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2008-12-11, 09:02 AM (ISO 8601)
- Join Date
- Dec 2008
Necklace of Natural Weapons (D&D 3.5)
I am looking for input on the price for a Necklace of Natural Weapons (Savage Species). The entry says:
The enhancement bonuses on this necklace are applied to attack and damage rolls involving one or more of the wearer's natural weapons. In addition, any weapon special quality may be applied to this necklace, and the quality then applies to those natural weapons as well. <snip> Market Price: 600gp, plus the cost of the enhancement bonuses, multiplied by the number of natural weapons affected. A +1 Necklace of Natural Weapons that affects one natural weapon costs 2600gp; if the same necklace affect six natural weapons, it costs 15600gp.
Reasons to feel it should be counted twice: First off, even with the cost applied twice, this necklace is significantly cheaper than an Amulet of Mighty Fists (DMG, and the 'standard' item to improve natural attacks), especially at higher enhancements. Not to mention that you can put any weapon quality on it, where the Amulet is just a +X
Secondly, it will be enhancing both his claws, so later on when he adds flaming shocking what-have-you to it, it'll be there twice. A dual-wielding character needs to enchant both his weapons.
Reasons to feel it should be counted only once: No matter how high level he gets, he'll only ever be getting two claw attacks, whereas with a regular weapon you get to do your flaming shocking painfulness more and more often as your BAB increases.
I am not really looking for other people's interpretations of the RAW here, I'm looking for your opinion as to which is fairest compared to regular characters.
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2008-12-11, 09:11 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Cleveland, OH
- Gender
Re: Necklace of Natural Weapons (D&D 3.5)
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2008-12-11, 09:14 AM (ISO 8601)
- Join Date
- Aug 2008
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2008-12-11, 09:20 AM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Necklace of Natural Weapons (D&D 3.5)
Twice, once for each claw.
Reasons to feel it should be counted twice: First off, even with the cost applied twice, this necklace is significantly cheaper than an Amulet of Mighty Fists (DMG, and the 'standard' item to improve natural attacks), especially at higher enhancements. Not to mention that you can put any weapon quality on it, where the Amulet is just a +X
So if Item cost 3K for +1 as example: the Guantlet price is only 2K for +1.
A cheaper item, would be Guantlet of Natural Weapons.
Secondly, it will be enhancing both his claws, so later on when he adds flaming shocking what-have-you to it, it'll be there twice. A dual-wielding character needs to enchant both his weapons.
I am not really looking for other people's interpretations of the RAW here, I'm looking for your opinion as to which is fairest compared to regular characters.
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2008-12-11, 09:23 AM (ISO 8601)
- Join Date
- Dec 2008
Re: Necklace of Natural Weapons (D&D 3.5)
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2008-12-11, 09:26 AM (ISO 8601)
- Join Date
- Aug 2008
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2008-12-11, 09:38 AM (ISO 8601)
- Join Date
- Dec 2008
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2008-12-11, 09:52 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- The King's Grave
Re: Necklace of Natural Weapons (D&D 3.5)
Charging people out the nose for magic weapons is already pretty ridiculous. Personally I'm all for making a magic weapon confer its enhancements temporarily onto a masterwork or better weapon in the other hand. Y'know, help make TWF suck slightly less.
As such I really wouldn't have any problem with making the cost of the amulet only cost the fellow who is already eating a level adjustment count once.Warning! Random Encounter™ detected!
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