Results 211 to 240 of 435
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2020-07-15, 12:17 PM (ISO 8601)
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- Jul 2011
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- Oxford, UK
- Gender
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2020-07-20, 08:18 AM (ISO 8601)
- Join Date
- Feb 2020
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
So I swung by the warhammer shop this week end to resupply on paint, washes and glazes, and I saw the Kharadron Overlords models for the first time.
THEY
ARE
SO
ADORABLE
In my current dnd game, I created the "dwarves who use an absurd amount of technomagi" as a generic antagonist, and oh my god the little bubble magical jetpack, the bubble sky cutters, they are so cuuuuute.
So I bought the starter set just because I couldn't resist. I don't plan to actually play the game, I just wanted mycrackminiatures.
I wanted to check what was the tactical philopshy of the Kharadron? They seem to be airship and ranged weaponry, so.. Some sort of Imperial Guard equivalent?
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2020-07-20, 08:51 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
They are definitely more focused on ranged weaponry, though they're not afraid to brawl hand to hand when the situation calls for it (mostly balloon units and Heroes). The lore has them more focused on mid-ranged firepower - deck sweepers, semi-automatic rifles, and volleyguns all excel a bit closer on the field. To accomplish this, they practice rapid redeployment by dropping in and out of their Airships to where is needed on the battlefield, supported by fast-moving Endrinriggers (balloon boys).
Even if you don't play, if you're interested in the lore, consider picking up the Battletome (army rulebook). It's a lot of background, lore, and excellent paint schemes to drool over
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2020-07-20, 10:34 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
https://www.warhammer-community.com/faqs/
FAQs and point changes for armies not caught in GHB2020. There's quite a bit of small tweaks, but big ones to note:
-Petrifex Elite changed from "+1 save" to "reroll save rolls of 1". Which is good, because 3+ save horde Battleline was awful. The other subfactions are still good though. Heck, even reroll 1s across the army is pretty solid still.
-Pink Horrors got a double nerf: points went up, and the Gaunt Summoner can only summon 5 now instead of 10. Excellent change - keeps them viable but does hit them appropriately.
-Kroak went completely unchanged. Seraphon will be top dogs for the next Tournament cycle (assuming there is one).
-Salamanders totally went up in points though. As if people were actually paying for them instead of summoning.
-Kharadron boats dropped across the board again, "Please buy Kharadron boats," says the GW team.
-Steam Tanks (both basic and Hero) dropped a bit, not enough to make that army competitive, but if you were playing it for fun anyways, now you have more points. And it's a cool army.
Overall slight changes, but good changes.
Except Seraphon. I guess they really want to sell out of those Kroak models that are taking up space in the warehouse.
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2020-07-20, 01:01 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
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2020-07-20, 01:14 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
Last edited by 9mm; 2020-07-20 at 01:15 PM.
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2020-07-20, 01:34 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
Sure, not that it matters, since like you said people won't even use Petrifex anymore. Though they're still pretty good at combat.
OBR are still a good faction. Good units, Relentless Discipline is excellent, and no Battleshock and giant bricks of hardy Battleline is, unsurprisingly, actually kinda stupid. If they do the midway points errata in Jan/Feb (and there are enough events to make changes from), I can see some further point adjustments there.
Also, where the **** is my Lumineth second wave?
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2020-07-20, 02:06 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
OBR are not a good faction, they are an easy to play noob stomper faction. Yes there is a difference. The top factions are still Seraphon, Cities, LoCA, and Tzeench. Solo Overlords might be top tier now after GW lost their damn minds with the points decreases, but for now its just more gravy for Tempest Eye.
Data is still coming for Lumineth but it looks like they'll just be a Teclis delivery system.
This GHB and FAQ may be worse overall for the game than GHB 2109 was when you consider whats actually happening at the top tables.
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2020-07-20, 03:10 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
Cities (namely Hallowheart) got tempered a bit with the change to Hallowheart abilities and the limit on Endless Spells. Soul Bridge gunlines are pretty good still, however, but with the bridge going up to 100 points, it'll get reconfigured a bit. The Tzeentch changes weren't quite enough, but it does get dropped a small amount. I don't think the gulf between top tier and high competitive is that large, personally, though it's all very subjective.
The more I read the LRL book, the more I think Teclis might be a meta-trap. In a hard shooting meta, he just dies quickly. 16 wounds 4+ seems good, but my Longstrikes can clear that in one turn of shooting, and the new Vanguard Auxiliary list can out-drop LRL and gimp Teclis before the game starts. However, against lists that are higher drop or without good ranged damage, he turns on all his defensive stuff basically for free and boosts the rest of the army quite a bit.
Still, I think he might be more like Allarielle than Nagash - there will be lists that use him to good effect, but it's not the only build in the book. Vanari horde lists and Ymetrica double Spirit of the Mountain lists both look quite powerful in their own ways as well.
