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Thread: Mephits: the same but different
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2008-12-07, 12:01 PM (ISO 8601)
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- Dec 2006
Mephits: the same but different
in your opinion which of the various mephits is the best? they each most likely do better depending on what you want done so list the type and what the task is.
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2008-12-07, 12:08 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: Mephits: the same but different
From a potency standpoint, Ooze and Dust are pretty strong.
In general, the paraelemental mephits tend to be stronger than the primary elemental mephits. Not always, but often.
Biggest things to look for are which SLAs they have per day. Not all spells were created equal. Stinking Cloud from the Oooze Mephit is much stronger than say...Magic Missile.
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2008-12-07, 02:33 PM (ISO 8601)
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- Dec 2006
Re: Mephits: the same but different
hmmm, in a combat situation those would be best. but how about utility?
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2008-12-07, 03:16 PM (ISO 8601)
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- May 2007
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- republic of newfoundland
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Re: Mephits: the same but different
For a Utility purpose the Fire Mephit always wins because he can fry bacon for you.
He came out of the closet? wow who could have known he was a bard this whole time.
Thanks to crimson Angel for my kickarse avatar.
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2008-12-07, 03:26 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: Mephits: the same but different
Lets analyze them:
a. Air:
1) 1/hr, Blur
2) 1/day Gust of Wind: tis okay, but not best.
3) Breath weapon: Just a damage breath, but weak save DC.
b. Dust:
1) 1/hr, Blur
2) 1/day Gust of Wind: Now we are talking.
3) Breath weapon: Damage breath that also penalizes them foes, but weak save DC.
c. Earth:
1) 1/hr, Enlarge Person, Personal (if wantthe Mephit to be a physical warrior i guess).
2) 1/day Soften Earth + Stone: utility mostly.
3) Breath weapon: Just a damage breath, but weak save DC.
d. Fire Mephit
1) Physical attacks deal fire
2) Immune to fire
3) Breath weapon: Just a damage breath, but weak save DC.
4) 1/hr, Scorching Ray (good spell)
5) 1/day, Heat Metal: occasionaly useful. If used in water can boil water dealing a huge amount of damage.
e. Ice
1) 1/day, Chill Metal: Same usefulness as Heat Metal
2) 1/hr, Magic Missile (good spell versus Willow Wisps)
3) Breath weapon: Damage breath that also penalizes them foes, but weak save DC.
4) immune to Cold
f. Magma
1) Physical attacks deal fire
2) immune to fire
2) Breath weapon: Damage breath that also penalizes them foes, but weak save DC.
3) 1/hr, Shapechange into Lava: Yes, the 20d6 damage/round Lava. Better yet, he can still move.
4) 1/day, Pyrotechnics: Uses self as source.
g. Ooze:
1) 1/day, Stinking cloud: DC okay.
2) Breath weapon: Damage breath that also penalizes them foes, but weak save DC.
3) 1/hr, Acid Arrow
h. Salt:
1) 1/hr, Glitterdust
2) Breath weapon: Damage breath that also penalizes them foes, but weak save DC.
3) 1/day, Fort partial 2d8 damage burst
i. Steam
1) Immune to Fire
2) Physical attacks deal fire
3) Breath weapon: Damage breath that also penalizes them foes, but weak save DC.
4) 1/hr Blur
5) Fireball that deals 2d6 damage (same area as a fireball but counts as a 2nd level spell)
j. Water:
1) 1/day, Stinking cloud: DC okay.
2) Breath weapon: Damage breath, but weak save DC.
3) 1/hr, Acid Arrow
Tecnically, Magma Mephit is broken.
20d6 damage is far too much for a 4th level spell (Summon Monster 4)
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2008-12-07, 03:37 PM (ISO 8601)
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- Aug 2007
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- Virginia
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2008-12-07, 03:53 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
- Gender
Re: Mephits: the same but different
Wait, I'm wrong contact only deals 2d6/round (+3 rounmds after stop being in contact) unless the character is considered immersed then it is 20d6.
How many Magma Mephit Lavas must cover your area to be immersed?
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2008-12-07, 05:13 PM (ISO 8601)
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- May 2006
Re: Mephits: the same but different
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2008-12-07, 06:13 PM (ISO 8601)
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- Dec 2006
Re: Mephits: the same but different
sandstorm has "mephit mob" a 6th-lvl druid or bard spell that summons 2d6 mephits of your choice.
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2008-12-07, 06:48 PM (ISO 8601)
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- Aug 2007
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- Virginia
Re: Mephits: the same but different
That's why I had that thought in my mind. Now, twin it, augment it, quicken it and cast that Greater Arcane Thesis into two Arcane Theses into 4 Mephit Mobs. That's, oh, 4 GATs -> 8 ATs -> 16 MMs -> 32d6 Mephits. That stick around for a long time, and have extra health, I think.
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2008-12-07, 07:31 PM (ISO 8601)
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- Dec 2006
Re: Mephits: the same but different
they are also all magma mephits, and you tell them to swarm the enemy and change form filling a large area with lava, decimating what ever it was you were fighting.
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2008-12-07, 07:34 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: Mephits: the same but different
The one thing I don't get is why does Lava form only give DR 20/magic?
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2008-12-07, 07:37 PM (ISO 8601)
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- Apr 2007
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- Hastings, MN
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Re: Mephits: the same but different
I don't really get the mephits. Whenever I think of them, I think of what one of them says in Neverwinter Nights. When you release it from captivity it giggles "Heeheehee! Free to annoy! Free to destroy!"
So they exist solely to annoy people? What's the point in that?!"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2008-12-07, 07:39 PM (ISO 8601)
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- Jul 2006
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Re: Mephits: the same but different
Mephits are awesome little buggers. They are better than imps for my money.
Homebrew Magic Items you might enjoy:
Coins Tokens of Fortune
Extra Spicy Peppers
Also, its time to think about Yeth Hounds in a whole new way
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2008-12-07, 07:42 PM (ISO 8601)
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- Jan 2007
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- Switzerland
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Re: Mephits: the same but different
Nah, they exist to be personal messengers for lower planar high-ups. They were made to be as annoying as possible so that no one would like to get a message delivered by them.
Resident Vancian Apologist
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2008-12-07, 07:44 PM (ISO 8601)
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- Jan 2007
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- Toon Town
Re: Mephits: the same but different
Air Mephits have an interesting advantage over the others: they can gain fast healing anywhere by flapping their wings, while the rest have an environmental constraint.
Originally Posted by I'm da Rogue!
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2008-12-07, 07:58 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: Mephits: the same but different
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2008-12-07, 08:01 PM (ISO 8601)
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- Dec 2006
Re: Mephits: the same but different
no, he has to be touching another source of heat, at least a standard torch in size.
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2008-12-07, 08:03 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: Mephits: the same but different
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2008-12-07, 08:07 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Mephits: the same but different
maybe, nothing says it can't but that is up to your DM, he may say that it has to be real lava.