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  1. - Top - End - #1
    Dwarf in the Playground
     
    starburst98's Avatar

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    Default Mephits: the same but different

    in your opinion which of the various mephits is the best? they each most likely do better depending on what you want done so list the type and what the task is.

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    Keld Denar's Avatar

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    Default Re: Mephits: the same but different

    From a potency standpoint, Ooze and Dust are pretty strong.

    In general, the paraelemental mephits tend to be stronger than the primary elemental mephits. Not always, but often.

    Biggest things to look for are which SLAs they have per day. Not all spells were created equal. Stinking Cloud from the Oooze Mephit is much stronger than say...Magic Missile.
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    Default Re: Mephits: the same but different

    hmmm, in a combat situation those would be best. but how about utility?

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    Default Re: Mephits: the same but different

    For a Utility purpose the Fire Mephit always wins because he can fry bacon for you.
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    Starbuck_II's Avatar

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    Default Re: Mephits: the same but different

    Quote Originally Posted by starburst98 View Post
    hmmm, in a combat situation those would be best. but how about utility?
    Lets analyze them:

    a. Air:
    1) 1/hr, Blur
    2) 1/day Gust of Wind: tis okay, but not best.
    3) Breath weapon: Just a damage breath, but weak save DC.

    b. Dust:
    1) 1/hr, Blur
    2) 1/day Gust of Wind: Now we are talking.
    3) Breath weapon: Damage breath that also penalizes them foes, but weak save DC.

    c. Earth:
    1) 1/hr, Enlarge Person, Personal (if wantthe Mephit to be a physical warrior i guess).
    2) 1/day Soften Earth + Stone: utility mostly.
    3) Breath weapon: Just a damage breath, but weak save DC.

    d. Fire Mephit
    1) Physical attacks deal fire
    2) Immune to fire
    3) Breath weapon: Just a damage breath, but weak save DC.
    4) 1/hr, Scorching Ray (good spell)
    5) 1/day, Heat Metal: occasionaly useful. If used in water can boil water dealing a huge amount of damage.

    e. Ice
    1) 1/day, Chill Metal: Same usefulness as Heat Metal
    2) 1/hr, Magic Missile (good spell versus Willow Wisps)
    3) Breath weapon: Damage breath that also penalizes them foes, but weak save DC.
    4) immune to Cold

    f. Magma
    1) Physical attacks deal fire
    2) immune to fire
    2) Breath weapon: Damage breath that also penalizes them foes, but weak save DC.
    3) 1/hr, Shapechange into Lava: Yes, the 20d6 damage/round Lava. Better yet, he can still move.
    4) 1/day, Pyrotechnics: Uses self as source.

    g. Ooze:
    1) 1/day, Stinking cloud: DC okay.
    2) Breath weapon: Damage breath that also penalizes them foes, but weak save DC.
    3) 1/hr, Acid Arrow

    h. Salt:
    1) 1/hr, Glitterdust
    2) Breath weapon: Damage breath that also penalizes them foes, but weak save DC.
    3) 1/day, Fort partial 2d8 damage burst

    i. Steam
    1) Immune to Fire
    2) Physical attacks deal fire
    3) Breath weapon: Damage breath that also penalizes them foes, but weak save DC.
    4) 1/hr Blur
    5) Fireball that deals 2d6 damage (same area as a fireball but counts as a 2nd level spell)

    j. Water:
    1) 1/day, Stinking cloud: DC okay.
    2) Breath weapon: Damage breath, but weak save DC.
    3) 1/hr, Acid Arrow

    Tecnically, Magma Mephit is broken.
    20d6 damage is far too much for a 4th level spell (Summon Monster 4)

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    Deth Muncher's Avatar

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    Default Re: Mephits: the same but different

    If the magma mephit is so broken, let's hope there isn't a "Summon Mephit Swarm" spell.


    There isn't one, is there?
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    Default Re: Mephits: the same but different

    Wait, I'm wrong contact only deals 2d6/round (+3 rounmds after stop being in contact) unless the character is considered immersed then it is 20d6.

    How many Magma Mephit Lavas must cover your area to be immersed?

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    Default Re: Mephits: the same but different

    Quote Originally Posted by Deth Muncher View Post
    If the magma mephit is so broken, let's hope there isn't a "Summon Mephit Swarm" spell.


    There isn't one, is there?
    Well... if you use Summon Monster V or VI rather than IV, you get the 1d3 or 1d4+1 options...
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: Mephits: the same but different

    sandstorm has "mephit mob" a 6th-lvl druid or bard spell that summons 2d6 mephits of your choice.

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    Deth Muncher's Avatar

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    Default Re: Mephits: the same but different

    Quote Originally Posted by starburst98 View Post
    sandstorm has "mephit mob" a 6th-lvl druid or bard spell that summons 2d6 mephits of your choice.
    That's why I had that thought in my mind. Now, twin it, augment it, quicken it and cast that Greater Arcane Thesis into two Arcane Theses into 4 Mephit Mobs. That's, oh, 4 GATs -> 8 ATs -> 16 MMs -> 32d6 Mephits. That stick around for a long time, and have extra health, I think.
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    Quote Originally Posted by tyckspoon View Post
    ..thank you, Deth Muncher. My life is richer for being aware of this. And weirder. ("You destroyed my friends! I will have my vengeance! Face the fury of my pelvic thrusts!" "Oh yeah? LAZOR!")
    Quote Originally Posted by golentan View Post
    You all are a terrible species. I'm going back to my fortress of misanthropy now.

  11. - Top - End - #11
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    starburst98's Avatar

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    Default Re: Mephits: the same but different

    they are also all magma mephits, and you tell them to swarm the enemy and change form filling a large area with lava, decimating what ever it was you were fighting.

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    Starbuck_II's Avatar

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    Default Re: Mephits: the same but different

    The one thing I don't get is why does Lava form only give DR 20/magic?

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    Archpaladin Zousha's Avatar

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    Default Re: Mephits: the same but different

    I don't really get the mephits. Whenever I think of them, I think of what one of them says in Neverwinter Nights. When you release it from captivity it giggles "Heeheehee! Free to annoy! Free to destroy!"

    So they exist solely to annoy people? What's the point in that?!
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    Prometheus's Avatar

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    Default Re: Mephits: the same but different

    Mephits are awesome little buggers. They are better than imps for my money.
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    Default Re: Mephits: the same but different

    Nah, they exist to be personal messengers for lower planar high-ups. They were made to be as annoying as possible so that no one would like to get a message delivered by them.
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    Default Re: Mephits: the same but different

    Air Mephits have an interesting advantage over the others: they can gain fast healing anywhere by flapping their wings, while the rest have an environmental constraint.
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    Default Re: Mephits: the same but different

    Quote Originally Posted by Lemur View Post
    Air Mephits have an interesting advantage over the others: they can gain fast healing anywhere by flapping their wings, while the rest have an environmental constraint.
    Doesn't the Magma Mephits Lavaform heal him?

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    Default Re: Mephits: the same but different

    no, he has to be touching another source of heat, at least a standard torch in size.

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    Default Re: Mephits: the same but different

    Quote Originally Posted by starburst98 View Post
    no, he has to be touching another source of heat, at least a standard torch in size.
    So two Magma Mephits in Lavaform work?

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    starburst98's Avatar

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    Default Re: Mephits: the same but different

    maybe, nothing says it can't but that is up to your DM, he may say that it has to be real lava.

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