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Thread: "Customizing your Origin in D&D"
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2020-09-16, 12:28 PM (ISO 8601)
- Join Date
- May 2019
Re: "Customizing your Origin in D&D"
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2020-09-16, 12:29 PM (ISO 8601)
- Join Date
- Jan 2011
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- Castle Sparrowcellar
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Re: "Customizing your Origin in D&D"
From the OP:
PROFICIENCY SWAPS:
Skill to Skill
Simple weapon to Simple weapon or tool
Martial weapon to Simple/martial weapon or tool
Tool to Tool or simple weapon
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2020-09-16, 12:32 PM (ISO 8601)
- Join Date
- Jun 2019
Re: "Customizing your Origin in D&D"
More recently, you can look at people throwing tantrums over the Dragonmarked race options adding spells to spell lists. Plenty of folks on this very forum argued that these options were massive power creep, truly broken. I think I've seen one or two builds that actually utilize the additional options effectively since then.
Many armchair designers have knee-jerk, pearl-clutching reactions to any kind of shift in the paradigm.
These changes aren't balanced, but they don't break the game. We're gonna get through this, everyone. Deep breaths.Last edited by Evaar; 2020-09-16 at 12:32 PM.
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2020-09-16, 12:33 PM (ISO 8601)
- Join Date
- Jul 2016
Re: "Customizing your Origin in D&D"
Ok that does clarify a few things.
I can see why so many argue the MDwarf is so good now.
I personally still wouldn't pick them (They're still at 25' speed, right?), but I understand why everything is saying it. They're among the top tier now, for sure.
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2020-09-16, 12:35 PM (ISO 8601)
- Join Date
- Jul 2008
Re: "Customizing your Origin in D&D"
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2020-09-16, 12:37 PM (ISO 8601)
- Join Date
- Jul 2013
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2020-09-16, 12:41 PM (ISO 8601)
- Join Date
- Jul 2008
Re: "Customizing your Origin in D&D"
Some people certain;y seem to think there is more for more flexibility but this system is not the way to do it, which I would still tally as this version being not good for the game. Just because you don't like a rule doesn't mean you don't like what the rule is trying to do.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2020-09-16, 12:46 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Where I live.
Re: "Customizing your Origin in D&D"
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2020-09-16, 12:47 PM (ISO 8601)
- Join Date
- Jul 2016
Re: "Customizing your Origin in D&D"
I also read (You can see it in my first response in the Tasha's topic on page 1) that some races were being re-written and having stat penalties removed. This specifically mentioned races from Volo's which IIRC have two races with penalties: Kobold and Orc. Now, it could be they're just removing Orc altogether and going with Orcs of Eberron or Wildemount as their base, vanilla Orc now. Which I'd be fine with.
But Kobold. Kobold getting Pack Tactics and a floating bonus... Would make them excellent, excellent Barbarians. Spear, shield, PAM and +2 Str with Pack Tactics? Wolf Totem so them and everybody around 'em gets Advantage? Swolebold for the win, indeed.
I'm more curious if they remove Sunlight Sensitivity. It sucks, honestly just get rid of it. Worse yet is that by RAW there's only one singular item I know of which negates it, and it belongs to Jarlaxle and is available only by taking it from him in Waterdeep: Dragon Heist.
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2020-09-16, 12:52 PM (ISO 8601)
- Join Date
- May 2019
Re: "Customizing your Origin in D&D"
That would all be well and good if these changes existed in a vacuum, but they don't. Let's take your specific example, now you can stack GGTR backgrounds, with your Dragonmark of choice and basically disregard the spell lists and the balance/sense of identity they're meant to give. With this new change you can do that but still get + to your most valuable stats.
Powercreep effects the entire game, especially if it's the common direction for new rules, before you know it we end up with something that doesn't resemble the balance the game was designed around.
Side note, as someone that didn't like the addition of spells known, it was a worrying direction to be taken. Unnecessary powercreep that broke existing design doctrine that we didn't get the chance to approve through playtest. Lo and behold we've now received more rules with little care for balance that we didn't get to playtest. Not convinced by this example? We didn't get to see the Satyr in playtest either and now we have another race with magic resistance stacked on top of other desirable traits (oh and this new rules makes that unplaytested race even stronger...).For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
Feel free to message for any build requests or challenges
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2020-09-16, 12:54 PM (ISO 8601)
- Join Date
- Jul 2008
Re: "Customizing your Origin in D&D"
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2020-09-16, 12:57 PM (ISO 8601)
- Join Date
- Dec 2008
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2020-09-16, 01:07 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: "Customizing your Origin in D&D"
It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
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2020-09-16, 01:11 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Where I live.
Re: "Customizing your Origin in D&D"
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2020-09-16, 01:13 PM (ISO 8601)
- Join Date
- Jul 2008
Re: "Customizing your Origin in D&D"
Short term at least, likely not. Its not like optimizers hate roleplay, and a fair few has wanted to try X race and Y class and have just been turned off by the lack of relevant stats bonuses, so yes short term you will see optimizers finally playing a more diverse set of race and class combinations.
Long term there is maybe a danger as the 3 bests races emerging that you can now use for any class, but that doesn't seem too likely to be a think for that many people."It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2020-09-16, 01:21 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: "Customizing your Origin in D&D"
Of course there are degrees. But defining where those degrees are and WHY one degree is acceptable and another is not is important. Simply saying, "Well, that's going too far, so of course it isn't right," is inviting a similar response to whatever is being proposed, unless a distinction that explains why one is too far and the other is not is provided.
"We will get a better view if we move back," is a valid thing to say about taking in, say, a mountain-backed vista. It remains valid up to a point where either there's no place left to move back to (because falling off a cliff is going to absolutely ruin your view), or your ability to focus and capture detail becomes too small to appreciate the vista. Both of these are conditions you can name that specify when "move back a bit more" becomes bad advice, or at least stops being good advice.
If you can't name some metrics by which your proposed change can be measured that provide a limit to keeping moving the changes further out, you are not properly demonstrating that there is a flaw in asking why not go all the way.
Thus, what is the metric by which you can judge when making this "creative concepts shouldn't be held captive to racial mechanics" adjustment has gone too far? Why is simply using the tiefling mechanics on what you're calling a "human sorcerer" not perfectly fine? Why isn't using the human chassis on a "dragonborn warlock" not perfectly fine? Why can't he be mechanically human but called a dragonborn and described as a dragonborn?
Why is that going too far, when ditching the racial ASIs is not?
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2020-09-16, 01:25 PM (ISO 8601)
- Join Date
- Jul 2008
Re: "Customizing your Origin in D&D"
It's a game, we play it to have fun. Its great if you can express why you think X enriches the game and Y is ultimatly detracting from the goals most groups are aiming when they play, but its important to remember that "I don't know, I just like it" and "I don't know, but its not for me" are also perfectly valid opinions.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2020-09-16, 01:28 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: "Customizing your Origin in D&D"
They are, but you then have to accept it when people say that about what you like.
I don't like the ASI thing they've done here, for reasons I have articulated. Of course any game table can use whatever rules they want.
Ironically, I would be more comfortable with reskinning a complete racial package as a different race than this "flexibility" thing, because this "flexibility" thing reads to me more as homogenizing, rather than diversifying.
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2020-09-16, 01:34 PM (ISO 8601)
- Join Date
- Jul 2008
Re: "Customizing your Origin in D&D"
Yeah, has anyone on this thread not done that?
An idea I've been toying with is a while is cutting what races give you in half and then adding an upbringing. Feral, highbred, that short of stuff, and splitting the traints across both. I have some notes for it, but its a far cry from complete."It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2020-09-16, 01:34 PM (ISO 8601)
- Join Date
- Jul 2016
Re: "Customizing your Origin in D&D"
It does!
For a very long time I'd wanted to play a military commander style Hobgoblin. Like a general on the battlefield.
I always thought Order Domain would be a solid way to do it, but their stats never touched Wisdom. Now I'm able to make this character to their fullest potential!
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2020-09-16, 01:38 PM (ISO 8601)
- Join Date
- Apr 2020
- Location
- MN, US
- Gender
Re: "Customizing your Origin in D&D"
Coming from an Magic: the Gathering background, this rhythm feels familiar.
* New tools are added to the pool, then
* there is a frenzy of white-room building, then
* people discover at the table what is most fun and/or effective, then
* the mechanical part of the game gets "stale" and
* new tools are added, restarting the cycle.
In competitive M:tG, this usually leads to "winnowing" down to a small number of high-tier archetypes because there are very few options that are mechanically optimized.
I think "Tasha's" is going to trigger a similar building frenzy, which is honestly pretty fun for as long as it lasts, exploring a modified possibility space. However, there will be some "best" builds, which may become new folklore, until the system shifts again.
(I'd like to think that D&D, especially at home, does not have the same level of pressure to force everyone to exclusively play characters on the frontier of high-performance builds.)
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2020-09-16, 01:41 PM (ISO 8601)
- Join Date
- Jul 2008
Re: "Customizing your Origin in D&D"
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2020-09-16, 01:41 PM (ISO 8601)
- Join Date
- Jun 2014
- Location
- Los Angeles
Re: "Customizing your Origin in D&D"
Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
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2020-09-16, 01:43 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
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2020-09-16, 01:43 PM (ISO 8601)
- Join Date
- Jul 2016
Re: "Customizing your Origin in D&D"
^This.
Its part of why I love your posts, Ludic.
Also, lets not forget the Stormwind Fallacy. The TL;DR is that "Optimization does not negate roleplay".
What could have prevented someone from being that Half Orc Wizard is that they didn't want to be 'ineffective' at their job. Being able to start with only a +2 Intelligence could have nagged at someone in the back of their mind that they won't be very effective, so they'd shelve the idea.
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2020-09-16, 01:45 PM (ISO 8601)
- Join Date
- Jul 2008
Re: "Customizing your Origin in D&D"
I think I agree. +1 cantrip isn't very useful for a wizard, a skill proficienct is a skill proficiency, and a language whilst okay is rarely going to matter. The big thing the high elf has is passive advantage on saves vs. charm (and the situational immunity to sleep), which does trigger all the time, but HP is the much more common threat.
Last edited by Boci; 2020-09-16 at 01:47 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2020-09-16, 01:45 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: "Customizing your Origin in D&D"
Last edited by KorvinStarmast; 2020-09-16 at 01:47 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2020-09-16, 01:46 PM (ISO 8601)
- Join Date
- Jul 2016
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2020-09-16, 01:47 PM (ISO 8601)
- Join Date
- Jun 2014
- Location
- Los Angeles
Re: "Customizing your Origin in D&D"
It also synergizes with abilities like, say, the Evoker's ability to Overchannel. And Savage Attacks will work with things like Shadow Bladesingers or whatever.
So it's decent.
And that's what I expect the result is going to be. There's going to be a new lineup of 'best' races, but there's going a lot more races that fall into the 'decent for every class' range.Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
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2020-09-16, 01:48 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: "Customizing your Origin in D&D"
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society