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Thread: Magic Missile

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    Firbolg in the Playground
     
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    Default Magic Missile

    Well I saw the other thread and it got me thinking about making a magical missile.

    Step 1: Get a missile shaped body (32 feet tall is enough to qualify as gargantuan).
    Step 2: Use Invisibility on the body.
    Step 3: Make it permanent (which you can do since it's an object).
    Step 4: Use Animate Object on the body (need CL 16 to animate a gargantuan body).
    Step 5: Make Animate Object permanent.
    Step 5: Give the now animated missile Wing's of Flying (as a creature it can now use them).
    Step 6: Use Explosive Runes to fill a several thousand page book with Explosive Runes.
    Step 7: Give the animated missile a wand of Dispel Magic at CL 5.
    Step 8: Have the animated missile carry the explosive runes warhead to the target and then hit it with a dispel magic check, choosing to autofail it.

    There you go, blowing up everything in a 10 foot area in 8 easy steps.

    Now the reason you want a gargantuan missile is that it can carry over 500 pounds as a light load. This means that it can carry a stone with a disintegrate trap on it. This trap should be an instantaneous reset trap. The missile holds the trap in front of it and disintegrates whatever gets within 10 feet ahead of it. You now have a bunker buster missile.

    The only problem is the warhead size. I'm toying around with way's of increasing it.
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    Ettin in the Playground
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    Default Re: Magic Missile

    Seems a little light on damage though.
    Prehaps you should fill it with Anti Ossimum?

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    Default Re: Magic Missile

    yay for broken readings of RAW!

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    Default Re: Magic Missile

    Quote Originally Posted by FF fanboy View Post
    Seems a little light on damage though.
    Prehaps you should fill it with Anti Ossimum?
    Yeah, but I'm trying to stick as much to the rules as possible. Technically nothing in the first post breaks any of the rules.

    And it does deal several thousand d6 worth of damage to everything within 10 feet. It just doesn't hit the stuff 11 feet away.
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    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
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    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

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    Default Re: Magic Missile

    Quote Originally Posted by Emperor Tippy View Post
    And it does deal several thousand d6 worth of damage to everything within 10 feet. It just doesn't hit the stuff 11 feet away.
    Until it gets there, anyways.

    Needs more Quintessence coated Delayed Blast Fireballs.

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    Ettin in the Playground
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    Quote Originally Posted by Emperor Tippy View Post
    Yeah, but I'm trying to stick as much to the rules as possible. Technically nothing in the first post breaks any of the rules.

    And it does deal several thousand d6 worth of damage to everything within 10 feet. It just doesn't hit the stuff 11 feet away.
    Prechance widen spell that?
    Then shape it to be a sphere it is larger after all.

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    Firbolg in the Playground
     
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    Default Re: Magic Missile

    Quote Originally Posted by Collin152 View Post
    Until it gets there, anyways.

    Needs more Quintessence coated Delayed Blast Fireballs.
    Thought about the fireballs. Figuring out how to get them all to go off at the same time. I'm thinking a box filled with them that is then coated in quintessence and right before impact the missiles wipes off the cover of the box and they all spill out and go boom.

    If D&D used realistic kinetic energy then I would put a ring gate on the front and combine it with my KEW weapons system. But that would only deal 20d6 to a single creature or object. Although I could run a hundred of those through at a time...
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    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

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    Troll in the Playground
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    Default Re: Magic Missile

    Maybe some Storm of Vengeance fallout...

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    Default Re: Magic Missile

    Surely there is a way to combine this with a Locate City Bomb?

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    Default Re: Magic Missile

    Quote Originally Posted by Vael View Post
    Surely there is a way to combine this with a Locate City Bomb?
    I would have to give the animated object class levels. Which is technically possible but not really in the spirit of the thing.
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    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

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    Default Re: Magic Missile

    Craft an Undead in the shape of a rocket. Give it that thing of Fly and cast that spell on it which makes it explode when it dies...it gets killed from the fall damage it takes when it strikes the ground, and boom!

    You could make these any size. I can just envision a Necromancer and an army of little undeads that go Macross Missile Massacre of everything. Anyone remember the Worms games and the Homing Pigeon? It's like that.
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    Default Re: Magic Missile

    ...hmmm.
    Imbue with Spell Ability could be a starting place, perhaps?
    The problem is that Born of Three Thunders won't work...

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    Default Re: Magic Missile

    Quote Originally Posted by Collin152 View Post
    Until it gets there, anyways.

    Needs more Quintessence coated Delayed Blast Fireballs.
    And all the rogues just laugh.

