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Thread: Drugs Are Good???
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2024-04-10, 08:27 PM (ISO 8601)
- Join Date
- Sep 2009
Drugs Are Good???
Does anyone know of any inhaled drugs that could positively effect a character, even for a short time (obviously having negative side effects as well). I'm contemplating a melee knife fighter character who is an assassin of sorts and uses inhaled drugs to "get himself in the zone before executing a job".
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2024-04-10, 08:39 PM (ISO 8601)
- Join Date
- May 2011
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2024-04-10, 08:43 PM (ISO 8601)
- Join Date
- Oct 2014
- Location
- Sub-Prime Material Plane
- Gender
Re: Drugs Are Good???
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2024-04-11, 05:29 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Bergen
Re: Drugs Are Good???
Aerosolized potions.
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2024-04-11, 05:50 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Arcadia
- Gender
Re: Drugs Are Good???
As has been said, the BoVD is probably the best place to look. Spells like Extract Drug from that book might help cut down on the costs as well.
Outside of that, Magic of Eberron has rules on 'bloodspikes', which are essentially alchemical injection needles. Using them deals a bit of damage but can for instance offer temporary DR or the ability to spit acid. Most notably is the Tempo Bloodspike, which costs 150 GP but grants one extra move action at any point in the next hour: great for approaching a target and full attacking right away or for dashing into cover after a ranged full attack.Creator of the LA-assignment thread.
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2024-04-11, 06:37 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Tula, Russia
- Gender
Re: Drugs Are Good???
Simplest pick - Devilweed (Book of Vile Darkness): +2 Str for 1d3 hours at the cost of 1 Wis damage and being Shaken; no risk of OD; low addiction; Craft (alchemy) DC 20; 6 gp
Alternately, Chiff (Dragon #298): +2 Dex and once during the effect (1d3 hours) user is able to Rage as Barbarian; after the end of effect, user suffers -6 Dex penalty and fatigued; OD: more than 1 dose in 24 hours cause 1d4 Wis damage and Confusion effect for 2d4 minutes (if 3+ doses - 2d4 Wis damage and Confusion for 2d4 hours); high addiction; 300 gp
Or, if he isn't low on funds, "The Porphyry House Horror" adventure (Dungeon #95) includes the Demon's Breath drug - on the time of effect (1d10+50 minutes) it grants it user a Half-Fiend template, switches their alignment to Evil (if not already), and compels them to commit "violent acts"; -20 on Cha checks; OD (more then 1 dose in 24 hours) cause 1d6 Con and 2d6 Cha drain; extreme addiction; Craft (alchemy) DC 35; 10,800 gp
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2024-04-11, 12:47 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Nottingham, England
- Gender
Re: Drugs Are Good???
If FR content is allowed, Lords of Darkness has some drugs not in BoVD.