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  1. - Top - End - #1
    Barbarian in the Playground
     
    Glyphic's Avatar

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    May 2007

    Default [4E DnD] Avernum/Exile races.

    Soonish, I plan to run a campaign based off Jeff Vogel's Avernum series of games, over at spidweb.dom. A player has expressed interest in playing a Slithzerikai. There are similarities to them and the dragonborn, but I'd rather nix Dragonborn and replace them with the Sliths, as the breath weapon doesn't fit at all.

    So I got to homebrewing, and I hit a wall. I can't seem to find what's appropos to give new races. I'd like to add a minor cold vulnerability, but the paradigm is "no negatives" as far as I see. So I turn to the play ground for help. The link above can give you a glimpse at the Slith race, and my progress is as follows...

    Slithzerikai
    RACIAL TRAITS
    Average Height: 6'4˝ – 6´ 10˝
    Average Weight: 240-280 lb.
    Ability Scores: +2 Strength, +2 Wisdom
    Size: Medium
    Speed: 6 squares
    Vision: Dark-vision.
    Languages: Common, Slithzerikaiis (Replaces Draconic in world)
    Skill Bonuses: +2 Arcana, +2 Athletics

    Gain proficiency with Glaives and Halberds

    Resist Fire 5+ (1/2 Charlevel)

    Oversized: You can use weapons of your size or one size larger than you as if they were your size.
    I'm looking for help making them an encounter power. If I'm really lazy, I may just slap 'Oversized' on them and call it good. The Vulnerability seem like it should get removed. There will also be a superior weapon, the Slith spear.

    Thoughts; suggestions; already done somewhere else? I'm also considering making the Nephilim race depending on how this goes..

    Changelog
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    Added Darkvision
    Removed Vulnerability
    Added oversized
    Last edited by Glyphic; 2008-11-09 at 10:36 PM.
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  2. - Top - End - #2
    Banned
     
    KKL's Avatar

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    Default Re: [4E DnD] Avernum/Exile races.

    Oversized seems like a good bet. As for a racial encounter...something in that wiki suggests me an encounter power that grants a bunch of temp. HP, as a sort of clerical thing.

  3. - Top - End - #3
    Halfling in the Playground
     
    Tuataralad's Avatar

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    Default Re: [4E DnD] Avernum/Exile races.

    Seems pretty well done. I guess oversized works, and you should probably include a so-so racial power in addition. I also agree that the vulnerability should probably go, I don't think a single other race gets vulnerability.
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  4. - Top - End - #4
    Barbarian in the Playground
     
    Glyphic's Avatar

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    May 2007

    Default Re: [4E DnD] Avernum/Exile races.

    New content! Please Peach!

    Nephilim

    RACIAL TRAITS
    Average Height: 4´ 9˝–5´ 5˝
    Average Weight: 90–130 lb.
    Ability Scores: +2 Dexterity, +2 Charisma
    Size: small
    Speed: 6 squares
    Vision: Dark-vision
    Languages: Common
    Skill Bonuses: +2 Thievery, +2 Perception

    Fletcher: You gain proficiency with the Shortbow. You may use shortbows in conjunction with rogue powers that use crossbows or slings. Somebody alert me if this has unintended consequences. I mean it to be mostly flavor, with a little extra damage!

    Agile movements: You do not give combat advantage when balancing, climbing, prone, running or squeezing,

    Tribal calm – Nephilim racial power
    Encounter, Standard action- Personal
    Effect: All allies in close burst 10 may make a saving throw versus an on-going effect. For the rest of the encounter, you are immune to attacks with the fear keyword. Torn between the type of action required. Almost made it an interrupt.
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  5. - Top - End - #5
    Barbarian in the Playground
     
    Glyphic's Avatar

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    Default Re: [4E DnD] Avernum/Exile races.

    Just a bump. I gave some feats and an encounter power set to the Slitherizaki, but would love more PEACHing on either..

    Slitherizaki racial power (choose one)
    Tranquil heritage
    Encounter, minor action, personal.

    By taking a mere moment for meditation in choas, you tap into the power of your ancestors.

    Until the end of your next turn, you gain a +1 bonus on saves. You also gain temporary HP equal to your wisdom modifier.
    ----------------
    Darkling Link
    Encounter, standard action. Weapon

    Make a basic attack. If you hit, you deal poison damage equal to your wisdom modifier, and the target takes 2 ongoing poison damage (save ends). Improves in someway after the heroic tier
    Slith Feats.
    Slitherizaki Frenzy [Dragonborn]
    Prerequisite: Slitherizaki
    Benefit: While you are bloodied, you gain a +2
    bonus to damage rolls.

    War Training [Slitherzaki]
    Prerequisite: Slitherizaki
    Benefit: You gain proficiency with the Slith spear, and a +1 bonus to perception checks.

    Tranquil Arua [Slitherizaki]
    Prerequisite: Slitherizaki, Tranquil heritage
    Benefit: When using your tranquil heritage, all allies in close burst 2 may make a saving throw. If they succeed and end an on going effect, they gain temporary hp equal to your wisdom modifier.

    Darkling's embrace [Slitherzaki]
    Prerequisite: Slitherizaki, Darkling Link
    Benefit: When using Darkling Link, use an at-will power instead of a basic attack.
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  6. - Top - End - #6
    Ogre in the Playground
     
    Pronounceable's Avatar

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    Nov 2006

    Default Re: [4E DnD] Avernum/Exile races.

    I think what nephils use are longbows. They also get gymnastics bonuses in later games, so perhaps some AC and Ref bonuses/powers are in order.

    Sliths make good mages as well, so maybe they can get +int instead of +wis optionally.
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  7. - Top - End - #7
    Barbarian in the Playground
     
    Glyphic's Avatar

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    Default Re: [4E DnD] Avernum/Exile races.

    I think what nephils use are longbows. They also get gymnastics bonuses in later games, so perhaps some AC and Ref bonuses/powers are in order.
    Not a bad Idea, but I'm more looking to give them a nice offensive bonus. Agile movements is nice for utility and defense/mobility, and Tribal calm reflects their shamanism. As Small creatures, they can't use longbows in 4E. Shortbows.. provide 5 range, and +1 damage. Not great, and I think they need just a little boost.

    I toyed with Slitherizaki getting +int, but like +wisdom better. 4E discourages 'special instances' of getting to choose like that. Do you have a mechanical argument in favor of +int?
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  8. - Top - End - #8
    Bugbear in the Playground
     
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    Default Re: [4E DnD] Avernum/Exile races.

    Avernum, yes! Bonus points if you make cockroach people!
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  9. - Top - End - #9
    Pixie in the Playground
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    Nov 2006

    Default Re: [4E DnD] Avernum/Exile races.

    I would never have thought that my wiki could be used as a DnD reference one day. Yay! :)

    Speaking as a complete D&D noob, note that the cold vulnerability of Sliths is supposed to affect only their speed (moving and acting), and possibly (from some dialogue I remember in Upper Exile in E3) alertness by making them feel tired - I'm not sure if that kind of thing can be reflected in the game rules.

  10. - Top - End - #10
    Ogre in the Playground
     
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    Nov 2006

    Default Re: [4E DnD] Avernum/Exile races.

    Quote Originally Posted by Arancaytar View Post
    Speaking as a complete D&D noob, note that the cold vulnerability of Sliths is supposed to affect only their speed (moving and acting), and possibly (from some dialogue I remember in Upper Exile in E3) alertness by making them feel tired - I'm not sure if that kind of thing can be reflected in the game rules.
    Wis and dex penalty?
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