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2015-07-30, 04:27 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
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2015-07-30, 08:39 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
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2015-07-31, 12:33 AM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Crossposted from another thread Dhampir characters can die of old age during chargen:
Also, the dysfunction with Mutation Warrior's mutagen, where it didn't give any benefit when consumed because the Mutation Warrior isn't an alchemist, may have just been fixed by errata.Last edited by Bucky; 2015-07-31 at 12:39 AM.
The gnomes once had many mines, but now they have gnome ore.
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2015-07-31, 05:23 AM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
I had an odd thought, one that doesn't really fit here but doesn't fit at all anywhere else.
By RAW a half dragon has a breath weapon. The damage on this breath weapon is invariably 6d8. A half dragon titan has the same breath weapon as a half dragon mouse. Now, by RAW any half dragon creature has it's breath weapon simply by virtue of being a half dragon.
Dragon hatchlings can use their breath weapon immedately upon hatching. Logically then a half dragon human can use it's breath weapon immedately upon being born. Midwifery in D&D dangerous.
By RAW roughly 85% of the world population of humanoids are first level commoners.
And you thought that a two year old's temper tantrum was bad in the real world. In D&D a half dragon child is likely to kill anyone nearby every time it gets upset. Not to mention starting fires or melting holes in the walls.
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2015-07-31, 01:39 PM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Fortunately, Unholy Scions are the only creatures that are even discussed before early adulthood.
Kolyarut Avatar by Potatocubed.
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2015-07-31, 01:53 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
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2015-07-31, 03:14 PM (ISO 8601)
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- Jan 2011
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- Why am I here?
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Huh, so a blooded one can only be made from a young creature, but the only way to get a hold of a young creature with stats is for it to be an Unholy Scion. The Blooded One is a template for another template. BWOOONG, dawg.
If you ever come across that thought-experiment that is wearing full plate made out of live babies, not only is it not evil to attack your armored foe, paladins would be able to smite the exceptionally evil babies too.
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2015-07-31, 03:18 PM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
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2015-08-01, 06:16 PM (ISO 8601)
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- Aug 2014
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Pathfinder:
A Shaman with the the Witch Variant Multiclass can't qualify for Extra Hex even if they want to use it for another Shaman hex.Please use they/them/theirs when referring to me in the third person.
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2015-08-02, 07:56 PM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
If a dragon falls on you (perhaps by way of reversed greater seek the sky) it does no damage because it's not an object but a creature (which are explicitly not objects), and only objects deal falling damage when they land on you. An exception is made if it's dead. If it dies from the fall, it's in the process of changing from creature to object when it would deal damage to you, and no-one knows whether or not you actually take any damage.
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2015-08-02, 08:07 PM (ISO 8601)
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2015-08-02, 08:35 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Certain creatures can damage creatures by falling on them with their Crush (Ex) attack, which dragons actually have at a certain size. The dysfunction here could be that a dead dragon doesn't deal damage when falling on someone because it can't take a standard action.
As for creatures and their corpses as objects, the best RAI I can derive is that creatures possess their body parts as objects. When a creature dies, it becomes much easier to remove those objects from the creature. The creature no longer has control or possession of the objects that make it up and they can then be used in different ways.
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2015-08-02, 09:24 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
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2015-08-02, 10:34 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
It's sort of a Rule Zero justification, really. Not even a rule on its own, but a way to make sense of what isn't written in the rules.
Creatures have body parts. Various healing/ resurrection spells mention being (un)able to restore these body parts. Body parts can (somehow) be removed. Removed body parts can be used as objects. The objects aren't alive anymore. It must be that a dead creature has objects on its lootable corpse that include the inanimate and dissected corpse itself. Squid's Go-Pro. :p
Bear in mind that this crude rule patch technically allow loot an entire corpse from a creature. This could mean that the creature still exists as an undefined rules 'article' and reviving it without any kind of body and may get weird. I wish somebody else had thought this out- my brain got looted.
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2015-08-02, 11:40 PM (ISO 8601)
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- Sep 2011
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- Calgary, AB
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2015-08-04, 11:57 AM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
PHB 157 says to "Assume you share your mount's space during combat." A pixie on the back of a great wyrm suddenly takes up space as though she were colossal during combat.
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2015-08-04, 12:01 PM (ISO 8601)
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- Mar 2012
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
How is that dysfunctional? The pixie and/or the dragon can move in such a way that the pixie can attack all cubes adjacent to the cubes the dragon occupies.
In spaces the dragon would not fit, the pixie on the dragon would not fit either, but it could dismount and thus pass through the narrow space.Last edited by Andezzar; 2015-08-04 at 12:03 PM.
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2015-08-04, 12:11 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
It also means that the pixie can hit anything that is within the dragon's space. It could by by the dragon's back leg but still hit something near the dragon's front claw.
See my Extended Signature for my list of silly shenanigans.
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2015-08-04, 12:16 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Two combatants 35 feet apart, on opposite sides of that great wyrm, can both attack it at once (assuming melee weapons with 5' reach). That does make sense. However, under this rule, they can both also attack the pixie riding the dragon. Two people, 35 feet apart, both using short-reach melee weapons, attacking the same pixie. Get the problem?
I also wonder how does that interact with the reach of Tiny or smaller weapons. That pixie can't attack anything other than its own mount, right? Which does make sense, but just making sure.The Heplion Contingency - Low-tech Cyberpunk with Psychic Powers!
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2015-08-04, 12:26 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Last edited by illyahr; 2015-08-04 at 12:28 PM.
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2015-08-04, 12:29 PM (ISO 8601)
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- Mar 2012
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
It stretches verisimilitude a bit, but the rule works as written. At some point during the opponents' turns the pixie will be close enough. Neither the pixie nor the dragon stand still in their space.
Pixies are small fey so they have 5 ft reach. Smaller creatures would only be able to attack creatures in the mount's space, which other creatures generally aren't allowed to enter.
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2015-08-04, 12:37 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
So the assumption, then, is that if something is riding a mount several sizes larger than it, the rider is scampering all over the mount?
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2015-08-04, 12:47 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
I think the assumption is that the mount is moving around.
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2015-08-04, 01:04 PM (ISO 8601)
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- Mar 2012
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2015-08-04, 01:13 PM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
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2015-08-04, 01:16 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
The Heplion Contingency - Low-tech Cyberpunk with Psychic Powers!
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2015-08-04, 01:22 PM (ISO 8601)
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- Mar 2012
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
No, it's the dragon that spins ;)
You are right, somehow the pixie gets to all the locations where it can attack the adjacent squares.
Jormengand omitted the "For simplicity, " part of the quote. So it seems the writers acknowledged that in some cases this would look weird. Without that rule however, a medium rider on a large mount would only be allowed to attack 5 squares:
X: attackable squaresX X X O X R M O X M M O O O O O
O: squares out of reach of the rider
R: space occupied by the rider and the mount
M: space occupied by the mount.
Of course the rider can occupy one of the other three squares the mount occupies but that would not change the number of attackable squares.
That seem much weirder.Last edited by Andezzar; 2015-08-04 at 01:30 PM.
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2015-08-04, 04:48 PM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Of course, neither rule makes much sense, though actually having to choose a side of your mount makes some level of sense (have you ever tried attacking someone to your left while mounted and wielding a sword in your right?), but it doesn't stop being a dysfunction just because it's assumed for simplicity, or because the obvious alternative is also dysfunctional.
Next dysfunction:
A weapon’s size category isn’t the same as its size as an object. Instead, a weapon’s size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.
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2015-08-04, 05:41 PM (ISO 8601)
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- Mar 2012
Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
I have not fought from horseback (who does that these days) but there are techniques that enable The rider to strike targets on his left side. Look at this drill video. They are also doing attack on the left side.
On top of that don't forget there is no facing in D&D (except in variant rules), so it does not matter whether the rider does a left side attack or turns the mount and attacks to his right side.
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2015-08-04, 06:52 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
THAT'S WHAT I LIKE TO HEAR! I might just sig that first line, if you don't mind.
I hope the demented sense it made came from the bizarre logic I used and not my hideous grammar there. I edited that post three times and I still messed up conjugating the "loot" sentence. I guess I took a few points of INT damage just trying to think of my reasoning.
As for the ghost, it needs a +5 LA template and/or however Ghostwalk does it. Ghosts technically have more to them than their base creatures... I think I feel that INT damage coming back.
I like where this is going.