New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 33
  1. - Top - End - #1
    Bugbear in the Playground
    Join Date
    May 2007

    Default [3.5] Playing a golem

    I made a thread a few days ago regarding the limits of the Craft Consctruct feat, and reading over the Tin Golem (Lesser Golems, Dragon Magazine #341), I notice that in addition to getting skills and feats for having an intelligence score, they also gain access to class levels.

    This has got me wanting to play one.

    Now, I know that the initial response is just going to be to "play a warforged" or to add the 'incarnate construct' template. I'd probably be better off, I know. But I want to play a tin golem, or at least get the creature ready for such an event.

    The problem is, they don't have a listed LA. Well they do but it's --. I'm wondering if the creature should have one or not. What do you think?

    Spoiler
    Show

    Lesser Golem, Tin

    Racial Traits
    • Construct type: A tin golem has construct traits
    • Racial hit dice: A tin golem starts with 3d10 racial hit dice, granting it +2 BAB, skill points (2+int, min 1/level, x4 at first), two feats, +1 to all saves.
    • +4 Strength, -6 Intellegence, Charisma -10 (minimum 1)
    • +7 Natural Armor
    • As a construct, tin golems have no Constitution score.
    • Tin golems are proficient with all simple and martial weapons and with all shields, except tower shields.
    • Tin golems start with 6 ranks in any two craft or profession skills. These ranks are in addition to normal skill ranks. A tin golem can exceed the normal limit on ranks in these two skills by up to 6. A tin golem does not apply its intelligence or wisdom penalty to checks with these skills.
    • Class skills for a tin golem are Climb, Craft, Profession, and Spot
    • Magic immunity: Typical golem immunity to magic. Rusting Grasp affects the creature normally. Any effect that deals electricity damage also slows the golem for 3 rounds, no save.
    • Tin golems have an intelligence score, unlike most other golems, and have the ability to speak, though their speech is halting and monotonous.



    There are certainly advantages, but the inability to be raised or healed by [healing] spells that allow SR, the immunity to magic (which I believe by RAW prevents use of even the 'repair' line), destruction at 0 hp, and the big hits in the stat department balance this out, I feel.

    Edit: Apparently I missed the magic immunity. I've fixed it.
    obnoxious
    sig
    Last edited by Irreverent Fool; 2008-11-01 at 06:36 PM.
    On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
    Divide By Zero: Irreverent Fool, you are my hero.

  2. - Top - End - #2
    Titan in the Playground
     
    Ravens_cry's Avatar

    Join Date
    Sep 2008

    Default Re: [3.5] Playing a golem

    The trouble I see being that Golems are way, way overpowered, being immune to most magic.
    Still, it would be interesting to see someone role play a mindless automaton, taking everything extremely literally. It could get boring rather quickly, however.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  3. - Top - End - #3
    Barbarian in the Playground
     
    Bouregard's Avatar

    Join Date
    Oct 2008
    Location
    Leipzig, Germany
    Gender
    Male

    Default Re: [3.5] Playing a golem

    Quote Originally Posted by Ravens_cry View Post
    The trouble I see being that Golems are way, way overpowered, being immune to most magic.
    Still, it would be interesting to see someone role play a mindless automaton, taking everything extremely literally. It could get boring rather quickly, however.
    You should read Terry Pratchet t's book "Feet of clay" pretty nice book about golems. And also show a pretty big thing how their mind is working.
    I think playing a golem is pretty interesting. how could I serve my master in the most possible best way?

    They are created as a tool. So no "Why I live on earth?-questions like.

    They don't think about the commands, it could end in destruction or in killing innocents. No matter the golem will do it.

    They use mathematical logic.

    Take things literal.

    If hey get commands they do not like (because they are just stupid or something) , they protest in a strange way of exactly following orders, for example if you task them with digging a trench, well they start digging a trench, noone says how long of course... Or "Hey golem, craft me some chairs" -golem will take any woodlike material and turn it into chairs. hundrets, thousands ... no problem.

    There is no boring for them. Waiting 9000 years at the gorund of an ocean is no problem, no tasks, no initiative.

    are extremly heavy, so watch for wooden stairs.
    Last edited by Bouregard; 2008-10-30 at 05:35 PM.

