. It can be suppressed via AMF or similar effects, but can't be dispelled, ignores SR, and doesn't normally provoke an AoO
    This.
    There's a PrC for divine casters in a FR book. I think it's the one about deities. Anyway, it lets you turn up to four spells into "mantles" or some such (spellmantles?) which lets you put them on yourself as Su.


    [edit]
    Who cares how heavy handed this DMs tactics are or whether he can or can't homebrew something? Start your own thread if you want to discuss your particular play style.
    Last edited by Cuddly; 2008-10-19 at 10:33 PM.

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    Ettin in the Playground
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    Default Re: (3.5) Need help against Dispel Magic

    Quote Originally Posted by Biffoniacus_Furiou View Post
    If you have levels in Dweomerkeeper you can use the Supernatural Spell ability to convert a spell you cast into a supernatural effect, which would then completely ignore SR, counterspelling, disruption while casting, and even dispel attempts.
    That's not true. While Supernatural Spell is awesome for all sorts of other reasons, it only converts it into a spell-like ability, and Spell-Like abilities can still be dispelled as normal:
    You can use dispel magic to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another spellcaster’s spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can’t be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells.
    It can't be countered by dispel magic, but that's all.
    Last edited by Aquillion; 2008-10-19 at 10:31 PM.

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    Default Re: (3.5) Need help against Dispel Magic

    Quote Originally Posted by Cuddly View Post
    This.
    There's a PrC for divine casters in a FR book.I think it's the one about deities.
    Dweomerkeeper is in the Complete Divine (web enhancement), and while specific to FR's Mystra it could be adapted to any deity of magic. A Cleric in FR can take the regional feat Magical Training (PGtF) to meet the arcane spellcasting prerequisite without multiclassing. Definitely a must-have for an Archivistzilla build.

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