Results 1 to 30 of 1142
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2018-11-03, 07:52 PM (ISO 8601)
- Join Date
- Nov 2012
Travels amongst the Border Princes (WFRP 2e) OOC
IC thread
Towns & Villages:
C2: Faucon Pass: Fortified village. Southern end of the caravan route back to the Empire & Bretonnia.
C5: Courville: Divided village.
D13: Castle Bremcote: Duke Bremcote makes his seat here.
E20: Stralwald: Halfling village. Recently conquered by Duke Bremcote.
M12: Monteche
O15: Nirena
U4: Dusty Ending
U7: Balanrog
X7: Khandmark
U10: Krulava Falls
U12: Dunwich
V15: Sullivan's Gulch
U17: Sauveil
S19: Edgemire
J19: Inselberg
F22: Taal's Crossing
I22: Appeldel: Halfling village.
M18: Vayonne
N22: Alderford
L24: Al Iskadu
Q26: Innsmouth
U19: Riverbend
W23: Aberwald
R24: Greenstone Pillar
W26: Mirello
N4: Daggerblock: Volcano-worshipping cultists.
Y4: Sigmar's Rest
I15: Darmholm
NPC Catalogue:
George Beaumont: Caravan Master RIP
Bremcote
Linus Springer, Merchant
Bernice Springer, Merchant's Daughter
Albrecht Stangl, Barber-surgeon
Sir Laurens Bremcote, Knight of Bremcote son of Duke Radulf
Sir Patrocles Leclair, Knight of Bremcote & close friend of Sir Laurens
Duke Radulf Bremcote, Duke of Bremcote
Sir Denis Bremcote, son & heir of the Duke of Bremcote.
Lady Oriolda Bremcote: Youngest Daughter
Spymistress Marzina Le Houet
Stablemistress Lena Ithronel Inasys (elven exile)
Laurette Peletier, Regular Mistress
Destiny Silverstring: Halfling minstrel. Owns 'the Singing Pike' Inn.
Elodie: Rescued village girl
Leonard Nafisse: Bretonnian "knight"
Juan Sebastian Morillo: Estalian Diestro
Florian Chastain: The friendly knight
Stralwald
Belisarius Goodchild: Village Leader
Paulus Goodchild: Innkeeper of the Dusk Spiral. Finest apple pie in the land.
Goodman Woodbury: Human villager
Brice Riverhopper: Patriarch of the Riverhopper clan.
Oscar Riverhopper: Gretchen's husband
Waleran Riverhopper: Missing
Hallaran Whitefeet: Elderly halfling farmer
Reuben Talbot, Human Hunter
Bert Willows, halfling farmer (former outlaw)
Flora Goodchild: Daughter of Paulus
Bandit Camp
Colten the Club: Leader of the raid. RIP
Tick: Weasel
Toby Morris: Veteran bandit. RIP
Berry Hornwood: Halfling slave
Myrtle Hornwood: Halfling slave
'Lord Rufus', Runner, Altdorf Rick, Tilean Rick: Old bandits
Figs: Camp follower, overseer
I will keep the first post updated with pertinent info, also will update the map as it becomes explored.
Discord link
Rickon DemedusLast edited by dojango; 2022-05-19 at 03:10 PM.
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2018-11-03, 09:07 PM (ISO 8601)
- Join Date
- May 2017
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Spoiler: Gabriele Markus
https://pin.it/6mifu7ncux4zau
Gabriele 'Gabby' Markus
Human (Ostlander)
Mercenary (ex Hunter)
Spoiler: Appearance
Gabby is a skinny girl of about 20 with shoulder length black hair and dark skin. Since she's been on the road a long time, her clothing carries the dirt of the countryside on it and she probably hasn't washed recently. This was both to save money but also because in her experience it's easier to travel alone while looking like a peasant. To that same end her sword is stashed in her bedroll, although her knife and longbow are carried openly. She wears a large brown hooded cloak to protect her from the weather and to cover her identity and age as much as possible. Under it she wears a set of well worn men's clothing and a coat adapted from bear fur.
