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Thread: Dry erase dice?
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2010-03-22, 08:46 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Pittsburgh
Dry erase dice?
Ok so in 4e what the character generator does is show you the score that you add to your roll so that you don't really have to add anything, why not take it a step further?
I'm thinking of making or buying (if possible) dry-erase dice!
They would be a tad bit bigger than the normal dice but you would be able to write on them... I could have 1 d20 for each power that has a different bonus to attack.
At will 1 = +5 to attack
At will 2 = +6 to attack
The d20's will have the bonus to attack already calculated in (critical failure/success will be in different colors). This can be applied to dice for weapon damage and skill usage also
Although a little troublesome this will allow everyone at the table to see what the person actually got total on a roll (so cheaters won't be able to cheat). Also I think the idea of giant dice is fun :DI have to give Paizo credit...
They took an established work and said they fixed it but didn't actually fix it and yet still made money off from it.
How can you beat that?
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2010-03-22, 08:49 PM (ISO 8601)
- Join Date
- May 2007
- Location
- I'm a Protagonist!
- Gender
Re: Dry erase dice?
Wouldn't the numbers slowly erode themselves after being rolled so many times?
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Red and the Phasmavore by LCP
Spoiler: Character Sheets
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2010-03-22, 08:57 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Dry erase dice?
why not just generate a table and get people to roll a d20 against it to decide such things?
it'll save you trying to write stuff onto the rather small faces of a d20....
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2010-03-22, 09:03 PM (ISO 8601)
- Join Date
- May 2007
Re: Dry erase dice?
You can buy blank dice rather easily from most manufacturers. The shop I game at carries several types and sizes. As long as your modifiers don't change from buffs/debuffs too often, it could work.
I'm partial to the tables idea. Something like this:
{table]Attack Roll|Fighter Result|Cleric Result|Rouge Result
1|--|--|--
2|12|9|10[/table]
...and so on.
In fact, I may do this in a spreadsheet with fields that include currently-running buffs.
obnoxious
sigOn DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
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2010-03-22, 09:33 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Somerville, MA
- Gender
Re: Dry erase dice?
I personally wouldn't use these. It'd be too easy to pick up the wrong 20.
Other than that, I think dry erase is the wrong material. Too easy to smudge.If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2010-03-22, 09:43 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Dry erase dice?
I don't see how you'd pick up the wrong dice because wouldn't the player have them infront ofthem? I've never picked up anyone elses anything while playing.
As for the numbers rubbing off couldn't you jut have the numbers sunken in a little? Like make a wire frame die with sunken panels? Complicated? Most likely....
Edit: or maybe have panels that came off that would protect the numbers? They would probably have to be too big to be practical like this but fun! :DLast edited by Vulkarius; 2010-03-22 at 09:47 PM.
"There is no Hell. There is only France."
"A mind is like a parachute. It only works if it's open."
-Frank Zappa
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2010-03-22, 09:43 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Dry erase dice?
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2010-03-22, 10:02 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Somerville, MA
- Gender
Re: Dry erase dice?
I mean the wrong bonus dice. I imagine I'd have several dice depending on the bonus I was rolling. Maybe my paladin has a different weapon and implement attack bonus and those are different from the basic d20 used on skills (I assume you don't make a different 20 for skill checks). That's 3 separate dice. The OP suggests having a different die for each power that has a different bonus. Those are the dice I'd lose track of.
I'd rather remember to add +7 for some powers than find my +7 die.If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2010-03-22, 11:22 PM (ISO 8601)
- Join Date
- Jan 2010
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2010-03-23, 11:40 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- for the sake of my art?
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2010-03-23, 12:25 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: Dry erase dice?
If someone is inclined to cheat, this will make it easier, not harder. Their custom-inked dice will "accidentally" have some of the higher numbers written twice, and some of the lower numbers missing. Do you really want the GM to be responsible for going over everyone's dice (multiple d20's per person, it sounds like) to make sure they are all legitimate?
Sounds like way too much trouble...especially since the "problem" it solves is "I have to add 14 + 7 in my head?"...and the only method of cheating it prevents is "Hey! Maybe no one else knows what 14 + 7 is either! I'll just say it's 23!"
If either of these are actual serious problems at gaming tables, then I weep for humanity.Last edited by mucat; 2010-03-23 at 12:27 PM.
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2010-03-23, 12:33 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- The Astral Plane
- Gender
Re: Dry erase dice?
But is it really that hard to add two numbers together?
Even if someone finds it really hard they could just have a calculator or draw up a table with numbers 1-20 on one axis and 1-40 (or whatever your modifiers goes up to) on the other with the totals in the middle."If Andrex is DMing, check everything for traps. There will be one xP"
I would be Andrex
78% of DMs start their campaigns in a tavern. If you're one of the other 22%, copy this to your signature.
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2010-03-23, 12:39 PM (ISO 8601)
- Join Date
- Jul 2008