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Thread: Werewolf/Mafia: Yu-Gi-Oh!
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2021-05-06, 09:51 AM (ISO 8601)
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Werewolf/Mafia: Yu-Gi-Oh!
Spoiler: Player List
Number Player Role Team 1 AvatarVecna Zorc Necrophades Villain 2 BatCatHat Solomon Moto Hero 3 Apogee1 Blue-Eyes White Dragon Hero 4 CaoimhinTheCape Diabound Villain 5 Elenna Dark Magician Girl Hero 6 totadileplayz Yami Bakura Villain 7 JeenLeen Mai Valentine Observer 8 rogue_alchemist Yugi Moto Hero 9 Gac3 Dark Magician Hero 10 BookWombat Teá Gardner Hero 11 Valmark Ishizu Ishtar Hero 12 Murska Pharaoh ____ Hero
Turn One
Draw Phase skipped on first turn.
Standby Phase:
"Something wrong, Pharaoh?"
The Pharaoh who had forgotten his own name blinked. He hadn't been here until just a second ago. "Bakura! What have you done?"
Spoiler: Location
"I've simply set up a game board. Want to play?"
"What sort of sinister game are we playing, Bakura?"
"If you must know, Pharaoh, this is a shadow game! The last shadow game you'll ever play! In this game, we decide who learns your name!"
"My name?"
"Yes, Pharaoh. Just think. A single word with the power to either revive Zorc... or seal him away yet again! Now those are my kind of stakes!"
"What do you get out of reviving Zorc?"
"That is none of your concern! Now draw your cards and take your first turn!"
Main Phase 1:
The players may begin.Last edited by Xihirli; 2021-05-12 at 12:37 PM.
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2021-05-06, 11:03 AM (ISO 8601)
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- Jan 2009
Re: Werewolf/Mafia: Yu-Gi-Oh!
Jeen draws his cards, places four spell-traps face-down, and leans back with quiet confidence.
Internally, he suppresses the panicked thoughts of Please no Heavy Storm.
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From the recruitment thread, we probably know Dark Necrofear is not in play. I say "probably" because perhaps a new player joining near the end might have alleviated Xi's concern about Dark Necrofear being too strong without a very large Town... but I kinda doubt one player would have made that big a difference for changing that decision.
But, as a new player joined near the end, I reckon Xihirli did go with three wolves instead of two.
So we can presume that Zorc, Bakura, and Diabound are in play. Even if Xi decided near the end to do two wolves for some reason, we're probably best off assuming those three are in play and plan for the worst-case scenarios / interpreting what powers seem to be doing what.
Even if I'm wrong and Xi did put Necrofear in play... Necrofear is basically a vanilla wolf until she dies. Basically a super-beast (recruits a townie instead of killing one). So she wouldn't be having any active powers that we could interpret anyhow.
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@Xihirli: For powers that can see Roles (Bakura/Ishtar), if they targeted Ishtar or Marik, would they learn the person's actual role (and thus if fool or seer) or get the cover identity of the true seer (and thus be as ignorant as the fool/seer until both flip)?
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As for who to randomly poke D1... well let's see if one of my Trap cards getsApogee1.Last edited by JeenLeen; 2021-05-07 at 09:23 AM.
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2021-05-06, 11:18 AM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
If "Yami Bakura" scried "Marik Ishtar" successfully, they would get the result "Marik Ishtar."
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2021-05-06, 11:37 AM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
I wouldn't necessarily rule out Dark Necrofear, since Xi was debating it originally, adding one more player could have pushed her into adding it. But yeah, not really something we can know much about till they die.
rogue_alchemist, any thoughts? (RNG vote)Last edited by Elenna; 2021-05-07 at 07:27 PM.
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2021-05-06, 02:13 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
Aschen—! Oh wait, wrong verse.
Anyway, time to roll!
rolls a d12 and gets a 6
totadileplayz, the dice really do not like you.Last edited by Book Wombat; 2021-05-06 at 02:17 PM.
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2021-05-06, 02:24 PM (ISO 8601)
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- Jan 2017
Re: Werewolf/Mafia: Yu-Gi-Oh!
Well, let's get going then.
AvatarVecna, due to random rolling.Last edited by CaoimhinTheCape; 2021-05-07 at 10:42 PM.
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2021-05-06, 02:53 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
I'll vote
Batcathatfor now. Not likely we'll figure out much for right now.Last edited by totadileplayz; 2021-05-06 at 07:06 PM.
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2021-05-06, 03:00 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
*Pretends to have a playable deck but really filled it out with only monster cards of too high a level to summon them without tributes*
Oh yeah I totally know what I'm doing. Mh mh.BatCatHat, you're the first in order without a vote.
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Ninja'd.CaoimhinTheCape, then.Last edited by Valmark; 2021-05-07 at 03:14 PM.
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2021-05-06, 03:16 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
Hello all. Been a while.
Plays down a forest, then Sol Ring, then Golgari Signet. Wait... that's not right. Just plays Hedge Fund and ices up HQ and RnD instead. Let's hope they facecheck into an Akhet.
Hm. That's enough single votes. Time to pile on some pressure.CaoimhinTheCapefor both having a vote already and having already posted. Also for random voting.
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2021-05-06, 03:22 PM (ISO 8601)
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- Jan 2009
Re: Werewolf/Mafia: Yu-Gi-Oh!
I had thought up a tricky gambit that relied on a fake-claim, but I found a better one that should work without me lying.
I think I found a way to either get a strong town network, relatively trusted, as of Day 2, perhaps with a verified seer. And/or I'll catch a wolf.
Blue Eyes, if you exist, please do not target me.
I reckon Tea exists since she is the baner. Please target me. Part of this plan works even if I die, but it'd be more fruitful if I'm alive.
Seer(s), please target me. If both Marik and Ishtar are in play, and you both target me, unless by very bad odds Marik gets RNGed my Role, we'll know the real seer. It'll be a bummer for neither of you to get a wolf tonight, but at least you'll know your results are valid/invalid for future nights.
Dark Magician Girl, not sure if it'd help or not for you to target me, but you might serve as a backup if I die. And maybe you'll catch Zorc by process of elimination.
If I'm alive D2, I probably will not claim my Role. I might have said enough to give it away -- trying not to, but not sure -- but I don't want to make it too easy for the wolves to fake being a seer. Or at least I want them to waste Bakura's scry on me instead of someone else, if they're gonna learn it.
But I will claim if one of the seers says what result they got on me, to verify it and their powers. Or, well, if they're the fool, I may just say they're the fool.
Want to put this out here early in the Day. There's no votes on me currently, but I don't want it to sound like self-defense if a wagon does move onto me.
I'd spell out my plan more, but I think there's both good and bad reasons for wolf/wolves to target me, and I don't want to make it easy for them to guess whether I want them to or not.
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2021-05-06, 03:25 PM (ISO 8601)
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- Jan 2017
Re: Werewolf/Mafia: Yu-Gi-Oh!
Is me doing a random vote an actual reason for the vote against me? I get the other two pieces but everyone has to randomly vote to start since we don't have any info.
Vote Count:
Apogee1 (1): JeenLeen
rogue_alchemist (1): Elenna
totadileplayz (1): BookWombat
AvatarVecna (1): CaoimhinTheCape
BatCatHat (1): totadileplayz
CaoimhinTheCape (2): Valmark, Murska
Not Voting: AvatarVecna, BatCatHat, Apogee1, rogue_alchemist, Gac3
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2021-05-06, 03:34 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
In this case it's not a real reason since literally every one of my possible targets had done the same. But yeah, in general, while early votes will be for weak reasons, there's a degree to it. For instance, my vote is early and it's not particularly random.
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2021-05-06, 03:37 PM (ISO 8601)
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- Jan 2009
Re: Werewolf/Mafia: Yu-Gi-Oh!
Is it "not particularly random" in that it is targeting someone with a vote already to apply pressure and try to get information/conversation going, or is it that you have a reason to target Cao in particular?
I'd say how I feel about the former or the latter, but I don't want that to influence your answer.
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2021-05-06, 03:43 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
Both? I mean, I did explain my reasoning when I voted. Given that I want to pressure someone to get the first day going, and so have a limited pool of people to target, I chose to target Cao in particular because they'd already voted (and done so without saying anything that would make me consider them unlikely to be a wolf).
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2021-05-06, 03:44 PM (ISO 8601)
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- Jan 2014
Re: Werewolf/Mafia: Yu-Gi-Oh!
Valmarkfor actively refusing to make a wagon. I'll also go on record that I refuse to be a hypocrite and will not be part of any D1 wagon on Murska, constant be damned.Last edited by AvatarVecna; 2021-05-06 at 04:08 PM.
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2021-05-06, 03:57 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
Tea isn't a baner though, they're a necromancer (?).
Teá Gardner - Magician of Faith: You never give up on your friends, even after they’re technically dead.
Dirge of the Lost: On your Main Phase 2: Target 1 Destroyed player on your faction’s side. Gain the effects of that player, then perform the cost (targeting) as appropriate. Each character in the game can only be targeted by Dirge of the Lost once after their destruction.Last edited by Book Wombat; 2021-05-06 at 04:00 PM.
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2021-05-06, 04:01 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
Yeah, the baner role is Yugi, except Yugi is part of a weird "Lovers are beast-maker/baner but only one gets to use a power each night" thing?
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Switching togac3. I wanna poke an inactive, and it's been long enough that I forgot Valmark's meta about voting the first unvoted person.Last edited by AvatarVecna; 2021-05-08 at 03:54 AM.
