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2008-10-19, 08:06 AM (ISO 8601)
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(3.5) Need help against Dispel Magic
Hey all,
I need a way to make a PC/NPC (or basicly his buffs) immune to Dispel Magic. Is there any spell/feat/item that can do that?
edit: Any bookLast edited by BWM; 2008-10-19 at 08:06 AM.
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2008-10-19, 08:18 AM (ISO 8601)
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- Feb 2008
Re: (3.5) Need help against Dispel Magic
Well, no, cause that would be imba. The way to go about doing it is to increase Caster Level to a point past the cap of the spell.
Sig'd
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2008-10-19, 08:24 AM (ISO 8601)
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Re: (3.5) Need help against Dispel Magic
If it's a PC - forget it. As a DM? Force players to burn their dispels on other things?
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2008-10-19, 08:48 AM (ISO 8601)
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- May 2006
Re: (3.5) Need help against Dispel Magic
Ring of Counterspells or two will do the job - at least temporarily.
If he's a Divine caster, a Bead of Karma before buffing (it's one of the beads on a Strand of Prayer Beads) increases caster level by 4 for 10 minutes - making buffs harder to dispel.
An Orange Prism Ioun Stone increases caster level by 1, making buffs harder to dispel.
The Heirophant or Archmage have the option of increasing caster level.
There's the Dispelling Buffer power from the Expanded Psionics Handbook gives +5 to the DC to dispel stuff.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2008-10-19, 09:56 AM (ISO 8601)
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Re: (3.5) Need help against Dispel Magic
If it's a PC - forget it. As a DM? Force players to burn their dispels on other things?
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2008-10-19, 09:59 AM (ISO 8601)
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- May 2008
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Re: (3.5) Need help against Dispel Magic
Look! It's me!
The Fey Archer (made for my fiance, many years ago.)
Savannah gets the awesome credit for my John Locke avatar.
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2008-10-19, 10:17 AM (ISO 8601)
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Re: (3.5) Need help against Dispel Magic
A Ring of Enduring Arcana from Complete Mage increase your CL by 4 ONLY for dispel checks. 4 is a decent strength, making the buffs harder to dispel, especially if its an NPC who's 2-3 levels higher than the PC casting it. If its not enough, kick it up a notch, and make something like a Ring of Eternal Arcana with a +8 or +12 or something. Remember, Dispel Magic caps at 1d20+10 vs DC11+CL, so if its max level, the caster of the Dispel is rolling 1d20-1 against the casters level. That means that if you can get CL20, the owner of the spell is immune to regular Dispel Magic baring some funky shananagans like the Inquisition Domain power. GDM caps at 1d20+15, which reduces to 1d20+4 vs CL, so you need to hit CL 25 to be immune to GDM. There are some higher level Dispels (Reaving?) that cap at 20, but by that level, you have access to MDJ, which autosuceeds against ongoing spell effects, so there isn't much you can do about that.
The only alternative is counterspelling the dispel. If you know EXACTLY which dispel you are countering, you can use a regular Ring of Counterspells from the DMG. If the caster is throwing a non-standard Dispel at your NPC, a Ring of Greater Counterspells with a GDM plugged into it has a good chance of countering anything you want, which would probably be a Dispel or GDM or any other Dispeling effect.
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2008-10-19, 10:18 AM (ISO 8601)
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- Flawse Fell, Geordieland
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2008-10-19, 10:41 AM (ISO 8601)
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- Seattle, WA
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Re: (3.5) Need help against Dispel Magic
What do you mean by persistant effects? If you mean spells persisted via Persist Spell metamagic, then no, those are just as vulnerable to Dispel as any other spell.
If you mean spells granted via a continuous item, then yea, those would be supressed if targeted specifically by the Dispel. A simple area or targeted dispel on the person won't do it.
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2008-10-19, 10:54 AM (ISO 8601)
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Re: (3.5) Need help against Dispel Magic
Non-magical effects are immune to Dispel Magic. See if there is a non-magical way to get whatever is being dispelled.
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2008-10-19, 11:24 AM (ISO 8601)
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Re: (3.5) Need help against Dispel Magic
And when the players ask how they can replicate that feat, what do you tell them?
If the answer is "a bunch of magic items, specific feats, and prestige class levels," then the players may well decide not to bother with it, because they want to do other things instead.
But if it's "because the DM said so," then the players will simply ask, "Can I be immune to dispel from now on?" And when the DM says "No," they're pretty obviously going to ask, "Why not?" And when the answer is, "Because I said so," they're pretty obviously going to be not particularly happy.
Constructing monsters that make sense in your world is part of the job of being a DM. Unless you're just having a series of arena battles. If that's the case, then ya, you might as well deploy a goblin who is "immune to damage."www.WorldOfPrime.com and Sword of the Bright Lady (Flintlock Fantasy!)
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2008-10-19, 11:46 AM (ISO 8601)
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- May 2007
Re: (3.5) Need help against Dispel Magic
You're doing it wrong.
