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Thread: Spell Level [3.5]
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2010-05-18, 11:27 PM (ISO 8601)
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Spell Level [3.5]
What level would a spell be if it worked like enlarge person, but the growth was slower and unstopping?
For example, if the spell caused the target creature to grow one size category larger every three rounds with a maximum size category of Colossal, what would be the estimated spell level?
What if you added an additional bonus, such as a +1 Strength bonus every round?Homebrew
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2010-05-18, 11:29 PM (ISO 8601)
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Re: Spell Level [3.5]
What's the duration?
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2010-05-18, 11:33 PM (ISO 8601)
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2010-05-18, 11:37 PM (ISO 8601)
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Re: Spell Level [3.5]
L-e-v-e-l.
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2010-05-18, 11:38 PM (ISO 8601)
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2010-05-18, 11:39 PM (ISO 8601)
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Re: Spell Level [3.5]
So, less duration than enlarge person but it takes you to a larger size? You get slightly more strength for each enlargement though - but you'd be a sitting duck with the AC penalties and have the cumulative attack bonus penalties.
I'd be tempted to say level 2 or level 3.
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2010-05-18, 11:40 PM (ISO 8601)
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2010-05-18, 11:43 PM (ISO 8601)
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2010-05-18, 11:52 PM (ISO 8601)
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Re: Spell Level [3.5]
Last edited by Temotei; 2010-05-18 at 11:56 PM.
Homebrew
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2010-05-18, 11:53 PM (ISO 8601)
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Re: Spell Level [3.5]
Since you can't grow much without a higher caster level, and expansion is a first level power and lets you grow two size categories... I'd say around fourth level, just because colossal size is absurd (grappling and other special combat maneuvers are basically "I win" though the slowness of growth makes it hard to actually use in combat).
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2010-05-18, 11:54 PM (ISO 8601)
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Re: Spell Level [3.5]
I'd likely say 3rd or 4th. It's a powerful effect, probably in line with Polymorph in some respects. As that's the closest cousin I can think of to the effect, I'd place it at 4th level.
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2010-05-18, 11:56 PM (ISO 8601)
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2010-05-18, 11:58 PM (ISO 8601)
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Re: Spell Level [3.5]
Oh, and look at that. Nice. Right before I finished my editing.
True, but at the same time, it takes many rounds. After three rounds, a human is Large size. It'll take three more to get to Huge, another three to get to Gargantuan, and another three to get to Colossal. That's three + three + three + three = twelve rounds. Most encounters end before twelve rounds are up, although it's very possible they could come and go.Last edited by Temotei; 2010-05-19 at 12:01 AM.
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2010-05-18, 11:58 PM (ISO 8601)
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Re: Spell Level [3.5]
Which puts it at a higher spell level, which, depending on the way you look at it, either eliminates the need for extend (since you now have the caster level for three size growths anyway), or puts it at the spell level it would need to be for getting so many size increases. Either way, it works.
EDIT: This spell should not be persistable, for obvious reasons. See the "grains of rice" story... every 18 seconds, he doubles in size. By the end of the day, he's kicking galaxies (and having a strength score along the lines of things that can only bench press a couple thousand pounds, which is weird).Last edited by Milskidasith; 2010-05-19 at 12:00 AM.
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2010-05-18, 11:59 PM (ISO 8601)
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Re: Spell Level [3.5]
Higher slot, not spell level.
which, depending on the way you look at it, either eliminates the need for extend (since you now have the caster level for three size growths anyway), or puts it at the spell level it would need to be for getting so many size increases. Either way, it works.
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2010-05-19, 12:02 AM (ISO 8601)
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Re: Spell Level [3.5]
Still requires you to be able to cast them.
What about rods?
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2010-05-19, 12:03 AM (ISO 8601)
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Last edited by Temotei; 2010-05-19 at 12:03 AM.
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2010-05-19, 12:05 AM (ISO 8601)
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2010-05-19, 12:06 AM (ISO 8601)
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Re: Spell Level [3.5]
If we assume the fighter is buffed with said spell just prior to combat or in the 1st round, he is large for 3 rounds, then huge for the next 3 rounds. Considering the average fight lasts for 3-5 rounds, this is as big as he gets. This spell is little better than your normal enlarge person spell.
If the spell lasts long enough and the wizard times it just right so he enters combat as huge (or even garguantuan), it might be stronger (especially with the obscene reach).
I think it is too variable to pin down to a single definitive spell level, since you get different mileage depending on far you are willing to go to optimize it. Giant size is a 7th lv spell though, and its collossal size also comes with a whooping +32str, so this spell shouldn't be higher than 4-5th lv tops.
I would pin it at maybe 3rd, perhaps 4th lv, with the in-built assumption that the party will go to lengths to maximize the use of this spell, possibly even find some means of abusing it.
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2010-05-19, 12:08 AM (ISO 8601)
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Re: Spell Level [3.5]
Last edited by Temotei; 2010-05-19 at 12:10 AM.
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2010-05-19, 12:10 AM (ISO 8601)
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2010-05-19, 12:35 AM (ISO 8601)
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Re: Spell Level [3.5]
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-05-19, 12:38 AM (ISO 8601)
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2010-05-19, 12:39 AM (ISO 8601)
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2010-05-19, 12:41 AM (ISO 8601)
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2010-05-19, 02:14 AM (ISO 8601)
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Re: Spell Level [3.5]
Cleric with persistent spell would love this, no matter the levol.
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2010-05-19, 03:32 AM (ISO 8601)
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Re: Spell Level [3.5]
If the spell can be cast on others (otherwise, it would be useless), then it cannot be persisted.
Besides, clerics are better off just replicating giant size via miracle.
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2010-05-19, 01:51 PM (ISO 8601)
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Re: Spell Level [3.5]
Hmm. Call it Improved Enlarge Person and make it a 3rd level spell, the same way Magic Weapon and Improved Magic Weapon works.
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2010-05-19, 01:57 PM (ISO 8601)
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Re: Spell Level [3.5]
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-05-19, 01:57 PM (ISO 8601)
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Re: Spell Level [3.5]
If it's touch range, it's debatable whether you can Persist it. Even if you can't, Reach Spell lets you do it anyway. And if it's targeted or ray, just use Ocular Spell.
Miracle is a 9th level spell. This is almost certainly far lower. The difference can be up to 10 levels.Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
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