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Thread: Of Basilisks
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2008-12-17, 06:08 PM (ISO 8601)
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- Oct 2008
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- Nova Scotia, Canada
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Of Basilisks
For one of my plot ideas in the future involves a colony of basilisks. The characters find a whole colony in the rocky environs at the edge of a desert. The colony is easy to locate because of the numerous statues of different races and whatnot located around. They will fight the basilisks, hopefully, and find out some type of reason to get one of the statues turned back into a human, maybe he is the only person that knows the location of a treasure, or something else. Either way, this event will be a ready part of any quest I need.
My question, if you do not care to read that, is:
"Can a basilisk's stone stare be dispelled in any way?"
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2008-12-17, 06:09 PM (ISO 8601)
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- May 2007
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- Department of Smiting
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2008-12-17, 06:12 PM (ISO 8601)
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- Oct 2008
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- Nova Scotia, Canada
- Gender
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2008-12-17, 06:21 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: Of Basilisks
Originally Posted by SRD
It's easier to prevent it: something as simple as looking away gives 50% miss chance; a blindfold, the blindness/deafness spell, or the synesthete psionic power gives immunity. The Blind-Fighting feat helps against the possibility of missing too.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-12-17, 06:24 PM (ISO 8601)
- Join Date
- May 2007
Re: Of Basilisks
To be a little less mean, or if your party doesn't have the right means to overcome a hive of basilisks (they're going to fail that save eventually..) you might consider having the gaze do dexterity damage, or a progression of magical effects; like immobilize --> slow --> paralyzed --> eaten.
Lyra Corvis- Avy done by Mechafox(Thanks!)
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2008-12-17, 06:25 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Of Basilisks
Get goggles enchanted with the extra power to create illusionary black boxes right over the eyes of any creature, statue, painting, etc. If the goggles see an eye, it puts a black box over it before you see it.
So no miss chance because you still see the entire rest of the monster.
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2008-12-17, 06:26 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Of Basilisks
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-12-17, 06:27 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Of Basilisks
I like my character seeing the world as if it were a censored Japanese adult movie.
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2008-12-17, 06:52 PM (ISO 8601)
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- Mar 2007
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- Canberra, Australia
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Re: Of Basilisks
Strangely enough, break enchantment will work by core as well. The spell details suggests it won't work, but the short text version clearly states it counters petrification: http://www.d20srd.org/srd/spellLists...erWizardSpells
Personally I think that's because they did a copy and paste from 3.0 though.
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2008-12-17, 06:58 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: Of Basilisks
Originally Posted by SRD
The abbreviated text refers to the flesh to stone spell, which it does defeat.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-12-17, 07:51 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Of Basilisks
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2008-12-17, 07:54 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-12-18, 03:42 AM (ISO 8601)
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- Nov 2007
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- Texas...for now
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Re: Of Basilisks
Don't forget to hand out Blindfolds of True Darkness before they show up.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-12-18, 05:55 AM (ISO 8601)
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- Mar 2006
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- Connecticut
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Re: Of Basilisks
Gazeblind Goggles? I could've sworn that was an item somewhere, but I am AFB...
Beguiler, you just got served.
ALL hail DirtyTabs, creator of this wonderful UserClone TRONpony!
*sigh*
X Stat to Y Bonus
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SpoilerOriginally Posted by BRC
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2008-12-18, 03:11 PM (ISO 8601)
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- Jul 2006
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Re: Of Basilisks
Homebrew Magic Items you might enjoy:
Coins Tokens of Fortune
Extra Spicy Peppers
Also, its time to think about Yeth Hounds in a whole new way
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2008-12-20, 05:20 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Nova Scotia, Canada
- Gender
Re: Of Basilisks
I'm not worried about being mean to my players. I told them when they started their characters, "this is going to be a hard campaign, I'm not fudging anything, and I'm going to throw some hard stuff at you. You're going to need to use all of your resources just to get by." It's been the best campaign ever so far. They buy everything they need to prevent pretty much everything. Their response to that speech was, "Kay", or the like.
I plan to have the basilisk's stare slowly start turning them to stone, like, two rounds worth. They should survive, actually.
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2008-12-20, 10:54 PM (ISO 8601)
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- Jul 2008
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- Italy
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2008-12-21, 12:34 AM (ISO 8601)
- Join Date
- Jul 2005
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- PA these days
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Re: Of Basilisks
Going to be giving the Basilisks any useful treasure? On half-destoyed statues or whatnot?
Or...are you going to be adding value to the Basilisk's magical parts, like using the Eye for a focus for a Slow spell gives a bonus to caster level, or duration or somesuch?Life is a gamble, roll the dice. If your life is like cards, rig the deck.
"Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
Greatest number of kills In Valhalla Round 1 with Hsams Goht
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2008-12-21, 12:55 AM (ISO 8601)
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- Aug 2008
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2008-12-21, 01:05 AM (ISO 8601)
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- Dec 2008
Re: Of Basilisks
Of course, any wizards they have will be wearing top hats of intellect.
Last edited by Ryavis; 2008-12-21 at 01:05 AM.
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2008-12-21, 12:27 PM (ISO 8601)
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- Oct 2006
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Re: Of Basilisks
But the full description also says: "If the spell is one that cannot be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower," and Flesh to Stone is 6th level.
Also, it's completely uncharacteristic for D&D to have a high-level spell that can be undone by a lower level spell; usually, you can curse people at 3rd level and they can't be uncursed till 17th or something stupid.www.WorldOfPrime.com and Sword of the Bright Lady (Flintlock Fantasy!)
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2008-12-21, 12:30 PM (ISO 8601)
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- Mar 2008
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- Koth
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2008-12-21, 02:44 PM (ISO 8601)
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- Oct 2008
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- Nova Scotia, Canada
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Re: Of Basilisks
I can't decide on if the clothes and everything should turn to stone as well. Probably, but weapons and whatnot will be dropped when turned to stone, in the panic, I guess. Since it's slow turning to stone, people are going to be in interesting positions when they finally die because their heart or whatever has turned to stone.
I will definitely have some type of sell value to basilisk parts though, as alchemical ingredients.
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2008-12-22, 04:36 AM (ISO 8601)
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- Aug 2005
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Re: Of Basilisks
They can probably morally get away with looting heavily broken statues, even if they have to bring them back to 'life' first.
Last edited by Jothki; 2008-12-22 at 04:36 AM.
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2008-12-22, 08:15 AM (ISO 8601)
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- Jul 2006
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- Eastern US
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Re: Of Basilisks
I will start by saying I believe basilisks (without warning) are one of the most sadistic things a DM can do to players. All it does is kill PC's without being able to get them back, since (as was said above), someone will fail a save.
Just telling your players the campaign is going to be hard is not warning them, because there is no way to prepare for everything. We can sit here and say "blindfolds or goggles will solve the problem," but those are of such limited use that the player's probably are not going to randomly take them. (Or even if they had something to use as a blindfold, they aren't going to walk through the dungeon wearing them, making them of limited use.)
I plan to have the basilisk's stare slowly start turning them to stone, like, two rounds worth. They should survive, actually.
"Warning" does not mean you (in game or out) need to tell the players about the basilisk. It does mean there should be clear enough hints that the players get the idea. (Statues alone aren't a clue, as not all statues used to be living creatures.) Stories of adventurers going after the creatures and not coming back, then seeing statues scattered randomly is a clue. Statues in uncommon poses is a clue (esp if they have a look of fear). Finding dead bodies with potions/scrolls/wands of Stone to Flesh is a clue.Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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2008-12-22, 08:58 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Of Basilisks
You kidding me? I always give my characters Blindfolds of True Darkness if I can, it's useful in so many situations
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2008-12-22, 09:52 AM (ISO 8601)
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- Jul 2006
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- Eastern US
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Re: Of Basilisks
Not sure if this was directed at me, but I'll address it anyway.
This is one optional "warning," though a little vaguer than the ones I listed. By "without warning," I meant sending the PC's against a basilisk with no chance to prepare or avoid being petrified, and no clue what to prepare for.
Since I don't know, what do those blindfolds do? Useful they may be at times, but if they hinder general navigation, they would not be useful against a basilisk because there is a good chance the PCs wouldn't be wearing them when the things appeared.Last edited by Kesnit; 2008-12-22 at 09:54 AM.
Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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2008-12-22, 05:13 PM (ISO 8601)
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- May 2008
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Re: Of Basilisks
The fact that they are surrounded by petrified creatures may give them enough of a clue to be tipped off about the fact that there may be basilisks around.
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2008-12-22, 05:49 PM (ISO 8601)
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- Oct 2007
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2008-12-22, 07:30 PM (ISO 8601)
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- Aug 2008
Re: Of Basilisks