When the Bad Guy's magical effects pop back after being dispelled, and the PCs ask 'How did he do that?' have them start rolling Knowledge (Arcana) and Spellcraft checks. Tell the paladin about the rush of Negative Energy he feels right before the spells returned. Put some books in the local Archmage's library that make vague references to a dark ritual that allows a wizard to bind his magic to the world in the same way that a lich binds his soul. Set them off on a quest, tracing the Bad Guy's movements and whereabouts until they can find the hidden artifact that's powering the effect.
It's not a DM cop-out, it's an Adventure Hook!
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2008-10-19, 12:18 PM (ISO 8601)
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Re: (3.5) Need help against Dispel Magic
There's a feat in Secrets of Xen'drik that raises the DC to dispel your spells by 2 (Mysterious Magic, I think), and another in some Faerun book that gives enemies a -2 penalty on dispel checks made against your spells (I think that one was called Spell Girding).
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2008-10-19, 12:46 PM (ISO 8601)
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- Jan 2007
Re: (3.5) Need help against Dispel Magic
A Spellblade (Player's Guide to Faerun) weapon can make you immune to one Dispel spell (pick either normal or Greater depending on level).
"Even gods must learn to control their tempers, lest they set a bad example."
The Malazan Book of the Fallen, Steven Erikson
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2008-10-19, 12:57 PM (ISO 8601)
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Re: (3.5) Need help against Dispel Magic
Spell turning will take care of targeted dispels.
Total concealment (of any kind) works as well. Greater invisibility is the obvious way to achieve that.
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2008-10-19, 02:12 PM (ISO 8601)
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Re: (3.5) Need help against Dispel Magic
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2008-10-19, 02:42 PM (ISO 8601)
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- Toon Town
Re: (3.5) Need help against Dispel Magic
You're making the assumption that the players can and should know everything there is to know about the world they live in. The DM should be allowed to keep secrets and reserve the right to use special powers that the PCs don't understand, so long as it doesn't abuse the players (too much).
Also, the DM doesn't need to devise feats and spells for every special ability in use. He can just rule that "as long as the cultists in Castle Taron chant around the green ritual circle, Chicken-mask Steve is unaffected by magic-negating effects.
And a goblin that's immune to damage isn't necessarily a bad idea. There are ways around damaging someone, and he's still a goblin so he can be easily grappled, tied up, and suffocated to death or ability/level drained if necessary.Originally Posted by I'm da Rogue!
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2008-10-19, 04:50 PM (ISO 8601)
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- Nov 2007
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Re: (3.5) Need help against Dispel Magic
And when the players ask how they can replicate that feat, what do you tell them?
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2008-10-19, 05:32 PM (ISO 8601)
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- Mar 2008
Re: (3.5) Need help against Dispel Magic
Flight is possibly the worst example you could use. Think more like, The Tarrasque's regeneration. Totally unobtainable.
But you know what almost all of the enemies whose abilities are unobtainable are? Monsters. If you've got an NPC with a PC race/PC class somehow able to use things that it can't, it kind of breaks verisimilitude for your players. It's entirely plausible for an unknown monster whose magic works in unknown ways to have unique effects. The same cannot be said for ordinary people with well-defined abilities and common (relatively speaking) skillsets.Last edited by FMArthur; 2008-10-19 at 05:58 PM.
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2008-10-19, 06:28 PM (ISO 8601)
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- Dec 2006
Re: (3.5) Need help against Dispel Magic
Make the buff come from a Supernatural ability. It can be suppressed via AMF or similar effects, but can't be dispelled, ignores SR, and doesn't normally provoke an AoO
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2008-10-19, 06:43 PM (ISO 8601)
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- Jul 2007
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- 500 miles that a way!
Re: (3.5) Need help against Dispel Magic
And when the players ask how they can replicate that feat, what do you tell them?
Study at the halls of Yethlik for 2000 years, just like he did.
Be born a Magicbane/Son of a God/Race XYZ, as he was. LA +100.
Learn the custom epic spell he designed and destroyed the records of.
See that amulet? The one that glows everytime he resists it? You'll need that. Whoops! It broke when removed from his corpse? Darn magicians.
Become the Lord of this Castle. Remember it only works in the castle, though...
You'll have save Vecna's life, like he did. Prerequisite.
I could go on.The perfect fighter fix.
Hey, the magnificent Shades of gray made me the cool paladin! Give him a hand!
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2008-10-19, 07:48 PM (ISO 8601)
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- Jan 2007
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- Singapore
Re: (3.5) Need help against Dispel Magic
For a psion, Dispelling Buffer can help. And you can always adapt it into an arcane version.
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2008-10-19, 09:02 PM (ISO 8601)
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- May 2005
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- Appalachian Mountains
Re: (3.5) Need help against Dispel Magic
You're doing it wrong.
When the Bad Guy's magical effects pop back after being dispelled, and the PCs ask 'How did he do that?' have them start rolling Knowledge (Arcana) and Spellcraft checks. Tell the paladin about the rush of Negative Energy he feels right before the spells returned. Put some books in the local Archmage's library that make vague references to a dark ritual that allows a wizard to bind his magic to the world in the same way that a lich binds his soul. Set them off on a quest, tracing the Bad Guy's movements and whereabouts until they can find the hidden artifact that's powering the effect.
It's not a DM cop-out, it's an Adventure Hook!
Think about it from the PC's POV. They spent an action and a spell slot and managed to roll well in order to dispell your villain's buffs. Odds are, they either rolled exceptionally well, that or they spent multiple spell slots and actions dispelling your villain's buffs, and you are just saying it doesn't work.
In summary, if your response to a pc dispelling all your villain's buffs with a dispel magic is "it doesn't work in spite of your awesome roll", it would be like telling the party fighter "your maximum damage crit with a greataxe just misses arbitrarily".
Now, I understand that it can be frustrating for your villain's buffs to get knocked out by your PC dispelling them, especially if you were not expecting it, but you shouldn't approach dealing with that by being arbitrary and heavy handed about it.
Now, if I were going to come up with a home-brew solution to PC dispells, I would create a custom magic item that either shields spells from being dispelled, but takes the dispel (and is thus shut down for 1d4 rnds, allowing a second dispel to potentially have an effect), or have a magic item that can have buffs cast into it, and resets those spells 1d4 rnds after they are dispelled (but discharges it, so it can only do that once per spell).
Although I would more likely take the approach of taking my PC's strategy into account when I design an encounter.Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2008-10-19, 09:10 PM (ISO 8601)
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Re: (3.5) Need help against Dispel Magic
Spellblade. It is a weapon enchantment from player's guide to Faerun. Renders the wielder immune to exactly one specific spell. He can also choose to either let the spell be cancelled or to redirect it onto a new target as a free action.
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2008-10-19, 10:10 PM (ISO 8601)
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- Jan 2007
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- Singapore
Re: (3.5) Need help against Dispel Magic
Actually... let's ask the real question here.
Why do you need the villain's buffs immune to Dispel Magic? Is there one particular buff that the villain needs to survive (which would make the encounter too short if it was dispelled?) Is this a villain who relies primarily on buffs to be intimidating?
The reason why you need this protection might factor in to exactly what sort of protection (and how heavy-handed a degree of protection) people recommend.
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2008-10-19, 10:21 PM (ISO 8601)
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- Jul 2006
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Re: (3.5) Need help against Dispel Magic
Homebrew Magic Items you might enjoy:
Coins Tokens of Fortune
Extra Spicy Peppers
Also, its time to think about Yeth Hounds in a whole new way
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2008-10-19, 10:27 PM (ISO 8601)
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- Dec 2004
Re: (3.5) Need help against Dispel Magic
Shadow Weave Magic and Shadow Adept 1 for Tenacious Magic makes the DC to dispel your spells 15 + caster level instead of 11 + caster level. Combine that with other effects which increase your effective caster level vs dispel checks and your spells can become undispellable.
If you have levels in Dweomerkeeper you can use the Supernatural Spell ability to convert a spell you cast into a supernatural effect, which would then completely ignore SR, counterspelling, disruption while casting, and even dispel attempts.
Spellblade is a great suggestion. Get a set of +1 Spellblade Armor Spikes for Dispel Magic and a +1 Spellblade Gauntlet for Greater Dispel Magic. Their effects will always be active regardless of what you're doing.
Edit: If a DM runs into players spamming Dispel Magic at the outset of every encounter, just figure out what the opponents will have when they're buffed and instead work it into their unbuffed stats, or make their buffs supernatural abilities which would then be undispellable.Last edited by Biffoniacus_Furiou; 2008-10-19 at 10:28 PM.
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2008-10-19, 10:28 PM (ISO 8601)
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- Nov 2007
Re: (3.5) Need help against Dispel Magic
This.
There's a PrC for divine casters in a FR book. I think it's the one about deities. Anyway, it lets you turn up to four spells into "mantles" or some such (spellmantles?) which lets you put them on yourself as Su.
[edit]
Who cares how heavy handed this DMs tactics are or whether he can or can't homebrew something? Start your own thread if you want to discuss your particular play style.Last edited by Cuddly; 2008-10-19 at 10:33 PM.
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2008-10-19, 10:31 PM (ISO 8601)
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- Jan 2007
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Re: (3.5) Need help against Dispel Magic
That's not true. While Supernatural Spell is awesome for all sorts of other reasons, it only converts it into a spell-like ability, and Spell-Like abilities can still be dispelled as normal:
You can use dispel magic to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another spellcaster’s spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can’t be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells.Last edited by Aquillion; 2008-10-19 at 10:31 PM.
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2008-10-19, 10:32 PM (ISO 8601)
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- Dec 2004
Re: (3.5) Need help against Dispel Magic
Dweomerkeeper is in the Complete Divine (web enhancement), and while specific to FR's Mystra it could be adapted to any deity of magic. A Cleric in FR can take the regional feat Magical Training (PGtF) to meet the arcane spellcasting prerequisite without multiclassing. Definitely a must-have for an Archivistzilla build.