Results 1 to 28 of 28
-
2008-12-02, 06:08 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Siebenwind
Helm of Opposite Alignments Shennanigans
Hi everyone.
A while ago, I have encountered a conundrum in my D&D campaign. It involved 2 Helms of Opposite Alignment, questionable morality and... well, that's about it. I wanted to share it with anyone interested or bored enough because the "Stupid Ways to make pallys fall" thread inspired me, and because it was on my mind for a few months now.
Before I joined the campaign and the group of adventurers, the party was caught by a very powerfull, evil spellcaster. Some sort of lich, we had thousands of those in that campaign...
Anyway, he offered the party two options:
Go and put a Helm of Opposite Alignment (conveniently provided by the Lich) on that high level cleric of cyric, you'll find her there and there... or else.
They didn't choose or else, instead, they battled the cleric into submittion and HOOAed her. A few weeks later, the Ex-Cleric of Cyric was a Cleric of Tyr and overall goody two shoes.
The thing that made me wonder is that the party wizard, who was the party leader during that time, too, is a big hater of anything even smelling like mind-control magic. She once got angry on me for casting hold person on someone.
The same person argued that putting a helm of opposite alignment is less evil then killing them, when it makes them good, because it preserves their lives and makes them live a better life.
Personally, I would argue that putting a helm of opposite alignment on somebody is even WORSE then killing them, because not only are you killing them, you are eradicating their whole personality, destorying their soul and everything that makes them the people they are.
What'd you think?
And have you witnessed similiar uses of the helm of opposite alignments?
Oh yeah, the second HoOA was put on the same clerics head a few months later. She reverted back to her cleric of cyric self. When she was "cured" (by removing the helm, dunno why we didn't need a third helm) she had fallen as a cleric of tyr and had to do an atonement quest. o_OLast edited by Mystral; 2008-12-02 at 06:11 PM.
Thanks for Zefir for the custom avatar.
-
2008-12-02, 08:02 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Riotsville, BC
Re: Helm of Opposite Alignments Shennanigans
Well, it's not really destroying who they are, but you're forcing a huge moral and ethical change on them. That's highly unethical... although I'm not sure it's worse than death.
Tell you what though, if any of my good characters had that done to them, they'd kill the person responsible. Any of my evil characters would probably also kill the person... once they figured out how to make fit with their new morality.
-
2008-12-02, 08:04 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- In deNile
Re: Helm of Opposite Alignments Shennanigans
It's not quite as evil as that one spell from the Book of Exalted Deeds, but what you're doing is "reprogramming" a guy. Think about that.
Awesome Avatar by Shattersnap.
Spoiler
Many thanks to El Goonish Shive for the banner image.
Give a player a fish, and he’ll probably try to sell it to an NPC fisherman.
Teach a player to fish, and next week he’ll show up with the book, “The Complete Adventuring Fisherman”. He’ll start hunting for some monstrous leviathan to catch and enslave, and he’ll be dual-wielding two fishing poles.
-
2008-12-02, 08:06 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Ownageville (OV)
- Gender
Re: Helm of Opposite Alignments Shennanigans
Your DM took a few liberties, but overall its a fairly interesting plot arc. Sounds like a good campaign TBH.
My Work:
Tome of House Rules Excerpts:
New Items:Spoiler
New PrCs:
Spoiler
2 to be posted.
-
2008-12-02, 08:21 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Helm of Opposite Alignments Shennanigans
Look at it this way. If an evil person dies, they're sent to the Lower Planes and their whole personality, soul, and everything that makes them the person they are gets destroyed and then after untold periods of time in excruciating torture, they become creatures whose sole purpose is to return all that exists to a bleak oblivion inhabited entirely by sorrow and agony.
The helm is more like an epiphany. "Oh, hey, being evil is bad. Why didn't I ever see that before?"
You're treating "Evil" as just another choice, when, in fact, it is an objectively bad thing in D&D. There's no upside to being evil in the long-term. Sure, in the short-term it's nice to have horns and breathe fire, but you're only damning yourself.
But that's just me. I don't find anything wrong with certain uses of mind controlling spells. If someone isn't going to make the right choice on their own, you just have to make it for them.5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
-
2008-12-02, 08:21 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Helm of Opposite Alignments Shennanigans
No, you aren't killing their soul (or a second helm wouldn't reverse it). But you are "fixing" their personality.
They look at their old life in horror. Can't stand that idea. Want to be their new alignment.
Oh yeah, the second HoOA was put on the same clerics head a few months later. She reverted back to her cleric of cyric self. When she was "cured" (by removing the helm, dunno why we didn't need a third helm) she had fallen as a cleric of tyr and had to do an atonement quest. o_O
You could just put it back on her.
-
2008-12-02, 08:40 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: Helm of Opposite Alignments Shennanigans
I think anyone should prefer suicide to a permanent change to the opposite alignment. The opposite alignment would be, by definition, the opposite of everything that they stand for, and therefore be a net negative compared to not existing.
It gets more complicated however, because neither death nor curses are permanent in the D&D realm. The real question would relate to the likelihood of reverting back to your original alignment and how much damage you did in the meantime.
But for some reason, I don't think two people of opposite alignments switching alignments would be considered a net win for either.Homebrew Magic Items you might enjoy:
Coins Tokens of Fortune
Extra Spicy Peppers
Also, its time to think about Yeth Hounds in a whole new way
-
2008-12-02, 08:48 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Seattle, WA
Re: Helm of Opposite Alignments Shennanigans
No, a helm is a single use item, where "when a helm of opposite alignment has functioned once, it loses its magical properties". See http://www.d20srd.org/srd/magicItems...ositeAlignment for details.
-
2008-12-02, 09:28 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Helm of Opposite Alignments Shennanigans
-
2008-12-02, 09:42 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Baltimore
- Gender
Re: Helm of Opposite Alignments Shennanigans
Why would a lich want to turn someone good?
Halbert's Cubicle - Wherein I write about gaming and . . . you know . . . stuff.
-
2008-12-02, 09:44 PM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Helm of Opposite Alignments Shennanigans
I would love to see a game where the PCs manage to successfully drop a Helm of Opposite Alignment on Asmodeus.
-
2008-12-02, 09:48 PM (ISO 8601)
- Join Date
- Jul 2008
-
2008-12-02, 09:53 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Helm of Opposite Alignments Shennanigans
The Nine Hells of Perdition crumble in upon themselves as its hierarchy comes crashing down instantaneously. In a matter of rounds, Archfiends are slitting one anothers' throats causing a collapse in cosmological Law as Chaos begins to overcome the balance of the planes.
With nothing to stop them, the Demons of the Abyss break forth and devour Plane after Plane in one unimaginable wave of destruction not seen since before the dawn of time. The entirety of the Upper Planes and the Inevitables rush to restore balance, but realize that Devils were Devils for a reason. They were Archons who were corrupted to fight the Demons. No one else is really very good at doing this.
Eventually, the Demonic Horde, having consumed and assimilated all that exists, turns in upon itself until there isn't a single molecule of existence left.
Asmodeus' contingent Wish kicks in.
Asmodeus laughs maniacally.Last edited by Xefas; 2008-12-02 at 09:53 PM.
5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
-
2008-12-02, 09:54 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Land of long white cloud
- Gender
Re: Helm of Opposite Alignments Shennanigans
I suspect the reason your player who opposed MC spells had no problem with a HoOA is that she considered the alignment change "correcting" a wrong. Sort of like healing an injury. Sort of like the way some people difine torture and terrorism as "what the bad guys do". Yes, it is somewhat hypocritical, but very human unfortunately.
Theorectically killing and reincarnating someone could partly cancel a Helm of Opposite Alignment, since the reincarnated person only remembers the majority of their past, thus allowing a valid reason for a change of alignment on been reincarnated.
Originally Posted by SRD
Stephen E
-
2008-12-02, 09:56 PM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Helm of Opposite Alignments Shennanigans
-
2008-12-02, 09:59 PM (ISO 8601)
- Join Date
- Nov 2007
-
2008-12-02, 10:19 PM (ISO 8601)
- Join Date
- Apr 2008
- Gender
Re: Helm of Opposite Alignments Shennanigans
-
2008-12-02, 10:22 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Olympia, Washington
- Gender
Re: Helm of Opposite Alignments Shennanigans
No, they become False Neutral.
I used to do avatars on request, feel free to use them.
-
2008-12-03, 12:54 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: Helm of Opposite Alignments Shennanigans
Back to the OP: Helm of Opposite Alignment is a horrid magic item that I would never use on anyone IRL. I'd prefer death to actually wearing one. It violates the sanctity of a person's thoughts. That said, in 3.x Good and Evil are just 2 sections of the alignment board and don't correspond to real-world right and wrong, so I wouldn't think it would necessarily bug a good character to use it(though I don't see how one that objects to Hold Person[but presumably blows enemies up daily] would be willing to use it).
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
-
2008-12-03, 12:59 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Siebenwind
Re: Helm of Opposite Alignments Shennanigans
The reason the Lich wanted the cleric turned good was never explained, afaik. IMHO it was just another reason to introduce another DMPC.
Maybe it's just my philosophy that's a little strange here, or rather, the philosophy of my char I played back then.
I was playing a chaotic neutral cleric of Akadi, a godess whose only commandment is "Do what thou will, until you get bored with it". So the only real sin my Char knew and was really, really opposed of was the destroying of personal liberties of people, including the liberty to kill and rape at will.
And no, he didn't do that himself, he wasn't chaotic stupid. Just because you have the liberty to do something doesn't mean you have to do it, but if you choose to kill a child, you should be punished for that instead of having the choices of your personality reduced.
So well, yeah. I specificaly asked for them not to tell me anything of that because I would have it found very, very hard to justify staying with that group. I only tagged along with them because I wanted to make sure the Lich who used Helm #2 was dead.Thanks for Zefir for the custom avatar.
-
2008-12-03, 12:59 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Land of long white cloud
- Gender
Re: Helm of Opposite Alignments Shennanigans
Neutral gose to an extreme alignment.
Note also it isn't actually a one shot item. It simply has a check when placed on someones head "have I successfully cursed this person previosly?" If the answer is yes it does nothing. If the answer is no, it curses.
Imagine putting on a Lawful Good Rogue. He waits until he's on watch and then sneaks around putting the Helm on everyone elses head. With a good sleight of hand they won't wake up.
Originally Posted by SRD
-
2008-12-03, 01:14 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: Helm of Opposite Alignments Shennanigans
Homebrew Magic Items you might enjoy:
Coins Tokens of Fortune
Extra Spicy Peppers
Also, its time to think about Yeth Hounds in a whole new way
-
2008-12-03, 01:38 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Ownageville (OV)
- Gender
Re: Helm of Opposite Alignments Shennanigans
Doesn't it change your alignment to one of the extremes, at more-or-less random?
Like, you become LG or CE or something.My Work:
Tome of House Rules Excerpts:
New Items:Spoiler
New PrCs:
Spoiler
2 to be posted.
-
2008-12-03, 02:05 AM (ISO 8601)
- Join Date
- Oct 2006
- Gender
Re: Helm of Opposite Alignments Shennanigans
Yes, that's correct. Which is odd, since most people are supposed to be Neutral, so it really only gives you an "opposite alignment" if you're one of a select few. Somebody should inform the Better Business Bureau.
Now, if only there were a way to get the Helm of Opposite Alignment into some sort of liquid form, and then spike the village well with it...
-
2008-12-03, 03:37 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- England
- Gender
Re: Helm of Opposite Alignments Shennanigans
What if the subject in question wants to be redeemeed but is addicted to habitually committing evil acts? I've played this character.
Then there was the time I played the cleric that prepared an atonement spell everyday for the evil party member considering it a gift to him. Every day it was refused.
-
2008-12-03, 09:49 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Helm of Opposite Alignments Shennanigans
According to Socrates an alignment change would be far worse than death. As for death he had little fear of that.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
-
2008-12-03, 10:15 AM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Helm of Opposite Alignments Shennanigans
-
2008-12-03, 05:53 PM (ISO 8601)
- Join Date
- May 2008
- Gender
Re: Helm of Opposite Alignments Shennanigans
Yes, the proper result is for them to become an "extreme" alignment, but I think this idea is a little more interesting:
There are really two kinds of "true neutral". The first is the normal, everyday kind, that just doesn't feel strongly enough on one axis or the other. This is what the majority of people are. The second type is the "balanced" kind, that actively strives for moderation and neutrality; this is the Mordenkainen type of True neutral. I'd say that a HoOA changes a True Neutral from one to the other; a random citizen would suddenly start to actively take steps to keep themselves from being too good, evil, lawful, or chaotic. A "balanced" true neutral, like, say, a Druid, would stop caring about morality and act as any "normal" person. Mechanically, this wouldn't make hardly any difference, but it introduces the possibility of some interesting RP, maybe.