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Thread: [3.5]Machine of Lum the Mad?
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2008-11-23, 07:30 PM (ISO 8601)
- Join Date
- Jul 2008
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- Broken Damaged Worthless
[3.5]Machine of Lum the Mad?
I know this artifact existed in the older editions of D&D, but I'm curious if a set of 3.5 stats were ever created to govern it's actions... or if I have to create them from scratch.
Anyone got a 3.5 Machine of Lum the Mad?
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2008-11-23, 07:41 PM (ISO 8601)
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- Nov 2007
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- York
- Gender
Re: [3.5]Machine of Lum the Mad?
Is that the one where you pull the levers in random combinations and it kills you? I think I have the Od&d book with that in.
I think the best result would be to whack up a list of random possible effects , based on spell effects, and things like the deck of many cards.
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2008-11-23, 07:57 PM (ISO 8601)
- Join Date
- Jul 2008
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- Broken Damaged Worthless
Re: [3.5]Machine of Lum the Mad?
Uh, yeah, basically. It has some levers, dials, and buttons, and you push, pull, or spin them, and stuff happens.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2008-11-23, 08:16 PM (ISO 8601)
- Join Date
- Nov 2007
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- York
- Gender
Re: [3.5]Machine of Lum the Mad?
Uh, yeah, basically. It has some levers, dials, and buttons, and you push, pull, or spin them, and stuff happens.
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2008-11-23, 10:05 PM (ISO 8601)
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- Aug 2006
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Re: [3.5]Machine of Lum the Mad?
There was one in Baldur's Gate 2. It's not 3.5 but it can give you an idea of a starting point. Most FAQ's list the good and bad effects.
I am trying out LPing. Check out my channel here: Triaxx2
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2008-11-24, 05:18 AM (ISO 8601)
- Join Date
- Nov 2005
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- Flawse Fell, Geordieland
Re: [3.5]Machine of Lum the Mad?
"Book of Artefacts" for 2nd Ed covered the Machine, as did (IIRC) one of the Planescape adventures (it was the 'hooded stranger' of the plot). Dunno if it ever got ported to 3E.
Updating it shouldn't be that difficult though; just use the old 2E effect tables. Substitute 3E effects where appropriate. For extra lulz and "It's a freakin' artefact" cheatery allow it to use previous edition spell effects (bouncing lightning, expanding fireballs, wider AoE outside, stoneskin as DR infinite, etc).Last edited by bosssmiley; 2008-11-24 at 05:21 AM.
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2008-11-24, 10:55 AM (ISO 8601)
- Join Date
- Feb 2006
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Re: [3.5]Machine of Lum the Mad?
Both the 2e Book of Artifacts and the 1e DM's guide have instructions that boil down to 'use any/all of the effects listed on the 'possible powers for artifacts' tables, chosen at random.'
So it really is a device that expects the DM to just create a really big table with hundreds of effects, all powerful, ranging from useful (annihilates nearest enemy with a dozen simultaneous disintigrate spells) to pointless (rain of toads begins over nearest settlement of 100 or more people, lasts 3 hours) to dangerous (user suffers permanent Wisdom loss) to deadly (machine detonates, doing 100d100 damage to anyone within half a mile.)