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    May 2007

    Default Re: [3.5] Playing a golem

    Quote Originally Posted by Ravens_cry View Post
    The trouble I see being that Golems are way, way overpowered, being immune to most magic.
    Still, it would be interesting to see someone role play a mindless automaton, taking everything extremely literally. It could get boring rather quickly, however.
    I don't think being immune to magic is really 'overpowered'. There's really no arguing with the fact that magic is so much better at everything that there's no reason to do things any other way. Golems exist to make life slightly more difficult for those spellcasters. Besides, you just have to hit them with something that works on objects too. They tend to have terrible saves... especially fort what with the no con score and all.

    I see it as more of a disadvantage. Magic immunity means no buffs and no healing (haven't worked out how such a character will get repaired). I think it balances itself out.

    obnoxious
    sig
    Last edited by Irreverent Fool; 2008-10-30 at 08:36 PM.
    On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
    Divide By Zero: Irreverent Fool, you are my hero.

  5. - Top - End - #5
    Titan in the Playground
     
    Ravens_cry's Avatar

    Join Date
    Sep 2008

    Default Re: [3.5] Playing a golem

    I have read that, and Going Postal, both were extremely good, though are rather different, at least in flavor, then the D&D Golem. Maybe a home brew experimental golem, (with some balancing characteristics) would be better then the traditional Magic Robot of the D&D Golem. How you Role Play it is of course ones own choice.
    [edit]
    Well, if I read the description right, the haste spell heals Golems.
    Last edited by Ravens_cry; 2008-10-30 at 05:52 PM.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  6. - Top - End - #6
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
    Gender
    Male

    Default Re: [3.5] Playing a golem

    Plus, with every wizard and his grandma packing Orbs of X, the Magic Immunity only really protects against the stuff golems are immune to anyways (death effects and mind-affecting spells).

  7. - Top - End - #7
    Titan in the Playground
    Join Date
    Aug 2006
    Gender
    Male

    Default Re: [3.5] Playing a golem

    On the other hand, if you have a magic lite, rogue heavy area, such as a thieves guild you're pretty much an unstoppable killing machine.

    As for healing, perhaps you can sweet talk the DM into allowing you to absorb non-magical weapons and armor to heal yourself.
    I am trying out LPing. Check out my channel here: Triaxx2

  8. - Top - End - #8
    Bugbear in the Playground
    Join Date
    May 2007

    Default Re: [3.5] Playing a golem

    Quote Originally Posted by Ravens_cry View Post
    I have read that, and Going Postal, both were extremely good, though are rather different, at least in flavor, then the D&D Golem. Maybe a home brew experimental golem, (with some balancing characteristics) would be better then the traditional Magic Robot of the D&D Golem. How you Role Play it is of course ones own choice.
    [edit]
    Well, if I read the description right, the haste spell heals Golems.
    Haste actually only heals a specific kind of golem. I forget which kind. Most golems have one or two spells that will affect them... usually in odd ways. I left out the bit that tin golems are affected by rusting grasp normally and are slowed by electricity damage for 3 rounds, no save.

    obnoxious
    sig
    Last edited by Irreverent Fool; 2008-10-30 at 08:35 PM.
    On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
    Divide By Zero: Irreverent Fool, you are my hero.

  9. - Top - End - #9
    Firbolg in the Playground
     
    Emperor Tippy's Avatar

    Join Date
    Oct 2005
    Location
    Earth

    Default Re: [3.5] Playing a golem

    Playing a golem Psychic Warrior would solve most of the problems. RAW they can cast spells/powers on themselves with no problem. You can also use magic items without a problem.
    People who think Tippy equals win.
    Spoiler
    Show

    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

  10. - Top - End - #10
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
    Gender
    Male

    Default Re: [3.5] Playing a golem

    That depends if Psi/Magic Transparency is in effect or not. It and all of its varients are, by RAW, given equal valid weighting. Unless you mean that many PsyWar powers have SR:No, in which case you're absolutely right.
    Last edited by The Glyphstone; 2008-10-30 at 09:13 PM.

  11. - Top - End - #11
    Ogre in the Playground
     
    ocato's Avatar

    Join Date
    Mar 2007
    Location
    Muncie, Indiana
    Gender
    Male

    Default Re: [3.5] Playing a golem

    That Charisma and Int penalty is pretty rough. I bet you could get most of what you want without a lot of trouble with a Warforged. The Warforged Juggernaut offers a lot of "now you're a for real construct" stuff, and makes you a big honking war machine of death. This means no sorting out LA or any of that, as well as a wealth of warforged specific options and items to make things nice and smooth.
    Being a jerk to people on the internet does not make you cool.

