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2024-01-07, 07:41 PM (ISO 8601)
- Join Date
- Mar 2018
OOC : Evil campain 7 players pathfinder/ 3.5 high level
Spoiler: The 16
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Pathfinder / D&D
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
High Fantasy homebrewed campaign setting
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
5-6 players
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
Play-by-post, right here on the forums.
5. What is the characters' starting status (i.e. experience level)?
level ten Gestalt
6. How much gold or other starting funds will the characters begin with?
62,000 gp but I will strongly advise getting something with feather fall as you will quickly find out the hard way.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
two different prestige classes on both sides are fine. As for Homebrew run it past me first.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
any is fine just list your scorces
9. By what method should Players generate their attributes/ability scores and Hit Points?
36-point buy, Maximum HP + Con modifier
10. Does your game use alignment? What are your restrictions, if so?
No
11. Do you allow multi-classing, or have any particular rules in regards to it?
multi classing allowed no limits.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Rolls will be using the forum.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
No not that I can think of.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
it does not have to be a big one but I want some background to get a base line feel for your character.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
I expect there to be a mix of all of the above. Remember the world is reacting to you.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Originally Posted by Lady's Gambit (General Feat), Dragon Magazine #317, page 82
You can sacrifice your health to gain an advantage in combat.
Prerequisite: Base attack bonus +6, Iron Will, Power Attack.
Benefit: You may sacrifice a number of hit points (maximum sacrifice equals your character level), taking them from your current hit point total as if you had lost them to damage. For every two hit points so sacrificed, you gain a +1 bonus on attack and damage rolls for i round. Hit points sacrificed in this manner may be regained in the same way that hit points lost to damage can.
Special: Using this feat is a free action, but you may use it only once per round on your turn.
Fire arms
Fire arms are Emerging Guns: Firearms become more common. They are mass-produced by small guilds, lone gunsmiths, dwarven clans, or maybe even a nation or two—the secret is slipping out, and the occasional rare adventurer uses guns. The baseline gunslinger rules and the ammunition prices given in this chapter are for this type of campaign. Early firearms are available, but are relatively rare. Adventurers who want to use guns must take the Gunsmithing feat just to make them feasible weapons. Advanced firearms may exist, but only as rare and wondrous items—the stuff of high-level treasure troves. Or you might have to End up building the higher-end guns your self.
- Iaijutsu Focus Skill (3.0)
Would these be allowed
Dread Vampire CR +3
Vampire Lord CR +3
Simple Template: Advanced CR +1
On
Doppelganger
Dhampir (11 RP)
Synthesist Summoner 10
Executioner Slayer 10
http://spheresofpower.wikidot.com/bear
(Cr3)Bog Nixie monster
(Cr3)Dread Vampire template
(LA1)Ferral template
(Cr1)Simple advanced template
- Unseelie Fey Template
- Magic Blooded Template
- Warlord's Bonus Feats back in place of: Tactical Assistance (Ex) And Force of Personality (Ex)
- Void Mystery
https://www.d20pfsrd.com/bestiary/mo...s/half-dragon/
https://forums.giantitp.com/showthre...gh-level/page2
https://www.d20pfsrd.com/bestiary/mo...-vampire-cr-3/
https://www.d20pfsrd.com/bestiary/mo...-creature-cr-1
https://www.d20pfsrd.com/bestiary/mo.../pale-stranger
https://www.d20pfsrd.com/bestiary/mo...creature-cr-2/
https://libraryofmetzofitz.fandom.co...xplosive_Bolts
https://libraryofmetzofitz.fandom.co...ismatic_Caster
https://libraryofmetzofitz.fandom.co...Casting_Savant
https://libraryofmetzofitz.fandom.co...ystic_Accuracy
https://libraryofmetzofitz.fandom.com/wiki/Sniper_Bolts
https://www.d20pfsrd.com/bestiary/mo...en-warden-cr-1
Path of War
https://docs.google.com/document/d/1...2hF8Ye6XU/edit
https://forums.giantitp.com/showthre...se-Class-PEACH
https://www.d20pfsrd.com/bestiary/mo...sovereign-cr-3
Spoiler: Orc (alternate)Basics (1)- Type (0): Humanoid (orc)
- Size (0): Medium
- Speed (0): Normal
- Attributes (1): Specialized (Str +2/Con +2/Cha -2)
- Languages (0): Standard
Attribute Traits (4)- 4: Advanced Strength
Defense Traits (3)- 1: Fearless
- 2: Natural Armor
Senses Traits (2)- 2: Darkvision 60 ft
https://www.realmshelps.net/charbuil...cwarlord.shtml
https://www.d20pfsrd.com/traits/3rd-...scarred-press/
note due to some ideas that were given to me in the OCC I will allow cohorts to have leadership. As well as undead leadership and leadership or variants like Vile Leadership can also be taken.
ok this is your OOC area if you want to post anything or make notes go ahead will post the characters shortly after I go through and select them Also check the homebrew area if I missed somethingLast edited by Stormwolf69; 2024-01-11 at 12:48 AM.
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2024-01-08, 11:27 AM (ISO 8601)
- Join Date
- Mar 2018
Re: OOC : Evil campain 4-6 players pathfinder/ 3.5 high level
ok players that have been chosen mostly due to being complete
Marceline AC:37 F:24 R:39 W:29 Init:17 Highest attack:+20/+15 Role:Support
Moriko AC:22 F:13 R:13 W:10 Init:5 Highest attack:+16/+11 Role:Caster
Phage AC:28 F:13 R:19 W:15 Init:10 Highest attack:+14/+9 Role:Sneaky
Viggu AC:21 F:14 R:10 W:10 Init:8 Highest attack:+25/+20 Role:Melee
Mirage AC:42 F:3 R:20 W:20 Init:19 Highest attack:+24/+19 Role:Caster
Bloom AC:44 F:6 R:29 W:17 Init:24 Highest attack:+31/+26 Role:Face
I will add one more Triskavanski normal guy is also in the group.
https://og.myth-weavers.com/sheet.html#id=2868235
Spoiler: Table
Player Character Race/Classes Role/Concept Complete Hellfire014 Moriko Kitsune Frostweaver Incanter // Spellvampire Shifter BFC/Utility/Spellthief Yes Triskavanski Neuro Kitsune Warlock vigilante | Slayer? Damage, sneak and spells halfway Aegis013 Phage Necropolitan Parasite//Binder Stealth, Utility, Summons/Minions Yes AvatarVecna Viggu Orc Barbarian//Fighter Ugly Lumberjack (Melee DPR) Yes TheAlmightyKue Mirage [Templated]Sandman Wizard Magical Knowledge, Stealth, Crowd Control Yes Samduke Marceline Petal/Dread Vampire/ Anti-Paladin/ Conscript // Oracle/Slayer Damage/Utility/sneak and spells Yes HereBeMonsters Bloom Young Repeatedly Drained Sublime Exemplar Pixie, Dread Vampire//Bard Buff, Face, Utility, Stealth Complete (Minus spells, will only do those if selected)
expect the first post this afternoon.Last edited by Stormwolf69; 2024-01-08 at 02:39 PM.
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2024-01-08, 02:17 PM (ISO 8601)
- Join Date
- Mar 2018
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
Big notes and maps
Spoiler: Runed dwarf settlementLast edited by Stormwolf69; 2024-01-26 at 12:30 PM.
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2024-01-08, 04:55 PM (ISO 8601)
- Join Date
- Jan 2011
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
Spoiler: Fox form
Spoiler: Human Form
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2024-01-08, 05:40 PM (ISO 8601)
- Join Date
- Feb 2015
- Gender
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
Marceline will claim blue for speaking
Last edited by samduke; 2024-01-11 at 08:14 AM.
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2024-01-08, 05:46 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Gensokyo Asylum
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
I did move over to the autosheet on the 5th and replaced the old sheet on the table, but it looks like people missed that when they updated the table. I'll update and clean the old sheet to keep things even.
Claiming pink.Last edited by Hellfire014; 2024-01-08 at 05:47 PM.
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2024-01-08, 06:14 PM (ISO 8601)
- Join Date
- Jan 2014
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
Um...
I suppose Viggu will speak in bold indigo?
I must confess, though, I didn't really expect to get in with a joke character. I mean I really like the character, and it's inspiring me to do lumberjack stuff in other games going forward. But given that you said you wanted characters in the same range as each other, I'm incredibly surprised he got picked. He kinda...sucks?
EDIT: Yeah, a glance over the other sheets basically confirms my initial expectations. Viggu as-is will basically be a liability to this team. It's not fair to the team to burden them with his presence, and it's not fair to those that didn't get in if I rebuild to fit better. I think I'm just gonna bow out.Last edited by AvatarVecna; 2024-01-08 at 08:22 PM.
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia
Avatar by AsteriskAmp
My Homebrew
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2024-01-08, 06:16 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Texas
- Gender
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
Phage will speak in "Bold Dark Gray".
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2024-01-08, 06:26 PM (ISO 8601)
- Join Date
- Feb 2018
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
Mirage will speak using Golden Rod
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2024-01-08, 07:40 PM (ISO 8601)
- Join Date
- Mar 2018
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2024-01-08, 07:55 PM (ISO 8601)
- Join Date
- Jul 2013
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
Bloom will use the Green then.
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2024-01-08, 08:21 PM (ISO 8601)
- Join Date
- Jan 2014
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
...I guess if there's already an intended rebuilding mechanic in the game it's not really unfair to the unselected. And then I just gotta suffer through being useless for a bit but that's good RP fodder. Viggu prides himself on his competence, and being a liability to the team would chafe enough to get him to seek out a shrine.
EDIT: changed my color to indigo cuz it's not worth fighting over green and indigo is cool too.Last edited by AvatarVecna; 2024-01-08 at 08:23 PM.
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia
Avatar by AsteriskAmp
My Homebrew
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2024-01-08, 08:31 PM (ISO 8601)
- Join Date
- Feb 2018
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
If all else fails we can offer him a spot in the Dread Vampire club.
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2024-01-08, 09:02 PM (ISO 8601)
- Join Date
- Jan 2011
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
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2024-01-08, 09:11 PM (ISO 8601)
- Join Date
- Mar 2018
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
I thought I would remind you that you are at 35000 feet up. going splat in a small creator is possible.
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2024-01-08, 09:21 PM (ISO 8601)
- Join Date
- Feb 2018
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2024-01-08, 09:22 PM (ISO 8601)
- Join Date
- Jan 2011
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
Jumping check (1d20+28)[47]
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2024-01-08, 09:24 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Gensokyo Asylum
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
So we still have a bit before we hit the ground.
Originally Posted by Elevated NatureLast edited by Hellfire014; 2024-01-08 at 09:24 PM. Reason: typo
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2024-01-08, 09:30 PM (ISO 8601)
- Join Date
- Jan 2011
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
Yeah, like every 500 feet or so is another round of falling, but with my Air Stunt I can arrest the distance I fall by doing the leap and then air walking my way down.
If that fails, I do have the fly spell as well.
And if that fails I have catboots.
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2024-01-08, 09:40 PM (ISO 8601)
- Join Date
- Jan 2014
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
Is falling damage not capped at 20d6 like usual? Cuz otherwise I'm pretty sure we could all be falling naked and unconscious and still be basically fine upon landing.
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia
Avatar by AsteriskAmp
My Homebrew
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2024-01-08, 09:49 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Gensokyo Asylum
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
Technically, yes, though I'm also the only one here who doesn't require an absolute max damage roll to get downed by it.
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2024-01-08, 10:22 PM (ISO 8601)
- Join Date
- Jan 2011
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
There is the inevitable monster attack after we touch down on the ground that will finish us off.
Lots of ways to handle it, and several rounds to come up with a plan. I like to have multiple contingencies.
Moriko and Neuro though are pretty easy to handle. Both of us become foxes, cast fly on Viggu, and we hang onto their shoulders.Last edited by Triskavanski; 2024-01-08 at 10:27 PM.
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2024-01-09, 12:19 AM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Texas
- Gender
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2024-01-09, 12:34 AM (ISO 8601)
- Join Date
- Feb 2018
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
We should pick a common language for us.
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2024-01-09, 12:36 AM (ISO 8601)
- Join Date
- Jan 2011
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
I thought we had undercommon as a common language for monsters.
I am taking common as a language, even if we can't speak it for certain reasons we might be able to use some sort of magical writing.
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2024-01-09, 07:48 AM (ISO 8601)
- Join Date
- Feb 2015
- Gender
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
Known Languages by the Party
Moriko - xCommonx, Sylvan, Aklo, Celestial, Elven, Gnome, Tengu, Draconic, Undercommon, Orc, Goblin, Druidic
Phage - Abyssal, Infernal
Viggu - Orc, Dwarven, Giant
Marceline - Common, Sylvan, Infernal, Abyssal, Draconic, Celestial, Undercommon, Primordial
Neuro - no languages listed * you should have at least 2 from int mod
Mirage - Terran, Elven, Draconic, Undercommon, Celestial, Abyssal ** you should have 20 languages (int mod 15 + linguisitcs 5)
Bloom - Sylvan, Celestial, Elven, Goblin, Infernal, Undercommon, Abyssal, Draconic, Giant, Common "Cannot speak it" ** you should have 21 languages (int mod 12 + linguisitcs 9)
* seems you forgot to list the languages
** unless you have some sort of attribute boost to Int, you guys really should have allmost all of the languages I think
4 party members share Undercommon, who can fortunately talk to these guys
As it sits Viggu can only talk to Bloom
As it sits Phage can only talk to Marceline, Mirage & BloomLast edited by samduke; 2024-01-09 at 07:51 AM.
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2024-01-09, 08:05 AM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Texas
- Gender
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
Phage can communicate telepathically with any creature with language within 100ft thanks to the Telepathy granted by the Zceryll bind.
When it was mentioned undercommon could serve as common for monsters I thought it meant we still needed to obtain it, and it wasn't granted to us for free as common would usually be. Otherwise the no common language curse wouldn't be much of curse.
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2024-01-09, 08:58 AM (ISO 8601)
- Join Date
- Feb 2018
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
The curse is more to prevent us from talking to npcs, not to hinder communication between the party. I kept Mirage's languages limited because I wanted to wait till we decided on a shared language. Ill fill it out now I should have 21 Terran being an automatic language for Sandman.
Updated Language List
Terran, Aquan, Ignan, Auran, Undercommon, Elven, Celestial, Draconic, Abyssal, Giant, Goblin, Infernal, Sylvan, Aklo, Dark Folk, Dwarven, Necril, Orc, Sphinix, Vegepygmy, and Common -Cursed-Last edited by TheAlmightyKue; 2024-01-09 at 09:06 AM.
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2024-01-09, 09:04 AM (ISO 8601)
- Join Date
- Jan 2011
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
As long as I can see your mouth, I can read your lips and comprehend the language.
My Ring of Eloquence allows me to talk in 4 languages even while in fox form, though it will not be able to get around the divine curse against common.
Updates on my language list - Common, undercommon, sylvan, draconic.Last edited by Triskavanski; 2024-01-09 at 10:24 AM.
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2024-01-09, 02:27 PM (ISO 8601)
- Join Date
- Jul 2013
Re: OOC : Evil campain 7 players pathfinder/ 3.5 high level
I updated my languages too. I was just waiting to see if we decided on something. Honestly I like the idea of Vegepygmy because no one would have a clue what we were saying with us tapping on stuff. Great secret code language. I just used the PFSRD so I only added languages that were listed there.
DM Question:
Would it be possible for my character to memorize the layout they are seeing? So they have a sort of map in their minds from a top-down view? What would i roll Knowledge Geography or Survival?Last edited by HereBeMonsters; 2024-01-09 at 03:40 PM.