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2020-07-21, 05:13 AM (ISO 8601)
- Join Date
- Aug 2017
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2020-07-21, 05:18 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Oxford, UK
- Gender
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
OBR are not a good faction, they are an easy to play noob stomper faction. Yes there is a difference. The top factions are still Seraphon, Cities, LoCA, and Tzeench. Solo Overlords might be top tier now after GW lost their damn minds with the points decreases, but for now its just more gravy for Tempest Eye.- Avatar by LCP -
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2020-07-21, 11:02 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
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2020-07-21, 12:33 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
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2020-07-21, 01:22 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
Legion of Chaos Ascendant. Effectively Be'lakor's legion, the whole army gets a 6+ shrug, chance to get a free summon once per turn (one Hero can summon if you roll a 10+ on 3d6), and some other bonuses to non-monster Daemon units (return models, fight before they die, etc). It's good.
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2020-07-21, 03:28 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
- Gender
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
Honestly, I really like the Anvil of Apotheosis rules. And it's great they have points costs.
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2020-07-22, 10:02 AM (ISO 8601)
- Join Date
- Oct 2012
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2020-07-22, 05:49 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
- Gender
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
I've had about 70 Skeletons languishing unbuilt because I couldn't muster enthusiasm for my legions of Nagash army. It was just something I was making in order to have an AoS army. Then Ossiarchs came out, I made those instead and never built the skeletons.....
But now, I could try my hand at a fairly major kitbash and make a Necrofex Colossus, with a Vampire pirate captain atop it, to act as a centerpiece. Right now I'm imagining no small amount of Green-stuff, + bits of the Gloomtide shipwreck. Maybe some bits off of the Gothizzar Harvester.
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2020-07-22, 07:45 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
You may want to consider the Reaper Shipwreck Revenant as a starting point.
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2020-07-23, 02:50 AM (ISO 8601)
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- Jul 2011
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- Oxford, UK
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Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
Been trying to reconcile "what I like" and "what is good" in Seraphon lists. These two look much more my speed than the usual tourney winners:
SpoilerAllegiance: Seraphon
- Constellation: Koatl's Claw
Leaders
Lord Kroak (320)
- Spell: Stellar Tempest
Saurus Astrolith Bearer (140)
Saurus Scar-Veteran on Carnosaur (210)
- General
- War Spear
- Command Trait: Dominant Predator
- Artefact: Eviscerating Blade
Skink Starpriest (120)
- Spell: Celestial Harmony
Skink Starseer (140)
- Spell: Hand of Glory
Battleline
15 x Saurus Knights (300)
- Blades
10 x Saurus Knights (200)
- Blades
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
Units
20 x Chameleon Skinks (360)
Endless Spells / Terrain / CPs
Bound Geminids of Uhl-Gysh (70)
Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 124
SpoilerAllegiance: Seraphon
- Constellation: Koatl's Claw
Saurus Oldblood on Carnosaur (250)
- Artefact: Blade of Realities
Saurus Scar-Veteran on Carnosaur (210)
- General
- War Spear
- Command Trait: Dominant Predator
- Artefact: Eviscerating Blade
Skink Starpriest (120)
- Spell: Tide of Serpents
Skink Starseer (140)
- Spell: Bind Endless Spell
Slann Starmaster (260)
- Spell: Stellar Tempest
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances
Firelance Temple-host (160)
Bound Geminids of Uhl-Gysh (70)
Bound Purple Sun of Shyish (60)
Bound The Burning Head (40)
Bound Ravenak's Gnashing Jaws (40)
Bound Quicksilver Swords (40)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 100
Obviously both need some adjustments to swap out the chameleon skinks and glut of Endless Spells respectively, but I'm starting to suspect that I could run pretty much whatever I wanted if the core of it was a Kroaknado/Slannado. Perhaps the first one - swap the Chameleon Skinks for another twenty ordinary skinks, grab a Balewind Vortex, and have about 150pts left for something.- Avatar by LCP -
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2020-07-23, 07:19 AM (ISO 8601)
- Join Date
- Feb 2020
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
I was wondering. Since I noticed all Kharadon heads and faces are actually helmets, do we know if the Kharadon still look normal under there? Has there been images of unhelmeted Kharadon?
I started testing out my paint schemes, and the fact that they are all masked really can make them cool Evil Empire mooks.
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2020-07-23, 07:51 AM (ISO 8601)
- Join Date
- Mar 2007
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- Durham, UK
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Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
I think there’s only the one image of an unarmoured Kharadon, and that’s from the back, seen here: https://www.warhammer-community.com/...ms-this-april/
Evil round every corner, careful not to step in any.
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2020-07-23, 08:00 AM (ISO 8601)
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- Jul 2011
- Location
- Oxford, UK
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Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
There are some in the battletome I believe.
