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2018-09-05, 08:44 AM (ISO 8601)
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- Aug 2011
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- Sharangar's Revenge
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Being desensitized to violence doesn't mean you don't care about it, just that seeing it doesn't necessarily cause SAN loss (if Sanity was a mechanic in Shadowrun, which I don't think it is).
But if you're going around geeking people willy-nilly, eventually you're going to geek someone who is significant to someone in power. For a definition of significant that could mean a close relative, friend, ex they still care about, someone's master or apprentice, or even a bully's target with a bully who is of the view that "No one beats up on Odie but me!" And a definition of power that could mean The Mob, the Yakuza, the Triads, a rich sim star, a Dragon, or even a Fixer or a group of runners. Now you've got an Enemy, and it's personal. They want you dead, and they have the resources and drive to get it done. The Corp might not care that you geeked their security team, but that guard's girlfriend is the favorite daughter of a powerful mob boss. And the receptionist? His sister is a Former Combat Mage and a Runner, and now her entire team is going to be hunting you as well. And if you geek someone precious to a fixer, you're already dead, you just don't know it yet.
I think it might have gotten lost a bit, but are we still arguing that non-lethal is better than lethal, or why things like Insect Shamans and Blood Mages are verboten for PCs?Last edited by Lord Torath; 2018-09-05 at 09:56 AM.
Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2018-09-05, 10:21 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
- Gender
Re: General Shadowrun Questions III: Ya like that, Chummer?
Potentially true, but the same could be said if you just rough them up, get them demoted, or fired. Then you've got the security Guard AND his family and friends after you.
Neither. Now we're arguing over the social dynamics of fixers and whether a bloodthirsty and destructive team could find work in the shadows.
Because they're letting an underling or contractor spit on their rep? If the Fixer has a problem with their team, they put them out. Everyone else in a shadow network is being paid good money not to blab. If they're blabbing that's a security hole in the Fixers network, and do you honestly think word wouldn't spread?
And? Shadowrunners Don't look like shadowrunners. They look like normal SINless until suddenly they're running the shadows. That's the entire point of the 'its too much bother to hunt you down.' if instead you stick a big sticker on your front window 'Shadowrunner Lives Here.' you're going to find Corp Sec kicking in your door.
Ok. You're talking about paying people to go make their living tracking down rumors in a z-zone. Without giving themselves away in the process. Firstly that's skilled labor. Secondly that's danger pay. And you're going to need more than a handful of operatives to sniff out every rumor and story that a million plus people have to offer.
That's going to get expensive fast.
No, but they do have to send their well payed agents out there, who are then going to either be robbed or billed out of every cent of protection money a gang can get, while also only seeing what the gang wants them to see.
Also your idea of the rarity of shadowrunners is a bit off. Like I said. There's 20,000+ Mages in Seattle. Cyberware is cheap enough that gangs have access to it.
End game, runner legends are rare. Shadowrunners are not.
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2018-09-05, 10:54 AM (ISO 8601)
- Join Date
- Sep 2006
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- England
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Re: General Shadowrun Questions III: Ya like that, Chummer?
But the person who informed on them (if that's how they got caught) probably had nothing to do with the Fixer, he was probably a contact the 'Runners made themselves. Is the Fixer now responsible for policing everybody the 'Runners deal with ? And how does anybody know that this person blabbed ? Is everybody mounting major investigations every time a 'Runner team get killed ?
You can't claim that 'Runners can't be caught for a crime and then claim that somebody who informed on them automatically would be
And? Shadowrunners Don't look like shadowrunners. They look like normal SINless until suddenly they're running the shadows. That's the entire point of the 'its too much bother to hunt you down.' if instead you stick a big sticker on your front window 'Shadowrunner Lives Here.' you're going to find Corp Sec kicking in your door.
Ok. You're talking about paying people to go make their living tracking down rumors in a z-zone. Without giving themselves away in the process. Firstly that's skilled labor. Secondly that's danger pay. And you're going to need more than a handful of operatives to sniff out every rumor and story that a million plus people have to offer.
That's going to get expensive fast.
So no its not expensive.
No, but they do have to send their well payed agents out there, who are then going to either be robbed or billed out of every cent of protection money a gang can get, while also only seeing what the gang wants them to see.
Also your idea of the rarity of shadowrunners is a bit off. Like I said. There's 20,000+ Mages in Seattle. Cyberware is cheap enough that gangs have access to it.
End game, runner legends are rare. Shadowrunners are not.
And its more than just money and magic. Its the aggression to want that lifestyle (how many of the applicants to Special Forces actually make the cut and that's taking people already trained), its the brains to work the shadows, its the professional attitude to live the life style without screwing up. You want thugs with a little cyberware and a magic, fairly common on the streets or the jungles but the first run into Corporate territory where they need subtlety and they'll be toastLast edited by comicshorse; 2018-09-05 at 11:09 AM.
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2018-09-05, 12:46 PM (ISO 8601)
- Join Date
- Apr 2007
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- Lemuria
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Re: General Shadowrun Questions III: Ya like that, Chummer?
That sounds like a terrible idea and a good way to get Organ Legged. You go with your Fixers street doc to get patched up, because they're already in on the secret, and as mentioned, payed for their discretion and have someone who's going to come down on them if they aren't discrete.
My point is that knowing that doesn't narrow the suspect pool. Because it's not like those guys even know one another in their day to day life. They get together. Do crime. Get paid. Then go back to whatever they do with their lives when not doing crime.
So.... Paying random Barrens folk who have zero loyalty to the Corp for information. Meaning they'll be encouraged to give every false lead they can to keep the paycheck rolling. And again, if they DO get a real lead. They're dead.
Gangers have hundreds of thousands of Nuyen worth of gear. You're seriously underestimating Gangers. Yeah, low ranking Gangers? Sure. They might be lucky to get a smartgun. But go gangs field attack aircraft to harass people on the highway for fun.
That's not cheap.
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2018-09-05, 03:33 PM (ISO 8601)
- Join Date
- Aug 2011
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- Sharangar's Revenge
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Re: General Shadowrun Questions III: Ya like that, Chummer?
A security-guard's family is not going to come looking for your blood if you just roughed her up. If she gets fired, well, that's rough, but that's life. You're not likely to get extended family members gunning for you because of it. Their ire is likely to be spread among many: your team, the boss for firing them, the likely entity behind the Run, possibly even themselves for not being able to stop you (A good CorpSec guard would have stopped them! I'm a good CorpSec Guard, aren't I? Aren't I?). In any case, they're not going to be nearly as motivated to come after you if you used non-lethal means. Their family and friends will be less so ("Dude, are you still whining about that team that took you out when you were with Renraku? That was two years ago! Let it go, man, and ante up!")
You'll still make enemies, yes, and some of them will want to kill you. But most of them won't, and for most of them, it won't be a burning hatred for killing their loved one.Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2018-09-05, 04:24 PM (ISO 8601)
- Join Date
- Sep 2006
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- England
- Gender
Re: General Shadowrun Questions III: Ya like that, Chummer?
Again I disagree though I see your point. I'd just say I'd regard it as equally foolish to have your Fixer control everything about your life. You need to have your own contacts and people who owe loyalty to you not to your Fixer. Having everything through your Fixer means he essentially controls your life. He decides the price you pay to his street-doc, if he turns on you you have nobody to turn to because all your contacts are really his, if he dies or has to vanish you're starting at scratch with nobody to call on. On a less extreme level it puts you in a rotten negotiating position when its time to haggle about payments.
Even then there will be people in the P.C.s life the Fixer can't control
My point is that knowing that doesn't narrow the suspect pool. Because it's not like those guys even know one another in their day to day life. They get together. Do crime. Get paid. Then go back to whatever they do with their lives when not doing crime.
Even if they do just meet to work the other members will know something about you ( the vehicle you arrive at the meet in, what food you always prefer on stake out, which sport you listen to while waiting to go into action, what you talk about ). All these small things are pieces that slowly help identify the 'Runner
I'm reminded of 'Reservoir Dogs' where Mr White's off hand comment that he won a big bet on a Pittsburgh Stealers (?) game is enough to let Tim Roth's undercover cop identify him
o.... Paying random Barrens folk who have zero loyalty to the Corp for information. Meaning they'll be encouraged to give every false lead they can to keep the paycheck rolling. And again, if they DO get a real lead. They're dead.
Again its all very well saying this wouldn't work but it does. Police use informers every day, all over the world
Gangers have hundreds of thousands of Nuyen worth of gear. You're seriously underestimating Gangers. Yeah, low ranking Gangers? Sure. They might be lucky to get a smartgun.
And as I've pointed out it takes more than just cyberware to be a Shadowrunner. A ganger with cyberware is still going to trip every alarm on his first real 'Run. Thugs with cyberware are not uncommon ( I'd say most Lieutenants in a decent gang should have some cyberware cause they are the survivors), Shadowrunners are.
But go gangs field attack aircraft to harass people on the highway for fun.
You let the attack aircraft go and I'll ignore thatLast edited by comicshorse; 2018-09-05 at 04:54 PM.
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2018-09-05, 07:12 PM (ISO 8601)
- Join Date
- Apr 2007
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- Lemuria
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Oh, you HAVE other contacts. But you don't go to them for patching up after a run, or such. Basically, my rule of thumb is Ammo, Medical Care directly related to a run, and other such things, you get through the fixer. Basically if it's disposable, or transient, that's Fixer Network stuff. If it's something you intend to keep. You use your own contacts.
It's a common enough trope, granted. But the one game I played, had the PC's meeting up, doing crime. Then going their separate ways. Apart from the Mage and their Ex-Gang Enforcer who hooked up during the first mission. And even then, that BOTHERED the Rigger, who thought it was incriminating. (And he also didn't like the implications of what they might do to his back seats, but I digress.)
Police do. Police don't exist in Shadowrun. There is no one over-arching structure of society. That's a MAJOR THEME in shadowrun. Even the 'legitimate businesses' are dirty. The government is either corrupt or impotent and the world is balkanized into competing gangs. Some of whom spraypaint on a veneer of legitimacy and call themselves corporations. Cops can have informants, because the other departments are nominally working together, and aren't shooting their informants for letting the wrong info slip. You have TEN different sets of cops. All of which want to make sure the other nine don't get ahead. That random barrens ganger you tapped for info, can then take the info that you're looking for 'A pair of Elves, a Human, and a Troll' and sell that for twice what you're offering. And the other nine will buy it. Because it's chump change and helps them paint a picture of what you know. And for the Barrens Ganger it involves a significantly lesser chance of death by angry shadowrunner.
So not only are you at risk from the criminals. You're at risk because you're informing the wrong 'cops'.
Yeah, low ranking Gangers aren't going to have Cyber. We agree on that. But that doesn't mean Gangs lack guys with cyber. Nor that those guys aren't capable of going toe to toe with Street Samurai.
Seattle Sourcebook actually. When they talk about why you shouldn't drive on the highways at night. Because Go Gangs on Motorcycles, Cars, and Aircraft will harass and kill travelers.
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2018-09-06, 04:44 AM (ISO 8601)
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- Sep 2006
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- England
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Re: General Shadowrun Questions III: Ya like that, Chummer?
As I said I disagree for the reasons I put in the last post but I do see your point. Which I think brings us to a stop on this argument
It's a common enough trope, granted. But the one game I played, had the PC's meeting up, doing crime. Then going their separate ways. Apart from the Mage and their Ex-Gang Enforcer who hooked up during the first mission. And even then, that BOTHERED the Rigger, who thought it was incriminating. (And he also didn't like the implications of what they might do to his back seats, but I digress.)
Police do. Police don't exist in Shadowrun. There is no one over-arching structure of society. That's a MAJOR THEME in shadowrun. Even the 'legitimate businesses' are dirty. The government is either corrupt or impotent and the world is balkanized into competing gangs. Some of whom spraypaint on a veneer of legitimacy and call themselves corporations. .
You have TEN different sets of cops. All of which want to make sure the other nine don't get ahead.
https://en.wikipedia.org/wiki/Federa..._United_States
And while they might not be at the daggers drawn that the Corps are inter agency rivalry and claim grabbing and competition for funding can get nasty and very counter productive. And that's not counting the rivalries between City and County cops, or between different departments or even precincts
That random barrens ganger you tapped for info, can then take the info that you're looking for 'A pair of Elves, a Human, and a Troll' and sell that for twice what you're offering. And the other nine will buy it. Because it's chump change and helps them paint a picture of what you know. And for the Barrens Ganger it involves a significantly lesser chance of death by angry shadowrunner.
A particularly smart informant might figure a way to get paid by two, or even more, sources. This does happen, rarely, to police or intelligence agencies. But in our case, so what ? So your rivals know you're interested in a specific group of Shadowrunners. Yes you're right it helps paint of picture of what you know but so do your Sales departments Summer Catalogue, and the news programmes you put out and a hundred other things. Its the price of doing business and if the 'Runners have pissed you off enough to go to the trouble of killing them then another Corp, maybe, getting some nuggets of information on you isn't raising the price too much
So not only are you at risk from the criminals. You're at risk because you're informing the wrong 'cops'.
Yeah, low ranking Gangers aren't going to have Cyber. We agree on that. But that doesn't mean Gangs lack guys with cyber. Nor that those guys aren't capable of going toe to toe with Street Samurai.
Also these would be the very top level gangs were talking about here, not the local thugs.
Seattle Sourcebook actually. When they talk about why you shouldn't drive on the highways at night. Because Go Gangs on Motorcycles, Cars, and Aircraft will harass and kill travelers.All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2018-09-06, 05:10 AM (ISO 8601)
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- Feb 2007
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- Southern Germany
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Re: General Shadowrun Questions III: Ya like that, Chummer?
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2018-09-06, 06:27 AM (ISO 8601)
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- Apr 2007
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- Lemuria
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Re: General Shadowrun Questions III: Ya like that, Chummer?
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2018-09-06, 10:58 AM (ISO 8601)
- Join Date
- Jul 2017
Re: General Shadowrun Questions III: Ya like that, Chummer?
I'm wondering something here.
The books say that proper shadowrunners are an elite few, similar to the handpicked teams you get in heist movies. The books also say that shadowrunners are common enough that setting up a team of them to take a fall is no big deal, and of course in actual play we see a lot of rookie mistakes that would see someone jailed or dead long before they achieved the rank of elite criminal.
The setting has room for punk gangers taking the occasional side job for scratch, because scaring some people or breaking some stuff is easy and who doesn't like a bit of extra cash. The setting also has room for elite criminals. I'm just curious where on the spectrum most people tend to see starting characters, and where along that spectrum people think is the most interesting level for play.
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2018-09-06, 02:15 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Pink mohawk v. Mirrorshades isn't just a playstyle... it's a writing style. There's a fair amount of pink mohawk material, especially in the earlier books.
I find it useful to assume that at least some of all the information in the books is drek.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2018-09-06, 03:37 PM (ISO 8601)
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- Sep 2006
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- England
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Re: General Shadowrun Questions III: Ya like that, Chummer?
It's a bit of a cop out but I've played and really enjoyed both. From a game set in London where we were barely better than ordinary Gangers ( My Physical Adept started with two points of magic and the best weapon I carried was a ramco catapult and ball bearings) to a more ordinary Seattle one where we all started as elites of are former professions (here playing an ex-Tir Tarngire Paladin)
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2018-09-06, 04:49 PM (ISO 8601)
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- Nov 2007
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- Indianapolis
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Re: General Shadowrun Questions III: Ya like that, Chummer?
I would assume competent-but-not-proven; runners who have done fairly well on a couple low-profile/easy runs and got themselves on some Johnson or fixer's rolodex as worth following, or people who left a previous life with applicable skills but who have not proven their worth in the shadows yet. The kind of people you might hire if you had a relatively low-risk job or two you wanted to send people on before you risked them on something higher priority, or that you would take a chance on if you had something you were told was important but don't have a budget to spend on the kind of known quantity proven runners that it probably should be.. basically taking the getting your teeth fixed at the dental academy approach to hiring Runners. They're probably good for it and they have the training and gear, but they don't have the history of work to prove it.
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2018-09-06, 08:17 PM (ISO 8601)
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- Apr 2007
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- Lemuria
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Re: General Shadowrun Questions III: Ya like that, Chummer?
One thing I'm mildly curious about. Using Levitate + Movement, it's possible to reach some pretty impressive speeds while supermanning about. (Namely, 144 Meters Per Turn. Or roughly 56 Miles Per Hour.) As Movement and actions happen concurrently, this allows for some fairly ludicrous tactics, such as firing while dodging in and out of cover with your insane movement rate. Sure, it requires a Sustaining focus to do, but even so, seems like a decent tactic for a mage, though certainly more CONVENIENT for a Qabbalistic Mage.
Get your focus, cast your spell into it, get a respectable, if not too crazy movement rate from levitation, then use Movement to multiply it by ridiculous. Admittedly, you get better results on average from just casting Movement on a Troll who's running. But levitation doesn't come with the same downsides, and allows three dimensional movement.
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2018-09-07, 07:08 AM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: General Shadowrun Questions III: Ya like that, Chummer?
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2018-09-07, 12:53 PM (ISO 8601)
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- Feb 2006
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- NYC
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Re: General Shadowrun Questions III: Ya like that, Chummer?
I once played a game where we were supposed to be competent & proven, but the first mission was GM trickery which any competent character should have seen through.
GM: "The job offers 10% up front, 90% upon delivery."
Me: "That looks highly suspicious. Is that really how jobs usually work around here?"
GM: "You see nothing wrong with this job."
Me: "Okay..."
-later-
GM: "Ha ha ha! The job was a scam and you only get the 10%!"
Game didn't last much past that.
-- -- --
On the other side, I've run a game where the PCs were gang-enforcers doing odd jobs and eventually leaving the gang behind. There wasn't any need for GM trickery in that game.
I liked how the PC competence rose naturally as the players were able to gain insights into & form reasonable expectations about the world around them.
How can you give "fiat competence" without trampling on player agency?I want you to PEACH me as hard as you can.
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2018-09-07, 01:55 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: General Shadowrun Questions III: Ya like that, Chummer?
In some ways, my frustration with earlier editions (I'm only REALLY familiar with 1-3, and kinda know 4, so maybe this got fixed) is that they didn't offer anything like GUIDELINES for how much things were going to pay. It made it frustrating as a GM, but it also made it frustrating as a player, since you had no real way to judge if this was a honey trap or just how this GM did things.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2018-09-08, 03:23 PM (ISO 8601)
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- Feb 2006
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- NYC
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Re: General Shadowrun Questions III: Ya like that, Chummer?
I want you to PEACH me as hard as you can.
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2018-09-09, 10:36 AM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Since starting up a new SR4A campaign, I've been trying out a thing:
I figure out what the average karma point payout would be worth to each PC for a run. Then, I multiply that number by 2,000 and that becomes the per Runner payout for the job. The pay tends to look huge this way, but since the idea is that PCs are to convert their payouts back to karma as they see fit (at 1 karma per 2k nuyen) I'm going to see how well this system works out for the players. I'll post results in a few more weeks after the players have tried this out for a while.
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2018-09-09, 01:46 PM (ISO 8601)
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- Feb 2014
Re: General Shadowrun Questions III: Ya like that, Chummer?
Not that I recall, and that was a big pain in the ass. Some of the payouts in the adventures seemed wildly low for the risk and effort involved. The suggested karma awards are, ahem, a little low, too. In the spirit of SR ripping off World of Darkness, I'm going to take a page from Exalted 3e and give a fixed 5 karma/session the next time I run.
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2018-09-10, 10:34 AM (ISO 8601)
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- Feb 2006
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- NYC
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Re: General Shadowrun Questions III: Ya like that, Chummer?
One thing I did in Exalted was to reward achieving minor goals -- so if one PC wanted to find her tomb, and the party did that, they all got an XP reward -- and the specific size of the XP reward was determined by me, so it wasn't easy to abuse by setting more trivial goals.
I liked that because it kept the milestones player-driven, and I think it could be adapted to Shadowrun: give Karma directly for achieving milestones, and give Nuyen for going on jobs. You need Nuyen to live, but not all that much, and you can probably engineer a bit of tension between making ends meet vs. personal growth (yet reward the players either way).I want you to PEACH me as hard as you can.
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2018-09-11, 05:49 AM (ISO 8601)
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- Feb 2007
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Re: General Shadowrun Questions III: Ya like that, Chummer?
The problem with that being that there is a huge difference between characters in regard to money. You're a hacker or a character running on implants? Getting decent upgrades will cost tons and tons of nuyen. You're a mage? Yeah, sure there's some stuff you need, and those foci can get expensive, but in the end, you mostly need karma. Adept? Maybe you want one weapon foci, but other than that, you can basically spend most of your cash on hookers and blow while the street samurai looks at you enviously, scraping every nuyen together and living in a shed while saving for the beta grade implant he would like to have.
In my experience, it's really tough to hit a good balance between that, I've had lots of round where GMs were really careful about handing over any significant amount of cash to the players while being generous with karma, which gives the already more powerful magical characters a big boost compared to their mundane teammates.
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2018-09-11, 06:12 AM (ISO 8601)
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- Feb 2016
Re: General Shadowrun Questions III: Ya like that, Chummer?
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What is dead may never die, but rises again, harder, stronger, in a later edition.
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2018-09-11, 07:32 AM (ISO 8601)
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- Feb 2007
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- Southern Germany
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Yeah, they had that since the good old times of the 2nd Ed Companion. Honestly, I always thought that a horrible idea, since it breaks any suspension of disbelief for me.
If you like a more "gamey" approach and have a permanent long-term group, I'd recommend experimenting with "group rewards", give out a lump sum of karma and cash at the end of an adventure and let them divide it up between them, that of course only makes sense for a group of characters that actually trusts each other which can be hard to come by in Shadowrun.
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2018-09-11, 02:43 PM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: General Shadowrun Questions III: Ya like that, Chummer?
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2018-09-12, 05:57 AM (ISO 8601)
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- Feb 2016
Re: General Shadowrun Questions III: Ya like that, Chummer?
We used to have the player describe how they converted kash into karma and reverse.
Cash to karma could for instance involve paying off the gangs to leave the local residents alone, and karma to cash could involve gambling at an underground casino. Made for some mean adventure hooks too, every once in a while.-
What is dead may never die, but rises again, harder, stronger, in a later edition.
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2018-09-12, 10:04 AM (ISO 8601)
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- Sep 2006
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- England
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Re: General Shadowrun Questions III: Ya like that, Chummer?
A G.M. I played with did this but also ran a high security game so expenses were up. Just paying the rent wasn't enough you had to put aside money to bribe the local gang/crime family to keep their eyes and ears open for strangers snooping around the neighbourhood and watching your place, and for new weapons every mission, and for good fake I.D.s, and for the rent on safehouses for when things are hot and for your emergency 'Run' bag, etc
This made the payments satisfyingly high but also ensured some of the cash was funneled away in a 'Shadowrun-y' style. It also helped a bit with the Samurai needs so much more money than the Mage but giving some expenses that all classes needed to pay.All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2018-09-12, 10:23 AM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: General Shadowrun Questions III: Ya like that, Chummer?
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2018-09-17, 05:54 AM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: General Shadowrun Questions III: Ya like that, Chummer?
Another session happened this past Saturday. The runner team arrived at the drop-off point to trade the MacGuffin case for their payment, but the Johnson was missing. Just her driver was found, shot dead at the scene, along with the Johnson's car. The team stuffs the dead body in the trunk of the car and they drive the vehicle off to a private garage owned by the team rigger. The hacker breaks into the deceased driver's commlink and finds that he took a picture of a licence plate before he expired. So off to the DMV matrix node to I.D. the vehicle that owns that plate.
Meanwhile, the two street sams try to figure out what tricks their recently acquired magic beast knows. They name the kirin Karma, and find that 1) she's house broken, 2) she has a levitation trick akin to the spell "Magic Fingers", and 3) she has acquired a taste for Slim-Jims.
They track the mystery vehicle to a cybernetic chop shop in a shady part of town and arrive on the scene to case the place. The rigger is in the party van scoping out the back area with a drone, the street sams are walking into the store disguised as potential customers in buying cyberware, the mage is assessing a few targets from a decent hidden spot outside, and the hacker is monitoring signal traffic. Karma is unfortunately left in the van and she's getting restless (she likes following the street sams).
I give it about 20 minutes before the runners start a fight with their winning personalities.