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2013-07-13, 04:19 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 468 A
Animated objects keep the hardness they had before being animated. Does this still apply to energy damage?
Q 468 B
If so, is the damage for fire, electricity, and cold still reduced by half (or 75%) before applying hardness?
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2013-07-13, 04:53 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
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2013-07-13, 04:53 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 468 A Yes.
A 468 B Yes.
Hardness always applies in the same fashion, whether it's a creature or an object: if the damage is reduced by some amount (for electricity, fire, and cold) compute the amount remaining; after any necessary adjustments you subtract hardness from all damage which would otherwise apply.
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2013-07-13, 04:56 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
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2013-07-13, 05:04 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Re: A 467The section in Player's Handbook titled COMBINING MAGICAL EFFECTS on pages 171-172. The short version is:
Stacking Effects: Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves.
Re: A 468 BThe bolded part is incorrect. The hardness rules work the same for objects and creatures. (Only a few creatures (of the Construct type) have hardness, but that's all it takes.) Electricity and fire divide the damage by 2 before subtracting hardness. Cold divides the damage by 4 before subtracting hardness. Other energy types (acid and sonic) simply subtract the hardness without other adjustment.
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2013-07-13, 06:09 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q469
Can summoning be done during "apparent time," via either time stop spell or temporal acceleration power? The specific instance in question is summoning an astral construct during temporal acceleration (and possibly an augmented, multi-round period of said TA), but I'd be interested in the broader issue of SM or SNA during time stop as well.In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
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2013-07-13, 07:32 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 469 No.
Originally Posted by Time StopOriginally Posted by Temporal Acceleration
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2013-07-13, 09:08 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 470
Effective initiator level = 1/2 of all other levels/HD, plus your level in the class you are taking maneuvers/stances in, right? If I have 4 racial hit dice and take my first class level as Warblade, my initiator level is 3. Does this mean I can take 2nd level maneuvers with my first level of Warbalde (assuming I meet the reqs), or is there a rule that you can only take 1st level maneuvers at 1st Martial Adept level?My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2013-07-13, 09:20 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
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2013-07-13, 10:39 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 470 No.
I'm afraid your reading of the rule is at odds with the text.If you are a single-class character, your initiator level equals your level in the class that provides access to martial maneuvers (crusader, swordsage, or warblade). If you lack any martial adept levels, your initiator level is equal to 1/2 your character level.
A 471
Your question doesn't make sense.Conjuration
Each conjuration spell belongs to one of five subschools. Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoning subschool), actually transport creatures from another plane of existence to your plane (calling), heal (healing), transport creatures or objects over great distances (teleportation), or create objects or effects on the spot (creation).
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2013-07-13, 10:55 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 472
For sake of my own curiosity, would the Astral Construct power function during a Time Stop? (In which the creature in question *is* created, rather than summoned.)
Q 473
Is there any item that allows for mundane armor modifications (such as Armor Spikes), that is not actually armor or a shield?
Q 474
Does the monk AC Bonus special ability cease to function when a monk employs a shield? (Does employing a shield break the "When unarmored and unencumbered," clause?)Come with me, time out of mind...
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2013-07-13, 11:37 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 472 No.
Whether you can create any creature would be up to your DM, since "invulnerable" doesn't specifically address creating a new creature. What is certain is that Temporal Acceleration would prevent the Astral Construct from acting "immediately, on your turn". So even if the creation itself worked, while time is sped up so "all other creatures seem frozen" the rest of the spell could not work.
A 474
Yes, the AC Bonus ceases to operate. This is stated explicitly:AC Bonus (Ex)
When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
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2013-07-14, 12:20 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 475
Would a Monk using an Animated Shield still count as "carrying" it in relation to losing his AC bonus? Animated says you still take armor check penalty, arcane spell failure and non-proficiency penalties, but by the wording of the Monk ability, would you lose your Monk AC bonus, as you are technically not carrying it?My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2013-07-14, 12:57 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A471 clarification: Unlike the calling subschool, summoning does not deal in fully-real creatures, only their "manifestations"; these manifestations cannot really die and may or may not be created by the summoning spell. As such, it is unclear whether time stop prevents their use, since it is not obvious that the spells actually target any specific creature.
Furthermore, because time stop includes the sentence "Most spellcasters use the additional time to improve their defenses, summon allies, or flee from combat", it is quite clear that "summoning", as such, is allowed and expected by the time stop spell itself.Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-07-14, 01:59 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 475 Yes.
A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency.
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2013-07-14, 07:26 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 470 correction:
Racial hit dice are considered a class, for purposes of the rules. So a monster with 4 RHD and 1 level of Warblade does in fact have a Warblade initiator level of 3.
A 470 continued:
You can certainly take second-level maneuvers with your first level of Warblade in such a situation (as long as you meet the prerequisite), since what level of maneuver you can take is limited only by your initiator level.
Stances are a bit fuzzier, though: There is text in the ToB class descriptions that specifically says that you gain a first-level stance with your first level in the class (no other level is thus limited). Many DMs regard this as an editing error, and argue that the writers were not considering multiclass characters when they wrote that, but per RAW, your first stance must be 1st-level.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
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2013-07-14, 01:23 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 476
The darkstalker feat says:Originally Posted by LoM p. 179
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2013-07-14, 02:00 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Re: A 470 correction [correction]I'm afraid you've got that backward: hit dice include all class levels, but class levels do not include all hit dice.
racial Hit Die
The Hit Dice a monster has by virtue of what type of creature it is. Hit Dice gained from taking class levels are not racial Hit Dice.class level
A character's level in a single class. Class features generally depend on class level rather than character level.character level
A character's total level. For a character with levels in only one class, class level and character level are the same thing.If you are a single-class character, your initiator level equals your level in the class that provides access to martial maneuvers (crusader, swordsage, or warblade).
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2013-07-14, 02:08 PM (ISO 8601)
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2013-07-14, 02:38 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 476
There are fixed DCs for the Spot skill:A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Spot check. The observer gains a hunch that “something’s there” but can’t see it or target it accurately with an attack. A creature who is holding still is very hard to notice (DC 30). An inanimate object, an unliving creature holding still, or a completely immobile creature is even harder to spot (DC 40). It’s practically impossible (+20 DC) to pinpoint an invisible creature’s location with a Spot check, and even if a character succeeds on such a check, the invisible creature still benefits from total concealment (50% miss chance).
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2013-07-14, 03:13 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 476
Well here is the problem: the character with darkstalker (and either concealment or HiPS) hides, which is required for the feat to work, from a creature with the appropriate senses. Now the result of the hide check is the DC for spotting the character. How can you decide if the DC for the creature's spot or listen check is higher? Shouldn't they be the same? And if they are the same, can the player of the creature choose what to roll?
Additionally the part you quoted is about invisible creatures. Is a successfully hiding creature invisible (as in impossible to be seen) or is it only not seen by the observer?
The text you quoted brings up another question:
Q 477
Can you always know the number of any hidden object or creature within 30 ft, if you have a spot bonus of 42 or more (DC40 + a maximum of 3 for distance)? Can you pinpoint them with a spot bonus of 62+? Is this regardless of their hide check?Last edited by Andezzar; 2013-07-14 at 03:14 PM.
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2013-07-14, 03:37 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 477 No.
A creature who is invisible can also be hiding.Special: If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you’re moving.
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2013-07-14, 03:54 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 437
Improved Grab is quite clear that the targeted creature moves into your space, unlike a "regular" grapple. Whether you use a natural attack or a melee weapon to initiate the grab makes no difference.
Originally Posted by SRD
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2013-07-14, 04:11 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A single-class character with racial hit dice is still entirely dependent on their class levels for IL computation.
Monsters And Class Levels
If a creature acquires a character class, it follows the rules for multiclass characters.
The creature’s Hit Dice equal the number of class levels it has plus its racial Hit Dice. A creature’s "monster class" is always a favored class, and the creature never takes XP penalties for having it.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2013-07-14, 10:07 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Because of the scare quotes:
A creature’s "monster class" is always a favored class
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2013-07-14, 11:30 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
I'm not sure that anything definitive can be concluded from the use of those quote marks though. This use of quote marks is usually informal, and, IMHO, doesn't constitute a concrete RAW definition of anything, as you can't define something by briefly stating what it isn't.
"Monster class" could have been meant to imply any of several things, which is why such usage of quotation marks is usually informal. More specifically, monster classes are a thing with splatbooks, but back in MM, they were not, so the quotes may simply be establishing that it is something like monster classes, but since those aren't a thing, obviously not monster classes.
In short, extremely unclear language is unclear, and in my view, unsuitable for RAW rulings.In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
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2013-07-14, 11:51 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 478
Is there any official Necromancer class? Google searches don't yield many results for me.
If not, whats the best way to go about creating a 3.5 Necro?
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2013-07-14, 11:55 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 478
Yes. The Dread Necromancer from Heroes of Horror.Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2013-07-15, 12:25 AM (ISO 8601)
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2013-07-15, 12:44 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 478 Additional
Don't forget the obvious: Specialist wizards specializing in Necromancy are also called Necromancers.
Part two of the question is beyond the scope of this thread.Last edited by Andezzar; 2013-07-15 at 12:45 AM.