Results 31 to 47 of 47
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2013-07-01, 03:04 PM (ISO 8601)
- Join Date
- Nov 2009
- Gender
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2013-07-01, 05:38 PM (ISO 8601)
- Join Date
- Jun 2012
Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE
If Stuffy Doll has taught us anything, it is that if something has stats it can die I actually used Stuffy Doll as a creature in a Call of Cthulhu game once. The PCs each got a miniature version of the Stuffy Doll that functioned as eyes and ears for the original stuffy doll (which was a featureless doll, that is heavily stitched together); I tried to downplay the importance on the Doll and knew that the PCs would follow the red herrings into oblivion. They drove themselves insane trying to figure out what the hell the Stuffy Doll was and eventually one PC got a significantly high Knowledge check that they actually became aware of the Stuff Doll, took sanity damage, and became a target of the Stuffy Doll (whose Curse ability I significantly nerfed down).
He was an enemy of knowledge, an enemy of the eyes and the mind; Using your own sense against you, he waits and prays you do not find him, for if you find him... He will end you... All just to delete himself from the Multiverse...
Lately I've been contemplating making the Stuffy Doll an Elder Evil and working it down from thatLarloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-07-01, 06:07 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- In an apartment
- Gender
Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE
Spirit of the Law (Ex)- A Munchkarut has the ability to enforce the will of the universe. At any time that a being attempts to subvert the intent of one of the universal laws, a Munchkarut can clarify and reinforce these laws. The effect is similar to a Deities Godly Realm Salient ability, except that the Munchkarut isn't limited to a certain location. The Munchkarut can change the flow of time, physical laws that mortals must follow and the mechanics of magic.
If you feel like quoting something that I have said, you have my permission to use it. Unless it makes me look stupid.
Gaming Laws, Fallacies And More
Avatar by Kymme
My Homebrew
Feel free to browse and comment on any of my Homebrew. I enjoy feedback.
Love my Avatar? Well, why not check out the comic that it came from?
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2013-07-01, 07:15 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Where I live.
Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE
Kobold Exclusion Principle [Ex]: Kobolds are not Scaled Ones of Toril.
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2013-07-01, 10:35 PM (ISO 8601)
- Join Date
- Oct 2007
Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE
Oh My Gosh, What's Happening to Your Character Sheet? (Ex): Munchkarut kills you and erases you from existence. You die and cannot be raised through any means, period. What do you mean you can't be killed? I don't remember that. Where'd your sheet go, can you show me? It's where? Dude, I can't read that, half of it's burned off. Did something try to eat this? Is that wolf urine?
EDIT:
Preemptively:
Oh, You Brought a Spare? (Ex): Oh, cool. Let me check it out. Woops, I'm such a klutz, let me just — Whoooah! Is this an incontinent wolf shelter or something? Here, I'll dry it off with my lighter. . .
Also, much as Munchkarut is not necessarily advocated as a solution to out-of-game problems, I do not recommend or endorse incontinent wolves as a solution to any problem.Last edited by VeisuItaTyhjyys; 2013-07-01 at 11:36 PM.
Former Ghosts?
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2013-07-01, 11:51 PM (ISO 8601)
- Join Date
- Apr 2013
- Location
- Cloudcuckooland
Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE
Does all feats include dragon feats? Does all feats include feats he doesn't qualify for? If the answer to the last two questions is yes then i'm afraid all munchkaruts upon creation are inexplicably turned into elves and killed by nearby kobolds as per the Elf feat Dragon Magazine #342 pg 65.
Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
Current avatar by me
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2013-07-02, 05:56 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-07-02, 07:29 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- In an apartment
- Gender
Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE
Last edited by Waker; 2013-07-02 at 08:58 PM.
If you feel like quoting something that I have said, you have my permission to use it. Unless it makes me look stupid.
Gaming Laws, Fallacies And More
Avatar by Kymme
My Homebrew
Feel free to browse and comment on any of my Homebrew. I enjoy feedback.
Love my Avatar? Well, why not check out the comic that it came from?
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2013-07-02, 07:58 AM (ISO 8601)
- Join Date
- Jun 2012
Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE
42 (Ex): The Munchkarut is inherently knowledgeable of the answer to the question (while not knowing the question at all). The Munchkarut can turn any numeral effect (HP, DvR, Saving throw, Skill ranks, etc.) in the game to a maximum of 42 to 0. This is a non-action that invokes an infinite number of attacks of opportunity against the Munchkarut.
How about "No"? (Ex): The Munchkarut is immune to all damage from attacks of opportunity. There appears to be a note left here "Nya, Nya, Nya, Nya, Ha, Ha, Ha, Ha, Ha"Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-07-02, 08:10 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In a shadow of a shadow
- Gender
Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE
My Homestuck role is Thane of Space of the Land of Insanity and Frogs.
The Malkavians would be proud.
***
Thanks to Mokipi for the Exalted avatar!
For avatars of your own, he's on White Wolf.
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2013-07-02, 10:46 AM (ISO 8601)
- Join Date
- Nov 2009
- Gender
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2013-07-02, 10:54 AM (ISO 8601)
- Join Date
- Jun 2012
Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE
How about this ability then?
NOPE! (Ex): When the Munchkarot appears on a plane, momentarily all Planar boundaries drift to the point where they can only be accessed by the Munchkarot. This prevents not only other creatures from relying upon such means of travel, but prevents information from traveling as well. While a Munchkarot is in a plane, the plane cannot be scryed through a scry spell upon or inquired about through a commune, contact other plane or commune with nature spell(s). This also applies to Divine abilities.Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-07-03, 08:50 AM (ISO 8601)
- Join Date
- Nov 2009
- Gender
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2013-07-03, 07:14 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-07-03, 07:25 PM (ISO 8601)
- Join Date
- Nov 2009
- Gender
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2013-07-03, 10:29 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-07-04, 08:08 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE
C'mon guys, you don't need a custom creature to stop metagaming when normal rules and your own campaign setting can do it;
1) A long time ago in a DnD world far far away, De Em, the first ever being to access epic magic realized its unlimited potential and the danger it posed to the universe. Using that epic magic and the inverse-timeless trait of the Far Realm where no time passes for the world however much time passes there, it created an unlimited number of willing participants (through "Origin of Species" and a permanent domination) and used them to cast several epic spells of unlimited basic DC that safeguard the Cosmos.
2) The first spell cast was a permanent ward and transform effect that affected the entire multiverse. The "warding" effect prevents magic effects of any level from working, limited to those that threaten the world's balance. The "transform" effect transformed all creatures in the universe (including those normally immune to such transformations) to lesser versions of themselves that did not have balance-threatening abilities and made those abilities inheritable to subsequent generations.
3) The second spell cast was a permanent damaging aura that affected the entire multiverse. The aura part deals an infinite number of damage with no save and the secondary effect can destroy magical barriers and fields like other Destroy-seed spells but with an infinite bonus to its check. This would normally slay all creatures (and keep slaying them round after round) except that it is limited to affecting creatures that attempt to threaten the balance of the universe.
4) The last spell cast was a mighty illusion that affected the entire universe. Impenetrable to less powerful divinations than itself, it conceals the existence of the Balance-enforcing spells and the fate of any creature that attempts to breach that balance, including from such creatures themselves; the illusion continues even in the Outer Planes where such creatures would go as petitioners once slain.
Basically, only magic that the "De Em" approves of works in the setting, only creatures the "De Em" approves of are in the setting, if you threaten the balance of the universe it's an automatic "rocks fall, you die" and in-game characters never know how or why this happens, even if it happens to them. All it requires is the "De Em" to have been (in-game) the first ever character to use an infinite power exploit - which, as setting background, is up to the GM by definition.
Basically, in this game there is no "rule zero", just a DMPC that is RAW-omnipotent and prevents everyone else from becoming omnipotent. (the first thing any omnipotent character would do if they were smart)
If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.