    Avatar by Kalirush

  12. - Top - End - #12
    Bugbear in the Playground
     
    Prometheus's Avatar

    Join Date
    Jul 2006
    Location

    Default Re: [3.5] Playing a golem

    Quote Originally Posted by Irreverent Fool View Post
    ...reading over the Tin Golem (Lesser Golems, Dragon Magazine #341), I notice that in addition to getting skills and feats for having an intelligence score, they also gain access to class levels.
    You may have brains but you don't have a heart. If I were you, I'd be off to see the wizard...THE WONDERFUL WIZARD OF OZ.

    yeah...I have nothing else to contribute to this conversation.
    Homebrew Magic Items you might enjoy:
    Coins Tokens of Fortune
    Extra Spicy Peppers
    Also, its time to think about Yeth Hounds in a whole new way

  13. - Top - End - #13
    Firbolg in the Playground
     
    Emperor Tippy's Avatar

    Join Date
    Oct 2005
    Location
    Earth

    Default Re: [3.5] Playing a golem

    Quote Originally Posted by The_Glyphstone View Post
    That depends if Psi/Magic Transparency is in effect or not. It and all of its varients are, by RAW, given equal valid weighting. Unless you mean that many PsyWar powers have SR:No, in which case you're absolutely right.
    Actually no. RAW a creatures spell resistance never applies against spells they cast themselves.
    People who think Tippy equals win.
    Spoiler
    Show

    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

  14. - Top - End - #14
    Firbolg in the Playground
     
    BlueWizardGirl

    Join Date
    Jan 2008
    Location
    Georgia, USA

    Default Re: [3.5] Playing a golem

    The Force Golem from MM... V is it? I think it's V... Anyway, the Force Golem is also intelligent.
    Current Games:
    Spoiler
    Show
    GMing The Lotus Blossoms! [Exalted 3E] (OOC)
    Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
    Playing Rivers in Welcome to Thorns [Exalted 3E]

  15. - Top - End - #15
    Titan in the Playground
     
    Ravens_cry's Avatar

    Join Date
    Sep 2008

    Default Re: [3.5] Playing a golem

    Quote Originally Posted by Irreverent Fool View Post
    Haste actually only heals a specific kind of golem. I forget which kind. Most golems have one or two spells that will affect them... usually in odd ways. I left out the bit that tin golems are affected by rusting grasp normally and are slowed by electricity damage for 3 rounds, no save.

    obnoxious
    sig
    Yeah, it may be just the Mithrial Golem with the haste thing. More reasons to have a home brew golem,or a Warforged.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  16. - Top - End - #16
    Bugbear in the Playground
     
    Zombie

    Join Date
    Jul 2007
    Gender
    Male

    Default Re: [3.5] Playing a golem

    As I see it, either the magic immune could be volontarily bypassed (letting the defenses down in order to recive mending or buffs), or simply give them fast healing of appropriate strength but with defenses not droppable.

    I do note however that the OP description of the tin golem does not show Trait:Golem, but Trait: Construct.
    As such it is not automatically immune to all magic as golems often are and mending / buffs works as normal.

    So as written, the Tin golem is, basically a warforged, except not really for war, more a sentient manifacturing unit who for some reason leaves the factory and starts adventuring (by smacking things dead usually, like some kinda Warforge.... heeey )

  17. - Top - End - #17
    Ogre in the Playground
    Join Date
    Dec 2006
    Location
    Brazil
    Gender
    Male

    Default Re: [3.5] Playing a golem

    A tin golen?

    Anyway, drop the spell immunity, and you can get something more playable. Being constructs, they already have lots of immunities.
    Maybe get a warforged as base, add some stats, drop the half-healing thing, add 1 or 2 LA, and you are set.
    For repairs, you can either get a typical healing way (like fire for iron golens), or get Repair Damage, available both to wizards/sorcerers and artificers.

    Just remember to always carry oil with you. And an umbrella.

    Member of the Hinjo fan club. Go Hinjo!
    "In Soviet Russia, the Darkness attacks you."
    "Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."

  18. - Top - End - #18
    Ogre in the Playground
     
    Kaiyanwang's Avatar

    Join Date
    Jul 2008
    Location
    Italy
    Gender
    Male

    Default Re: [3.5] Playing a golem

    If you remove golem traits, all the challenges about play a golem disappears.
    At that point, play a Warforged.

    I think that a golem is powerful as a monster, but has a lot of problems as a PC.
    So it wouldn't be so unbalanced, specially a golem from DM #341.

    If there are troubles or you want to make the story turns at a certain point, remember the Awaken Construct spell.

