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2008-08-21, 01:26 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Iguion
Spoiler
Medium Animal (Fiend)
Hit Dice: 7d8 (31HP)
Initiative: +4
Speed: 30 (6 squares)
Armor Class: 15 (+4 Dex, +1 natural); touch 14; flat-footed 11
Base Attack/Grapple: +5/+6
Attack: Bite +6 melee (1d6+1 + Mute or Petrified)
Full Attack: Bite +6 melee (1d6+1 + Mute or Petrified)
Space/Reach: 5/5
Special Attacks: Mute, Petrified
Special Qualities: Animal traits
Saves: Fort +5, Ref +11, Will +3
Abilities: Str 12 (+1), Dex 18 (+4), Con 11 (+0), Int 1 (-5), Wis 12 (+1), Cha 7 (-2)
Skills: Jump +4, Listen +7, Spot +6
Feats: Alertness, Dodge, Lightning Reflexes
Environment: cold forest (Macalania)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 5
Treasure: standard
Normal/Rare Steal: Soft/Petrify Grenade
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 7d6+28 (52MP)
Mute (Ex): inflicts Mute status for 3 rounds on 1 opponent within 30; Fortitude save (DC14) to resist; the save DC is Wisdom-based
Petrified (Su): inflicts Petrified status on 1 opponent within 30; Fortitude save (DC14) to resist; the save DC is Wisdom-basedLast edited by Zeta Kai; 2008-09-08 at 10:31 PM. Reason: fixed full attack
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2008-08-22, 07:26 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Imp
Spoiler
Medium Outsider (Fiend)
Hit Dice: 8d8+24 (60HP)
Initiative: +5
Speed: 30 (6 squares), Fly 30 (6 squares, perfect maneuverability)
Armor Class: 15 (+5 Dex); touch 15; flat-footed 10
Base Attack/Grapple: +8/+12
Attack: N/A
Full Attack: N/A
Space/Reach: 5/5
Special Attacks: Thundaga
Special Qualities: Outsider traits
Saves: Fort +9, Ref +11, Will +8
Abilities: Str 18 (+4), Dex 20 (+5), Con 16 (+3), Int 15 (+2), Wis 15 (+2), Cha 15 (+2)
Skills: Appraise +8, Bluff +10, Concentration +11, Diplomacy +10, Knowledge (arcana) +10, Knowledge (nature) +9, Listen +10, Move Silently +13, Perform +10, Search +8, Sense Motive +10, Spellcraft +11, Spot +9, Survival +8, Tumble +12
Feats: Combat Casting, Dodge, Mobility
Environment: any (Calm Lands, Mt. Gagazet)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 6
Treasure: standard
Normal/Rare Steal: Lightning Gem/Lightning (Χ2)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 32d6+128 (240MP)
Thundaga (Sp): this is a ranged touch attack that deals 8d8+16 points of electricity damage to 1 opponent within 40 on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to useLast edited by Zeta Kai; 2008-11-05 at 03:43 PM. Reason: increased ranges
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2008-08-22, 11:28 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Ipiria
Spoiler
Medium Animal (Fiend)
Hit Dice: 4d8+4 (22HP)
Initiative: +3
Speed: 30 (6 squares)
Armor Class: 14 (+3 Dex, +1 natural); touch 13; flat-footed 11
Base Attack/Grapple: +3/+4
Attack: Bite +4 melee (1d6+1 + Mute or Petrified)
Full Attack: Bite +4 melee (1d6+1 + Mute or Petrified)
Space/Reach: 5/5
Special Attacks: Mute, Petrified
Special Qualities: Animal traits
Saves: Fort +5, Ref +9, Will +1
Abilities: Str 13 (+1), Dex 16 (+3), Con 12 (+1), Int 1 (-5), Wis 10 (+0), Cha 6 (-2)
Skills: Jump +2, Listen +3, Spot +3
Feats: Dodge, Lightning Reflexes
Environment: temperate plains (Mushroom Rock Road)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 2
Treasure: standard
Normal/Rare Steal: Soft/Petrify Grenade
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 4d6+16 (30MP)
Mute (Ex): inflicts Mute status for 3 rounds on 1 opponent within 30; Fortitude save (DC12) to resist; the save DC is Wisdom-based
Petrified (Su): inflicts Petrified status on 1 opponent within 30; Fortitude save (DC12) to resist; the save DC is Wisdom-basedLast edited by Zeta Kai; 2008-08-22 at 11:31 AM. Reason: added image
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2008-08-23, 03:00 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Iron Giant
Spoiler
Large Outsider (Fiend)
Hit Dice: 7d8+21 (52HP)
Initiative: +2
Speed: 30 (6 squares)
Armor Class: 14 (-1 size, +2 Dex, +3 natural); touch 11; flat-footed 12
Base Attack/Grapple: +7/+14
Attack: Longsword +10 melee (2d6+3) or Heavy Mace +10 melee (2d6+3)
Full Attack: Longsword +10/+5 melee (2d6+3) or Heavy Mace +10/+5 melee (2d6+3)
Space/Reach: 10/10
Special Attacks: Leaping Swing, Reaper
Special Qualities: Outsider traits
Saves: Fort +10, Ref +7, Will +4
Abilities: Str 17 (+3), Dex 14 (+2), Con 16 (+3), Int 5 (-3), Wis 8 (-1), Cha 9 (-1)
Skills: Balance +7, Climb +9, Hide +3, Intimidate +5, Jump +8, Listen +4, Move Silently +6, Search +2, Spot +4, Tumble +6
Feats: Cleave, Great Fortitude, Power Attack
Environment: any (Thunder Plains)
Organization: pair
Challenge Rating: 5
Treasure: standard + Large masterwork longsword or Large masterwork heavy mace
Normal/Rare Steal: Light Curtain/Light Curtain
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 28d6+112 (210MP)
Leaping Swing (Ex): the creature can leap into the air & strike 1 opponent within 35 from above, dealing an automatic critical with its weapon on a successful melee attack; can be done once every 1d4+1 rounds; this is a standard action that does not provoke attacks of opportunity
Reaper (Ex): once every 1d4 rounds, the creature can hit all opponents within reach for 1d8+1 points of damage; Reflex save (DC15) for half damage; the save DC is Dexterity-based; this attack is a standard action that does not provoke attacks of opportunityLast edited by Zeta Kai; 2008-11-05 at 03:44 PM. Reason: increased ranges
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2008-08-24, 12:48 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Killer Bee
Spoiler
Medium Vermin (Fiend)
Hit Dice: 2d8 (9HP)
Initiative: +4
Speed: 10 (2 squares), Fly 50 (10 squares, good maneuverability)
Armor Class: 15 (+4 Dex, +1 natural); touch 14; flat-footed 11
Base Attack/Grapple: +1/-1
Attack: Sting -1 melee (1d6-2 + Poison)
Full Attack: Sting -1 melee (1d6-2 + Poison)
Space/Reach: 5/5
Special Attacks: Poison
Special Qualities: Vermin traits
Saves: Fort +3, Ref +4, Will +0
Abilities: Str 7 (-2), Dex 18 (+4), Con 10 (+0), Int -- (+0), Wis 10 (+0), Cha 6 (-2)
Skills: N/A
Feats: Hover (Bonus)
Environment: warm forests (Kilika)
Organization: 3 or party (1 with a group of 1-3 Fiends)
Challenge Rating: 1
Treasure: standard
Normal/Rare Steal: Antidote/Poison Fang
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 2d6+8 (15MP)
Poison (Ex): inflicts Poison status on 1 opponent; Fortitude save (DC11) to resist; the save DC is Wisdom-basedLast edited by Zeta Kai; 2008-08-24 at 12:56 AM. Reason: added image
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2008-08-25, 08:25 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Kimahri Ronso
Spoiler
Ronso Lancer 1
Large Monstrous Humanoid
Hit Dice: 1d12+2 (8HP)
Initiative: +0
Speed: 40 (8 squares)
Armor Class: 13 (-1 size, +3 studded leather, +1 armlet); touch 9; flat-footed 13
Base Attack/Grapple: +1/+8
Attack: Long Spear +4 melee (1d8+3, 20/Χ3, reach weapon (15))
Full Attack: Long Spear +4 melee (1d8+3, 20/Χ3, reach weapon (15))
Space/Reach: 10/10
Special Attacks: Jump
Special Qualities: N/A
Saves: Fort +4, Ref +0, Will +2
Abilities: Str 17 (+3), Dex 11 (+0), Con 14 (+2), Int 8 (-1), Wis 14 (+2), Cha 8 (-1)
Skills: Intimidate +2, Jump +6, Listen +5, Move Silently +3
Feats: Power Attack, Weapon Focus (Long Spear)B
Environment: any (Besaid)
Organization: party (1 summoner & 4-5 other guardians)
Challenge Rating: 2
Treasure: 2Χ standard
Normal/Rare Steal: N/A/N/A
Alignment: Lawful Good
Advancement: by character class
Level Adjustment: +1
Magic Pool: 4d6+16 (30MP)
Jump (Ex): Kimahri can leap high into the air & strike from above 1 opponent within 35, dealing an automatic critical with his reach weapon; this is a standard action that does not provoke attacks of opportunity; costs 100OP to performLast edited by Zeta Kai; 2008-11-05 at 03:44 PM. Reason: increased ranges
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2008-08-25, 09:05 AM (ISO 8601)
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- Elemental Plane of Purple
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2008-08-25, 09:09 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
These stats are for the version you fight just before you leave Besaid, as just Tidus. (I think) Same as Anima from before.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2008-08-25, 09:54 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
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2008-08-25, 10:50 AM (ISO 8601)
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2008-08-25, 05:43 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Well, he's a CR2 creature, he's on Besaid, which is assumed to be an ECL3 area, & it's a one-on-one fight, so I believe it to be a balanced encounter.
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2008-08-25, 05:45 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Klikk
Spoiler
Large Magical Beast (Fiend)
Hit Dice: 2d10 (11HP)
Initiative: +1
Speed: 30 (6 squares)
Armor Class: 12 (-1 size, +1 Dex, +2 natural); touch 10; flat-footed 11
Base Attack/Grapple: +2/+7
Attack: Slam +2 melee (1d8+1)
Full Attack: Slam +2 melee (1d8+1)
Space/Reach: 10/5
Special Attacks: N/A
Special Qualities: Magical Beast traits
Saves: Fort +3, Ref +4, Will +0
Abilities: Str 13 (+1), Dex 12 (+1), Con 10 (+0), Int 2 (-4), Wis 11 (+0), Cha 6 (-2)
Skills: Jump +3, Listen +3
Feats: Dodge
Environment: warm marshes (Al Bhed Territory)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 1
Treasure: standard
Normal/Rare Steal: Grenade/Grenade (Χ2)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 4d6+16 (30MP)Last edited by Zeta Kai; 2008-08-25 at 05:49 PM. Reason: added image
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2008-08-25, 10:28 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Kusariqqu
Spoiler
Large Animal (Fiend)
Hit Dice: 5d8+15 (37HP)
Initiative: +2
Speed: 30 (6 squares)
Armor Class: 13 (-1 size, +2 Dex, +2 natural); touch 11; flat-footed 11
Base Attack/Grapple: +3/+11
Attack: Bite +6 melee (1d8+4 + Slow)
Full Attack: Bite +6 melee (1d8+4 + Slow)
Space/Reach: 10/5
Special Attacks: Breath, Slow
Special Qualities: Animal traits
Saves: Fort +7, Ref +6, Will +4
Abilities: Str 19 (+4), Dex 15 (+2), Con 17 (+3), Int 1 (-5), Wis 16 (+3), Cha 10 (+0)
Skills: Listen +9, Spot +9
Feats: Alertness, Track
Environment: temperate plains (Thunder Plains)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 5
Treasure: standard
Normal/Rare Steal: Hi-Potion/Silver Hourglass
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 5d6+20 (37MP)
Breath (Su): once every 1d4+1 rounds, the creature can emit a 35 cone of deadly breath, dealing 2d6 points of acid damage; Reflex save (DC15) for half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity
Slow (Ex): inflicts Slowed status for 3 rounds on 1 opponent; Fortitude save (DC15) to resist; the save DC is Wisdom-basedLast edited by Zeta Kai; 2008-11-05 at 03:45 PM. Reason: increased ranges
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2008-08-26, 05:48 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Lamashtu
Spoiler
Large Animal (Fiend)
Hit Dice: 3d8+6 (19HP)
Initiative: +2
Speed: 30 (6 squares)
Armor Class: 12 (-1 size, +2 Dex, +1 natural); touch 11; flat-footed 10
Base Attack/Grapple: +2/+10
Attack: Bite +5 melee (1d8+4 + Slow)
Full Attack: Bite +5 melee (1d8+4 + Slow)
Space/Reach: 10/5
Special Attacks: Breath, Slow
Special Qualities: Animal traits
Saves: Fort +5, Ref +5, Will +4
Abilities: Str 19 (+4), Dex 14 (+2), Con 15 (+2), Int 1 (-5), Wis 16 (+3), Cha 8 (-1)
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: temperate plains (Mushroom Rock Road)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 3
Treasure: standard
Normal/Rare Steal: Potion/Silver Hourglass
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 3d6+12 (22MP)
Breath (Su): once every 1d4+1 rounds, the creature can emit a 35 cone of deadly breath, dealing 2d6 points of acid damage; Reflex save (DC14) for half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity
Slow (Ex): inflicts Slowed status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-basedLast edited by Zeta Kai; 2008-11-05 at 03:46 PM. Reason: increased ranges
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2008-08-26, 06:40 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
It may play out that way in the game, but for an RPG, you really can't make that assumption unless you note it stat block or in some text. If he's supposed to be tackled only one-on-one, then you should adjust his CR accordingly (CR 2 means that this encounter is appropriate for four 2nd-level PCs when in fact this encounter should much lower. Note: He can't even use his Jump unless he has 100 OP and he has no gore attack that other Ronso have. That should drop his CR right there.
Trust me, some ijit will come around, yank this for his homebrew, and think it's appropriate when really it will be a cakewalk. Then all we'll be reading about is how his party killed Kimahri Ronso in one round.
Plus you have in your organization that he's with a party of 1 summoner and 4-5 other guardians which somewhat precludes it being a solo encounter.
If you have your heart set on this, simply change encounter to CR 1/4 and add some text which explains that this version of Kimahri Ronso is meant ONLY to simulate the one-on-one encounter at Besaid. Remove the organization and add "for one-on-one combat only."
Besaid is appropriate for CR 2, but that doesn't mean you add CR +1 when an encounter takes place there. I haven't played any FFX so I'm strictly going by D&D rules.
Debby
P.S. like the new avatar.Last edited by Debihuman; 2008-08-26 at 06:53 AM.
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2008-08-26, 11:44 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
The short answer to that is that I'm not changing it.
The long answer is this:
- Kimarhi is a Ronso Lancer 1; that's a CR2 "monster". Yes, he cannot Gore, but the other Ronso abilities (Large size, etc.) still require a LA1.
- Besaid Island is a ECL3 area, so a "CR2 monster" is an appropriate for a minor boss.
- The circumstances I would envision for this battle would be a PC-vs-PC fight. Kimarhi's opponent is probably going to be a level 2 or 3 character (CR2 or CR3), in a non-lethal p***ing contest, essentially. The opponent is expected to win, but at some considerable cost.
- Yes, a 4-person party of ECL3 characters would wipe the floor with Kimahri, but so what? That's not how the encounter is intended to be played. If you are increasing the odds, it's pretty easy to add a few levels; that's what Advancement is for. A good DM should never pit a 3rd-level party against a CR2 creature & expect a fair fight; even a 2nd-level party would only burn 25% of their resources. I wouldn't be impressed with that kind of bragging, regardless of the enemy's name.
P.S.: Thanks, I like this avatar better than the last one.Last edited by Zeta Kai; 2008-08-26 at 11:12 PM. Reason: changed PB to Large size (typo)
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2008-08-26, 07:44 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Okay, point taken. I'm just confused because I thought Ronso didn't get powerful build...they were just Large. [I checked and it isn't in the Ronso traits].
Dumb question number 2. Why can't fiends advance? [None of the fiends you made seem to have any advancement but I checked the ritual for fiending and it didn't mention it so I figured now is as good a time as any to ask].
DebbyLast edited by Debihuman; 2008-08-26 at 07:54 PM.
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2008-08-26, 11:02 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
That's more of a fluff thing, really, but I'm glad you asked, Debby. In my mind, once an Unsent creature has become a fiend, that's essentially the end of their existence as the individual entity that they once were. It's spiritual & metaphysical dead-end; they've devolved into madness & chaos, & the only end to their existence as fiends is to be destroyed. Once "killed", a fiend breaks up into (literally harmless) pyreflies. There's no advancement from that state, from what I see. Here's a quote from my essay on the Spiral of Death in Spira (bolded for relevance):
So you see, if the original Unsent were more powerful (IE if it had more HD), then a more powerful fiend would be the result. Therefore, there is no real need for an advancement entry.
I'm sure some will disagree with my thoughts on the subject, either on dogmatic or mechanical grounds. I just wanted to explain my reasoning, & prove once & for all that I put far too much thought into this whole project.
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2008-08-26, 11:10 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Land Worm
Spoiler
Colossal Vermin (Fiend)
Hit Dice: 16d8+144 (216HP)
Initiative: +0
Speed: 20 (4 squares)
Armor Class: 8 (-8 size, +6 natural); touch 2; flat-footed 8
Base Attack/Grapple: +12/+44
Attack: Slam +20 melee (4d6+16)
Full Attack: 2 Slams +20 melee (4d6+16)
Space/Reach: 30/20
Special Attacks: Earthquake, Improved Grab, Regurgitate, Swallow Whole
Special Qualities: Vermin traits
Saves: Fort +19, Ref +5, Will +6
Abilities: Str 42 (+16), Dex 11 (+0), Con 29 (+9), Int -- (+0), Wis 12 (+1), Cha 9 (-1)
Skills: N/A
Feats: Improved BullrushB, Mighty BlowB, Power AttackB
Environment: any (Sin)
Organization: solitary
Challenge Rating: 10
Treasure: standard
Normal/Rare Steal: Stamina Spring/Stamina Spring
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 16d6+64 (120MP)
Earthquake (Ex): the creature can leap into the air & crash to the ground, shaking the earth with its bulk; all creatures standing on the ground within 80 must make a Fortitude save (DC34) or suffer a -5 Initiative penalty for the next round; the save DC is Strength-based; this is a full-round action that does not provoke attacks of opportunity
Improved Grab (Ex): to use this ability, the creature must hit with a Bite attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can Swallow Whole
Regurgitate (Ex): the creature will spit out a swallowed creature after 1d4+1 rounds, dealing 1d6 falling damage; in addition, the spat creature must make a Fortitude save (DC34) or suffer a -20 Initiative penalty for the next round; the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity
Swallow Whole (Ex): the creature can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check; once inside, the opponent takes 4d6+16 points of crushing damage plus 3d6 points of acid damage per round from the creatures digestive juices; a swallowed creature can cut its way out by dealing 21 points of damage to the digestive tract (2AC); once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out; the creatures gullet can hold 1 Huge, 2 Large, 4 Medium, 8 Small, or 16 Tiny or smaller creaturesLast edited by Zeta Kai; 2008-11-05 at 03:49 PM. Reason: increased ranges
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2008-08-27, 10:24 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Larva
Spoiler
Large Outsider (Fiend)
Hit Dice: 8d8+32 (68HP)
Initiative: +7
Speed: Fly 20 (4 squares, clumsy maneuverability)
Armor Class: 17 (-1 size, +7 Dex, +1 natural); touch 16; flat-footed 10
Base Attack/Grapple: +8/+7
Attack: N/A
Full Attack: N/A
Space/Reach: 10/5
Special Attacks: Fire, Thundara
Special Qualities: Outsider traits
Saves: Fort +10, Ref +13, Will +7
Abilities: Str 1 (-5), Dex 25 (+7), Con 18 (+4), Int 1 (-5), Wis 12 (+1), Cha 15 (+2)
Skills: Concentration +10, Gather Information +7, Hide +15, Listen +6, Move Silently +14, Spot +7
Feats: Dodge, Hover (Bonus), Mobility, Stealthy
Environment: any (Thunder Plains)
Organization: pair, 3 or party (1 with a group of 1-3 Fiends)
Challenge Rating: 6
Treasure: standard
Normal/Rare Steal: Lunar Curtain/Lunar Curtain (Χ2)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 32d6+128 (240MP)
Fire (Sp): this is a ranged touch attack that deals 8d4 points of fire damage to 1 opponent within 45 on a successful hit; Fortitude save (DC15) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
Thundara (Sp): this is a ranged touch attack that deals 8d6+8 points of electricity damage to 1 opponent within 45 on a successful hit; Fortitude save (DC15) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to useLast edited by Zeta Kai; 2008-11-05 at 03:49 PM. Reason: increased ranges
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2008-08-27, 03:56 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Snicker! Ya think?! A tad obsessed perhaps.
Actually, I find your reasoning quite sound. Not every creature has to advance and the whole fiending things makes more sense than not. Especially because when they die they become pyreflies. That is probably one of my favorite parts of this.
I really am enjoying these. How many monsters are there? Cuz this is one BIG project.
DebbyLast edited by Debihuman; 2008-08-27 at 04:00 PM.
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2008-08-27, 05:28 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
There are about 240 monsters, although the tabulation gets a bit fuzzy. Sinspawn: Gui is actually 3 monsters connected together; as is Penance. Jecht & Yunalesca have multiple forms with different statistics for each. Some monsters, like Bombs, Garudas, & Monks have vastly different abilities. The Arena monsters are each ridiculously powerful epic-level creatures. If I had to add it all up, I'd say the final count is 242 individual beings.
And there's nothing wrong with obsessing over a beloved hobby. So why not make it easy for myself & combine 2 beloved hobbies into 1 project to obsess over?Last edited by Zeta Kai; 2008-08-27 at 09:39 PM.
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2008-08-27, 05:32 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Left Fin of Sin
Spoiler
Gargantuan Outsider (Aeon)
Hit Dice: 20d8+180 (270HP)
Initiative: +2
Speed: 40 (8 squares), Fly 120 (24 squares, poor maneuverability), Swim 60 (12 squares)
Armor Class: 20 (-4 size, +2 Dex, +12 natural); touch 8; flat-footed 18
Base Attack/Grapple: +20/+43
Attack: Slam +26 melee (2d8+11)
Full Attack: 2 Slams +26 melee (2d8+11)
Space/Reach: 20/15
Special Attacks: Gravija, Negation, Super Slam
Special Qualities: Aeon traits, Outsider traits
Saves: Fort +21, Ref +14, Will +16
Abilities: Str 33 (+11), Dex 15 (+2), Con 29 (+9), Int -- (+0), Wis 18 (+4), Cha 24 (+7)
Skills: N/A
Feats: GravijaB, Improved BullrushB, Mighty BlowB, Power AttackB
Environment: any (Sin)
Organization: solitary
Challenge Rating: 18
Treasure: 2Χ standard
Normal/Rare Steal: Mega Potion/Supreme Gem
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 80d6+320 (600MP)
Gravija (Sp): this ability reduces the current HP of all opponents within 110 by 75%; opponents can each make a Reflex save (DC20) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 256MP to use
Negation (Su): removes any status conditions from all creatures within 110, including opponents, allies, & bystanders (no saving throw); status conditions include Armor Break, Berserk, Blind, Confuse, Haste, Hastega, Magic Break, Mental Break, Mute, Nul, Petrified, Poison, Power Break, Protect, Provoke, Reflect, Regen, Shell, Sleep, Slow, Threaten, & Zombie; this is a full-round action that does not provoke attacks of opportunity
Super Slam (Ex): the creature swings its mighty fin; all creatures within reach take 2d8+11 bludgeoning damage & a -20 Initiative penalty for the next round; if a creature makes a Reflex save (DC31), then they only take half damage & negate the Initiative penalty; the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunityLast edited by Zeta Kai; 2008-11-05 at 03:51 PM. Reason: increased ranges
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2008-08-28, 10:29 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Lord Ochu
Spoiler
Huge Plant (Fiend)
Hit Dice: 6d8+18 (45HP)
Initiative: +4
Speed: 20 (4 squares)
Armor Class: 10 (-2 size, +2 natural); touch 8; flat-footed 10
Base Attack/Grapple: +4/+17
Attack: Tentacle +7 melee (2d6+5 + Poison)
Full Attack: 2 Tentacles +7 melee (2d6+5 + Poison)
Space/Reach: 15/15
Special Attacks: Earthquake, Poison, Water
Special Qualities: Plant traits, Sleep
Saves: Fort +8, Ref +4, Will +1
Abilities: Str 21 (+5), Dex 11 (+0), Con 17 (+3), Int 5 (-3), Wis 8 (-1), Cha 3 (-4)
Skills: Climb +8, Listen +2, Move Silently +3
Feats: Dodge, Improved Initiative, Lightning Reflexes
Environment: warm forests (Kilika)
Organization: solitary
Challenge Rating: 5
Treasure: 2Χ standard
Normal/Rare Steal: Potion/Potion
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 6d6+24 (45MP)
Earthquake (Su): this ability reduces the current HP of all opponents within 40 by 50%; Fortitude save (DC18) for half damage; the save DC is Strength-based; this is a full-round action that does not provoke attacks of opportunity
Poison (Ex): inflicts Poison status on 1 opponent; Fortitude save (DC12) to resist; the save DC is Wisdom-based
Water (Sp): this is a ranged touch attack that deals 6d4 points of water (force) damage to 1 opponent within 40 on a successful hit; Fortitude save (DC12) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
Sleep (Su): inflicts Sleep status on itself for 1d4 rounds; gains Fast Healing 10 while asleep; does not restore HP in excess of the wearers maximum HP; the creature is unconscious while in this state, & therefore loses its Dexterity bonus to its AC (if any), although it will not awaken except of its own accordLast edited by Zeta Kai; 2008-11-05 at 03:52 PM. Reason: increased ranges
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2008-08-28, 06:23 PM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Machea
Spoiler
Large Magical Beast (Fiend)
Hit Dice: 12d10+24 (90HP)
Initiative: +7
Speed: 30 (6 squares)
Armor Class: 16 (-1 size, +3 Dex, +4 natural); touch 12; flat-footed 13
Base Attack/Grapple: +12/+19
Attack: Slam +14 melee (1d8+3 + Poison)
Full Attack: 2 Slams +14 melee (1d8+3 + Poison)
Space/Reach: 10/5
Special Attacks: Blades, Poison
Special Qualities: Magical Beast traits
Saves: Fort +10, Ref +11, Will +5
Abilities: Str 17 (+3), Dex 17 (+3), Con 14 (+2), Int 3 (-4), Wis 13 (+1), Cha 10 (+0)
Skills: Hide +9, Jump +7, Listen +5, Move Silently +8
Feats: Dodge, Improved Initiative, Mobility, Spring Attack, Stealthy
Environment: underground (Omega Ruins)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 10
Treasure: standard
Normal/Rare Steal: Hi-Potion (Χ2)/Stamina Tonic
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 24d6+96 (180MP)
Blades (Ex): Claw +14/+9 melee (1d8+6)
Poison (Ex): inflicts Poison status on 1 opponent; Fortitude save (DC17) to resist; the save DC is Wisdom-basedLast edited by Zeta Kai; 2008-09-07 at 11:48 PM. Reason: fixed full attack
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2008-08-29, 08:05 AM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Maelspike
Spoiler
Medium Animal (Aquatic, Fiend)
Hit Dice: 10d8+20 (65HP)
Initiative: +3
Speed: Swim 40 (8 squares)
Armor Class: 18 (+3 Dex, +5 natural); touch 13; flat-footed 15
Base Attack/Grapple: +7/+11
Attack: Gore +11 melee (1d6+4)
Full Attack: Gore +11 melee (1d6+4) & Tail Slap +6 melee (1d6+4)
Space/Reach: 5/5
Special Attacks: Maelstrom, Rush
Special Qualities: Animal traits, Aquatic traits
Saves: Fort +9, Ref +10, Will +5
Abilities: Str 18 (+4), Dex 17 (+3), Con 15 (+2), Int 1 (-5), Wis 14 (+2), Cha 2 (-4)
Skills: Hide +6, Move Silently +8, Spot +7, Survival +4, Swim +9
Feats: Run, Skill Focus (Spot), Stealthy, Track
Environment: cold aquatic (Mt. Gagazet)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 9
Treasure: standard
Normal/Rare Steal: Water Gem (Χ2)/Water Gem (Χ3)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 10d6+40 (75MP)
Maelstrom (Su): this attack inflicts 1d4+4 points of water (force) damage to all opponents within 40; Fortitude save (DC17) for half damage; the save DC is Wisdom-based; this is a full-round action that does not provoke attacks of opportunity; this ability can be used once every 1d4+1 rounds, & can only be used underwater
Rush (Ex): in addition to the normal benefits & hazards of a charge, this allows the creature to make a single Gore attack (+13 melee) that deals 2d6+8 points of damage; this can only be done while swimmingLast edited by Zeta Kai; 2008-11-05 at 03:52 PM. Reason: increased ranges
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2008-08-29, 08:01 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Mafdet
Spoiler
Small Aberration (Fiend)
Hit Dice: 5d8+20 (42HP)
Initiative: -1
Speed: 20 (4 squares)
Armor Class: 19 (+1 size, -1 Dex, +9 natural); touch 10; flat-footed 19
Base Attack/Grapple: +3/+3
Attack: Slam +8 melee (1d4+4 + Slow)
Full Attack: 2 Slams +8 melee (1d4+4 + Slow)
Space/Reach: 5/5
Special Attacks: Slow
Special Qualities: Aberration traits
Saves: Fort +6, Ref +0, Will +6
Abilities: Str 18 (+4), Dex 9 (-1), Con 17 (+3), Int 4 (-3), Wis 15 (+2), Cha 10 (+0)
Skills: Balance +1, Listen +5, Spot +3, Survival +4
Feats: Great Fortitude, Improved Toughness
Environment: cold plains (Macalania)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 6
Treasure: standard
Normal/Rare Steal: Hi-Potion/Hypello Potion
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 10d6+40 (75MP)
Slow (Ex): inflicts Slowed status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-basedLast edited by Zeta Kai; 2008-09-07 at 11:48 PM. Reason: fixed full attack
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2008-08-30, 06:31 PM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Magic Urn
Spoiler
Small Outsider
Hit Dice: 20d8+900 (990HP)
Initiative: +4
Speed: 0 (0 squares)
Armor Class: 25 (+1 size, +14 natural); touch 11; flat-footed 25
Base Attack/Grapple: +20/+16
Attack: N/A
Full Attack: N/A
Space/Reach: 5/5
Special Attacks: Wrong!
Special Qualities: Damage Reduction 30/epic, Fast Healing 30, Lucky Seven, Outsider traits
Saves: Fort +56, Ref +15, Will +16
Abilities: Str 10 (+0), Dex -- (+0), Con 99 (+44), Int 8 (-1), Wis 12 (+1), Cha 14 (+2)
Skills: Concentration +51, Diplomacy +21, Gather Information +19, Hide +15, Knowledge (planes) +21, Listen +22, Search +14, Sense Motive +17, Spellcraft +20, Spot +18
Feats: Ability Focus (Wrong!), Alertness, Improved Initiative, Improved Toughness, Iron Will, Lightning Reflexes, Skill Focus (Spellcraft)
Environment: any (Calm Lands)
Organization: solitary
Challenge Rating: 35
Treasure: N/A
Normal/Rare Steal: N/A/N/A
Alignment: always Chaotic Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 40d6+160 (300MP)
Wrong! (Su): when an opponent hits an incorrect spot, the creature blasts all opponents within 25 with 3d6+12 force damage & teleports away; Reflex save (DC23) for half damage; the save DC is Wisdom-based; this is an immediate action that does not provoke attacks of opportunity
Lucky Seven (Su): the creature has 7 targetable spots on its body; these spots look like stylized eyes painted on its urn; the creature automatically dodges any attacks aimed at other body parts; if an opponent successfully strikes the correct spot, then the creature throws an item at the opponent as an immediate action; the correct spot is determined randomly after each strike (roll 1d8, re-roll on an 8); if an opponent hits an incorrect spot, then it counters with a Wrong! attack (see above); the items that the creature gives to its luckier opponents are determined randomly (roll 1d8) from among the following options:
- 1: Antidote
- 2: Ether
- 3: Hi-Potion
- 4: Holy Water
- 5: Phoenix Down
- 6: Potion
- 7: Remedy
- 8: Soft
Last edited by Zeta Kai; 2008-11-05 at 03:54 PM. Reason: increased ranges
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2008-08-30, 06:49 PM (ISO 8601)
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- Sep 2007
Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
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2008-08-30, 06:54 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew