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Thread: [4E DnD] Avernum/Exile races.
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2008-11-09, 08:23 PM (ISO 8601)
- Join Date
- May 2007
[4E DnD] Avernum/Exile races.
Soonish, I plan to run a campaign based off Jeff Vogel's Avernum series of games, over at spidweb.dom. A player has expressed interest in playing a Slithzerikai. There are similarities to them and the dragonborn, but I'd rather nix Dragonborn and replace them with the Sliths, as the breath weapon doesn't fit at all.
So I got to homebrewing, and I hit a wall. I can't seem to find what's appropos to give new races. I'd like to add a minor cold vulnerability, but the paradigm is "no negatives" as far as I see. So I turn to the play ground for help. The link above can give you a glimpse at the Slith race, and my progress is as follows...
Slithzerikai
RACIAL TRAITS
Average Height: 6'4˝ – 6´ 10˝
Average Weight: 240-280 lb.
Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Dark-vision.
Languages: Common, Slithzerikaiis (Replaces Draconic in world)
Skill Bonuses: +2 Arcana, +2 Athletics
Gain proficiency with Glaives and Halberds
Resist Fire 5+ (1/2 Charlevel)
Oversized: You can use weapons of your size or one size larger than you as if they were your size.
Thoughts; suggestions; already done somewhere else? I'm also considering making the Nephilim race depending on how this goes..
Changelog
Spoiler
Added Darkvision
Removed Vulnerability
Added oversized
Last edited by Glyphic; 2008-11-09 at 10:36 PM.
Lyra Corvis- Avy done by Mechafox(Thanks!)
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2008-11-09, 09:13 PM (ISO 8601)
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- May 2008
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Re: [4E DnD] Avernum/Exile races.
Oversized seems like a good bet. As for a racial encounter...something in that wiki suggests me an encounter power that grants a bunch of temp. HP, as a sort of clerical thing.
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2008-11-09, 09:31 PM (ISO 8601)
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- Aug 2008
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Re: [4E DnD] Avernum/Exile races.
Seems pretty well done. I guess oversized works, and you should probably include a so-so racial power in addition. I also agree that the vulnerability should probably go, I don't think a single other race gets vulnerability.
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My Homebrew:
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2008-11-09, 10:34 PM (ISO 8601)
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- May 2007
Re: [4E DnD] Avernum/Exile races.
New content! Please Peach!
Nephilim
RACIAL TRAITS
Average Height: 4´ 9˝–5´ 5˝
Average Weight: 90–130 lb.
Ability Scores: +2 Dexterity, +2 Charisma
Size: small
Speed: 6 squares
Vision: Dark-vision
Languages: Common
Skill Bonuses: +2 Thievery, +2 Perception
Fletcher: You gain proficiency with the Shortbow. You may use shortbows in conjunction with rogue powers that use crossbows or slings. Somebody alert me if this has unintended consequences. I mean it to be mostly flavor, with a little extra damage!
Agile movements: You do not give combat advantage when balancing, climbing, prone, running or squeezing,
Tribal calm – Nephilim racial power
Encounter, Standard action- Personal
Effect: All allies in close burst 10 may make a saving throw versus an on-going effect. For the rest of the encounter, you are immune to attacks with the fear keyword. Torn between the type of action required. Almost made it an interrupt.Lyra Corvis- Avy done by Mechafox(Thanks!)
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2008-11-15, 06:47 PM (ISO 8601)
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- May 2007
Re: [4E DnD] Avernum/Exile races.
Just a bump. I gave some feats and an encounter power set to the Slitherizaki, but would love more PEACHing on either..
Slitherizaki racial power (choose one)
Tranquil heritage
Encounter, minor action, personal.
By taking a mere moment for meditation in choas, you tap into the power of your ancestors.
Until the end of your next turn, you gain a +1 bonus on saves. You also gain temporary HP equal to your wisdom modifier.
Darkling Link
Encounter, standard action. Weapon
Make a basic attack. If you hit, you deal poison damage equal to your wisdom modifier, and the target takes 2 ongoing poison damage (save ends). Improves in someway after the heroic tierSlith Feats.
Slitherizaki Frenzy [Dragonborn]
Prerequisite: Slitherizaki
Benefit: While you are bloodied, you gain a +2
bonus to damage rolls.
War Training [Slitherzaki]
Prerequisite: Slitherizaki
Benefit: You gain proficiency with the Slith spear, and a +1 bonus to perception checks.
Tranquil Arua [Slitherizaki]
Prerequisite: Slitherizaki, Tranquil heritage
Benefit: When using your tranquil heritage, all allies in close burst 2 may make a saving throw. If they succeed and end an on going effect, they gain temporary hp equal to your wisdom modifier.
Darkling's embrace [Slitherzaki]
Prerequisite: Slitherizaki, Darkling Link
Benefit: When using Darkling Link, use an at-will power instead of a basic attack.Lyra Corvis- Avy done by Mechafox(Thanks!)
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2008-11-15, 09:11 PM (ISO 8601)
- Join Date
- Nov 2006
Re: [4E DnD] Avernum/Exile races.
I think what nephils use are longbows. They also get gymnastics bonuses in later games, so perhaps some AC and Ref bonuses/powers are in order.
Sliths make good mages as well, so maybe they can get +int instead of +wis optionally.Founder of the Fanclub of the (Late) Chief of Cliffport Police Department (He shall live forever in our hearts)
CATNIP FOR THE CAT GOD! MILK FOR THE MILK BOWL!
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2008-11-15, 09:29 PM (ISO 8601)
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- May 2007
Re: [4E DnD] Avernum/Exile races.
I think what nephils use are longbows. They also get gymnastics bonuses in later games, so perhaps some AC and Ref bonuses/powers are in order.
I toyed with Slitherizaki getting +int, but like +wisdom better. 4E discourages 'special instances' of getting to choose like that. Do you have a mechanical argument in favor of +int?Lyra Corvis- Avy done by Mechafox(Thanks!)
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2008-11-15, 10:13 PM (ISO 8601)
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- Jul 2006
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Re: [4E DnD] Avernum/Exile races.
Avernum, yes! Bonus points if you make cockroach people!
Homebrew Magic Items you might enjoy:
Coins Tokens of Fortune
Extra Spicy Peppers
Also, its time to think about Yeth Hounds in a whole new way
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2008-11-16, 08:33 AM (ISO 8601)
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- Nov 2006
Re: [4E DnD] Avernum/Exile races.
I would never have thought that my wiki could be used as a DnD reference one day. Yay! :)
Speaking as a complete D&D noob, note that the cold vulnerability of Sliths is supposed to affect only their speed (moving and acting), and possibly (from some dialogue I remember in Upper Exile in E3) alertness by making them feel tired - I'm not sure if that kind of thing can be reflected in the game rules.
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2008-11-16, 10:35 AM (ISO 8601)
- Join Date
- Nov 2006
Founder of the Fanclub of the (Late) Chief of Cliffport Police Department (He shall live forever in our hearts)
CATNIP FOR THE CAT GOD! MILK FOR THE MILK BOWL!
Shameless shill: