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Thread: DnD Head Canons
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2019-12-15, 07:15 AM (ISO 8601)
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Re: DnD Head Canons
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2019-12-16, 07:08 PM (ISO 8601)
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Re: DnD Head Canons
So...this is actually backed up in some quasi-canonical sources. In the Dragon magazine #350 article "Core Beliefs: Wee Jas", it states:
"Her focus is on the spirits of the dead, not their bodies, and thus she tolerates necromancy-especially if the subject is willing (although she frowns on stealing lawfully-buried bodies). Because she guards the spirits of the dead, she is displeased when these spirits are involuntarily summoned back to the mortal world and corrupted into undead (again, voluntray corruption into undead-bodied or bodiless-does not disturb her). Her belief in the sanctity of death is so strong that her clergy are forbidden from raising the dead by any means without first consulting her (whether directly via commune or indirectly through a divine messenger)."
"Wee Jas does not appreciate the use of Suel spirits for creating undead, and any arcane spellcaster bent on creating undead should be careful about what sort of spirit his spell draws to the Material Plane. In most cases, undead-creating spell (including animate dead) can be adjusted as they are cast to avoid contacting the remnant of a Suel spirit, and doing so does not alter their casting or effects in any way. A few spells, however, specifically draw on the soul that once inhabited the target body (often intended as a punishment for the dead person)..."
So the spirit that animates an undead creature is apparently a mortal soul.
Also, to wit: If your buddy is killed, and you take a finger from his body to take back to town to get a Resurrection, but some necromancer turns that body into a zombie in the meantime? No resurrection. His body could be disintegrated and True Resurrection would work, but make him a zombie, and lock that zombie in a lead-lined box with a permanent Nondetection and Dimensional Anchor on it, drop it in the ocean? No mortal magic can bring your friend back to life, and you're gonna have to find that box manually to kill the zombie. So there is SOME connection between the soul of the person who passed and the undead creature.
That is, of course, the crux. No one's clear on what happens then. Presumably, you're fine, and you get an undead version of you, but what happens when your cloned body is killed? Does that undead need to be killed before you can be resurrected?
I make mention of that in a little fun mental exercise I was working on.Red Mage avatar by Aedilred.
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2019-12-17, 05:44 PM (ISO 8601)
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Re: DnD Head Canons
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2019-12-20, 04:30 PM (ISO 8601)
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2019-12-20, 04:36 PM (ISO 8601)
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Re: DnD Head Canons
I meant the new, cloned body that you are curently using. If and when you die again.
So...
Prime Body: Dead, now a zombie. Caster's consciousness is in Clone
Clone: Now also dead. Can this person be brought back with Raise Dead? Or does the zombie of Prime Body need to be killed first? The way the RAW are worded is unclear.Red Mage avatar by Aedilred.
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2019-12-20, 07:16 PM (ISO 8601)
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Re: DnD Head Canons
Sorry about that. I think I somehow skipped over a word in there (specifically the word "die").
I think by 5e RAW you should end up alive in your clone body with your original body as a pet zombie. (A really disturbing pet....) The rules don't bar it and RAW never spells out the metaphysics, so it's not like it's there to draw inference from.
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2019-12-21, 09:15 AM (ISO 8601)
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Re: DnD Head Canons
The apparent disconnect between class starting age and the ability to multiclass on a whim comes from the schedule of basic training for all classes. All classes are going to need to learn how to jog for several miles, carry a heavy pack, hold their breath absurdly long, and do other elementary system functions. It's just that a wizard doesn't prioritize those and makes slower progress getting to the level 1 competency stage of doing those things. Barbarians and sorcerers have precious little else to do but learn those, so they start adventuring earlier.
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2019-12-22, 09:45 AM (ISO 8601)
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Re: DnD Head Canons
You're still missing the last half. After that, if you die AGAIN in your cloned body, does the zombie of your original body need to be destroyed in order to resurrect you? The Clone spell carries with it no rules that say how it interacts with spells that resurrect a player that has been turned into an undead, but ONLY if the undead creature is destroyed first.
Red Mage avatar by Aedilred.
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2019-12-23, 11:07 PM (ISO 8601)
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Re: DnD Head Canons
It is my opinion that elves mature at the same rate that humans do, and in the same way. When they are in the range from 20-80 years, they are mostly concerned with sex, politics, football, and role-playing games, just like humans are. The difference is that an elf isn't considered mature until he or she grows out of it. Humans, unfortunately, don't live long enough to grow out of this unfortunate time of life.
This is also why elves generally look down on humans.
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2019-12-24, 06:36 AM (ISO 8601)
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Re: DnD Head Canons
That's pretty much how Tolkien wrote it, I think. Elves dont' age much slower than humans until they are in their mid 20s or so, at which point they stop aging. At least until either their fiery soul gets too hot for their body or their soul accumulates too many negative emotions and they just die.
They didn't look any different from humans either, though.Resident Vancian Apologist
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2019-12-24, 12:57 PM (ISO 8601)
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Re: DnD Head Canons
Zagyg's castle is capable of completely reconfiguring its interior, that's why every Castle Greyhawk/Castle Zagyg adventure has had a different layout
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2019-12-24, 01:36 PM (ISO 8601)
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Re: DnD Head Canons
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2019-12-25, 05:40 PM (ISO 8601)
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Re: DnD Head Canons
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2019-12-25, 07:10 PM (ISO 8601)
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2019-12-30, 03:46 AM (ISO 8601)
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Re: DnD Head Canons
Just as angels are capable of falling, demons are capable of rising.
Angels (and demons) are not literally cast out of there respective locations. When either stops being the alignment of there home realm, they "fall" or "rise" in dimensional frequency. This drops them off at the dimensional middle ground, the material plane.
Necromancy is the manipulation of an energy that flows throughout the worlds. Souls and spirits naturally form from this energy through eggs/wombs. They can also form due to great events/locations (immense forests spawn nature spirits, and so on). Yes there are evil necromancers, but there are always evil users of any magic.
Lastly, butter is flammable. I have no idea if it really is that way but it came up in my dnd campaign, we all said it was that way so now it is that way, in my world anyway.
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2019-12-30, 11:05 AM (ISO 8601)
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Re: DnD Head Canons
I don't know that I'd call it "flammable", but I suspect if you stuck a wick in a stick of butter you could have a butter candle. (Turns out: you can!)
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2020-01-01, 04:13 AM (ISO 8601)
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Re: DnD Head Canons
The Abyssal language uses the same word for both "artist" and "serial killer"
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2020-01-02, 03:53 PM (ISO 8601)
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2020-01-18, 02:50 AM (ISO 8601)
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Re: DnD Head Canons
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2020-01-20, 03:12 PM (ISO 8601)
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Re: DnD Head Canons
Red Mage avatar by Aedilred.
Where do you fit in? (link fixed)
RedMage Prestige Class!
Best advice I've ever heard one DM give another:
"Remember that it is both a game and a story. If the two conflict, err on the side of cool, your players will thank you for it."
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2020-01-27, 06:18 AM (ISO 8601)
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Re: DnD Head Canons
*The specific actions required to prepare a given spell vary both from person to person, and from place to place and day to day according to current local magical conditions. The writing in a wizard's spellbook changes itself to reflect current magical conditions and what they mean for its specific owner. The variation from person to person is why a wizard can't simply prepare a spell from any other wizard's spellbook. The changing writing in a spellbook is the part that makes it so expensive and necessitates the weird materials.
*Xoriat is not a plane. It is a gaping hole in Eberron's multiverse through which things come in from outside
That's not controversial. The question is its relevance, to wit, whether zombies and skeletons have a spirit at all"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2020-02-22, 08:41 AM (ISO 8601)
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Re: DnD Head Canons
The dark realms as a whole are in a kinda of timeless featureless limbo of sorts in my head anyway. After all it is meant as purgatory for the Dark Lords. Time does not move the same for all inhabitants. Of course Strahd or Dracula only has direct control over his castle, otherwise the heroes defeating him are kind of pointless. Once you are inside, once you have found his chambers, it is on.
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2020-02-22, 03:49 PM (ISO 8601)
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Re: DnD Head Canons
Like some other people said, elves are idiots who take over 100 years to attain basic competence in anything.
Also, from reading the linked thread just now:
You know, drow society suddenly makes a lot more sense when you realize that they all spent decades in high school.Last edited by AlignmentDebate; 2020-02-22 at 03:54 PM.
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2020-02-23, 12:07 AM (ISO 8601)
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Re: DnD Head Canons
All the impractical exotic weapons in D&D are almost universally of elvish design. The elves, of course, have decades to centuries to master these weapons, letting them develop unpredictable techniques that all but the most dedicated of other races just don't have the time for when a sword or axe will usually do just as well.
Those of extra planar design are usually just born into the minds of their wielders, creating an instinctual ability to use them, formed by a travelling psychic intelligence obsessed with battle.Avatar by linklele
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2020-03-14, 08:57 PM (ISO 8601)
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Re: DnD Head Canons
The drow are not dark-skinned, their skin is bruised all over. When the first drow attacked Corellon and his followers, Corellon stomped them so hard that even their descendents had bruises.
Last edited by Bohandas; 2020-03-14 at 08:57 PM.
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Re: DnD Head Canons
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2020-03-16, 05:01 AM (ISO 8601)
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Re: DnD Head Canons
Trolls regenerate so quickly by incorporating the bones, muscles, and structures of the creatures they consume, so trolls are shambling, misshapen masses with too many joints, limbs that move at strange angles, and claws made of broken bones from creatures they have eaten. I described a troll like this to my players, and it made it a memorable and disgusting encounter, especially when the troll grew a new hand made out of the bones of a guard it ate.
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2020-03-31, 10:01 AM (ISO 8601)
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Re: DnD Head Canons
The exact means of preparing a given wizard spell shifts from day to day, from place to place, and from person to person (due to a variety of reasons relating to ley lines, weather, individual physiology, etc.)
A wizard's spellbook is a minor magic item which constantly updates itself to reflect what its owner needs to do to prepare a spell at the current time and place.
This is the reason why it takes special materials to write a spell into one's spellbook, why a spell from someone else's spellbook can't be easily prepared or copied, and why a wizard who prepares the same spell every day still can't prepare it from memory."If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2020-03-31, 10:31 AM (ISO 8601)
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Re: DnD Head Canons
Modrons speak in a coding language, like C and Java, and their speech is really just commands, and If you speak modron, you can control them to some degree.
The mind flayers were originally Gith.
The Far Realm is actually an alternate universe, or the space between universes. Also the D&D universe might exist, but it has vastly different rules than our own universe.
There are monsters more powerful than CR30. One example is Daurgothoth who is thought to be CR50.