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2023-10-02, 10:39 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Since Mystic hasn't posted I'll add a new challenge.
Make a card that is Fall themed!
Halloween themed entries are also acceptable.All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2023-10-02, 10:49 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Harvest festival 2RR
Sorcery R
Starting with you, each player may sacrifice any number of permanents. For each permanent sacrificed this way, it's controller draws a card and adds R to their mana pool. This mana does not empty from their mana pool until the end of your next turnGNU Terry Pratchett
Survived Total War: Mandate of Heaven as The Witch-Doctors
Thrived in Empire! 7 as the Sakura-Jin
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2023-10-04, 11:56 AM (ISO 8601)
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2023-10-04, 05:29 PM (ISO 8601)
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- Jul 2008
Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Candlejack - 2WW
Creature - Spirit R
Whenever Candlejack becomes the target of a spell or ability, exile target creature. Its owner can cast it from exile and it costs {2} less to cast this way.
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”I’m gonna need more rope.”
4/1Last edited by Dr.Gunsforhands; 2023-10-09 at 10:26 PM.
Avatar by the Ninja Chocobo.
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2023-10-04, 08:23 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Black Flame Candle 4
Artifact R
Vanishing 4 (This artifact enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Black Flame Candle enters create three 2/2 black witch creature tokens with indestructible and deathtouch.
When Black Flame Candle leaves the battlefield, exile all witch tokens you own.Last edited by mystic1110; 2023-10-04 at 08:33 PM.
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2023-10-05, 07:41 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Trick or Treat 2BG
Sorcery R
Choose a land target opponent controls. Put three stun counters on it unless they have you create three Food tokens. Repeat this for each creature you control with a Role attached to it.
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2023-10-08, 12:20 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
[Warding Gourd][2[W/U]]
A grinning pumpkin with a candle in its mouth leers at a pair of goblins, who nervously back away from it.
Artifact (U)
[T] Return target creature to its controller's hand, provided it has one of the following types: Demon, Devil, Spirit, Goblin, Zombie, Faerie, Elf, Horror, Illusion, Nightmare, Scarecrow, Troll, Vampire, Wraith, Spider, Bat, Werewolf, Skeleton, Shapeshifter.
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2023-10-08, 07:45 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Night of Guises 3RR
Sorcery - R
Exile all creatures, then place a Scream counter on each creature exiled this way. Each player reveals cards from the top of their library until they have revealed a creature card for each creature exiled this way. Put all creature cards revealed this way onto the battlefield. At the beginning of your next upkeep, shuffle all creatures into their owners' libraries, then return all creature cards in exile with Scream counters on them to the battlefield under their owners' control and remove all Scream counters from all creatures.
I'm not sure if this needs the counters, but they act as a memory aid.
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2023-10-09, 01:17 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Night of Masks 2R
Sorcery U
Manifest the top card of your library then create a treasure token for each face down permanent you control.Being a mime means never having to say you're sorry.
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2023-10-12, 06:30 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
I had a lot of fun reading these cards, thanks for submitting :)
Spoiler: Harvest FestivalHarvest festival 2RR
Sorcery R
Starting with you, each player may sacrifice any number of permanents. For each permanent sacrificed this way, it's controller draws a card and adds R to their mana pool. This mana does not empty from their mana pool until the end of your next turn.
This is interesting. Everyone can use this ability which really makes the cards valuable. I think this is a combo piece to be played in second sunrise style decks. I'm not sure how I feel about that, to me this card is trying to make big plays next turn but I think it will mostly be used in combo.
Spoiler: CandlejackCandlejack - 2WW
Creature - Spirit R
Whenever Candlejack becomes the target of a spell or ability, exile target creature. Its owner can cast it from exile and it costs {2} less to cast this way.
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”I’m gonna need more rope.”
4/1
This is a nifty little creature, I think the way it dodges removal or uses heroic triggers to wipe the board is cool! I wonder if this should be target of spells only because otherwise it will have some strong interactions with 0 cost equip equipments and other things of that ilk. I do like that this is a mandatory trigger.
Spoiler: Black FlameBlack Flame Candle 4
Artifact R
Vanishing 4 (This artifact enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Black Flame Candle enters create three 2/2 black witch creature tokens with indestructible and deathtouch.
When Black Flame Candle leaves the battlefield, exile all witch tokens you own.
I think this card is super cool! I also thing it is busted, Vanishing makes a ton of sense here and its a good use of the mechanic, but vanishing 4 is too much. Removing the 4th vanishing counter doesn't sac the artifact until the turn after and that gives you 4 attacks with 3 hard to block 2/2s. I think maybe if the witches lost indestructible it could be a little more in line.
Spoiler: Trick or TreatTrick or Treat 2BG
Sorcery R
Choose a land target opponent controls. Put three stun counters on it unless they have you create three Food tokens. Repeat this for each creature you control with a Role attached to it.
I was thinking this might be a little out of bounds but it doesn't do anything on an empty board and only gets really strong if you have two creatures with roles. I like how you represent the trick and the choice between the two sides. Strong submission.
Spoiler: Ward Gourd[Warding Gourd][2[W/U]]
A grinning pumpkin with a candle in its mouth leers at a pair of goblins, who nervously back away from it.
Artifact (U)
[T] Return target creature to its controller's hand, provided it has one of the following types: Demon, Devil, Spirit, Goblin, Zombie, Faerie, Elf, Horror, Illusion, Nightmare, Scarecrow, Troll, Vampire, Wraith, Spider, Bat, Werewolf, Skeleton, Shapeshifter.
Does white have bouncing opponents cards in their color pie? I think this card went a little too far in its hate. I think it would have a stronger identity if it was restricted to undead demon devil kinds of types but why does the gourd also protect against non-magical things like elves and bats? This will be very hard to play vs if your opponent is running any of these types.
Spoiler: Night of Guy's'sNight of Guises 3RR
Sorcery - R
Exile all creatures, then place a Scream counter on each creature exiled this way. Each player reveals cards from the top of their library until they have revealed a creature card for each creature exiled this way. Put all creature cards revealed this way onto the battlefield. At the beginning of your next upkeep, shuffle all creatures into their owners' libraries, then return all creature cards in exile with Scream counters on them to the battlefield under their owners' control and remove all Scream counters from all creatures.
This is interesting! Its like a whole board polymorph very very red. Also I think its interesting that your opponent gets to attack with their creatures but you don't.
Spoiler: Night of MasksNight of Masks 2R
Sorcery U
Manifest the top card of your library then create a treasure token for each face down permanent you control.
Simple and effective. My only complaint is that Night of Masks doesn't sound like a red card to me.
Spoiler: Winner!ben-zayb's
Trick or Treat 2BG
Sorcery R
Choose a land target opponent controls. Put three stun counters on it unless they have you create three Food tokens. Repeat this for each creature you control with a Role attached to it.
Thanks for playing!
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2023-10-13, 07:40 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Honestly surprised, but I appreciate it.
This time: Pick any MtG card art, choose any subject (or event) within the art other than the original subject (or event), and make a card based on that.
Bonus points if it's types and/or colors are different from the original.
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2023-10-13, 08:19 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
I totally forgot about equipment! Here I was trawling gatherer for some 2-mana artifact creature to combo off with, when Lightning Greaves made my wording unprintable decades ago. You definitely had me beat on this one, ben-zayb.
Here's a warm-up card that doesn't quite fit the contest but feels right somehow:SpoilerHorse Man Ship - 3
Artifact - Vehicle U
Crew 4 (Tap untapped creatures you control with total power 4 or greater: This becomes an artifact creature until end of turn.)
Horsemanship (When this is a creature, it can't be blocked except by other creatures with horsemanship.)
When Horse Man Ship enters the battlefield, create a 2/2 white Horse creature token for each Knight creature on the battlefield.
Whenever a Knight creature enters the battlefield, create a 2/2 white Horse creature token.
5/5Avatar by the Ninja Chocobo.
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2023-10-14, 02:03 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Okay, here’s a card idea:
Transforming Urn-2UW
Legendary Artifact Creature-Jar M
When Transforming Urn would be sent to the graveyard, you may pay 2UW to exile it and place 3 time counters on it. You remove a time counter from Transforming Urn during your upkeep step. When there are no more time counters on Transforming Urn, you may summon it and immediately exile it to destroy all permanents in play. Creatures destroyed by this cannot be regenerated.
1/1
This is probably really unbalanced so please give me some advice to help balance it.Last edited by Lucat; 2023-10-14 at 02:03 PM.
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2023-10-14, 04:37 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: pic
Focusing on the couple in the background.
Forbidden Embrace WR
Sorcery U
Draw 3 cards, skip your next 2 draw steps.Last edited by Quiddle; 2023-10-17 at 09:40 AM.
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2023-10-17, 02:33 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Bridge From Before 3BB
Enchantment- Rare
art: Time Walk
Sacrifice Bridge from Before, pay 4 life: Draw five cards, then discard two cards at random.
At the beginning of your end step, if Bridge From Before is in your graveyard, exile a creature card with time counters equal to its mana value. If it doesn't have suspend, it gains suspend. If you can't, shuffle your graveyard into your library.Last edited by Feathersnow; 2023-10-21 at 10:25 AM.
GNU Terry Pratchett
Survived Total War: Mandate of Heaven as The Witch-Doctors
Thrived in Empire! 7 as the Sakura-Jin
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2023-10-19, 07:45 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
That Little Mushroom Spirit from Concord with the Kami - 1G
Creature - Spirit Fungus C
When this creature enters the battlefield, put a +1/+1 counter on target creature you control. Then if you control 3 or more augmented creatures, draw a card. (A creature is augmented if it's enchanted, equipped, and/or has a counter on it.)
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1/1Last edited by Dr.Gunsforhands; 2023-10-22 at 02:24 PM.
Avatar by the Ninja Chocobo.
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2023-10-25, 07:41 AM (ISO 8601)
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2023-10-26, 05:54 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: Quiddle - Forbidden EmbraceCool! It's like Brainstorm in a way, except you get to keep the cards in hand instead of putting them back on top of your library. I'm not sure how WR factors into this effect, though. The subject in the new card is too distant from the art's foreground to be given focus, but that makes sense... They are hiding their romance!
Spoiler: Feathersnow - Bridge from Before
Spoiler: Dr.Gunsforhands - That Little Mushroom Spirit from Concord with the Kami
Winner
SpoilerFeathersnow with Bridge from Before
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2023-10-26, 04:58 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Wow! I won!
Next prompt:
Boardgames!GNU Terry Pratchett
Survived Total War: Mandate of Heaven as The Witch-Doctors
Thrived in Empire! 7 as the Sakura-Jin
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2023-10-27, 01:44 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Snakes XG
Instant U
Create X 1/1 green snake creature tokens.
/////////////////
Ladders 1G
Instant U
Target creature gains reach until end of turn
Draw a card.
Also, when you think about it, Kozilek, the Great Distortion is kind of like reverse Go Fish.Last edited by Tom the Mime; 2023-10-28 at 04:37 AM.
Being a mime means never having to say you're sorry.
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2023-10-27, 11:33 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Guess Who 1WU
Enchantment
At the beginning of your upkeep, exile the top card of your library face down. Target opponent may look at that card. Then choose two: That opponent must say a mana value. That opponent must say a color or colorless. That opponent must say a card type.
Choose a card name. Reveal the exiled card. If a card with the chosen name is revealed this way, put it into your hand. If your opponent named a mana value other than the revealed card's mana value, said colorless if the card is colored, or said a card type or color that the revealed card is not, put it into your hand.
Painful templating, but I think it might actually work by the rules.Last edited by TiaC; 2023-10-27 at 11:36 PM.
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2023-10-28, 09:42 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
[Cootie] [0]
Creature - Insect Horror (R)
This card is Green/Black
When Cootie enters the field, create a 1/1 Green/Black Insect Horror Creature token for each other player, under their control, with the same abilities as Cootie.
During your Upkeep step, roll a six-sided die and place a counter on Cootie, with the type corresponding to the number rolled:
1: Trample
2: Deathtouch
3: First Strike
4: Menace
5: Lifelink
6: +1/+1
1/1Last edited by Ironsmith; 2023-11-04 at 11:35 AM.
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2023-10-28, 02:12 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
[Root] [1WBG]
Sorcery
Pick a different mode for each player in the game. Each mode must target a different player.
-Marquise De Cat: Target player becomes the Monarch and creates two 1/1 Green Cat Creature Tokens.
-Eyrie Dynasty: Target player creates one 2/2 Blue Bird Creature Token with Flying and Protection From Creatures.
-Woodland Alliance: Target player puts a +1/+1 Counter on each creature they control.
-Vagabond: Target player creatures a 3/3 Beast Creature Token named "Vagabond" with two abilities from Deathtouch, First Strike, Haste, Hexproof, Lifelink, Reach, Trample, or VigilanceI have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2023-10-29, 12:48 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Ticket to Ride - 3
Artifact - C
Ticket to Ride can crew vehicles as though it were a creature with 5 power.
T: Add 1 mana of any color.Avatar by the Ninja Chocobo.
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2023-10-30, 10:38 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
From the game Coup
Assassin's Calling 1BB
Sorcery R
Secretly choose murder or power.
Target creature's owner may sacrifice it, then if they didn't and you chose murder they sacrifice all creatures they control.
If you choose power you draw 2 cards and lose 2 life.
"Go on, call the bluff."Last edited by Quiddle; 2023-10-30 at 03:22 PM.
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2023-10-30, 06:31 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Lord Licorice UB
Creature - Nobleman R
Creatures can’t attack you unless their controller rolls a six-sided dice for each creature they control that’s attacking you. For each 6 they roll, tap target creature an opponent controls, remove it from combat and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Lord Licorice has +1/+1 for each Stun Counter on the battlefield.
1/3Last edited by mystic1110; 2023-10-30 at 06:33 PM.
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2023-10-30, 08:57 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Fork Attack X(W/B)(W/B)
Instant U
You can only spend W or B to cast this spell.
Until end of turn, target creature gets +X/+X and can attack any number of players and/or planeswalkers. If it's a Knight, it can assign combat damage this turn as though it weren't blocked. (Each of its attacks has to be separately blocked.)
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2023-11-04, 09:49 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
It's been a week, results up within 24 hours.
GNU Terry Pratchett
Survived Total War: Mandate of Heaven as The Witch-Doctors
Thrived in Empire! 7 as the Sakura-Jin
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2023-11-13, 01:19 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Feathersnow is encouraged to post feedback & winner when they can but heres another challenge for everyone else!
Make me a card that would be from a universe beyond related to an animated show or movie.
bonus - give it a new mechanicAll hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2023-11-13, 01:55 PM (ISO 8601)
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- Jul 2014
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- Avatar By Astral Seal!
Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: The Neo Trio[Molly Blyndeff] [2G]
Legendary Creature-Human
Triad-You can have three Commanders if they all have Triad
Dumb-[Tap] Target creature loses all abilities until Molly becomes untapped.
1/2
[Trixie Roughhouse] [1W]
Legendary Creature-Human
Menace
Triad-You can have three Commanders if they all have Triad
Commune With Spirits-Whenever Trixie deals combat damage to a player, crate a 1/1 White Spirit Creature Token with Flying.
2/1
[Phoenica Fleecity XV] [2B]
Legendary Creature-Human
Defender
Triad-You can have three Commanders if they all have Triad
Book Smarts-[Tap] Scry X, where X is the number of Humans you control. Then draw a card.
Better Together-Phoenica gains +0/+1 for each other Legendary Human on the battlefield.
0/2
Based on the absolutely awesome show Epithet Erased. Go watch it. It's free, on YouTube, by the creator.Last edited by JNAProductions; 2023-11-13 at 02:53 PM.
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics