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Thread: 7d6 damage/level? No save??
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2013-09-23, 09:01 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
As long as some secondary/external action is needed to bring it down I'm okay with that. But if it collapses on its own, it was never "capable of supporting it" to begin with.
So if you summon/create the object on a balcony and then use lightning bolt or Mountain Hammer to shatter the balcony that is fine. If the balcony collapses simply due to the weight of the object - not fine.Plague Doctor by Crimmy
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2013-09-23, 09:13 AM (ISO 8601)
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2013-09-23, 09:18 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Plague Doctor by Crimmy
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2013-09-23, 09:26 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
As I have been saying this is about summoning something that can not support itself...it has nothing to do with the surface (you were the one who said that if it collapses then the ground was not stable enough for it). There are no specific rules for it but what if the monkey collapses itself perhaps from grease or it being icy or even just lazy.
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2013-09-23, 09:29 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
The OP was talking about summoning a solid osmium block from what I can see.
Summoning a creature on ice would not cause it to fall immediately - it would only have to make a Balance check if it moves. So it comes into existence properly supported, with the falling etc. only happening later.Plague Doctor by Crimmy
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2013-09-23, 09:31 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Does the description of the Conjuration school kill those stupid orbs?
They are instantaneous creation, therefore non-magical once created, and yet are created in mid-air. Which means the spell fails.
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2013-09-23, 09:37 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Last edited by Karnith; 2013-09-23 at 09:43 AM.
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2013-09-23, 09:39 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Plague Doctor by Crimmy
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2013-09-23, 09:43 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
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2013-09-23, 10:11 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Creating something that has the necessary built-in flaw in just the right place that it will fall in exactly the way you want would require one heck of a Craft (and possibly architecture/engineering) check to pull off.
Plague Doctor by Crimmy
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2013-09-23, 10:18 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
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2013-09-23, 10:20 AM (ISO 8601)
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2013-09-23, 10:23 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
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2013-09-23, 10:24 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Osmium would be just fine, just have it next to your target instead of on top. Just make sure it is currently in a plasma state though.
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2013-09-23, 10:33 AM (ISO 8601)
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I reserve the right to be wrong and will use that right whenever it happens
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2013-09-23, 10:39 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
That is beginning to look like a lot of efforts for something that will do 7d6 damage on a failed DC 15 reflex save.
Last edited by Macros; 2013-09-23 at 10:39 AM.
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2013-09-23, 10:45 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
A thing that's a solid block of osmium with a hair-thin leg can't be supported by the ground. It could, however, be supported in an appropriately-shaped cradle. So if you happen to have such a cradle available, you can summon your deathtrap into it... But then, by definition, it's supported, and doesn't fall.
You can create something that's just barely supported, but then you'd need to take a separate action to knock it down. And getting exactly the amount of "just barely" you want might require a skill check or two.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
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Current Homebrew: 5th edition psionics
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2013-09-23, 10:48 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Sounds like two castings.
1) Create ice cradle over the bad guys on turn 1. Rest of party does the wall thing to keep targets under cradle.
2) Create HOT Metal on cradle. Cradle holds, but starts melting immediatly.
Having seen how quickly hot metal can go through ice, the cradle would hold, but only for a few seconds.
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2013-09-23, 10:52 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Is it? Since such an object doesn't actually exist the DM would set the DC, and ditto for the engineering check.
Tell me about it
Can you control the temperature of things you create though? This sounds like a "the rules don't say I can't!" moment.Plague Doctor by Crimmy
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2013-09-23, 10:58 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Psyren,
If you can't have at least a limited amount of control over temprature you can't get both ice and water. IIRC, there is a WOTC adventure with ice being used by a creation spell (other than wall of ice) to make part of the adventure while the surrounding area is water.
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2013-09-23, 11:05 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Ice is naturally cold though. So it seems to me that you can summon something with the normal temperature for its given state, but not summon "hot metal/cold metal."
Plague Doctor by Crimmy
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2013-09-23, 11:11 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
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2013-09-23, 11:12 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
But it can be and is. "Unfortunately," it can't support ITSELF. But the ground supports it just fine. That it breaks and assumes a new shape under its own weight is its own fault.
Though honestly, this seems like a lot of work when you can get similar effects from spells designed to do this kind of damage. Besides, you're a wizard: all about the prep. Prepare this ahead of time so you can unleash it at leisure. I believe Shrink Item is a popular method.
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2013-09-23, 11:16 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Psyren
Then summon hydrogen in its natural state. Most hydrogen in the universe is either running around 3 Kelvin or a couple hundred thousand Kelvin. Either way you should either freeze the room solid or reduce the target to a gas.
Unfortunatly D&D and reality have never been on good speaking terms, so I don't think either would work well in game.
In reality I'm taking this tread as very light hearted. As a 7th level spell, why not just take limited WISH? This avoids a lot of the issues.
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2013-09-23, 11:23 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Hydrogen is neither mineral, vegetable nor metal so it's out. And at least for the latter, there's no surface capable of supporting a star anyway.
You also run into the thorny issue of whether gases and liquids count as "objects," what sort of craft check would be required to create liquid hydrogen etc.
I am too. Some people have fun coming up with absurdities like this, and other people have fun poking holes in the creations of the first group. Both are pretty light-hearted approaches, imo.Plague Doctor by Crimmy
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2013-09-23, 11:26 AM (ISO 8601)
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2013-09-23, 11:29 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
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2013-09-23, 11:29 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Plague Doctor by Crimmy
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2013-09-23, 11:31 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Hydrogen can indeed be a metal.
Grayed to protect cat-girls. Not for campaign consumption.Last edited by Deophaun; 2013-09-23 at 11:33 AM.
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2013-09-23, 11:31 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Psyren,
then get Metallic hydrogen! This has the advantage of only occuring under great pressure, so it should immediatly explode upon being brought into a low pressure atmosphere!
NOTE: Trying to match reality with what D&D tries to supply gives you some totally abusable concepts. I'll admit, I can't begin to figure out how much damage 1400lbs of metalic Hydrogen would do when it expands, but I'm betting it would be more than 7d6/lvl. Plus then it would react with the oxygen in the atmosphere.