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2008-10-31, 08:14 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
[3.5]Running 1200 miles per day without a problem
Did you know that you can run 1,200 D&D miles per day at level 20 without any negative side effects?
Step 1: Take 20 levels on monk to up your base speed to 90 feet per round.
Step 2: Take the Dark template from Tome of Magic to up your base speed by 10 feet per round. Use LA buy off.
Step 3: Buy Boots of the Wanderer (page 138 Complete Champion).
Step 4: Take the Run feat.
Boots of the Wanderer says "While wearing the boots of the wanderer you automatically succeed on any constitution checks required for running or making a forced march".
With the run feat you run at x5 your base speed, which is 100 feet per round. That means you can move 500 feet per round. That is 5,000 feet per miniute, 300,000 feet per hour (50 MPH), or 1,200 MPH per day. Using the 6,000 foot D&D mile.
Even using a regular medium creature with no monk levels, no dark template, and no Run feat you can still run 288 miles per day (360 with the Run feat).
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2008-10-31, 08:30 PM (ISO 8601)
- Join Date
- Feb 2005
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Re: [3.5]Running 1200 miles per day without a problem
Chuck was still faster...at least until he tripped over CChampion errata and broke his neck...
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2008-10-31, 08:37 PM (ISO 8601)
- Join Date
- Jul 2007
Re: [3.5]Running 1200 miles per day without a problem
Aside from starting an epic messenger service, what good would it do?
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2008-10-31, 08:49 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: [3.5]Running 1200 miles per day without a problem
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2008-10-31, 08:52 PM (ISO 8601)
- Join Date
- Jul 2006
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Re: [3.5]Running 1200 miles per day without a problem
Homebrew Magic Items you might enjoy:
Coins Tokens of Fortune
Extra Spicy Peppers
Also, its time to think about Yeth Hounds in a whole new way
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2008-10-31, 08:53 PM (ISO 8601)
- Join Date
- Oct 2007
Re: [3.5]Running 1200 miles per day without a problem
If you have an army of 20th level characters, moving fast is the least of what you can do. I'll grant it's amusing though.
Last edited by icefractal; 2008-10-31 at 08:53 PM.
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2008-10-31, 09:17 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: [3.5]Running 1200 miles per day without a problem
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2008-10-31, 09:18 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- The great state of denial
Re: [3.5]Running 1200 miles per day without a problem
Isn't this why teleport was invented?
Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
Me: Yeah, a knight in shining armour might just bring her over the edge.
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2008-10-31, 09:19 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- In search of cheese
Re: [3.5]Running 1200 miles per day without a problem
Originally Posted by Overland MovementBelkar's Bad to the Bone.
Dispossible a fetter hein and bemay kine a sinder's tock.
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2008-10-31, 09:29 PM (ISO 8601)
- Join Date
- Apr 2008
Re: [3.5]Running 1200 miles per day without a problem
No negative side effects?
What do you call 20 monk level?
Ba dump pshhh!Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
X-Com avatar by BRC. He's good folks.
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2008-10-31, 09:34 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: [3.5]Running 1200 miles per day without a problem
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2008-10-31, 09:38 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2008-10-31, 09:39 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Mi Lower P
- Gender
Re: [3.5]Running 1200 miles per day without a problem
Barbarian4/FoF3/shadow template 3
Take quick trait
Human race
30+10+10+10
60x2
120 feet every 6 seconds by level ten with no magical help
Run for 480 every 6 seconds
80 feet a second
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2008-11-01, 12:06 AM (ISO 8601)
- Join Date
- Feb 2008
Re: [3.5]Running 1200 miles per day without a problem
[Insert Something about DMM Persistant Footsteps of the Divine]
Sig'd
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2008-11-01, 12:09 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
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2008-11-01, 12:09 AM (ISO 8601)
- Join Date
- Nov 2006
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2008-11-01, 01:29 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
Re: [3.5]Running 1200 miles per day without a problem
Persistent Cloud Charriot. 1 mile/round movement is nice.
If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.
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2008-11-01, 01:32 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: [3.5]Running 1200 miles per day without a problem
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2008-11-01, 01:37 AM (ISO 8601)
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- Apr 2008
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2008-11-01, 01:51 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: [3.5]Running 1200 miles per day without a problem
Here we go. Dark Necropolitan Catfolk Barbarian 1/Scout 1 with the Quick trait, an item of +30 speed, Wild Talent, Speed of Thought and of course the Run feat. Base speed of 120, no Con score, so may be able to run forever(depending on how you read the rules). Level 4, though XP would be level 4+3,000.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-11-01, 02:18 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: [3.5]Running 1200 miles per day without a problem
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2008-11-01, 03:24 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: [3.5]Running 1200 miles per day without a problem
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2008-11-01, 05:28 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2008-11-01, 07:36 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- NYC
Re: [3.5]Running 1200 miles per day without a problem
That's 50 mph. Can't even break the speed limit?
You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist. - Friedrich Nietzsche
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2008-11-01, 08:39 PM (ISO 8601)
- Join Date
- May 2007
Re: [3.5]Running 1200 miles per day without a problem
Last edited by Irreverent Fool; 2008-11-01 at 08:39 PM.
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
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2008-11-01, 08:55 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: [3.5]Running 1200 miles per day without a problem
No. Unless it happens to be, in which case I'll take credit for it without knowing what I was taking credit for.
I just thought it would be amusing to juxtapose the awesome running force with the real-world practicality. Usually in D&D, there is some power that is minor in fantasy terms but world shaking in RL. For example, Cure Light Wounds.Homebrew Magic Items you might enjoy:
Coins Tokens of Fortune
Extra Spicy Peppers
Also, its time to think about Yeth Hounds in a whole new way
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2008-11-01, 09:49 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: [3.5]Running 1200 miles per day without a problem
....Why?
Oh why oh why of why?
obnoxious
sigNot forgetting Yldenfrei and the wonderful avatar she made.
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2008-11-01, 09:54 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Somewhere.
- Gender
Re: [3.5]Running 1200 miles per day without a problem
He can run 1200 miles in one day, but can he see why kids love cinnamon toast crunch?
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2008-11-02, 03:59 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- far far away
- Gender
Re: [3.5]Running 1200 miles per day without a problem
Well... now he can use all that movement to try running around the world, invert its rotation, make time flows backwards (remember that?) and prevent himself from taking 20 levels in monk!
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2008-11-02, 08:54 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- center of earth
Re: [3.5]Running 1200 miles per day without a problem