Results 1,471 to 1,477 of 1477
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2011-07-25, 04:13 AM (ISO 8601)
- Join Date
- Nov 2008
- Gender
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2011-07-25, 04:16 AM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: My Little Pony XVI: There's a Pony for That!
My anime review podcast is coming back after a one year hiatus! www.fivepointpodcast.com
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2011-07-25, 04:21 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Somewhere south of Hell
- Gender
Re: My Little Pony XVI: There's a Pony for That!
Aye, and you'd get the saltpeter by rendering animal waste through boiling. The charcoal I could make, but the sulfur I'm not so sure on acquisition... It's like napalm or nerve gas. Easy to learn on a lark, because having the info doesn't mean you can use it, but does mean you qual for a Darwin award
And that makes sense. Gunpowder doesn't "explode" it just "burns really fast". Tomaytoe, tomawtoe.
Also, I suppose I can understand not wanting the prospect of gundpowder weapons in ponyland. Opens too many cans of worms.
I still maintain that Trixie's main skill is stage magic (i.e. sleight of hoof, tricks, minor explosives, etc). She probably wears the hat so it isn't obvious that she uses her horn to activate her little mechanical devices.
Not that she can't do magic. I just think that anyone who thinks she's rivaling Twilight for raw power is barking up the wrong tree.
Unrelated thing: I notice that her cutie mark is a wand... and we've never seen ANYPONY use a wand to do magic. Th
Thought we weren't fluffing the page count anymore?
My commiserations though. Those characters are never fun to run unless you handle it very well every step of the way, and so do they.
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Also, nopony wants to bethe jerk to start a new thread, huh? That's awfully nice of you guys.
Off te bed for me then. Lemme know how that jump check goes.
Oh, and you're on cursed land so you have to use the GURPS rules to make the check
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2011-07-25, 05:08 AM (ISO 8601)
- Join Date
- May 2005
- Location
- BROOKLYN!!
- Gender
Re: My Little Pony XVI: There's a Pony for That!
Just finished newest Version of my FiMRPG. yay. Sneak peek.
Spoiler
Each character is represented by 3 or more character cards. All characters have 3 basic cards; a racial card, a charisma card, and a skills card. Characters can also can additional cards such as level cards, item card, bit cards, cutie mark cards, and quirk cards.
CHARACTER CREATION
1- Choose Character Racial Card.
Each character's charisma card is broken in two parts, the body type and their ability scores.
The body type determines what basic physical features the characters has. Pony and Buffalo types have one head and 4 hooves. Griffin and Dragon types have 2 claws and 2 feet.
Attributes. Each racial card grants access to 3 or more attribute scores
Unicorn- Pony Type
Levitation
Magic power
Spell Knowledge
Pegasus- Pony type
Fly Speed
Wings
Cloudwalk
Earth Pony- Pony type
Strength
Toughness
Nature Bond
Buffalo- Buffalo Type
Strength
Toughness
Balance
Size
Dragon-Dragon Type
Wings
Fly Speed
Dragonfire
Size
Griffin-Griffin type
Wings
Fly Speed
Cloudwalk
Size
Zebra- Pony type
Toughness
Natural Bond
Balance
A character's ability score individually cannot exceed 4 and collectively cannot normally exceed 6.
When a character uses an ability, they must make the corresponding ability roll. An ability roll is 6 six-sided dice. Rolls of 5 or 6 grants +1 bonus to the roll. The result in compared to the challenge and if higher, it is a succes.
Levitation (The ability to levitate objects)
Magic power (Raw magic strength)
Spell Knowledge (Number of spells known)
Fly Speed (Potential fly speed)
Wings (General flying ability)
Cloudwalk (Ability to manipulate and stand on clouds)
Strength (Raw pony strength)
Toughness (Raw pony toughness)
Nature Bond (Knowledge on plants and animals)
Dragonfire (Ability to breath fire)
Size (General size and muscles)
Balance (Agility and stability)
2- Choose Charisma Card
Each character's charisma card is broken in two parts, the style type and their charisma scores.
A style type can be either cool, cute, dark, geeky, glamorous, hot, or rough. When performing a charisma action for an NPC, add + 2 to your charisma score if your style type matches the type the NPC prefers.
There are 6 charisma score.
Appearance (The attractiveness of the pony's first impression.)
Speech (The appeal of the pony's speaking voice)
Song (The appeal of the pony's singing voice)
Dance (The appeal of the pony's dance moves)
Wealth (The size of the pony's income)
Reputation (The pony's status in pony society)
A character's charisma score individually cannot exceed 4 and collectively cannot normally exceed 10. The amount that the sum of a character's combined charisma score exceeds 10 by creates the character's Maintenance. Charisma scores can be negative to avoid high Maintenance.
When a character first meets, talks to, purchases an item from.or performs for a NPC, they must make the corresponding charisma roll. A charisma roll is 6 six-sided dice. Rolls of 5 or 6 grants +1 bonus to the charisma roll. Rolls equal to less than the character's Maintenance grant a -1 penalty to the charisma roll.. This is added to the charisma score of the performance being done. The result in compared to the challenge and if higher, it is a succes.
4- Choose Skill Card
Each character's skill card is broken in two parts, their profession and their skill scores.
A profession can be any job the character prefer to work as. When performing an action, add + 2 to the corresponding score if your profession would help you in anyway.
There are 6 skill scores.
Athletics (General stamina, sportiness, and athletic skill.)
Craft (The ability to make things)
Hooves (Hoof dexterity and speed)
Intelligence (General smarts and ability to do business)
Random (General wackiness not normal of characters of their type to exhibit)
Will (Mental toughness and bravery)
A character's skill score individually cannot exceed 4 and collectively cannot normally exceed 10. Skill scores can be negative.
When a character uses an skill, they must make the corresponding skill roll. A skill roll is 6 six-sided dice. Rolls of 5 or 6 grants +1 bonus to the roll. The result in compared to the challenge and if higher, it is a success.
5- Choose Quirk Cards
Ponies are weird. Characters display their weirdness through quirks. Quirks are optional but can be quite powerful. Positive quirks are called perks and negative quirks are called flaws. For every helpful perk a character has, they must also have a harmful flaw.
Perks
Big Talker- Singer: Before making a Speech Performance, roll a d6. If you get a 4 or higher, you my change the charisma type of the speech.
Singer: Before making a Song Performance, roll a d6. If you get a 4 or higher, you my change the charisma type of the song.
Mastery- Choose an ability, charisma, or skill. Reroll all 1s when rolling for that score.
Faithful Student: +2 for all scores when in the presence of your teacher.
Fashionista: +3 to Appearance and Reputation Performances when wearing clothes.
Mini Admirer: You have an admirer. Your admirer grants you with 1 bonus item cards every other scene.
5 bits please: Your saddlebags always contain whatever anypony wants to buy (they must be able to pay you for it to appear). A character can trade you a bit card to for an item card.
Stare Master: You may use your Fly Speed score for as a Natural Bond score with a +1 bonus.
Animal Companion: You have an animal friend. You start with 2 bonus level cards.
Motivator: Once per scene, You make a Speech or Song Performance versus any character's Will to negate one Flaw they have.
Nerd: +2 to Intelligence and Spell knowledge.
Hard worker: +2 to Athletics and Strength.
Natural Born Flyer: +2 to Hooves and Wings.
Flaws
Funny Accent: -3 to Speech.
Clumsy: -3 to Hooves
Phobia: Choose a thing to be afraid of. -5 from your rolls when in the presence of your phobia.
Shy: Reroll all 6s when making Song, Speech, or Dance performances
Derpy Eyes: Reroll all 6s when making Appearances and Reputation rolls.
Obsession: Choose a thing or person to obsess over. Reroll all 6s when near near your obsession.
Earth Pegasus: -3 to Wings
Carnivorously Hammy: -4 to all stats in a scene if you don't make a hammy joke at least once in the previous scene.
5- Additional Cards
Periodically the Storyteller may hand out additional cards for winning challenge. These optional cards are either level cards, item cards, bit cards, or cutie mark cards.
Level cards grant a +1 bonus to one score.
Item cards can be handed back to the Storyteller to gain a +2 bonus to one score.
Bit cards are currency. Character start with bit cards equal to their Wealth or Reputation, whichever it higher.
Once per game, pony body type characters may trade a level card for a cutie mark card. The cutie mark also grants +4 bonus when dealing with a specialty associated with the cutie mark.
Currently REwriting the Dragonshy test quest.Gitp's No. 1 Cake hater
On Vacation until Aug 7th.
Spell currently researching: Explosive Pie.
Weapon currently crafting: +1 cakebane kris
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2011-07-25, 05:32 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Schllaand
- Gender
Re: My Little Pony XVI: There's a Pony for That!
Being original is hard in a fandom as active as this.
I also don't like the muzzles in the image. I just put them in to make the image dump longer. And maybe other might like the style.
Or that. Maybe a double pun?
Yesterday wasn't a good day for hamming things up.
That was a good one. Now I feel inadequate for the following very short MLP: Clockwork Orange image dump.
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2011-07-25, 05:44 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Tucson AZ
Re: My Little Pony XVI: There's a Pony for That!
Good lord, already filled to the brim on this one too? I'll wait until the next thread to post this picture then. Seeya tomorrow, all!
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2011-07-25, 06:00 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- TGaPT
Re: My Little Pony XVI: There's a Pony for That!
Guess what :P
Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"