Spoiler: Personal Details
Age: 20
Gender: Female
Hair: Jet black hair
Eyes: Black
Distinguishing Marks: Bronze Skin
Height: 5'5"
Weight: 100lbs (Skinny)
Star sign: The Gloaming (Sign of Illusion and Mystery)
Religion: Sigmar
Birthplace: Wolfenburg, Ostland
Doooom: The Beast of Brass shall claim thy soul
Enemy of the State: Defended her family from opportunist soldiers in the refugee camps and killed an officer
Family
Grandma was a Estelian bounty hunter before settling down, Gabriele carries her sword
Father, a former Kislevan soldier is missing
Mother, a former camp follower has remarried
Stepfather is an Innkeeper in Salkalten
Klaus is her older brother, 23 - Stevedore
Linus is her younger brother, 16 - also in Salkalten
WS: 32 (+10 advances) - 42
BS: 37 (+5 free advance, +2 advance, Marksman) - 57
S: 30 (+5 advance) - 35
T: 31 (+5 advance, Very Resilient) - 41
Ag: 33 (+5 Lightning Reflexes, +10 advances) - 48
Int: 33 (+5 advance) -38
Wp: 32 (+5 Coolheaded) (+5 advance) - 37
Fel: 32
A: 1 (+1 advance) - 2
W: 15/15 (+3 advance) (+1 Hardy)
5 wounds taken on the left arm from a lizard bite
8 wounds on the leg from a bandit
StrB: 3
TB: 4
M: 4
Mag
IP: 1 (from Stralwald)
FP: 3 (+1 as recruiting post)
-used 1 in a gossip test after the snakeskin
(Shallya's mercy on T)
Experience: -/2200 (?)
Spoiler: Advance Scheme
Hunter
BS +15 (taken 3)
T +5 (taken 1)
Ag +10 (taken 2)
Int +5 (taken 1)
W +3 (taken 3)
Mercenary
WS +10 (taken 2)
BS +10
S +5 (taken 1)
T +5
Ag +5
Wp +5 (taken 1)
A +1 (taken 1)
W +2
Spoiler: Skills
Common Knowledge (Empire) (Int) (+10 to common knowledge tests involving Ostland)
Concealment (Ag)
Dodge Blow (Ag)
Follow Trail (Int)
Gamble (Int)
Gossip (Fel)
Haggle (Fel)
Outdoor Survival (Int)
Perception (Int)
Search (Int)
Secret Signs (Ranger) (Int)
Silent Move (Ag)
Speak Language (Reikspiel) (Int)
Basic
Animal Care (Int)
Charm (Fel)
Command (Fel)
Consume Alcohol (T)
Disguise (Fel)
Drive (Str)
Evaluate (Int)
Intimidate (Str)
Ride
Row (Str)
Scale Sheer Surface (Str)
Swim (Str)
Spoiler: Talents
Acute Hearing: (+20 Per tests involving hearing)
Coolheaded: (+5 Wp)
Disarm:
Hardy (+1 W)
Lightning Reflexes: (+5 Ag)
Marksman: (+5 BS)
Sharpshooter You can make aimed shots at +20 rather than +10
Specialist Weapon (Longbow:
Quick Draw:
Rover: (+10 to Silent Move and Concealment tests in rural locations)
Rapid Reload: (Halve reload times)
Very Resilient: +5 T
Spoiler: Gear
Common clothing consisting of a shirt, breeches, and worn boots,
a tattered cloak,
a dagger tucked in a belt,
a sling
a bag
containing a blanket, a wooden tankard, a wooden cutlery set,
a sword
purse with 12 GC (-3s)
Longbow with 10 Arrows (-1)
2 Animal Traps
Antitoxin kit
And see money notes for expenses
Mercenary Gear
Crossbow with 10 bolts
Shield
Medium Armour (Mail Shirt Leather Jack)
Healing Draught
Colten's gun -
Spoiler: Money Notes
12 gold originally - 6 gold from Bernice - 2 s for the hares - 40 gold from Alyssa = 46gc 2s
Expenses
Fishing line 3s
Bath x 2 2s
Inn x 4 40s
Light drinking x 2 4p
20 Arrows x 2 4s
Common Clothing 1gc
Best Clothing 8gc
Poor Clothing x 3 30s
-12gc, 19s, 4p
Pie?
2 Beers at Stralwald
Plus food costs
Gave 1 silver to Berry
8gc for a month's wages after the battle of stralwald
Room at the Barrel and 1-2 beers after the castle dinner
Lost 1 silver playing darts
a letter of credit with the Tesoro Bank for 50 Tilean crowns
Galeazzo mercenary pay
https://forums.giantitp.com/showthre...-2e)-IC/page10
Le Houet pay
7gc 16s
https://forums.giantitp.com/showsing...postcount=1094
Spoiler: Background
Why are you in the Border Princes?
Gabriele left Ostland in a hurry after a violent encounter with a group of deserters on the road to Salkalten. The soldiers had intended to rob her and her family but she and her brothers were able to drive them off with their bows. Later she heard that one of the men she had killed was an officer and she was accused of murder. As she drifted south she tried to disappear amongst the northern refugees who sought a safer life in the southern Empire. There were frankly too many soldiers for her to be entirely comfortable and too many people in the cities generally. Places like Altdorf were nice enough to visit but to live there she would need to learn the sort of work that she had no interest in doing. In the countryside she could at least look after herself.
Somewhere around Nuln she heard a discussion in a tavern of the Border Princes and the wealth that was there to be made for anyone willing to cross the mountains. The idea of seeing what was outside the Empire appealed to her, and currently she has no reason to stay. Even if the stories of all the wealth to made in the Border Princes are a lie, she is confident enough to believe that there will be a demand for anyone able to handle themselves as a tracker and scout.
Where are you from?
Gabriele was born in Wolfenburg the capital of Ostland to lower middle class parents but moved to the cheaper village of Grenzburg when she was very young. Having seen the ruins of Wolfenburg after the war, she is very grateful for that now. Grenzburg was a village on the edges of the Forest of Shadows that grew up around a Sigmarite monastery and her parents opened a store there to cater to travelers on the Wolfenburg road.
What is your family like?
Gabriele's immediate family were traders but had a more adventurous youth that she admires. Her Kislevite father was a former soldier in the Tsarina's armies, but her mother and grandma lived a life on the road and in military camps. Grandma Elena, from which Gabriele has inherited a name and her appearance, was a much traveled former mercenary from Estalia. Before her death a few years ago she had taught Gabriele how to use a bow. Her mother was born in a military camp and grew up on the road, but has tried to leave all this behind since she married and became a trader.
During the war Gabriele's father went missing attempting to defend the village from raiders during the evacuation. Gabriele has never seen him since. After their time in the Wurzen refugee camp, her mother and younger brother have headed north to take shelter with a family friend in Salkalten. Gabriele was less than happy with this decision as she viewed it as giving up any chance of seeing her Dad again.
What is your social class?
The Markus family was lower middle class by career but was doing less well financially in the last few years. Gabriele doesn't have much of an education due to her families lack of money.
What did you do before becoming an adventurer?
In Grenzburg she supplemented her families income by hunting and sometimes selling the meat and pelts. During and after the war she's been struggling to get by.
Why did you become an adventurer?
Gabriele was going to go with her family to look after them on the road north, but due to an encounter with soldiers she ended up killing an officer. Her mother advised her to flee Ostland before someone came looking.
How religious are you?
Grew up around a Sigmarite monastery where she attended services in the church. Was less interested until the invasion where her family was saved by Sigmarite Templars. Now sees Sigmar as important due to it's opposition to Chaos.
Friends and Enemies
-Her dog Yuri and a handful people her own age from Grenzberg or the Wurzen refugee camp
-Anyone connected to the officer she killed.
What are your prized possessions?
All of her weapons are gained from various relations. Her dog was gained from her father.
Who are you loyal to?
Her family even when they frustrate her. The Church of Sigmar and to a lesser extent anyone who opposes Chaos.
Who do you love / hate?
Spoiler: Notes
Notes
-Born in Wolfenberg the capital of Ostland but moved to the cheaper countryside when she was younger, something that Gabriele is grateful for now following the war.
-Grandma taught her how to shoot before she died
-Dad helped defend the village when everyone evacuated. No one has seen him since and he is presumed dead
- Mum and little brother have taken shelter with an old friend in Salkalten who has enough money to put them up.
-Gabriele has heard they intend to marry and is unhappy about it
-Was going to go with them because it's at least better then the refugee camps, but the incident involving (Enemy of the State) happened and she was forced to leave Ostland in a hurry.
-Subsequently has drifted far enough south to decide to make the crossing into the border princes. She's at home in the wilderness and can at least get work hunting game.
Family Notes
-Grandma Elena was an Estelian Bounty Hunter (ex Bodyguard, ex Diestro) who settled down with an Engineer (ex Student) in the capital of Ostland
Spoiler: Advances
xp around Nov 2018 - 200? (Caravan attack)
Maybe 600 around May 2019 (Red Temple)
Another 600xp in IC 1 - Nov 2019 (Volcano cult)
400 xp in June 2021 (Stralwald)
400 xp in August 2022 (Dwarf mines)
400xp in October 2023 (Post return from Inselberg)
-2200xp
xp: 2200 spent / 400
Free Advance +5 BS
+5 Ag (100)
Marksman (100)
Very Resilient (100)
+5 T (100)
+5 Ag (100)
+5 Int (100)
+5 BS (100)
+1 W (100)
+5 BS (100)
+2 W (200)
Hardy (100)
Mercenary Career (200)
-1400
+10 WS (200)
Dodge Blow (100)
+5 Str (100)
+1 A (100)
+5 Wp (100)
Sharpshooter (100)
Ride (100)
Gamble 100xp
Haggle 100xp
Disarm 100xp
Quick Draw 100xp
Spoiler
Ale cost
Arrows
1 GC for mine bribe
Gambling losses - 7 silver Aug 23
Last edited by Haval; 2023-11-29 at 10:41 PM.
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2018-11-03, 11:23 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Dixie
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Spoiler: Torendil StarcallerTorendil Starcaller
Elf Apprentice Wizard
Profile
Shallya's Mercy on WPWS BS S T Ag Int WP Fel 28 45 28 31 47 52 51 35 A W SB TB M Mag IP FP 1 11 2 3 5 1 0 3
Ranald's Trust on Int
Skills
SpoilerAcademic Knowledge (Magic) (Int)
Channeling (WP)
Common Knowledge (Elves) (Int)
Magical Sense (WP)
Perception (Int)
Read/Write (Int)
Search (Int)
Speak Arcane Language (Magick) (Int)
Speak Language (Classical) (Int)
Speak Language (Eltharin) (Int)
Speak Language (Reikspiel) (Int)
Talents
SpoilerAethyric Attunement: +10 Channeling and Magical Sense
Coolheaded: +5 WP
Excellent Vision: +10 Perception (sight), Lip Reading
Fast Hands: +20 WS for touch spells
Night Vision: can see 30 yds in natural darkness (starlight)
Petty Magic (Arcane): may cast arcane petty magic spells
Savvy: +5 Int
Advance Scheme
WS BS S T Ag Int WP Fel - - - - +5* +10** +15*** +5 A W SB TB M Mag IP FP - +2** - - - +1* - -
Career History
- Apprentice Wizard
Gear
SpoilerSimple Clothing
Dagger
Backpack
Wooden Tankard
Wooden Cutlery Set
Short Sword (Hand Weapon)
Quarterstaff
Printed Book
55 gold crowns, 14 silver shillings
Miscellaneous Info
SpoilerHeight: 6'3"
Weight: 130lb
Hair Color: Corn
Eye Color: Green
Siblings: 2 (younger sister, younger brother)
Star Sign: Rhya's Cauldron (Mercy, Death, and Creation)
Age: 60
Birthplace: City of Altdorf
Spoiler: BackstoryTorendil was born to a pair of reasonably accomplished Elven mages working in the Imperial city of Altdorf, doing minor tasks on behalf of the Empire. He showed an aptitude for magic at a young age, and his parents apprenticed him out to another Elven loremaster, Sarihel. Under her tutelage, he learned the basics of magic quickly (for an elf, at least), and rapidly mastered the basics of magic. After gaining a grasp of the basics, his teacher sent him out into the world, to gain some practical experience with the application of magic, before returning to complete his training.
At least, that is what he will tell people. In reality, almost every bit of it is a fabrication. He did show a talent for magic fairly young, and he was tutored by the elf Sarihel, but that is the extent of it. His parents were simple traders, not wizards, and the small family hovered just above actual poverty most of the time. Sarihel agreed to tutor him mostly on charity, and while he did show progress, it was nowhere near as rapid as Torendil likes to make out. Upon gaining a grasp of the basic magics, Torendil was ready to move on to more advanced magics immediately, and Sarihel refused. She said he had attained proficiency but not mastery, and that progressing too quickly would only spell disaster. Torendil saw no more to be gained from rote practice of the same simple incantations. A heated argument was had, in which Sarihel told her impudent student that a quick trip out in the "real world," away from the safe confines of a wizards' study, would show him his grasp of magic wasn't as complete as he liked to think--so Torendil obliged. He left immediately, storming out on his own.
He was quickly faced with the issue of not being able to support himself, especially as he was both a mage and an outsider--double reason for most Imperial folk to be wary of him. And so he finds himself out among the Border Princes, taking what pay he can and practicing his magic on his own as best he can.
Arrogant to a fault, Torendil tends to overestimate his own capabilities and command of the magical arts. He feels the simple work of travelling alongside caravans to be beneath him, but hasn't found many other options. If all goes as expected, he plans to strike out into the world, perhaps save the day and defeat some foul band of orks or raiders using his immense magical prowess, and return with a few new spells under his belt--surely, then, he can convince the loremaster to train him more fully. The thought has barely crossed his mind that he might in fact not be as proficient as he thinks...Last edited by rs2excelsior; 2019-07-04 at 09:55 AM.
I'm playing Ironsworn, an RPG that you can run solo - and I'm putting the campaign up on GitP!
Most recent update: Chapter 6: Devastation
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A worldbuilding project, still work in progress: Reign of the Corven
Most recent update: another look at magic traditions!
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2018-11-04, 12:34 AM (ISO 8601)
- Join Date
- Oct 2018
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Here we go:
Spoiler: Caravan Guard, Wertha Durrbei
Originally Posted by All Neatly DoneLast edited by em.; 2018-11-22 at 04:50 PM.
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2018-11-04, 05:55 AM (ISO 8601)
- Join Date
- Jul 2012
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Spoiler: Carl Greenarrow
Name: Carl Greenarrow
Career: Soldier
Race: Halfling
Age: 54
Star Sign: The Bonesaw - Sign of Skill and Learning
Birthplace: The Moot
Appearance: 3'8", 95 lbs, black hair, brown eyes, ragged ear.
WS:(28) BS: (53) S:(26) T:(24) Ag:(41) Int:(36) WP:(36) Fel:(43)
A:1 W:114 SB:2 TB: 2 M: 4 Mag: 0 IP: 0 FP: 3
Skills: Academic Knowledge (Genealogy/Heraldry), Common Knowledge (Halflings), Gossip, Speak Language (Halfling),
Speak Language (Reikspiel), Trade (Cook), Heal, Common Knowledge (the Empire), Perception, Dodge Blow, Drive, Gamble, Intimidate.
Talents: Night Vision, Resistance to Chaos, Specialist Weapon Group (Sling), Marksman, Quick Draw, Sharpshooter, Specialist Weapon Group (Gunpowder), Rapid Reload, Mighty Shot
Trappings: Firearm with ammunition for 10 shots, Shield, Light Armour (Full Leather Armour), Uniform, Common clothing consisting of a shirt, breeches, and worn boots, a tattered cloak, a dagger tucked in a boot or belt, a sling bag or a backpack containing a blanket, a wooden tankard, a wooden cutlery set, a hand weapon (sword), a sling and a purse holding 13 GC.
XP:
SpoilerEarned: 200
Spent: 200
Current: 0
Advances:
SpoilerWS: +5% (Free Advance)
BS: +5%
Wound
Background: Carl Greenarrow is an unusual Halfling, his posture one of military bearing rather than slouching or lolling like many of his people. He wears the off-white with dark green piping uniform of Von Kreidel's Marksmen and speaks with knowledge of such battles as Zweigersdorf and Baron Hochner's Folly. His voice, though carrying a trace of the Mootish accent and high pitched by human standards is crisp and efficient. If it were possible for him to do so he would proudly sport a moustache like so many of the commanders of the Reikland State Troops (and he has spent more than a few shillings on pedlars tonics designed to sprout hair on his upper lip, as yet to no avail.) In many ways he behaves and speaks like a gentleman and officer of Reikland - which should come as no surprise as that was very much his ambition until he was drummed out of the Army in mysterious circumstances, that may have been connected to his passion for gambling.
Carl is still very much a soldier and looking to earn his fame fortune in the Border Princes as a sellsword. Though he's a reasonably good hand to hand combatant for a Halfling Carl truly shines as a marksman, whether with his beloved handgun, a crossbow, common bow or even (in desperation) the humble sling.Last edited by RossN; 2018-12-20 at 07:23 PM.
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2018-11-04, 07:47 AM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Severin Cinderhill
Race: Halfling
Career: Scout (ex-Messenger)
Main Profile
WSBSSTAgIntWPFel2643212747343342+20+20+10+10+15+20+15-4663313262444342
Secondary Profile
AWSBTBMMagIPFP110224003+1+6------212334023
Fortune Points (remaining/total): 2/3
Current Wounds: 12/12
Skills: Academic Knowledge (Genealogy/Heraldry) (Int), Animal Care (Int), Common Knowledge (Border Princes, the Empire, Halflings) (Int), Concealment (Ag), Dodge Blow (Ag), Follow Trail (Int), Gossip +10 (Fel), Navigation (Int), Outdoor Survival (Int), Perception (Int), Ride (Ag), Secret Signs (Scout) (Int), Silent Move (Ag), Speak Language (Halfling, Reikspiel +10) (Int), Swim (S), Trade (Cook) (Int)
Talents: Mighty Shot (+1 damage with missile weapons), Night Vision (see 30 yards in natural darkness but not total darkness), Orientation (+10 to Navigation tests), Rapid Reload (reload times reduced by half action), Resistance to Chaos (+10 to WP tests to resist magic and other Chaos effects; immune to mutation; cannot become spellcaster), Resistance to Magic (+10 to WP tests to resist magic), Seasoned Traveller (+10 to Common Knowledge and Speak Language tests), Specialist Weapon Group (Sling), Sure Shot (ignore 1 AP on hit with ranged attack)
Armour: Leather Cap, Leather Jack, Leather Leggings, Brigandine (Studded Leather Jerkin), Helmet
Armour Points: Head 3, Arms 1, Body 2, Legs 1
Weapons: Mace (Damage 3), GC Dwarf-made Dagger (Damage 0), Shield (Damage 0; Defensive: +10 when parrying, Special: -10 to ranged attacks against shield bearer), Sling (Damage 4, Range 16/32, Reload Free; can be used in one hand) with 20 rocks
Trappings: Common Clothing x2, Good Clothing, Cloak, Backpack containing Blanket, Metal Cutlery Set, and Pewter Tankard, Tinderbox, Map Case, 10 Yards of Rope, Pony (Bertrand) with Saddle and Harness, Purse holding 59 gc, 12 s, 20 p, Pouch holding 57 gc, 32 s
Background
SpoilerBorn in the town of Streissen, Averland, Severin Cinderhill comes from a long line of free thinkers. Like many in Streissen, he cleaved to radical ideals and joined a conspiracy to free his home from the rule of the Elector Count. He even joined the Messengers' Guild with the aim of gathering intelligence to help the cause. But that was twenty years ago, and his revolutionary spirit has dampened considerably in the intervening years.
Not that any of that matters much any more – Severin is no longer a member of the Messengers' Guild. Six months ago, a witness he was escorting was abducted and killed. In the aftermath, evidence came to light suggesting that Severin had sold the location of the witness to his enemies, a crime for which he faced expulsion from the guild and being barred from ever working as a messenger again. Severin protested, insisting that he was being set up, but to no avail – after twenty years of loyal service, he was out on his ear.
And so here he is, slowly guiding his pony through the passes to the Border Princes, hoping to start afresh where no one has ever heard of Severin Cinderhill – and probably wouldn't care even if they had.
Personality
SpoilerTough and dependable, Severin doesn't frighten easily and is always willing to muck in and do his part, but he also understands that the world is an inherently unfair place, especially when it comes to the Little Folk. This makes him pragmatic when things aren't going his way. While he certainly isn't prone to despair, when faced with strong opposition he's more likely to step aside than he is to take a stand. After all, there's a whole wide world out there, with plenty of places to go where one's current troubles can't or won't follow.
Appearance
SpoilerFifty-two years old, Severin stands 4'2” tall and weighs 125 lbs., making him an unusually tall and solidly built Halfling. His features are unexpectedly harsh as well – with a square jaw, a flattened nose, and a knife scar that runs from beneath his left eye to his chin, Severin has been mistaken for a pint-sized street brawler more than once. The impression is only slightly softened by his light brown hair, friendly smile, and clear blue eyes.
Severin likes the colour blue, so his tunics are often that colour, but since he spends a lot of time outdoors and riding, he is usually found decked out in durable leather riding gear topped off with a wide-brimmed hat. In his time on the roads of the Empire he's also seen enough violence to always keep a weapon close at hand. His favourite is a Tilean bar mace he calls Kneecapper.
Experience and Advances
SpoilerShallya's Mercy on Strength (=21)
Ranald's Luck on WS (=26)
+1 Fate Point (=3)
Experience (current/total): 0/3,000
Messenger
+5 WS (free)
+5 BS
+5 T
+10 Ag
+5 Int
+5 WP
+2 W
Gossip +10
Scout
New Career
+1 A
Dodge Blow
Mighty Shot
Rapid Reload
+20 BS
+15 Ag
Common Knowledge (Border Princes)
Concealment
Silent Move
+10 Int
+15 WS
+10 WP
Follow Trail
+20 WS
+10 S
Sure Shot
Advances to complete Scout: +5 T, +10 Int, +5 WP, +4 W; Charm Animal, Secret Tongue (Ranger Tongue); Specialist Weapon (Crossbow)
Other advances: Animal Care +10, Navigation +10, Perception +10, Ride +10
Other Notes
SpoilerStar Sign: The Big Cross, Sign of Clarity
Foretelling of Doom: Thrice haunted, you shall die
Family: Older brother (Bobbit Cinderhill, Ferryman), younger sister (Fulrose Follyfoot, Burgher)Last edited by rax; 2024-06-16 at 02:30 PM.
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2018-11-04, 11:08 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Don't see a roll for em.'s shot, so here it is. Shot v. 41 (1d100)[13]. (1d10+3)[12]. Ulric's fury if applicable. (1d100)[35], (1d10)[1]
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2018-11-05, 07:56 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Elsewhere
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Spoiler: Alyssa RosensternSpoiler: VitalsName: Alyssa Rosenstern
Age: 21
Race: Human
Career: Ex-Thief, Dilettante
Star Sign: Dragomas the Drake
Hair Color: Corn
Eye Color: Pale Grey
Spoiler: StatsWS: 34
BS: 30
S: 42
T: 44
Ag: 40
Int: 29
WP: 33
Fel: 41
A: 1
W: 14/14
SB: 3
TB: 3
M: 4
Mag: 0
IP: 3
FP: 2/3
Spoiler: SkillsCharm (Fel)
Concealment (Ag)
Common Knowledge (Border Princes, the Empire) (Int)
Disguise (Fel)
Evaluate (Int)
Pick Lock (Ag)
Perception (Int)
Read/Write (Int)
Search (Int)
Secret Signs (Thieves) (Int)
Silent Move (Ag)
Spoiler: Talents/TraitsNight Vision-You can see 30 years through natural darkness; Must have some form of illumination such as starlight.
Strong Minded-Do not make insanity tests until 8 insanity.
Streetwise-+10 to Charm and Gossip tests when dealing with the criminal underworld.
Trapfinding-+10 to Perception and Pick Lock tests related to finding and disarming traps
Etiquette-+10 to Charm and Gossip tests when dealing with nobility
Spoiler: EquipmentHand Weapon(Sword): Enc 50, Ordinary, 3 damage
Light Armor: Enc 40, 1 AP
Common Clothing
Backpack
Blanket
Wooden Cutlery
Wooden Tankard
Sack
Lockpick
10 yard rope
3 Books:
Writing Kit
85 GC
Spoiler: Advancement ProfileEXP Spent: 1600
EXP Remaining: 0
WS: +5/+5
BS: +5/+5
S: +5/+5
T: +5/+5
Ag: +15/+15
Int: +5/+5
WP: +5/+5
Fel: +10/+10
A: +0/+0
W: +2/+2
SB: +0/+0
TB: +0/+0
M: +0/+0
Mag: +0/+0
FP: +0/+0
Academic Knowledge (Any 1)
Blather
Common Knowledge (any 2)
Evaluate
Navigation
Perception
Read/Write
Secret Language (any one)
Speak Language (any 2)
Trade (Artist or Calligrapher or Cartographer)
Etiquette
Spoiler: BackgroundAlyssa Rosenstern is a survivor, despite her upbringing. As a girl, she was the second daughter of a Talabheim noble family. Brought up to be married off into some other family, Alyssa was relatively content with her lot in life. Luxury, leisure, and contentment were hers, at the cost of personal agency. However, fate had other plans. As Alyssa came into adulthood, her father died under mysterious circumstances, and a mysterious long-lost aunt arrived to stay with the family. Of course, said aunt was in fact of no relation to the Rosenterns, and was in fact a Lahmian vampire infiltrating Talabheim's nobility. Alyssa was, eventually, confronted with this when she was cornered by the Lahmian and offered the Blood Kiss. Playing on the vampire's arrogance, Alyssa was able to buy herself enough time to slip away into the night and escape. Too fearful for her own safety to call upon the Witch Hunters, Alyssa did what all exiled nobles do, make their way towards the Border Princes. To make ends meet along the way, she turned to theft, surprised at her adeptness. Going from town to town, running confidence schemes to make money to pay for the carriage ride between town to town. Months of travel forged Alyssa through trial by fire from a young noblewoman with no worldly experience to a skilled thief and swift talker, ready to face the threats of the Borderlands and perhaps one day return to Talabheim and root out the corruption that had taken her family.Last edited by Ionbound; 2020-01-10 at 10:28 PM.
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2018-11-05, 02:01 PM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
It occurs to me that things are not going swimmingly in the IC thread right now. Unless someone with a little capacity for hand-to-hand combat gets stuck in and starts helping the guards, there's a good chance we're going down in flames here. If the guards get taken out, we're likely to lose the whole caravan.
I'd volunteer Severin, but even though his WS isn't terrible, his Strength and Toughness are, so it's a big risk for him to wade in.
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2018-11-05, 02:19 PM (ISO 8601)
- Join Date
- Jul 2012
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Yes, we do seem very poor at hand to hand. Two thirds of us have a WS below 30%.
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2018-11-05, 03:55 PM (ISO 8601)
- Join Date
- Oct 2018
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Managed to take another mutant.
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2018-11-05, 10:28 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Elsewhere
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Last edited by Ionbound; 2018-11-05 at 10:28 PM.
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2018-11-05, 10:32 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Mutants fighting Alyssa: (1d100)[31], (1d100)[62]. Mutant archers: (1d100)[70], (1d100)[19], (1d100)[85].
George: (1d100)[12], guards, (2d100)[47][47](94), drovers (2d100)[3][14](17)
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2018-11-05, 10:37 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Travels amongst the Border Princes (WFRP 2e) OOC
(2d10)[8][5](13) for damage
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2018-11-05, 11:16 PM (ISO 8601)
- Join Date
- May 2017
Re: Travels amongst the Border Princes (WFRP 2e) OOC
One day I will have a WFRP character with Dodge Blow
How does Gabriele have the second best WS at 32. On the plus side, our average BS is quite good.
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2018-11-06, 02:01 AM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
@dojango
You keep referring to George, but I was under that impression that he's the caravan master and that he got taken out right at the beginning of the ambush? Are you thinking of Linus the merchant?
And regarding Bernice, the merchant's daughter - what age is she? Since she's armed, I assume she's not a child?
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2018-11-06, 10:28 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Elsewhere
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
I feel like thieves should get dodge blow but they don't. Ow my head.
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2018-11-06, 10:35 AM (ISO 8601)
- Join Date
- Jul 2012
- Gender
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2018-11-06, 01:14 PM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Because she's travelling with a plague of Halflings.
@dojango
and 5 to Gabriele. If you want to dodge go ahead and roll it and we can retcon it in!Last edited by rax; 2018-11-06 at 01:39 PM.
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2018-11-06, 03:44 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Good catch. She's an adult, helping her dad out. Were you friendly with them during the trip?
As far as dodge goes, they keep changing it from system to system. Was playing RT where you can dodge ranged attacks. If the rules for this say no, that makes it easier. And it cuts both ways...
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2018-11-06, 03:47 PM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
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2018-11-06, 04:30 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Dixie
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Messed up my casting roll code, attempt two:
(1d10)[9]I'm playing Ironsworn, an RPG that you can run solo - and I'm putting the campaign up on GitP!
Most recent update: Chapter 6: Devastation
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A worldbuilding project, still work in progress: Reign of the Corven
Most recent update: another look at magic traditions!
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2018-11-07, 08:13 AM (ISO 8601)
- Join Date
- Jul 2012
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Are the mutant archers still alive and fighting?
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2018-11-07, 09:28 AM (ISO 8601)
- Join Date
- Nov 2012
Re: Travels amongst the Border Princes (WFRP 2e) OOC
two of them are alive, you think they're hit, but not down. They're reloading and aiming.
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2018-11-07, 12:06 PM (ISO 8601)
- Join Date
- Jul 2012
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Okay thanks to my Fortunte Point that sling shot hit one of the archers.
If you think Carl could tell the difference from where he was he'd have aimed for the more injured mutant. If he cant tell the difference it would just have been the nearest.
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2018-11-07, 10:07 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Travels amongst the Border Princes (WFRP 2e) OOC
With three people on one mutant, you all get a 20% bonus to hit it.
Archers: (1d100)[24], (1d100)[82] TN 41
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2018-11-07, 10:09 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Oh right, damage too, (1d10)[9]
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2018-11-08, 09:12 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Elsewhere
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Perception: (1d100)[35] vs 12
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2018-11-08, 02:20 PM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Well, looks like Carl is the resident healer of the group. Might he be able to diagnose/aid the injured?
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2018-11-08, 02:24 PM (ISO 8601)
- Join Date
- May 2017
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Passed Perception in the IC. I'll try Follow Trail as well.
vs. Int 33
(1d100)[8]