  19. - Top - End - #19
    Titan in the Playground
     
    Darrin's Avatar

    Join Date
    Oct 2006
    Location
    Cleveland, OH
    Gender
    Male

    Default Re: [3.5] Playing a golem

    Quote Originally Posted by Irreverent Fool View Post
    There are certainly advantages, but the inability to be raised or healed by [healing] spells that allow SR, the immunity to magic (which I believe by RAW prevents use of even the 'repair' line), destruction at 0 hp, and the big hits in the stat department balance this out, I feel.
    Actually, the Repair [blah] Damage spells are "SR: No", so they will work on most golems. If your DM allows such a PC, then see if he'll allow a "Repair Light Damage Stone" or something similar, 1800 GP for a command-activated wondrous item with infinite uses.

    Savage Species has some advice on calculating level adjustments... the really sticky issue here is how to calculate how powerful that magic immunity is. We know from Savage Species that a construct is automatically LA +1, and the Tin Golem is considerably less powerful than a Flesh or Stone Golem at LA +6, so our Tin Man is somewhere between there. The Tin Golem doesn't have any DR, no special attacks, and the natural armor is lower than most golems... I'd say it should be around LA +4. 3 HD so total ECL = 7.

  20. - Top - End - #20
    Bugbear in the Playground
    Join Date
    May 2007

    Default Re: [3.5] Playing a golem

    Regarding the posts saying to 'just play a warforged': quit it! Read the original post.

    Regarding the posts making tin man jokes: I am amused!

    Thanks for reminding me that the repair line is SR: No. That makes things a bit easier.

    Darrin: I think +4 LA is a bit steep. But let me break it down by the Savage Species guidelines (pg 11) and see how it works out.

    Ability scores: Strength +4, Intelligence -6, Constiution --, Charisma -10 (minimum 1)

    Savage Species says that having no Con score is actually an advantage. I tend to disagree as the downsides more or less balance out the advantages. In certain situations it will be a boon. In others it will be a terrible terrible disadvantage. Compared to our +0 LA friend the orc, I would say this guy is worse off. This section references table 2-7 in the 3.0 DMG. Let's check that out (since I don't see the same table in the 3.5):

    DMG 3.0 says a bonus to Strength is balanced by equal penalty to Intelligence and Charisma. Well, we're running on a surplus of 12 here. Is a -12 enough to balance out the 'advantage' of a non-ability? I don't think it would be pushing it to say yes. Besides, this advantage is redundant with being a golem anyway. Let's say +0 LA for the stats.

    Natural Armor Bonus +7
    "A natural armor bonus is worth at least a +1 LA" Beyond the first 5, each additional 5 adds another +1 LA. This is pretty cut-and-dry. +1 LA.

    Skills and Feats
    As nice as it is, the +6 on any two craft or profession skills is hardly worth an LA.

    Special Attacks and Special Qualities
    I don't see where constructs are automatically +1, but considering their immunities, it makes sense. Magic immunity is probably worth a +1 as well, I can't really argue my way of that.

    So we're looking at +3 LA. I guess you're right, Darrin. LA is a tricky thing. Looking at playablity, I just don't feel that everything our Tin Man gets makes him an ECL 6-7 though. Overall I'd say he's probably ECL 5ish. I guess that's just a matter for me and the DM to work out.
    obnoxious
    sig
    Last edited by Irreverent Fool; 2008-10-31 at 03:48 PM.
    On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
    Divide By Zero: Irreverent Fool, you are my hero.

  21. - Top - End - #21
    Troll in the Playground
     
    Flumph

    Join Date
    Oct 2007

    Default Re: [3.5] Playing a golem

    +3 LA would be without the racial HD. Since Construct HD are, let's say, about 1/3 as good as actual class levels, he's effectively getting hit with +2 LA from those alone. So I'd go with 3 HD, +1 LA.

    Magic immunity is nice, but also has significant downsides, and won't protect against most monster abilities like breath weapons - or even spells like the Orb series. And as far as Con --, that's not an advantage, it's a disadvantage - everything it gives you is already gotten from being a Construct, and the significant loss of HP will hurt a warrior-type, which is pretty much what the other stats seem suited for.
    Last edited by icefractal; 2008-10-31 at 09:15 PM.

  22. - Top - End - #22
    Troll in the Playground
     
    Flumph

    Join Date
    Oct 2007

    Default Re: [3.5] Playing a golem

    Of course, a practical test is more useful than any formula, so let's take my proposed LA of +1 and do an actual comparison against a Warforged (using the Elite array, no equipment factored in):

    Tin Golem Crusader 1:
    Spoiler
    Show
    HP 36
    AC 19
    BAB +3, Melee Attack +8
    Fort +3, Ref +3, Will +2
    Str 20, Dex 14, Con --, Int 7, Wis 12, Cha 1
    Immune to Magic
    Construct Traits
    ---
    Steely Resolve 5
    1st level Maneuvers, 1 stance
    2 feats unpicked

    Warforged Crusader 5:
    Spoiler
    Show
    HP 46
    AC 19, DR 2/adamantine
    BAB +5, Melee Attack +8
    Fort +7, Ref +2, Will +2
    Str 16, Dex 13, Con 16, Int 8, Wis 12, Cha 6
    Partial Construct Traits
    ---
    Steely Resolve 10, Zealous Surge
    3rd level Manuevers, 2 stances
    1 feat unpicked

    Comparison:
    Spoiler
    Show
    Warforged Advantages:
    * More HP, More Temp HP
    * Damage Reduction
    * Better Fort Save, Zealous Surge
    * More and Stronger Manuevers (significant)
    * Can Be Healed and Buffed By Party
    * Not As Dumb and Uncharismatic

    Tin Golem Advantages:
    * More Construct Immunities
    * Magic Immunity
    * Better Strength

    Conclusion: If anything, +1 LA is a little high, but +0 LA might be too low. The added immunities will be a larger factor at high levels, but so will the lower HP.

  23. - Top - End - #23
    Bugbear in the Playground
     
    Pie Guy's Avatar

    Join Date
    Feb 2008
    Location
    center of earth

    Default Re: [3.5] Playing a golem

    Am I the only one noticing that there are no wisdom penalties. Let's use that.

    Yes. I just suggested that we make this a cleric.

  24. - Top - End - #24
    Titan in the Playground
     
    Darrin's Avatar

    Join Date
    Oct 2006
    Location
    Cleveland, OH
    Gender
    Male

    Default Re: [3.5] Playing a golem

    Quote Originally Posted by Irreverent Fool View Post
    So we're looking at +3 LA. I guess you're right, Darrin. LA is a tricky thing. Looking at playablity, I just don't feel that everything our Tin Man gets makes him an ECL 6-7 though. Overall I'd say he's probably ECL 5ish. I guess that's just a matter for me and the DM to work out.
    I think the magic immunity is probably closer to +2. However, I was also thinking +3 sounded about right, until I looked at the list of ECLs/LAs towards the end of Savage Species, and all the creatures I thought of as comparable to the Tin Golem tended to have LA +4. Still... my initial "eyeball" guess was closer to +3. The speech and the ability to use weapons makes it one of the most PC-friendly golems you could hope for.

  25. - Top - End - #25
    Troll in the Playground
     
    Flumph

    Join Date
    Oct 2007

    Default Re: [3.5] Playing a golem

    I was thinking about Cleric, actually, but those 3 Construct HD are a spellcaster-killer, even without the LA.

    As for the Savage Species method, I find it tends to overestimate LA in general, and doesn't take the effect of racial HD into account (having lots of racial HD is like a LA by itself). If you look at my practical comparison above, you'll see that +1 LA is a lot closer than +4.

  26. - Top - End - #26
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

    Join Date
    Nov 2007
    Location
    Texas...for now
    Gender
    Male

    Default Re: [3.5] Playing a golem

    Construct HD give:
    • 10-sided HD(very good, not great)
    • 3/4s BAB(poor for a Fighter-type, but only 1pt in this instance, so not bad)
    • No good saves(!!! Bad, bad, bad. He's very vulnerable to any effect that gets through his immunities)
    • 2+int skills(horrid, but it's not exactly a skillmonkey character)
    construct type gives:
    • No Con score(Bad for a melee'r due to the lack of HP, though it does give some help in pt-buy)
    • Low-light/Darkvision(good, but not exactly worth anything)
    • Immunity to mind-affecting(good given that his Will save is probably in the toilet)
    • Immunity to a large chunk of magical debuffs(see above)
    • Cannot heal(not exactly bad, as the best healing and Crusader abilities both circumvent it, as do certain spells)
    • More immunities(again, great)
    • Immunities(at high levels your goal should be to eliminate any attack style you cannot crush)
    • Immune to Fort saves(wow this thing is immune to a lot)
    • Dies at 0, can not be brought back(very risky)
    • Size-based bonus HP(very nice, balances the lack of Con early on, still hurts later)
    • Does not eat, sleep, or breathe(not a huge benefit, but exists)
    So the main benefits from being a Construct are the immunities. Everything else is on-par with a standard character. And Magic Immunity pretty much just changes it from "immune to most magic" to "immune to all magic". The massive losses to stats that don't really hurt you overbalance the +4 str, but lets call it a wash. The Nat armor is nice. None of the other stuff matters. Let's say the immunities are 2 LA(magic immunity hurts), the Nat Armor is 1 LA, and the other stuff is 1 LA. You also have 3 HD that don't progress class features, so figure that at -1 LA. ECL 6. Maybe a bit high, but that's what I'd shoot for.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  27. - Top - End - #27
    Troll in the Playground
     