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2021-05-06, 04:13 PM (ISO 8601)
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2021-05-06, 04:15 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
Okay, some initial impressions: JeenLeen is good. The post from totadileplayz reads very iffy to me, like they are just saying something to get words out there without any actual intent.
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2021-05-06, 04:15 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
The hypocrisy is about murska, not you. I can't just rant about how everybody immediately tries to kill me in half the games I'm in on principle, and then start a D1 wagon on Murska cuz he was that player when I joined. First game back, little bit of a break. I'll consider a wagon on him more seriously starting D2.
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2021-05-06, 04:21 PM (ISO 8601)
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2021-05-06, 04:33 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
Oh, look at all these posts already. That's what I get for forgetting to check the forums all evening.
Dice are fickle, so let's stick with returning the favor for now.totadileplayzLast edited by Batcathat; 2021-05-08 at 03:32 AM.
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2021-05-06, 04:44 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
I cast pot of greed
It allows me to draw two wolfreads from my head
Elenna
Super thin but the "(RNG)" in parenthesis post random vote felt kinda well awkwardly justified
Also thought Cao's response to Murska could be overblown at a stretch
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2021-05-06, 04:45 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
Honestly, that's fair. If anything starting a wagon feels vaguely townish, if anything. Just wanted an explanation on the random bit.
Not sure what exactly to make of Valmark deciding not to make a wagon with their vote, if anything.
Most importantly, Book makes a good point about the role. Does that change your plan/idea Jeen?
Vote Count:
Apogee1 (1): JeenLeen
rogue_alchemist (1): Elenna
totadileplayz (1): BookWombat
AvatarVecna (1): CaoimhinTheCape
BatCatHat (1): totadileplayz
CaoimhinTheCape (2): Valmark, Murska
Gac3 (1): AvatarVecna
totadileplayz (1): BatCatHat
Elenna (1): Apogee1
Not Voting: rogue_alchemist, Gac3Last edited by CaoimhinTheCape; 2021-05-06 at 04:46 PM. Reason: Ninja'd, vote count update
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2021-05-06, 04:46 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
Jeen I can guess somewhat as to what your plan is. Have you considered how the vortexer interacts with it (in the -- in my opinion likely -- case that wolves have a vortexer)?
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2021-05-06, 04:50 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
On the one hand, "if anything" three times...it's weak townread, but wolves tend to do this thing where they'll go back and edit something in the middle of their post to make it stand out less while still making the point they wanted to make (where townies tend to type more to get their ideas out and focus a bit less on how it appears). I feel like a wolf scanning their post for anything that's too weird would've caught this and rephrased, even if just to remove one if the "if anything"s that's in the same sentence as the other.
On the other hand, this post feels vague and wishy-washy. Doesn't really call anybody out, doesn't really add new information. Words for words sake, is my impression.
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2021-05-06, 04:53 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
I tend to agree with the latter line, and think the "Honestly that's fair" into walking back the comment is moderately wolfy.
I'm not sure the extra if anything is something that like you can apply the wolves-edit-posts tell to. Almost think its the opposite, where a sentence was being constructed to look neutral and/or open and the if-anything double piled up because of that. Though yes, not a read I'll hinge a ton on (the above though, yes).
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2021-05-06, 05:23 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
Ok I have to be honest. I actually fail to see how in any mafia set up adding a bunch of heat to a specific townie can help when a possible mafia transporter means that heat could be redirected anywhere. Or he could be the killer which means all card effects are nulled and simply say the lover must have targeted him.
So then cross-checking we try to look at the townie roles and see what ones makes it a logical play.
the only logical result would be Mai Verbatim the only one that relies on them being targeted.
The question becomes is the all too real possibility that he's simply trying to deny as many players abilities as possible true or is it a bad mai verbatim play? So far this is the most wolfy play someone's done as far as I can see, and it's at least better then random voting. I mean two wolf's could use it or a single possible town role.
JeenleenLast edited by totadileplayz; 2021-05-08 at 08:34 AM.
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2021-05-06, 05:48 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
You really think a wolf would make a play like that, this early? I can see a wolf planning a fancy deception beforehand to get out the gate with, but then I'd imagine it would be well thought out. And mostly wolves just want to lay low and say little of any use.
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2021-05-06, 06:33 PM (ISO 8601)
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Re: Werewolf/Mafia: Yu-Gi-Oh!
I tend to think on what I'd do, since it helps avoid some of my own psychological problems and yes I seriously believe I would do that as a wolf. In the most serious means becoming the hub for the town gives you a very powerful role, and this play can do that. As a wolf a relatively low chance of death, for a high chance for an effectively won game is a solid play. And the serious notion that wolves should be quiet and reserved is a misnomer, wolves want to direct the town to kill other town. This play if successful as a wolf would do that, and there's not much chance once we become enscorcelled in it that we'd be able to escape it.