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  1. - Top - End - #1
    Ogre in the Playground
     
    An Enemy Spy's Avatar

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    Default Are thunderstones magical?

    If someone casts detect on a thunderstone does it show up?

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    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Default Re: Are thunderstones magical?

    No. It's an alchemical item, not magical.
    The Future just ain’t what it used to be.

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    Firbolg in the Playground
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    Default Re: Are thunderstones magical?

    In other words, It's like casting detect magic on a flask of acid.

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    Default Re: Are thunderstones magical?

    Quote Originally Posted by An Enemy Spy View Post
    If someone casts detect on a thunderstone does it show up?
    Well, alchemy is usually just "magical chemistry" so it may as well be.

    But no, for gaming purposes, it doesn't show up on detect magic.

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    Default Re: Are thunderstones magical?

    Quote Originally Posted by LurkerInPlayground View Post
    Well, alchemy is usually just "magical chemistry" so it may as well be.

    But no, for gaming purposes, it doesn't show up on detect magic.
    And exotic weapons are sometimes "magical physics." I'm looking at you, spiked chain.
    Quote Originally Posted by I'm da Rogue!
    Listen to Lemur. He's a wise guy.

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    Default Re: Are thunderstones magical?

    Detect SCIENCE!, now...
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    Default Re: Are thunderstones magical?

    Quote Originally Posted by Lemur View Post
    And exotic weapons are sometimes "magical physics." I'm looking at you, spiked chain.
    If you go by the pictures in the books, yeah. But there are chain weapons that work...

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    Default Re: Are thunderstones magical?

    This reminds me of Fullmetal Alchemist: "I don't need any supernatural power. Alchemy is based firmly on scientific principles!" Right, touching a chunk of rock and having it turn into a fully functioning loaded cannon in a flash of light is scientific. Conservation of Energy and something else.
    Last edited by Raging Gene Ray; 2008-12-07 at 03:12 PM.

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    Default Re: Are thunderstones magical?

    Quote Originally Posted by Vael View Post
    If you go by the pictures in the books, yeah. But there are chain weapons that work...
    Not against armor.
    [/sarcasm]
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    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

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    Default Re: Are thunderstones magical?

    Quote Originally Posted by Inyssius Tor View Post
    Detect SCIENCE!, now...
    Detect science
    Divination
    Level: Sor/wiz 1
    Components: V, S, M
    Casting Time: 1 standard action
    Range: 30 ft
    Area: Cone
    Duration: 1 minute/level
    Saving Throw: No
    Spell Resistance: No

    Focusing arcane power inside you, you become able to detect the appearance of scienceTM by scanning an area with your eyes.
    On the first round of this spell's use, you detect the presence of scienceTM.
    On the second round you maintain this spell, you detect the IQ value needed to figure out how it works.
    On the third round, you detect how long ago the sources of the scienceTM have been there.

    Material Component:
    A catgirl, which dies in the process.
    Last edited by insecure; 2008-12-07 at 03:16 PM.

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    Default Re: Are thunderstones magical?

    Quote Originally Posted by Sstoopidtallkid View Post
    Not against armor.
    I don't claim massive knowledge in that area, but I think I can see why they would fail. On the other hand, there are plenty of non-exotic weapons which would likely fall into the category of 'mostly ineffective against armor' as well.

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    Firbolg in the Playground
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    Default Re: Are thunderstones magical?

    Quote Originally Posted by insecure View Post
    Detect science
    Divination
    Level: Sor/wiz 1
    Components: V, S, M
    Casting Time: 1 standard action
    Range: 30 ft
    Area: Cone
    Duration: 1 minute/level
    Saving Throw: No
    Spell Resistance: No

    Focusing arcane power inside you, you become able to detect the appearance of scienceTM by scanning an area with your eyes.
    On the first round of this spell's use, you detect the presence of scienceTM.
    On the second round you maintain this spell, you detect the IQ value needed to figure out how it works.
    On the third round, you detect how long ago the sources of the scienceTM have been there.

    Material Component:
    A catgirl, which dies in the process.
    May I sig this?

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    Default Re: Are thunderstones magical?

    Quote Originally Posted by insecure View Post
    Detect SCIENCE!
    Divination
    Level: Sor/wiz 1
    Components: V, S, M
    Casting Time: 1 standard action
    Range: 30 ft
    Area: Cone
    Duration: 1 minute/level
    Saving Throw: No
    Spell Resistance: No

    Focusing arcane power inside you, you become able to detect the appearance of SCIENCE!TM by scanning an area with your eyes.
    On the first round of this spell's use, you detect the presence of SCIENCE!TM.
    On the second round you maintain this spell, you detect the IQ value needed to figure out how it works.
    On the third round, you detect how long ago the sources of the SCIENCE!TM have been there.

    Material Component:
    A catgirl, which dies in the process.
    Fixed. 1234
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    Default Re: Are thunderstones magical?

    Quote Originally Posted by Raging Gene Ray View Post
    This reminds me of Fullmetal Alchemist: "I don't need any supernatural power. Alchemy is based firmly on scientific principles!" Right, touching a chunk of rock and having it turn into a fully functioning loaded cannon in a flash of light is scientific. Conservation of Energy and something else.
    Supernatural is defined by how used to it a society is.
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    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

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    Default Re: Are thunderstones magical?

    Detect PROFIT!!!
    Divination
    Level: ????
    Components: ????
    Casting Time: ????

    ...

    Need I say more?

    And on the subject of weapons that wouldn't work, the warhammer depicted in the PHB is totally stupid. Have you ever picked up an anvil on a stick--much less swung it--much less hit anyone with it? Real warhammers look like modern claw hammers, except with a longer handle and a spike instead of the claw. The gnome hooked hammer is more realistic.
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    Default Re: Are thunderstones magical?

    Quote Originally Posted by Dhavaer View Post
    Fixed.
    Heh, forgot that. Also, spotted a mistake.

    This should be the right version:
    Spoiler
    Show
    Detect SCIENCE!TM
    Divination
    Level: Sor/wiz 1
    Components: V, S, M
    Casting Time: 1 standard action
    Range: 30 ft
    Area: Cone
    Duration: 1 minute/level
    Saving Throw: No
    Spell Resistance: No

    Focusing arcane power inside you, you become able to detect the appearance of SCIENCE!TM by scanning an area with your eyes.
    On the first round of this spell's use, you detect the presence of SCIENCE!TM.
    On the second round you maintain this spell, you detect the IQ value needed to figure out how it works.
    On the third round, you detect how long ago the source of the SCIENCE!TM were created/implemented/brought to that place/whatever.

    Material Component:
    A catgirl, which dies in the process.


    Shades of grey: Feel free.
    Last edited by insecure; 2008-12-07 at 03:46 PM.

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    Default Re: Are thunderstones magical?

    Quote Originally Posted by insecure View Post
    Material Component:
    A catgirl, which dies in the process.
    You can fit infinite catgirls into a 2 lb. pouch? How do they breathe?
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    Default Re: Are thunderstones magical?

    Quote Originally Posted by Kyace View Post
    You can fit infinite catgirls into a 2 lb. pouch? How do they breathe?
    Answering that would just make more catgirls suffer...

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    Default Re: Are thunderstones magical?

    Shouldn't that material component be consumed by lightning or something? I mean, material components are consumed by the spell after all. If you're going to kill catgirls (something I whole-heartedly approve of) you should at least make it flashy.

    Also, does a thunderstone have a SCIENCE!TM IQ level? I mean, what if alchemy even ignores SCIENCE!TM? It does require caster levels...
    "Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind" ~Dr. Seuss

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    Default Re: Are thunderstones magical?

    Maybe it should be a small clockwork catgirl figurine.
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    Default Re: Are thunderstones magical?

    Quote Originally Posted by Vael View Post
    If you go by the pictures in the books, yeah. But there are chain weapons that work...
    Believe me, I know. But they didn't try to put spikes on them, and the point of them was primarily to entangle the target or lock down his weapon while staying out of reach. The killing blow was more likely to be dealt by a secondary weapon, or a teammate. A long chain weapon with spikes wouldn't have enough force to present a significant enough threat to justify their placement on the weapon, plus any additional danger they presented would also be a risk towards the wielder.

    And it's not like it's the only impractical weapon out there. Dire flail is another good example.

    Quote Originally Posted by Flame of Anor View Post
    Detect PROFIT!!!
    And on the subject of weapons that wouldn't work, the warhammer depicted in the PHB is totally stupid. Have you ever picked up an anvil on a stick--much less swung it--much less hit anyone with it? Real warhammers look like modern claw hammers, except with a longer handle and a spike instead of the claw. The gnome hooked hammer is more realistic.
    Thank you. I've had trouble explaining this very thing to people before, because they don't believe me.


    I was looking at an arms and armor exhibit the other day, and I couldn't help but think of the discrepancy between the current trend in fantasy weapon designs and the real things. Some of the weapons and armor out there is actually quite ornate, in ways you might not always expect even. But it's nothing like some of the modern fantasy artwork out there. Looking at the art in the 4th ed. handbook I can't help but think that the weapons and armor looked more like Power Rangers toys than actually dangerous implements. [/derailrant]
    Quote Originally Posted by I'm da Rogue!
    Listen to Lemur. He's a wise guy.

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    Default Re: Are thunderstones magical?

    Quote Originally Posted by Mad Wizard View Post
    Maybe it should be a small clockwork catgirl figurine.
    A catgirl figurine that beckons like this:
    Last edited by AslanCross; 2008-12-07 at 04:33 PM.


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    Default Re: Are thunderstones magical?

    Quote Originally Posted by Flame of Anor View Post
    And on the subject of weapons that wouldn't work, the warhammer depicted in the PHB is totally stupid. Have you ever picked up an anvil on a stick--much less swung it--much less hit anyone with it? Real warhammers look like modern claw hammers, except with a longer handle and a spike instead of the claw. The gnome hooked hammer is more realistic.
    To be fair, much of the blame can probably be based on historical depictions of Mjöllnir with a short handle and exceptionally large head.

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    Default Re: Are thunderstones magical?

    or 3.5 ed art- illustrations on old D&D novels, and 2nd ed arms and equipment guide, seem to depict them rather more correctly.

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    PirateCaptain

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    Default Re: Are thunderstones magical?

    I think we have a third axis to the alignment grid, SCIENCE!
    For example, you could have a character who is Lawful Good Magic, or a Chaotic Neutral SCIENCE!
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    Default Re: Are thunderstones magical?

    Quote Originally Posted by RS14 View Post
    To be fair, much of the blame can probably be based on historical depictions of Mjöllnir with a short handle and exceptionally large head.
    Obviously Thor was compensating for something.
    ...>.<
    Puts a new meaning on Thunderstones.

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    Ogre in the Playground
     
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    Default Re: Are thunderstones magical?

    It's dumb that you need to be able to cast spells to craft alchemical items (and to use wands, staffs, and scrolls, for that matter). I suggest house-ruling it out.
    Quote Originally Posted by icefractal View Post
    Abstract positioning, either fully "position doesn't matter" or "zones" or whatever, is fine. If the rules reflect that. Exact positioning, with a visual representation, is fine. But "exact positioning theoretically exists, and the rules interact with it, but it only exists in the GM's head and is communicated to the players a bit at a time" sucks for anything even a little complex. And I say this from a GM POV.

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    Default Re: Are thunderstones magical?

    Quote Originally Posted by Raging Gene Ray View Post
    This reminds me of Fullmetal Alchemist: "I don't need any supernatural power. Alchemy is based firmly on scientific principles!" Right, touching a chunk of rock and having it turn into a fully functioning loaded cannon in a flash of light is scientific. Conservation of Energy and something else.
    It doesn't really help establish the ethos of the professional "alchemists" when they confuse a scientific law with a ethics and values.

    Chemical reactions conserves matter. Matter and energy cannot be destroyed. Then they mix the two laws and raise it to the status of cultural practice, assuming that social rules of fairness and economy actually had anything to do with it.

    This is as patently stupid as calling people who believe in evolution "Darwinists." Even though there is no such thing and that "Social Darwinism" is a completely different thing from evolution.

    It's headbangingly stupid.

    I don't even want to get into the rant about any "sufficiently advanced science." Suffice it to say, D&D magic is just a science that has a lot of art involved in its practice. (So does real-life science, but real-life science is a more tedious and boring process that doesn't always yield breakthrough insights everyday.) And fantasy is nothing if not about glorifying the handcrafted bits of special knowledge that the protagonists possess.
    Last edited by LurkerInPlayground; 2008-12-07 at 06:10 PM.

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    Bugbear in the Playground
     
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    Default Re: Are thunderstones magical?

    Quote Originally Posted by Lemur View Post
    I was looking at an arms and armor exhibit the other day, and I couldn't help but think of the discrepancy between the current trend in fantasy weapon designs and the real things. Some of the weapons and armor out there is actually quite ornate, in ways you might not always expect even. But it's nothing like some of the modern fantasy artwork out there. Looking at the art in the 4th ed. handbook I can't help but think that the weapons and armor looked more like Power Rangers toys than actually dangerous implements.
    I think we're better off without ludicrous codpieces in the PHB. (WARNING: The link is from Wikipedia and is totally safe, if you don't think about it too much... that one on the far right has a face!!! WTF?!) And the armor of Henry the VIII has quite the famous crotch plate as well.

    So yeah, sometimes it's good that fantasy armor isn't realistic.

    ...

    Don't forget that Detect SCIENCE! is blocked by various materials of varying thickness, as if it were some sort of radiation obeying the laws of physics and not a magical spell...
    Last edited by Asbestos; 2008-12-08 at 05:37 AM.

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