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    Quote Originally Posted by Stupendous_Man View Post
    And all the rogues just laugh.
    Damn you rooooogueeees!
    *shakes a fist*

    That brings up an interesting question. Is there any area based damage effect that one could add that wouldn't be based on reflex saves?

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    Default Re: Magic Missile

    Quote Originally Posted by Vael View Post
    Damn you rooooogueeees!
    *shakes a fist*

    That brings up an interesting question. Is there any area based damage effect that one could add that wouldn't be based on reflex saves?
    Only thing I can think of off the top of my head are Cold-based psionic powers.
    Man this thing was full of outdated stuff.
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    Default Re: Magic Missile

    Quote Originally Posted by Vael View Post
    Damn you rooooogueeees!
    *shakes a fist*

    That brings up an interesting question. Is there any area based damage effect that one could add that wouldn't be based on reflex saves?
    Acid Fog?
    Ummm...
    Part of Storm of Vengeance?
    Umm...
    Last edited by Collin152; 2008-11-23 at 09:49 PM.

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    Quote Originally Posted by Emperor Tippy View Post
    Yeah, but I'm trying to stick as much to the rules as possible. Technically nothing in the first post breaks any of the rules.
    I thought wands required UMD or the wand's spell on your spell list?
    Asok: Shouldn't we actually be working?
    And then Asok was thrown out of the car.

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    Firbolg in the Playground
     
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    Quote Originally Posted by RPGuru1331 View Post
    I thought wands required UMD or the wand's spell on your spell list?
    Rudimentary Intelligence from Dragon 327. Your animated object gets skill points and can thus cross class UMD. I knew I forgot to include something in my post.
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    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
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    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

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    Default Re: Magic Missile

    Neat. What is that though? A spell? Feat? Rule?
    Asok: Shouldn't we actually be working?
    And then Asok was thrown out of the car.

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    Default Re: Magic Missile

    Quote Originally Posted by Vael View Post
    Damn you rooooogueeees!
    *shakes a fist*

    That brings up an interesting question. Is there any area based damage effect that one could add that wouldn't be based on reflex saves?
    Power Word Kill, Wail of the banshee?

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    Default Re: Magic Missile

    Quote Originally Posted by Vael View Post
    That brings up an interesting question. Is there any area based damage effect that one could add that wouldn't be based on reflex saves?
    Dragonfire Adept Thunder Breath?

    ... hmmm, there's gotta be some simple instantaneous AoE damage spell with a Fortitude save somewhere.
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    Default Re: Magic Missile

    Mass Avasculate? Horrid Wilting? A crapton of Necromancy is AoE Will- or Fort. They're not the only ones either. There's a lot AoE for all saves in Magic.
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    Default Re: Magic Missile

    Quote Originally Posted by Eldariel View Post
    Mass Avasculate? Horrid Wilting? A crapton of Necromancy is AoE Will- or Fort. They're not the only ones either. There's a lot AoE for all saves in Magic.
    Yeah, but most don't affect objects.

    I'm really tempted to just combine this with my KEW system so that it deals twenty thousand d6 damage to a single creature or object.

    Hmm, what's the grounds hardness and hitpoints?
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    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

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    Default Re: Magic Missile

    Why not just toss it all in? It's pretty crazy as it is, so why not make it explode a single target, blow up with explosive runes, and then add in some larger explosion that hits everyone in a big radius (include a non-reflex save to hit rogues).

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    Default Re: Magic Missile

    *shrug*
    Doesn't feel right.
    People who think Tippy equals win.
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    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

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    Default Re: Magic Missile

    Not all animated objects have magic item slots, just as not all creatures have all magic item slots. Wings of flying need a neck to put them on. Though I suppose missile could have a narrowing below the warhead.

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    Default Re: Magic Missile

    I love this quote:

    If your construct is magic immune (ie, infinite SR), put Explosive runes (as many as possible) everywhere on your construct. Get someone to read it as needed or simply let the enemy read it.
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    Default Re: Magic Missile

    Quote Originally Posted by hamishspence View Post
    Not all animated objects have magic item slots, just as not all creatures have all magic item slots. Wings of flying need a neck to put them on. Though I suppose missile could have a narrowing below the warhead.
    All creatures have all item slots.

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    Default Re: Magic Missile

    Quote Originally Posted by Vinotaur View Post
    All creatures have all item slots.
    Beholders don't have arm slots.

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    Default Re: Magic Missile

    Nor can an Awakened Snake wear boots. Even DMG and MM state this sort of thing, very clearly.

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