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2008-11-28, 07:27 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
[3.5]Items that negate need to sleep?
Just what the title says! I need to know if there are any items in 3.5 that prevent the need for a character to sleep. If so, where can I find them and what do they cost?
Thanks!
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2008-11-28, 07:32 PM (ISO 8601)
- Join Date
- May 2006
Re: [3.5]Items that negate need to sleep?
One of the ioun stone, it's like 8,000 gp I believe. it's in the DMG.Nevermind, still looking..
But you need to rest/mediate to get spells, if you're a spellcaster.Last edited by Pandaren; 2008-11-28 at 07:35 PM.
Avy by Ink.
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2008-11-28, 07:33 PM (ISO 8601)
- Join Date
- Jul 2008
Re: [3.5]Items that negate need to sleep?
Ring of Sustenance lowers it to only 2 hours/night.
Characters
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2008-11-28, 07:43 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: [3.5]Items that negate need to sleep?
Not so much an item as a ritual, but becoming a Necropolitan has very few drawbacks, and undead traits means no more need to sleep, eat, or breath.
Warforged do not eat, sleep, or breath as well.
Elans don't sleep, but they still have to eat and breath.
Anything that changes your type to Outsiders should remove the need to eat or sleep, but I'd have to check into that a bit more. Still need to breath though, IIRC.
Oh, EUREKA! An eternal Wand of Lesser Restoration. The only penalty for not sleeping is the fatigued state the next day. Well, whenever "morning" technically is, and you feel the fatigued condition setting in, shoot up with some Lesser Restore juice and keep on truckin! Alternately, a regular Wand of Lesser Restoration would probably suffice except in the longest of long campaigns.
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2008-11-28, 07:47 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Adventuring. Really!
- Gender
Re: [3.5]Items that negate need to sleep?
The Wakeful Mind Graft from Faiths of Eberon negates the need to sleep as well as making you immune to sleep and stunning effects. You still need to rest for 8 hours to gain back your spells.
"78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature."
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2008-11-28, 07:49 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: [3.5]Items that negate need to sleep?
Thanks for the replies so far. The character in question is a barbarian, so spellcasting isn't relevant here (he's never going caster).
As for changing type, that unfortunately out of the question (Warforged/Elan don't exist in my world, and Necropolitan is very much unknown; besides, the character wishes to keep his race).
I do like the eternal wand of lesser restoration though, great catch.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2008-11-28, 07:57 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Zagreb
Re: [3.5]Items that negate need to sleep?
Beware lesser restoration takes 3 rounds to cast. Unless its a potion.
A lesser restoration is a handy spell to take care of those pesky fatigued conditions of barbarian rage. Keep a potion or two on you just in case a bad thing like your rage ends and combat is still going on.
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2008-11-28, 08:07 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: [3.5]Items that negate need to sleep?
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2008-11-28, 08:24 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Zagreb
Re: [3.5]Items that negate need to sleep?
Dawn is generally the best time to strike a armed camp.
Some DMs might hit you with the penalty then. Since 24h is not as fixed time frame (meaning its not so easy for a adventurer to keep track off) as a round or a minute. Actually my players developed a way of measuring 6 seconds without a watch. Its draw weapon, sheathe weapon and take 5 ft step. So when planning a attack on something they say, ok im going to do the draw weapon thing 20 times then im going to charge. At least it beats metagaming the encounters.
Its not something you should worry about, it should very rarely occur. A lot of people miss out the 3 rnd cast time, just wanted to point that out. Its a wonderful spell otherwise.Last edited by Tehnar; 2008-11-28 at 08:29 PM.
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2008-11-28, 09:55 PM (ISO 8601)
- Join Date
- Dec 2006
Re: [3.5]Items that negate need to sleep?
I really wish I'd realized that when I was playing a cleric in my first D&D campaign. I was the only human, and the only one needing 8 hours of sleep (for some reason, the dwarf, half-elf, and gnome were deemed to need only 6 hours ).
And if D&D were RL, I would become a cleric just to abuse the heck out of this. Luckily for those of us who despise having to sleep, it seems that there's new medications that will let you stay up for 40+ hours with no side effects.Veryn's Sliver, by Talfrey:Spoiler
Avatar by Abardam.
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2008-11-28, 10:04 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Singapore
Re: [3.5]Items that negate need to sleep?
Technically they can use Repletion to avoid having to eat and drink, at the cost of one power point per day (which they'll recover the next day, so they can do it indefinitely.) And they have two bonus power points.
And as for using Lesser Restoration to remove fatigue: The thing is, by that logic you could just never sleep, and you'd never suffer anything worse than the fatigued status. I don't think the rules are actually clear on what happens from more extended loss of sleep -- but just because it doesn't say anything, doesn't mean that nothing happens. It's a matter of DM call.
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2008-11-29, 09:10 AM (ISO 8601)
- Join Date
- Feb 2008
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2008-11-29, 12:07 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: [3.5]Items that negate need to sleep?
Is that the same Resurgance thats in the Spell Compedium (and CDivine, I think?)? That spell only lets you reroll a save against an ongoing magical effect, like Slow or Paralysis (provided someone else casts it on you). It doesn't cure Fatigue. I don't have LEoF, but I think it would be odd that they print 2 different spells with the same name. WotC editors are bad, but not that bad.
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2008-11-29, 12:15 PM (ISO 8601)
- Join Date
- Feb 2008
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2008-11-29, 12:17 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Right behind you
- Gender
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2008-11-29, 12:20 PM (ISO 8601)
- Join Date
- Nov 2005
- Gender
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2008-11-29, 12:25 PM (ISO 8601)
- Join Date
- Feb 2008
Re: [3.5]Items that negate need to sleep?
Sig'd
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2008-11-29, 01:19 PM (ISO 8601)
- Join Date
- Jun 2007
Re: [3.5]Items that negate need to sleep?
Heward's Fortifying Bedroll reduces the need to sleep to one hour. It doesn't quite eliminate it, though...
EDIT: I'm pretty sure it's from the MIC.Last edited by Qanael; 2008-11-29 at 01:20 PM.
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2008-11-29, 02:40 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: [3.5]Items that negate need to sleep?
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2008-11-29, 03:18 PM (ISO 8601)
- Join Date
- Feb 2005
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2008-11-29, 04:38 PM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Eberron
- Gender
Re: [3.5]Items that negate need to sleep?
Man this thing was full of outdated stuff.
Swoop Falcon
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2008-11-29, 04:39 PM (ISO 8601)
- Join Date
- Feb 2005
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2008-11-29, 10:05 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: [3.5]Items that negate need to sleep?
Have some noisy, inconsiderate Generation Y brats move into the flat next door to you. Works for me. Actually, that doesn't remove the need to sleep, only the ability to.
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