- Avatar by LCP -
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2020-07-23, 09:40 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
First one has Kroak and Skinks, it's good. Though I think Chameleon Skinks are often better in smaller units rather than one big brick.
Second list has too many Endless Spells. You can only take 3 in a 2000 point list now. I think Knights are.... kinda bad in general, but honestly if you have enough of them you can go fast and do ok.
The Soulbound book has some images of them without their helmets on. They look like... Dwarves, honestly. Shorter beards or sometimes clean shaven, since they need to fit in their helmets, but overall the same variety that you'd get with Dispossessed. They stay in helmets 90% of the time for practical purposes, but they don't need the suits to live on the ground or in general.
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2020-07-23, 11:10 AM (ISO 8601)
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- Jul 2011
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- Oxford, UK
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Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
First one has Kroak and Skinks, it's good. Though I think Chameleon Skinks are often better in smaller units rather than one big brick.
Second list has too many Endless Spells. You can only take 3 in a 2000 point list now. I think Knights are.... kinda bad in general, but honestly if you have enough of them you can go fast and do ok.
How about instead:
SpoilerAllegiance: Seraphon
- Constellation: Fangs of Sotek
Leaders
Lord Kroak (320)
- Spell: Stellar Tempest
Saurus Astrolith Bearer (140)
Skink Starpriest (120)
- Spell: Hand of Glory
Skink Starseer (140)
- Spell: Celestial Harmony
Skink Oracle on Troglodon (220)
Saurus Scar-Veteran on Carnosaur (210)
- General
- Warblade
- Artefact: Serpent God Dagger
[B]Battleline[/B]
5 x Saurus Guard (100)
10 x Saurus Knights (200)
- Blades
10 x Saurus Knights (200)
- Blades
20 x Skinks (120)
- Meteoric Javelins Celestite Daggers & Star Bucklers
20 x Skinks (120)
- Meteoric Javelins Celestite Daggers & Star Bucklers
Endless Spells / Terrain / CPs
Balewind Vortex (40)
Bound Geminids of Uhl-Gysh (70)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 134
Kroak gets a vortex and a bodyguard, and a Troglodon to cast spells through, which gives me essentially complete board coverage with his nukes. Fangs Of Sotek lets my chaff skinks spread out across half the board on the first turn, and the knight units are still pretty tough and big.
If the Troglodon is the general instead, I can swap the Fangs Of Sotek "yet another command point" command trait for a standard one, probably giving him +1 save for 12 wounds, 3+ save, regenerating.- Avatar by LCP -
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2020-07-25, 03:20 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
So I've got to play Force the Hand and Blades Edge so far in this weekends TTS tourny. I really dig em.
also if you want to meme as Seraphon run the following and name each dino
Spoiler
Allegiance: Seraphon
- Constellation: Thunder Lizard
Mortal Realm: Chamon
Leaders
Stegadon with Skink Chief (250)
- General
- Command Trait: Prime Warbeast
- Artefact: Fusil of Conflaguration
- Weapon: Sunfire Throwers
Skink Starseer (140)
- Spell: Hand of Glory
Battleline
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
Stegadon (240)
- Weapon: Skystreak Bow
Stegadon (240)
- Weapon: Skystreak Bow
Behemoths
Dread Saurian (420)
Dread Saurian (420)
Bastiladon (220)
- Weapon: Solar Engine
Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 125
meanwhile playing against Karhadrons is exhausting.Last edited by 9mm; 2020-07-25 at 03:23 PM.
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2020-07-25, 03:49 PM (ISO 8601)
- Join Date
- Feb 2020
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2020-07-25, 04:12 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
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2020-07-26, 07:39 AM (ISO 8601)
- Join Date
- Feb 2020
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
So.. They are fast, and you are slow. They quickly take objectives while you have to play catch-up?
I thought the advantage of the Kharadron were the Fly High/Deepstrike of their flying units.
Also, I've read on the internet that the gun hauler is a suboptimal use of point compared to the frigate or the ironclad. Care to comment on that?
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2020-07-26, 09:52 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
That and we estimate he killed ~150 skeletons by the end of the game.
The other reason is Legions of Nagash is positioning restrictions the army, that Khadrons mobility and shooting exasperates.
I thought the advantage of the Kharadron were the Fly High/Deepstrike of their flying units.
Also, I've read on the internet that the gun hauler is a suboptimal use of point compared to the frigate or the ironclad. Care to comment on that?
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2020-07-26, 03:28 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
Legions is generally weak against shooting, unless you're rolling with Nagash himself, who is fairly durable against (most) shooting and can support the rest of the army. Still, good dice can cut even the big man down before whittling down the troops. Anything that can clear mobs and prevent them from rezzing will do reasonably well.
The relatively massive drops in KO points is going to make them play very differently, bringing Boats is no longer a burden, and they were relatively buffed in the last book compared to before.