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  1. - Top - End - #391
    Titan in the Playground
     
    ClericGuy

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    Default Re: DrK Way of Wicked Take 2 OOC

    Guess we can roll for hit points … (9d10+30)[79]

    Average it is!
    Last edited by Starbin; 2024-02-22 at 02:59 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  2. - Top - End - #392
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    Farmerbink's Avatar

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    Default Re: DrK Way of Wicked Take 2 OOC

    I believe my responses are still contingent upon DrK's assessment of HP loss (obv we can roll checks if need be- please do it for me).

    I'll post under the assumption that Stvari does indeed survive

  3. - Top - End - #393
    Bugbear in the Playground
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    Default Re: DrK Way of Wicked Take 2 OOC

    Assuming your character sheet is correct and Stvari has 25HP at max:

    He took two hits for 12 and 15 damage, putting him at -2 at the end of round 2.
    At the end of round 3, he'd be at -3 from dying.
    Anton casts Infernal Healing on him the next round, so he goes from -3 -> -2

    Once the spell finishes, Stvari will be alive and functional with 7HP.
    Last edited by Gyrfalcon; 2024-03-05 at 03:29 AM.

  4. - Top - End - #394
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    Farmerbink's Avatar

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    Default Re: DrK Way of Wicked Take 2 OOC

    Quote Originally Posted by Gyrfalcon View Post
    Assuming your character sheet is correct and Stvari has 25HP at max:

    He took two hits for 12 and 15 damage, putting him at -2 at the end of round 2.
    At the end of round 3, he'd be at -3 from dying.
    Anton casts Infernal Healing on him the next round, so he goes from -3 -> -2

    Once the spell finishes, Stvari will be alive and functional with 7HP.
    That was faster than I figured, but yeah. I dunno why I was struggling with basic math last night

  5. - Top - End - #395
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    DrK's Avatar

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    Default Re: DrK Way of Wicked Take 2 OOC

    I agree he does appear to be alive
    Thanks to Emperor Ing for the nice Avatar

  6. - Top - End - #396
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 OOC

    Loot
    Guards: 2x MW breastplate - sell or give to the bugbears
    2x MW Halberd - sell or give to the bugbears
    2x Potion (CLW) - we should give this to our non-healer spellcaster, Ahkmathi, as the others are likely in melee and have healing options available.
    Potion [Bull strength x 1// Bears Endurance x 1] - @DrK, what does this mean? Is there one one of each potion?

    Captain: Defiant [Bugbear] Full Plate +1 - Oghash cannot use, but this is an expensive piece, definitely worth keeping and finding a way to leverage.
    Lizardmarked Blade (Longsword) - Is this a Lizardmarked Blade that is based on a longsword instead of a gladius? I'm unclear, though the ability to increase it's effective size is appealing, potentially, to Oghash.
    Gauntlets of Ogre Strength +2 - - Oghash would love this!
    Sash of the War Champion - Does anyone have effective-Fighter levels? Or will this work like a Monk's Robes and give the Armor Training and Bravery class features as if a level 4 Fighter?

    Quote Originally Posted by SRD, Monk's Robes
    If the character is not a monk, she gains the AC and unarmed damage of a 5th-Level monk (although she does not add her Wisdom bonus to her AC). This AC bonus functions just like the monk’s AC bonus.
    In short, someone in-character should bring the gauntlets to Oghash (who is focused on the retreating guard) who will wear them right away. She would also wear the sash, either as part of the disguise or if it gives effective-Fighter levels for the sake of those two class features. The sword is less obviously useful, given that she prefers a two-handed weapon, but it could be an option if she needed to have a shield for AC purposes...?

  7. - Top - End - #397
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    DrK's Avatar

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    Default Re: DrK Way of Wicked Take 2 OOC

    Yes there is 1 of each potion, so 1 x Bears endurance, 1x bull strength
    This lizardmarked blade is a just a longsword version of the as written one, so a longsword instead of a gladius
    If you have no levels this will give you effectively a level 4 figher's Bravry +1 and Armour Training I but will NOT allow any of the advanced armour training options or anything like that
    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #398
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 OOC

    I think several of us would appreciate the Sash of the War Champion, given that description, but it's not the most pressing issue.

    The most pressing issue is, "Why are we stalled? On whom are we waiting?" I was expecting the answer to be me, but it hasn't proven true today. What do you need from us, @DrK?

  9. - Top - End - #399
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    DrK's Avatar

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    Default Re: DrK Way of Wicked Take 2 OOC

    Its been me delaying things, I've been under a lot of work stress and between long hours and simple fatigue have been mostly absent for a couple of weeks but trying to catch up now
    Thanks to Emperor Ing for the nice Avatar

  10. - Top - End - #400
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 OOC

    /nods. I hope I am appropriately sympathetic, as I'm basically only posting on Fridays-Sundays lately and not updating at all in the two games I DM. If we can help let us know how!

  11. - Top - End - #401
    Bugbear in the Playground
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    Default Re: DrK Way of Wicked Take 2 OOC

    In that case, the sash is probably best on Oghash - The rest of us don't wear armor given we have a caster, a monk, and a dragon.

  12. - Top - End - #402
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 OOC

    Quote Originally Posted by DarkOne-Rob View Post
    1. Kill the messenger and the ravens.
    2. Keep going
    3. Leave the golem to guard our rear as we go up to the upper levels ASAP
    4. Mop up anything still alive after fighting the golem

    Since we're out of order, time-wise, in our posts now, I figure we should make the decision here and then progress forward with that assumed plan in our IC posts.
    Upon review of the map and legend, I'm inclined to say we should return to the ground level ("Level 2") and either go desecrate their chapel or start on the keep proper.

    From what I can see, there aren't many ways up from the basement, so our golem can continue to guard our rear and we can carry on with the surprise attacks. I'm not sure what "F" or "C" means, but they appear to be something like elevators or spiral staircases (2x2 squares, from the kitchens to the grand hall and from the priests' quarters into the chapel). If we can get a translation of those, @DrK it would be cool.

    If they're passage from the basement level to the ground floor, we should block or disable them. That would leave only the bridge walkway ("24") that could connect the lower level to the ground without first going through the golem.

    I'm curious of who might be in their jail (area 35)...Oghash would certainly consider freeing anyone there, just to cause more trouble down the road. If they were Asmodeans or convertible to the cause, even better.

    Basically, I think we have nearly a straight shot to the Lord of the Keep (with the Magister dead already) and the chapel is on the way. We can ruin something beautiful and then cut down the leader tonight. From there, we might be...done? Like, let the golem loose in the basement and set fire to the keep? Summon Tiadora to report our success and get the next assignment?

    (Or am I being too overconfident?)

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