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  1. - Top - End - #1
    Pixie in the Playground
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    Default The Invincible Hikikomori Borg Cube(3.5e rules)

    Hello, everyone. I saw this on an archived 4chan thread and thought you might get a laugh at the sheer ridiculousness of it. Here is the revised version, with all of the following text taken from the thread.
    Let's say we have a mobile stronghold, simply two spaces stacked on top of each other: a fancy bedroom and a fancy bath. It's a 20x20x20-foot cube. It has walls made out of magically treated obdurium, it can fly at 10 miles per hour, and it can plane shift once per day.

    The Landlord feat from the Stronghold Builder's Guidebook gives us an allowance to build our stronghold. Four 9th-level characters that all took Landlord can pool together for an allowance of 100,000 gp, four 12th-levels have 400,000 gp, four 15th-levels have 1,000,000 gp, and four 20th-levels have 3,200,000 gp.

    A spell turret from the Dungeon Master's Guide II costs "500 gp × caster level × spell level" and "40 XP × caster level × spell level". A spell turret that cycles through lesser orb of acid/electricity/fire/sound at caster level 1st will cost 500 gp and 40 xp. However, they can instead be purchased at their market price for 1000 gp. Luckily, they're considered traps, so they count as part of a stronghold and thus Landlord can be used to buy them. Also, traps have a default BAB of +10, so the spell turrets firing orb of [energy] spells will be relatively accurate considering that they're firing ranged touch attacks.

    Spell turrets are Diminutive devices, and 25 Diminutive things can fit in a 5-foot square. A stronghold that's just two spaces stacked on top of each other is a 20x20x20-foot cube. That gives us sixteen 5-foot squares on each side with a potential 400 spell turrets each. Note that spell turrets meld in with the wall while inactive, so you're free to place them on the bottom wall.

    A lyre of building makes all of your stronghold within 300 feet totally invincible, but can only be used once per day. Luckily, you can get an at-will version of a 1/day item for 5x the cost, so we can pick up a lyre of building for 65,000 gp.

    Bedrooms, fancy = 4,000 gp
    Bath, fancy = 2,000 gp
    Obdurium exterior and interior walls ×2 spaces = 120,000 gp
    Weekly success on a DC 18 Perform check with a lyre of building = -30% construction price
    -----
    MUNDANE CONSTRUCTION TOTAL = 88,200 gp

    Airtight walls ×2 spaces = 15,000 gp
    Magically treated walls ×2 spaces = 24,000 gp
    Ethereal solid walls ×2 spaces = 24,000 gp
    Transparent walls ×2 spaces = 6,000 gp
    Incredible locomotion ×2 spaces = 50,000 gp
    Burrowing mobility ×2 spaces = 20,000 gp
    Crawling mobility ×2 spaces = 2,000 gp
    Flying mobility ×2 spaces = 30,000 gp
    Sailing mobility ×2 spaces = 6,000 gp
    Submersing mobility ×2 spaces = 7,500 gp
    Plane shift 1/day ×2 spaces = 50,000 gp
    Chamber of comfort ×2 spaces = 15,000 gp
    Chamber of seeing ×2 spaces = 15,000 gp
    Forbidding sigils ×2 spaces = 24,400 gp
    Hall of hope ×2 spaces = 21,000 gp
    Hall of speech ×2 spaces = 8,000 gp
    Hole of hiding ×2 spaces = 6,000 gp
    Map of tactics, greater = 36,000 gp
    Room of reading ×2 spaces = 1,500 gp
    Secure chamber ×2 spaces = 120,000 gp
    Table of feasting = 43,200 gp
    Tornado's eye = 90,000 gp
    Veil of obscurity = 25,000 gp
    Wondrous whisperer ×10 walls = 30,000 gp
    -----
    MAGICAL CONSTRUCTION COST TOTAL = 669,600 gp


    At-will lyre of building = 65,000 gp (13,000 gp × 5)
    Lesser orb of acid/electricity/fire/sound at caster level 1st spell turret = 1,000 gold pieces OR 500 gold pieces and 40 experience points

    Brief rundown of each of the magical components:

    • Airtight walls means no liquid or gas can enter the cube, unless you open it up.
    • Magically treated obdurium walls have hardness 60, 360 hit points, break DC 80, and climb DC 25.
    • Ethereal solid walls make it so that nobody can sneak inside through the Ethereal Plane.
    • Transparent walls mean that you can see outside your cube, but people can see inside too (more on that later).
    • Burrowing, crawling, flying, sailing, submersing mobility at incredible locomotion means you have all forms of movement available at 10 miles per hour (14.67 feet per second or 88 feet per round).
    • Plane shift lets you transport the cube to another plane once per day, albeit appearing 5d% miles from the intended destination.
    • Chamber of comfort gives you an infinite supply of fresh air at a cozy 70 degrees Fahreinheit.
    • Chamber of seeing negates all invisibility within the cube.
    • Forbidding sigils forces a DC 19 Will save against anyone that tries to extradimensionally enter or teleport into the cube. Failure (even once) means they can never teleport in for eternity.
    • Hall of hope gives everyone inside the cube a +2 morale bonus on saving throws, attack rolls, skill checks, and weapon damage rolls.
    • Hall of speech makes everyone inside understand any language, even from outside the cube.
    • Hole of hiding makes the ceiling (of both rooms) act like a rope trick spell.
    • Greater map of tactics gives you a map of everything one mile within the cube, and lets you track the status of up to six subjects for 18 hours per day each.
    • Room of reading gives everyone inside a permanent read magic spell.
    • Secure chamber gives the entire cube a mind blank spell, so no divination spells work on it and nobody's minds can be influenced.
    • Table of feasting gives a heroes' feast spell thrice per day.
    • Tornado's eye gives you tornado-force winds in a 720-foot radius, 40-foot high cylinder with an 80-foot radius safe zone in the center.
    • Veil of obscurity gives you a permanent mirage arcana spell for the cube, meaning you can make it look like WHATEVER YOU WANT from the outside.
    • Wondrous whisperer gives each wall a whispering wind spell, meaning they're all speakerphones with a 1-mile range.

    2400 Orb of Acid/Electricity/Fire/Sound turrets.
    Round 1: 2400d8 acid, no save, no spell resistance
    Round 2: 2400d8 electricity, no save, no spell resistance
    Round 3: 2400d8 fire, no save, no spell resistance
    Round 4: 2400d6 sonic, no save, no spell resistance
    Round 5: Rest
    Repeat

    The problem is, each turret only has a range of 25 feet. You'll be running into range problems, but then again you're goddamn invincible and moving at 14.67 feet per second.
    Also: Where the heck are you gonna get all that magic stuff?

    Original thread

  2. - Top - End - #2
    Bugbear in the Playground
     
    BlueKnightGuy

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Hm... I'm just trying to think of a way to defeat it, hopefully for a lesser cost than it takes to make.

  3. - Top - End - #3
    Barbarian in the Playground
     
    Griffon

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Does it have any resistance to antimagic, though?

  4. - Top - End - #4
    Firbolg in the Playground
     
    Emperor Tippy's Avatar

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    You should see some of the stuff I did with the fortress rules. Unfortunately Atlantis isn't online and the thread with the rest of the stuff is somewhere buried in the archives (actually I think its been deleted because it was in the recruiting section of the PbP forums).
    People who think Tippy equals win.
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    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

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    Titan in the Playground
     
    Ravens_cry's Avatar

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Quote Originally Posted by Jothki View Post
    Does it have any resistance to antimagic, though?
    That would be superbly ironic.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  6. - Top - End - #6
    Pixie in the Playground
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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Antimagic spells are blocked by the walls. At best you'd turn off its cannons.

  7. - Top - End - #7
    Barbarian in the Playground
     
    Griffon

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Quote Originally Posted by Saturn View Post
    Antimagic spells are blocked by the walls. At best you'd turn off its cannons.
    Is that an effect of the Obdurium? I don't see anything else on there that'd do it.

  8. - Top - End - #8
    Pixie in the Playground
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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    I think so, yes.

  9. - Top - End - #9
    Ogre in the Playground
     
    Devil

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Quote Originally Posted by Jothki View Post
    Is that an effect of the Obdurium? I don't see anything else on there that'd do it.
    Line of effect?

  10. - Top - End - #10
    Ogre in the Playground
     
    GnomePirate

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    anything in there protect from disintegrate? moving really fast doesn't have any mechanical effect on AC, which makes it really easy to hit with disintegrate, which has ignores hardness. I think it jsut destroys be volume for objects, instead of by hp. don't have books on me to check.

    its not hard to be immune to its damaging effects with spells, either.

    as usual, magic wins.
    Last edited by Skjaldbakka; 2008-12-04 at 12:34 AM.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  11. - Top - End - #11
    Bugbear in the Playground
     
    BlueKnightGuy

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Quote Originally Posted by Jothki View Post
    Is that an effect of the Obdurium? I don't see anything else on there that'd do it.
    I think Obdurium is just super-adamantine. It has no magical (or anti-magical) properties that I can think of, beyond being impossibly strong. I could be wrong here, don't have the source material around.

    So... we just hit it with an antimagic field and... done. Since Obdurium is so darn strong and this thing is air tight its probably easier to just let whoever is inside suffocate rather than trying to hack them out.

    @Tippy: As soon as I read the OP I was wondering what fortresses in Tippyland are like.

  12. - Top - End - #12
    Titan in the Playground
     
    Ravens_cry's Avatar

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    I see nothing on this page (scroll down to Obdurium) that mentions an anti-magic magic blocking effect specifically
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

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    Ogre in the Playground
     
    GnomePirate

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    doesn't it still block line of effect? that seems to be the issue
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  14. - Top - End - #14
    Pixie in the Playground
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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Quote Originally Posted by Skjaldbakka View Post
    anything in there protect from disintegrate? moving really fast doesn't have any mechanical effect on AC, which makes it really easy to hit with disintegrate, which has ignores hardness. I think it jsut destroys be volume for objects, instead of by hp. don't have books on me to check.
    Rulebook scan:
    Spoiler
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    Last edited by Saturn; 2008-12-04 at 12:53 AM.

  15. - Top - End - #15
    Bugbear in the Playground
     
    BlueKnightGuy

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Quote Originally Posted by Skjaldbakka View Post
    anything in there protect from disintegrate? moving really fast doesn't have any mechanical effect on AC, which makes it really easy to hit with disintegrate, which has ignores hardness. I think it jsut destroys be volume for objects, instead of by hp. don't have books on me to check.

    its not hard to be immune to its damaging effects with spells, either.

    as usual, magic wins.
    That darn Lyre of Building though...
    Quote Originally Posted by d20srd
    If the proper chords are struck, a single use of this lyre negates any attacks made against all inanimate construction (walls, roof, floor, and so on) within 300 feet. This includes the effects of a horn of blasting, a disintegrate spell, or an attack from a ram or similar siege weapon. The lyre can be used in this way once per day, with the protection lasting for 30 minutes.
    Edit: Darn Ninjas... mine is easier on the eyes though
    Last edited by Asbestos; 2008-12-04 at 12:42 AM.

  16. - Top - End - #16
    Ogre in the Playground
     
    GnomePirate

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    STOP SHOUTING!

    seriously dude, using big letters doesn't reflect well on you.


    Obdurium is metal, right? Is there a transmute metal to something else spell?
    Last edited by Skjaldbakka; 2008-12-04 at 12:47 AM.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  17. - Top - End - #17
    Bugbear in the Playground
     
    BlueKnightGuy

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Quote Originally Posted by Skjaldbakka View Post
    STOP SHOUTING!

    seriously dude, using big letters doesn't reflect well on you.
    He isn't, its a page scanned from a book I believe.

  18. - Top - End - #18
    Titan in the Playground
     
    Ravens_cry's Avatar

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Quote Originally Posted by Skjaldbakka View Post
    doesn't it still block line of effect? that seems to be the issue
    http://www.d20srd.org/srd/spells/antimagicField.htm
    http://www.d20srd.org/srd/spells/dispelMagic.htm
    http://www.d20srd.org/srd/magicOverv...scriptions.htm
    The part on area seems to imply to me you can put the area dispel magic point of origin anywhere you wish within the spells range.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  19. - Top - End - #19
    Ogre in the Playground
     
    GnomePirate

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Oh, in that case, spoilers are your friend.

    Spoiler
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    spoilers are used by typing (spoiler) text you want spoilered (/spoiler)
    replace () with []


    You can't most spells without line of effect. I doubt the area of an antimagic field extends through a stone wall, much less uber super metal walls.

    Especially since that ruling has been used time and again on these forums during arena battles (run by rules-lawyery types)
    Last edited by Skjaldbakka; 2008-12-04 at 12:46 AM.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  20. - Top - End - #20
    Bugbear in the Playground
     
    BlueKnightGuy

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Quote Originally Posted by Skjaldbakka View Post
    Obdurium is metal, right? Is there a transmute metal to something else spell?
    There's a Transmute Metal to Wood spell... which isn't useful in that we can damage the thing, but in that we can now use Passwall on it to make a hole.
    Last edited by Asbestos; 2008-12-04 at 12:52 AM.

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    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Hmm...that quote does specify inanimate construction. This construction is not only animate, but more mobile than most characters.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

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    Ogre in the Playground
     
    Demented's Avatar

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Go to another plane and then Gate the crew.
    Wait, I'm pretty sure that's the tactic they used in Star Trek...

    You could also teleport a larger, similarly-designed cube on top of it, then dimensional lock the whole thing.
    Belkar's Bad to the Bone.
    Dispossible a fetter hein and bemay kine a sinder's tock.

  23. - Top - End - #23
    Pixie in the Playground
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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Quote Originally Posted by Quellian-dyrae View Post
    Hmm...that quote does specify inanimate construction. This construction is not only animate, but more mobile than most characters.
    I think by "animate construction" that means golems and such.

  24. - Top - End - #24
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Quote Originally Posted by Saturn View Post
    I think by "animate construction" that means golems and such.
    A possible interpretation. However, it doesn't allow it to be used on all forms of objects, then preclude animate constructions, nor does it specify constructs. It states that it must be used on an inanimate construction. This fortress is able to move under (if I understand things right from the posts, as I don't have the Stronghold guide) its own power, which makes it pretty clearly animate.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

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    Troll in the Playground
     
    Zombie

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Not to mention, you can animate construct the walls, and permancy it.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

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    Troll in the Playground
     
    Flumph

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    One thing though - I don't actually see the point of building it from Obdurium. Since you're making it invulnerable via the Lyre of Building, you may as well make it from cardboard. I guess Obdurium provides some protection if the Lyre is somehow stopped, but by 20th level things like disintegrate make non-invulnerable building materials fairly similar.

    As far as antimagic, it blocks antimagic for the same reason hiding under a cardboard box blocks antimagic - no line of effect. Antimagic would stop your turrets though.

  27. - Top - End - #27
    Titan in the Playground
     
    lord_khaine's Avatar

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    why not just teleport inside?
    the only thing stopping that is a dc 19 will save, and thats really not that hard to make with a small bit of preperation.
    thnx to Starwoof for the fine avatar

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    Troll in the Playground
     
    Belial_the_Leveler's Avatar

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Horrible unnatural abomination!
    Waste of magic and space!
    Through Power Words my will be done,
    Spoiler
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    cast autotwinned disjunction, destroying the turrets

    Through Time's currents and Magic's ban,
    Spoiler
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    engage twin celerity contingency and cast split antimagic ray, affecting the entire castle with anitmagic

    melt and shrivel in the morning sun,
    I command you now begone!
    Spoiler
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    cast Invoke Magic, cast quickened autotwinned Ghorus Thoth's Metal Melt, melting the entire castle as it now counts as nonmagical

    And lest you reincarnate at a later age
    when I be not here and the DM senile and dazed,
    I dissolve you – ad infinitum!
    Spoiler
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    cast Unname on the builder


    -Ghorus Thoth, munchkinhunter.
    Last edited by Belial_the_Leveler; 2008-12-04 at 06:05 AM.


    If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.

  29. - Top - End - #29
    Banned
     
    Devil

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    Quote Originally Posted by lord_khaine View Post
    why not just teleport inside?
    the only thing stopping that is a dc 19 will save, and thats really not that hard to make with a small bit of preperation.
    Yeah, that was my reaction. Move invisibly next to it, use Abrupt Jaunt and/or Anklet or Translocation and/or Swordsage teleports.

    Once inside, you are visible. Oh noes, also, you can kill them all.

  30. - Top - End - #30
    Troll in the Playground
     
    Belial_the_Leveler's Avatar

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    Default Re: The Invincible Hikikomori Borg Cube(3.5e rules)

    I'm not visible. I just shapechanged into a creature with total concealment in all conditions except broad daylight. I am for all intents and purposes invisible except for effects that counter invisibility.


    If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.

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