    Flumph

    Join Date
    Oct 2007

    Default Re: [3.5] Playing a golem

    I'm not convinced that a Tin Golem works as ECL 6.
    For instance, if we take the example from earlier, with the proposed +3 LA:

    Tin Golem Crusader 1:
    Spoiler
    Show
    HP 36
    AC 19
    BAB +3, Melee Attack +8
    Fort +3, Ref +3, Will +2
    Str 20, Dex 14, Con --, Int 7, Wis 12, Cha 1
    Immune to Magic
    Construct Traits
    ---
    Steely Resolve 5
    1st level Maneuvers, 1 stance
    2 feats unpicked

    Warforged Crusader 7:
    Spoiler
    Show
    HP 64
    AC 19, DR 2/adamantine
    BAB +7, Melee Attack +10
    Fort +8, Ref +3, Will +3
    Str 16, Dex 13, Con 16, Int 8, Wis 12, Cha 6
    Partial Construct Traits
    ---
    Steely Resolve 10, Zealous Surge, Smite
    4th level Manuevers, 2 stances
    2 feats unpicked

    You'll see that the Warforged has almost twice as much HP, the same AC (plus DR), a better attack bonus, better saves, and (importantly) much better manuevers - the equivalent of Polymorph vs Magic Missile.

    The only things the Tin Golem has going for it are more construct immunities (many of which are resisted by Fortitude anyway, and thus likely to be saved against), and the double-edged sword which is magic immunity. The higher Strength is by this point outweighed by the higher attack bonus and better damage capacity (via stronger manuevers) of the Warforged.

    Bottom Line: The Warforged is superior in almost every way - these two characters are not balanced against each-other. Since a warrior-role is the Tin Golem's biggest strength, this indicates that a +3 LA is too high.
    Last edited by icefractal; 2008-11-01 at 02:49 AM.

  28. - Top - End - #28
    Bugbear in the Playground
    Join Date
    May 2007

    Default Re: [3.5] Playing a golem

    Quote Originally Posted by icefractal View Post
    +3 LA would be without the racial HD. Since Construct HD are, let's say, about 1/3 as good as actual class levels, he's effectively getting hit with +2 LA from those alone. So I'd go with 3 HD, +1 LA.

    Magic immunity is nice, but also has significant downsides, and won't protect against most monster abilities like breath weapons - or even spells like the Orb series. And as far as Con --, that's not an advantage, it's a disadvantage - everything it gives you is already gotten from being a Construct, and the significant loss of HP will hurt a warrior-type, which is pretty much what the other stats seem suited for.
    Yeah, there's no getting around the 3 racial HD, and I was coming to about the same conclusion there. Most monsters with racial HD suffer the same fate though. Your comparisons are most helpful.
    obnoxious
    sig
    Last edited by Irreverent Fool; 2008-11-01 at 04:39 PM.
    On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
    Divide By Zero: Irreverent Fool, you are my hero.

  29. - Top - End - #29
    Ogre in the Playground
     
    Copacetic's Avatar

    Join Date
    Dec 2006
    Gender
    Male

    Default Re: [3.5] Playing a golem

    An entire Golem Campaignh would be rather intresting to play, with the DM having to work around the magic immunity and other such. But it would still be cool.


    Obnoxious
    Sig
    Not forgetting Yldenfrei and the wonderful avatar she made.

  30. - Top - End - #30
    Firbolg in the Playground
     
    Emperor Tippy's Avatar

    Join Date
    Oct 2005
    Location
    Earth

    Default Re: [3.5] Playing a golem

    Thoughts on turning the LA into HD?

    So instead of 3 HD and 4 LA for ECL 7 have 7 HD and 0 LA.

    Those levels are still worth less than class levels but you at least gain HP, saves, BAB, and skills for those 4 levels.
    People who think Tippy equals win.
    Spoiler
    Show

    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •