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Thread: tuckers kobolds
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2009-05-26, 05:35 PM (ISO 8601)
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- Apr 2009
tuckers kobolds
so, my DM just used this kind of thing against us(still kobolds), twice, and we got wiped both times(I feel, rightly as ive been told, that im good with tactics), so how the hell do you beat them. We tried alot of different things, but they're just too fast what with the tunnels and everything.
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2009-05-26, 05:44 PM (ISO 8601)
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- Feb 2009
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Re: tuckers kobolds
Cloudkill.
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2009-05-26, 05:46 PM (ISO 8601)
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- Dec 2008
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- Denmark
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Re: tuckers kobolds
1. Go buy a Decanter of Endless Water
2. Flood dungeon
3. ???!
4. Profit!
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2009-05-26, 05:46 PM (ISO 8601)
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- Jul 2008
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- Poland
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Re: tuckers kobolds
Party composition and levels?
Siela Tempo by the talented Kasanip. Tengu by myself.
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2009-05-26, 05:52 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: tuckers kobolds
What kind of party, what level, what manner of dungeon and what kinds of tactics are the Kobolds exactly using? Either way, spellcasters are the key. Other than that, readied actions. But more information is required. Modifying the terrain is always the key.
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2009-05-26, 05:55 PM (ISO 8601)
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- Aug 2005
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Re: tuckers kobolds
Earthquake, or transmute rock to mud.
Alternatively, ethereal jaunt.
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2009-05-26, 05:56 PM (ISO 8601)
- Join Date
- Apr 2009
Re: tuckers kobolds
no arcane =(
8th level cleric(fire, healing)
9th level barbarian
9th level bard
8th level ranger(bow)
not much magic gear, i have a ring of jumping edit: and a +2 magic axe that makes a flashbang to which we are immune 1/ per day, cleric has some kind of magical mace, ranger has a 2/ per day invisibility ring
EDIT:that's all i can remember for them, they have more
we got got by a pit trap, and lots of fire, and hidden murderholes
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2009-05-26, 06:02 PM (ISO 8601)
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- Apr 2009
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2009-05-26, 06:02 PM (ISO 8601)
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- Oct 2008
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Re: tuckers kobolds
Yet another Touhou fan in the playground.
I'm the strongest, but don't call me an idiot or I'll cyro-freeze you together with some English Beef. - Cirno Avatar by me, assassin8⑨
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2009-05-26, 06:06 PM (ISO 8601)
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- Apr 2009
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2009-05-26, 06:19 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: tuckers kobolds
Entropic Shield and Wind Wall should help against ranged attacks. Obscuring Mist and similar stealth spells could provide useful cover, use Detect Evil and similar to see enemies through walls. Trip traps with Summon Monsters or find them with the Find Traps spell. Enthrall could distract the Kobolds long enough for you to pass the murderholes. Resist Energy blocks out fire. Water Breathing to be used in case of flooding, which Control Water removes. Freedom of Movement will assist in case of entanglement.
The Bard's Feather Fall spell will help against pit traps, Deep Slumber, Scare, Hypnotism and Sleep take out a bunch of Kobolds, and Grease sends them tumbling if they rush you. Ventriloquism and Silent Image are, of course, so handy in many cases. Pyrotechnics can be used to create smoke for cover. If you're really mean, a Lesser Geas can compel one of the Kobolds to guide you through the cave.
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2009-05-26, 06:58 PM (ISO 8601)
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- Jun 2007
Re: tuckers kobolds
What are tuckers kobolds?
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2009-05-26, 07:13 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: tuckers kobolds
Take the pathetic Kobold, a lowly creature of minuscule CR. Now make there be a lot of them. Now, give them tactics: traps triggered only when heavy people step on them, corridors only small Kobolds can crawl through, etc. In these non-traditional encounters, parties who should walk all over Kobolds get slaughtered instead.
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2009-05-26, 07:13 PM (ISO 8601)
- Join Date
- May 2007
Re: tuckers kobolds
Correct response to tuckerian Kobolds? Diplomacy checks, sue for peace, solve the problems without bloodshed, or possibly just throw yourselves on their mercy and beg like children.
Hope this helps. :)
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2009-05-26, 07:15 PM (ISO 8601)
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- May 2009
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- Mandelbrot set
Re: tuckers kobolds
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2009-05-26, 07:54 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: tuckers kobolds
All of the people suggesting specific spells or magic items are missing the point. If you think that particular spells are the solution to Tucker's Kobolds, they'll just beat you again. The two things that are most important against Tucker's Kobolds are first, don't panic, and second, go slow and methodical. Tucker's party, when they first started getting hit by the kobolds, responded by running forward, further into the dungeon, right into more organized mayhem. The correct response is to make sure your retreat is clear at all times, take as much time as you need to keep it clear, and when you do advance, do so slowly enough that you can make sure you're doing it safely.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
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2009-05-26, 08:46 PM (ISO 8601)
- Join Date
- Feb 2006
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- Das Kapital
Re: tuckers kobolds
To expand on what Chrono's saying, this is what the party did, and why it went wrong.
The first time they met Tucker's Kobolds, they were caught by surprise. It doesn't sound like they had faced anything like this before. Though I don't know for certain, I can probably say that they died really confused.
The second time, they panicked, and dug themselves deeper into their own hole, They should not have run once the hall was on fire and the door shut. They should have tried to open the door, and clear the hallway, taking advantage of any battlefield control they might have, because you need to fight fire with fire. And all Tucker's Kobolds are is ultimate battlefield control.
Really, though, if you need to fight them, the best thing to do is take away their battlefield control any way you can. In this case, don't fight them in the dungeon. Someone mentioned flooding the dungeon. That might work the first time, but I could bet you that if they ever come across them again, they'll have a drainage system set up.
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2009-05-26, 09:55 PM (ISO 8601)
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- Dec 2008
Re: tuckers kobolds
Get a heavy round boulder and roll it down hallways ahead of you...spring traps, crush kobolds....
Zaphod's just this guy, you know?
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2009-05-26, 09:57 PM (ISO 8601)
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- May 2009
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- Mandelbrot set
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2009-05-26, 10:06 PM (ISO 8601)
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- Aug 2008
Re: tuckers kobolds
Did you have to kill the kobolds, or just get by? Invent in 4 tower shields (regular mundane ones are fine.) 5ft step your way through with total cover.
Originally Posted by Alabenson
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2009-05-26, 10:13 PM (ISO 8601)
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- May 2009
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2009-05-26, 10:15 PM (ISO 8601)
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- Dec 2008
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2009-05-26, 10:15 PM (ISO 8601)
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- Aug 2008
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2009-05-26, 10:29 PM (ISO 8601)
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- Nov 2008
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- California
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Re: tuckers kobolds
Just curious, what is the Kobolds' counter to Cloudkill?
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2009-05-26, 10:30 PM (ISO 8601)
- Join Date
- May 2009
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- Mandelbrot set
Re: tuckers kobolds
Imagine going through a literal meat grinder. No matter which way you go you are buggered.
Tucker's kobolds were like cockroaches crawling out of the woodwork everywhere.
Not doable in 4th because minions die after a single hit, but maybe still can be done by someone wanting to find the right minions and throw out the encounter budget to have about 1000 of the buggers around every turn with any unimaginable trap waiting along with them.
Narrow corridors and blowing the cloud back upon the party?Last edited by shadzar; 2009-05-26 at 10:31 PM.
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2009-05-26, 10:35 PM (ISO 8601)
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- Oct 2008
Re: tuckers kobolds
I don't know about it not being possible in 4e because of the minion rules, in the link you put up, they mention that the Koblods had 1-4hp, barely better than a minion if at all, and they were a 6th level party, so they were probably effectively one hit kills anyway, even in 3.5.
Thanks to Elrond for the Vash avatar.
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2009-05-26, 10:45 PM (ISO 8601)
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- May 2009
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- Mandelbrot set
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2009-05-26, 10:52 PM (ISO 8601)
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- Nov 2008
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- California
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Re: tuckers kobolds
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2009-05-26, 10:57 PM (ISO 8601)
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- May 2009
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- Mandelbrot set
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2009-05-26, 11:06 PM (ISO 8601)
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- Oct 2008
Re: tuckers kobolds
Am I the only one who thought of something like this?:
This is my 10ft pole. There are many like it, but this one is mine. My pole is my best friend. It is my life. I must master it as I must master my life. Without me, my pole is useless. Without my pole, I am useless. I must spring the traps with my pole. I must use it more dilligently than my enemy uses his trap, for he is trying to kill me. I must trip the trap with my pole before I am caught in it. I will. Before God I swear this creed: my pole and myself are protectors of my party, we are the masters of my enemy's traps, we are teh saviors of my life. So be it, until there is no enemy traps, but peace. Amen.Avatar by Assassin89
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Prolonged Spell(Fix for Persistent spell)
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