Results 1 to 22 of 22
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2008-12-05, 12:13 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Under a 1st Ed AD&D DMG
Running a Game in the Doctor Who universe: Need system suggestions
Well, the title says most of it. I'm looking for a good system to run a Doctor who style campaign in.
So far, I've considered, and would like opinions on:
nWOD
d20
TIME LORD (official RPG from the mid 90s)
any other suggestions? Opinions on these?
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2008-12-05, 12:41 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Orlando, FL
- Gender
Re: Running a Game in the Doctor Who universe: Need system suggestions
the GURPS Time travel is a pretty good reference, and I found a couple other people trying to do a Dr Who style game using GURPS
http://forums.sjgames.com/showthread.php?t=14788
http://myweb.tiscali.co.uk/ianmcdonald/who-rpg/Last edited by Jayabalard; 2008-12-05 at 12:41 AM.
Kungaloosh!
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2008-12-05, 12:44 AM (ISO 8601)
- Join Date
- Apr 2007
Re: Running a Game in the Doctor Who universe: Need system suggestions
You might consider GURPS 4E. The "Infinite Worlds" book would be useful. Also, GURPS Space.
Last edited by Waspinator; 2008-12-05 at 01:10 AM.
"It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."
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2008-12-05, 01:16 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Ninjaland
- Gender
Re: Running a Game in the Doctor Who universe: Need system suggestions
Considering the local posters, I was expecting the first comment to be Mutants and Masterminds.
I am shocked.
Now I'm waiting for the GURPS alternative crowd (Fudge) to show up.
*waits patiently*
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2008-12-05, 01:19 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Running a Game in the Doctor Who universe: Need system suggestions
Stargate system could work.
Didn't you post a thread like this two months ago?
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2008-12-07, 07:50 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Under a 1st Ed AD&D DMG
Re: Running a Game in the Doctor Who universe: Need system suggestions
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2008-12-07, 08:18 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Houston, TX
- Gender
Re: Running a Game in the Doctor Who universe: Need system suggestions
CORPS or BAEA Time Lord setting
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2008-12-07, 08:30 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Under a 1st Ed AD&D DMG
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2008-12-07, 08:37 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Houston, TX
- Gender
Re: Running a Game in the Doctor Who universe: Need system suggestions
http://en.wikipedia.org/wiki/CORPS
http://en.wikipedia.org/wiki/EABA lol sorry it was EABA
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2008-12-07, 08:48 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Under a 1st Ed AD&D DMG
Re: Running a Game in the Doctor Who universe: Need system suggestions
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2008-12-07, 09:50 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Protecting my Horde (yes, I mean that kind)
Re: Running a Game in the Doctor Who universe: Need system suggestions
I will say M&M second edition, but the the addendum that you should use Agents of Freedom to flesh out the more human character you'll need. The Doctor himself is quite capable of being represented using M&M, and I suspect has been on the Atomic Think Tank.
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2008-12-07, 10:08 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Houston, TX
- Gender
Re: Running a Game in the Doctor Who universe: Need system suggestions
http://www.btrc.net/files/eabafree/eabalitev10.pdf
http://www.btrc.net/files/nutshellc/nutshell_v15en.pdf
Free quick start rules for CORPS and EABA
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2008-12-07, 10:20 PM (ISO 8601)
- Join Date
- Nov 2006
- Gender
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2008-12-08, 07:42 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Under a 1st Ed AD&D DMG
Re: Running a Game in the Doctor Who universe: Need system suggestions
Traveler; That's a name I've not heard in a long time. A long time...
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2008-12-08, 07:50 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Running a Game in the Doctor Who universe: Need system suggestions
Well, does anyone really like dying during chargen?
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2008-12-08, 07:55 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Running a Game in the Doctor Who universe: Need system suggestions
I thought you said Ruining a game in the Doc Who universe.
I was gonna say Rifts.
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2008-12-08, 11:35 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Under a 1st Ed AD&D DMG
Re: Running a Game in the Doctor Who universe: Need system suggestions
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2008-12-09, 12:15 AM (ISO 8601)
- Join Date
- Nov 2006
- Gender
Re: Running a Game in the Doctor Who universe: Need system suggestions
Old Traveller joke. There was some sort of roll you had to make after char generation but before the game started that was possible to die on. I've heard the joke but am not very familiar with the system, mostly suggesting the Gurps Version as the Traveller fluff was supposed to fit Doctor Who quite well.
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2008-12-09, 12:16 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Bottom of a well
Re: Running a Game in the Doctor Who universe: Need system suggestions
In traveller, it is quite possible to die during chargen. If I remember right, you then have to start over with a completely different character. If you were a marine, tough. No marines. How does merchant sound?
I sort of liked it. The counterpart was you could get AWESOME stuff starting out with enough luck to stave off dying for an extra couple of terms of service.
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2008-12-09, 01:08 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
Re: Running a Game in the Doctor Who universe: Need system suggestions
See, the only game on here i know well is NWOD, and that strikes me as being the opposite of Doctor Who.
With the things the Doctor and Jack have done, according to the rule system, they would be barely self aware killing machines that are unable to interact with other people out side of killing/or sexually assaulting them, and possibly eating them.
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2008-12-09, 08:07 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Running a Game in the Doctor Who universe: Need system suggestions
Fudge could work, just because its so versatile, and I know someone made a Savage Worlds version thats free.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2008-12-09, 10:31 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- New Orleans and abroad
- Gender
Re: Running a Game in the Doctor Who universe: Need system suggestions
When I play a Dr Who/Metroid style game (yes I just combined Dr Who and Metroid.... mmmmm so good) with my group, I use a simple set of homebrewed rules:
Spoiler
Name your Specialty. (Example: Engineer). 3d6 on all relevant skills.
Name your Other Specialy. (Example: Hacker). 2d6 on all relevant skills.
1d6 on everything else.
Everyone has 6 hp.
Everyone has a weapon: either a rifle, pistol, laser rifle, or laser pistol. All weapons deal 1d6 point of damage (but give better range to the rifles than the pistols, lasers don't need ammo, bullets however can sometime breach armour that lasers can't).
Unarmed attacks deal 1d4 points of damage. If you have a martial arts Specialty or Other Specialty, they deal 1d6 instead.
Everyone has an Evasion score. It's 3d6 if you have a military-type Specialty, 2d6 if you have a military-type Other Specialty, or 1d6 if you don't have a military-type character. You roll Evasion once per combat round and your opponents' attack rolls have to beat your Evasion score to hit you. Each attack (whether it hits or not) reduces your Evasion by 1 for that round.
Everyone has an armoured space suit, which reduces all damage by 1 point (or 2 points if you have a military Other Specialty or 3 points if you have a military Specialty).
If you hp drop to 0 or below you are still alive, but take suit damage (air leak, disabled arm, etc.) and regain 1d6 hp. If it falls to 0 again you take a physical wound and regain 1d3 hp. Next time you reach 0, you're dying or dead.
Everyone has the basic equipment needed for their Specialty and their Other Specialty.
Everyone has ONE SCI-FI ITEM. Time-rewinding device, healing nanites, gravity bomb, scout drone, whatever - pick one outlandish sci-fi item and your character starts with it.
Pilot is unavailable as a Specialty or Other Specialty, because neither Metroid nor Dr Who are about dogfights. If you need to pilot a ship, your autopilot will roll 3d6 on it. Just decide the maneuvre and go. But generally, the action takes place on weird planets or inside large ships/stations.
I add some creepy electronic music for atmosphere and the game goes pretty well. People seem to love it. So far we've been trapped by malfunctioning supercomputers and (separately) hunted down a fission-reactor-eating space monster.
It's fun.I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.
You can grab it on Kindle or paperback.
Proud to GM two Warhammer Adventures:
Plays as Ulrich, Student of Law